Download
(169 Kb)
Download
Updated: 01/05/19 02:04 PM
Addon for:
Inventory Grid View.
Compatibility:
Murkmire (4.2)
Updated:01/05/19 02:04 PM
Created:12/23/18 05:57 AM
Monthly downloads:1,657
Total downloads:129,627
Favorites:83
MD5:
Categories:Plug-Ins & Patches, Bags, Bank, Inventory
Inventory Grid View  Popular! (More than 5000 hits)
Version: 2.0.9.2c
by: DunkleMaterie [More]
- API 100025 Murkmire support
- Add some debugging functionality
- Add polish patch
- Small bugfixes
- Fix behaviour in case of Name element does not exist for a "new" item
- Fix issues concerning reloadui slash command
Archived Files (5)
File Name
Version
Size
Uploader
Date
2.0.9.2b
169kB
DunkleMaterie
01/03/19 09:43 PM
2.0.9.2a
169kB
DunkleMaterie
01/03/19 03:02 PM
2.0.9.2
169kB
DunkleMaterie
01/03/19 04:40 AM
2.0.9.1a
169kB
DunkleMaterie
12/23/18 09:40 AM
2.0.9.1
169kB
12/23/18 05:57 AM


Post A Reply Comment Options
Unread 12/23/18, 09:42 AM  
DunkleMaterie
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 112
Uploads: 6
Re: Error

Originally Posted by Mladen90
I'm not sure if there is a Special procedure how to install this, but it does not work for me.
Sorry, that was a little bit to less testing (I have always AutoCategory enabled and therefore this code branch is never executed on my setup

I attached 2.0.9.1a which should fix that.
Report comment to moderator  
Reply With Quote
Unread 12/23/18, 08:53 AM  
Mladen90
 
Mladen90's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 76
Uploads: 6
Error

I'm not sure if there is a Special procedure how to install this, but it does not work for me.

user:/AddOns/InventoryGridView/util.lua:167: operator .. is not supported for string .. boolean
stack traceback:
user:/AddOns/InventoryGridView/util.lua:167: in function 'util.ReshapeSlots'
|caaaaaa<Locals> scrollList = ud, parent = ud, numControls = 50, gridIconSize = 50, IGVId = 1, isGrid = true </Locals>|r
user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
|caaaaaa<Locals> self = ud </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
user:/AddOns/InventoryGridView/main.lua:47: in function 'onFragmentShowing'
user:/AddOns/InventoryGridView/main.lua:61: in function 'onFragmentStateChange'
|caaaaaa<Locals> oldState = "hidden", newState = "showing", keybindButtonDescriptor = tbl, onFragmentShowing = user:/AddOns/InventoryGridView/main.lua:42, onFragmentHiding = user:/AddOns/InventoryGridView/main.lua:52 </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/InventoryGridView/main.lua:33, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, refreshedForScene = tbl, oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, i = 25, fragment = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 1 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show'
|caaaaaa<Locals> self = tbl, sceneName = "hudui", nextSceneClearsSceneStack = true, numScenesNextScenePops = 0, nextScene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:176: in function 'ZO_SceneManager_Base:ShowBaseScene'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:268: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: