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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 08/19/24 05:30 AM |
Created: | 01/21/19 10:18 AM |
Monthly downloads: | 24,993 |
Total downloads: | 3,391,596 |
Favorites: | 708 |
MD5: |
LIBSETS_SETTYPE_ITERATION_BEGIN = 1 LIBSETS_SETTYPE_ARENA = 1 --"Arena" LIBSETS_SETTYPE_BATTLEGROUND = 2 --"Battleground" LIBSETS_SETTYPE_CRAFTED = 3 --"Crafted" LIBSETS_SETTYPE_CYRODIIL = 4 --"Cyrodiil" LIBSETS_SETTYPE_DAILYRANDOMDUNGEONANDICREWARD = 5 --"DailyRandomDungeonAndICReward" LIBSETS_SETTYPE_DUNGEON = 6 --"Dungeon" LIBSETS_SETTYPE_IMPERIALCITY = 7 --"Imperial City" LIBSETS_SETTYPE_MONSTER = 8 --"Monster" LIBSETS_SETTYPE_OVERLAND = 9 --"Overland" LIBSETS_SETTYPE_SPECIAL = 10 --"Special" LIBSETS_SETTYPE_TRIAL = 11 --"Trial" LIBSETS_SETTYPE_MYTHIC = 12 --"Mythic" LIBSETS_SETTYPE_IMPERIALCITY_MONSTER = 13 -- "Imperial City monster" LIBSETS_SETTYPE_CYRODIIL_MONSTER = 14 --"Cyrodiil monster" LIBSETS_SETTYPE_CLASS = 15 -- "Class sets -> Dropped in 'Endless Archive'" --Only for iterations from 1 (LIBSETS_SETTYPE_ITERATION_BEGIN ) to the maximum LIBSETS_SETTYPE_ITERATION_END = maximum setType (currently: LIBSETS_SETTYPE_IMPERIALCITY_MONSTER)
[1] = "LIBSETS_DROP_MECHANIC_MAIL_PVP_REWARDS_FOR_THE_WORTHY", --Rewards for the worthy (Cyrodiil/Battleground mail) [2] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_BRUMA", --City Bruma (quartermaster) [3] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CROPSFORD", --City Cropsford (quartermaster) [4] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_VLASTARUS", --City Vlastarus (quartermaster) [5] = "LIBSETS_DROP_MECHANIC_ARENA_STAGE_CHEST", --Arena stage chest [6] = "LIBSETS_DROP_MECHANIC_MONSTER_NAME", --The name of a monster (e.g. a boss in a dungeon) is specified in the excel and transfered to the setInfo table entry with the attribute "dropMechanicNames" (a table containing the monster name in different languages) [7] = "LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_DELVE", --Overland delve bosses [8] = "LIBSETS_DROP_MECHANIC_OVERLAND_WORLDBOSS", --Overland world group bosses [9] = "LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_PUBLIC_DUNGEON", --Overland public dungeon bosses [10] = "LIBSETS_DROP_MECHANIC_OVERLAND_CHEST", --Overland chests [11] = "LIBSETS_DROP_MECHANIC_BATTLEGROUND_REWARD", --Battleground rewards [12] = "LIBSETS_DROP_MECHANIC_MAIL_DAILY_RANDOM_DUNGEON_REWARD", --Daily random dungeon mail rewards [13] = "LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_VAULTS", --Imperial city vaults [14] = "LIBSETS_DROP_MECHANIC_LEVEL_UP_REWARD", --Level up reward [15] = "LIBSETS_DROP_MECHANIC_ANTIQUITIES", --Antiquities (Mythic set items) [16] = "LIBSETS_DROP_MECHANIC_BATTLEGROUND_VENDOR", --Battleground vendor [17] = "LIBSETS_DROP_MECHANIC_TELVAR_EQUIPMENT_LOCKBOX_MERCHANT", --Tel Var equipment lockbox merchant [18] = "LIBSETS_DROP_MECHANIC_AP_ELITE_GEAR_LOCKBOX_MERCHANT", --Alliance points Elite gear merchant [19] = "LIBSETS_DROP_MECHANIC_REWARD_BY_NPC", --A named NPC rewards this item [20] = "LIBSETS_DROP_MECHANIC_OVERLAND_OBLIVION_PORTAL_FINAL_CHEST", --Oblivion portal final boss chest [21] = "LIBSETS_DROP_MECHANIC_DOLMEN_HARROWSTORM_MAGICAL_ANOMALIES", --Dolmen, Harrowstorms, Magical anomalies reward [22] = "LIBSETS_DROP_MECHANIC_DUNGEON_CHEST", --Chests in a dungeon Truhen in einem Verlies [23] = "LIBSETS_DROP_MECHANIC_DAILY_QUEST_REWARD_COFFER", --Daily quest reward coffer Tägliche Quest Belohnungs-Kisten [24] = "LIBSETS_DROP_MECHANIC_FISHING_HOLE", --Fishing hole [25] = "LIBSETS_DROP_MECHANIC_OVERLAND_LOOT", --Loot from overland items [26] = "LIBSETS_DROP_MECHANIC_TRIAL_BOSS", --Trial bosses [27] = "LIBSETS_DROP_MECHANIC_MOB_TYPE", --A type of mob/critter [28] = "LIBSETS_DROP_MECHANIC_GROUP_DUNGEON_BOSS", --Bosses in group dungeons [29] = "LIBSETS_DROP_MECHANIC_CRAFTED", --Crafted [30] = "LIBSETS_DROP_MECHANIC_PUBLIC_DUNGEON_CHEST", -- Public dungeon chest [31] = "LIBSETS_DROP_MECHANIC_HARVEST_NODE", -- Harvest crafting nodes [32] = "LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_TREASURE_TROVE_SCAMP", --Imperial city treasure scamps / Kaiserstadt Schatzgoblin [33] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHEYDINHAL", -- Cyrodiil Cheydinhal city [34] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHORROL_WEYNON_PRIORY", -- Cyrodiil Weyon Priory, Chorrol [35] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHEYDINHAL_CHORROL_WEYNON_PRIORY", -- Cyrodiil Cheydinhal city / Weyon Priory, Chorrol [36] = "LIBSETS_DROP_MECHANIC_CYRODIIL_BOARD_MISSIONS", -- Cyrodiil board missions [37] = "LIBSETS_DROP_MECHANIC_ENDLESS_ARCHIVE", -- Endless Archive dungeon
DLC_TYPE_BASE_GAME = 0 DLC_TYPE_CHAPTER = 1 DLC_TYPE_DUNGEONS = 2 DLC_TYPE_ZONE = 3 DLC_TYPE_NORMAL_PATCH = 4
DLC_BASE_GAME 0 ... -> See file LibSets_Constants_All.lua, table possibleDlcIds for the DLC constants --Iterators DLC_ITERATION_BEGIN = DLC_BASE_GAME DLC_ITERATION_END = maximum DLC id
##DependsOn: LibSets>=000602
--This is wrong! Do not include this in your addon's txt file /libs/LibSets/LibSets_Constants.Lua /libs/LibSets/LibSets.Lua ...
If not LibSets or not LibSets.checkIfSetsAreLoadedProperly() then --LibSets is currentls scanning and/or not ready! Abort here myAddon.libSetsReady = false else myAddon.libSetsReady = true end --Wherever you use LibSets check: if myAddon.libSetsReady then ---do whatever you want with LibSets end
--Register a custom tooltip control of type CT_TOOLTIP that inherits from ZO_ItemIconTooltip for the LibSets added tooltip data --(added to the bottom, during function OnAddGameData is called) -->Important: The tooltipCtrl of tooltipCtrlName !must! have a subtable dataEntry.data or .data which contains an entry .itemLink with the itemLink of the item, --> or the tooltipCtrl of tooltipCtrlName !must! have the entries .bagIndex and .slotIndex where the itemLink can be build from! --tooltipCtrlName String --addonName String -->Returns true if LibSets tooltip hook was added to the internal tables (will be hooked at EVENT_PLAYER_ACTIVATED once, or if a new hook is added later via this function) -->Returns false if it was already added -->Returns nil if any error happens function LibSets.RegisterCustomTooltipHook(tooltipCtrlName, addonName)
<TopLevelControl name="YourAddonNameSetTooltipTopLevel" inherits="TooltipTopLevel"> <Controls> <Tooltip name="YourAddonNameSetTooltip" inherits="ZO_ItemIconTooltip"/> </Controls> </TopLevelControl>
function WL.showItemLinkTooltip(control, parent, anchor1, offsetX, offsetY, anchor2) if control == nil or control.data == nil or control.data.itemLink == nil then ClearTooltip(WishListTooltip) return nil end if not WL.checkIfItemLinkItemIdIsValid(control.data.itemLink, nil) then return end --d("itemLink: " .. control.data.itemLink) anchor1 = anchor1 or TOPRIGHT anchor2 = anchor2 or TOPLEFT offsetX = offsetX or -100 offsetY = offsetY or 0 InitializeTooltip(WishListTooltip, parent, anchor1, offsetX, offsetY, anchor2) WishListTooltip:SetLink(control.data.itemLink) if (control.data.style) then WishListTooltip:AddLine(LocalizeString("\n|c<<1>><<Z:2>>|r", ZO_NORMAL_TEXT:ToHex(), control.data.style), "ZoFontGameSmall") end end
lib.RegisterCustomSetSearchResultsListContextMenu(addonName string, headerName string:optional, submenuName string:optional, submenuEntries table, visibleFunc function:optional)
local submenuEntries = {} local subMenuEntry = { label = "Test entry name", callback = function() d("Test entry name") end } table.insert(submenuEntries, subMenuEntry) local visibleFunc = function(rowControl, setId) if rowControl == nil then return false end return true end lib.RegisterCustomSetSearchResultsListContextMenu("MyAddonTest", "Header test", "Submenu test", submenuEntries, visibleFunc)
* GetItemLinkSetInfo(*string* _itemLink_, *bool* _equipped_) ** _Returns:_ *bool* _hasSet_, *string* _setName_, *integer* _numBonuses_, *integer* _numEquipped_, *integer* _maxEquipped_, *integer* _setId_
LibSets
------------------------------------------------------------------------ -- Global library check functions ------------------------------------------------------------------------ --Returns a boolean value, true if the sets of the game were already loaded/ false if not --> Returns: boolean areSetsLoaded function lib.AreSetsLoaded() --Returns a boolean value, true if the sets of the game are currently scanned and added/updated/ false if not --> Returns: boolean isCurrentlySetsScanning function lib.IsSetsScanning() --Returns a boolean value, true if the sets database is properly loaded yet and is not currently scanning --or false if not. --This functions combines the result values of the functions LibSets.AreSetsLoaded() and LibSets.IsSetsScanning() function lib.checkIfSetsAreLoadedProperly()
--Returns true if the setId provided got a set proc which is currently allowed within PvP/AvA campaigns --> Parameters: setId number: The set's setId --> Returns: boolean isSetWithProcAllowedInPvP function lib.IsSetWithProcAllowedInPvP(setId) --Returns the setsData of all the setIds which are allowed proc sets in PvP/AvA campaigns --> Parameters: none --> Returns: nilable:LibSetsAllSetProcDataAllowedInPvP table function lib.GetAllSetDataWihtProcAllowedInPvP()
LibSets.GetSetWeaponTypes(setId)
--Returns the zoneIds (table) which are linked to a item set collection's categoryId --Not all categories are connected to a zone though! The result will be nil in these cases. --Example return table: {148} function LibSets.GetItemSetCollectionZoneIds(categoryId) --Returns the categoryIds (table) which are linked to a item set collection's zoneId --Not all zoneIds are connected to a category though! The result will be nil in these cases. --Example return table: {39} function LibSets.GetItemSetCollectionCategoryIds(zoneId) --Returns the parent category data (table) containing the zoneIds, and possible boolean parameters --isDungeon, isArena, isTrial of ALL categoryIds below this parent -> See file LibSets_data_all.lua -> --table lib.setDataPreloaded -> table key LIBSETS_TABLEKEY_SET_ITEM_COLLECTIONS_ZONE_MAPPING --Example return table: { parentCategory=5, category=39, zoneIds={148}, isDungeon=true},--Arx Corinium function LibSets.GetItemSetCollectionParentCategoryData(parentCategoryId) --Returns the category data (table) containing the zoneIds, and possible boolean parameters --isDungeon, isArena, isTrial -> See file LibSets_data_alllua -> table lib.setDataPreloaded -> --table key LIBSETS_TABLEKEY_SET_ITEM_COLLECTIONS_ZONE_MAPPING --Example return table: { parentCategory=5, category=39, zoneIds={148}, isDungeon=true},--Arx Corinium function LibSets.GetItemSetCollectionCategoryData(categoryId) --Get the current map's zoneIndex and via the index get the zoneId, the parent zoneId, and return them --+ the current zone's index and parent zone index --> Returns: number currentZoneId, number currentZoneParentId, number currentZoneIndex, number currentZoneParentIndex function LibSets.GetCurrentZoneIds() --Open the item set collections book of the current parentZoneId. If more than 1 categoryId was found for the parentZoneId, --the 1st will be opened! Returns true if UI has shown a category node successfully function LibSets.OpenItemSetCollectionBookOfCurrentParentZone() --Open the item set collections book of the current zoneId. If more than 1 categoryId was found for the zoneId, --the 1st will be opened! Returns true if UI has shown a category node successfully function LibSets.OpenItemSetCollectionBookOfCurrentZone()
--Open the worldmap and show the map of the zoneId --> Parameters: zoneId number: The zone's zoneId function lib.openMapOfZoneId(zoneId) --Open the worldmap, get the zoneId of the wayshrine wayshrineNodeId and show the wayshrine wayshrineNodeId on the map --> Parameters: wayshrineNodeId number: The wayshrine's nodeIndex function lib.showWayshrineNodeIdOnMap(wayshrineNodeId) --Returns the wayshrineNodeIds's related zoneId, where this wayshrine is located --> Parameters: wayshrineNodeId number --> Returns: zoneId number function lib.GetWayshrinesZoneId(wayshrineNodeId)
--Returns the wayshrines as table for the setId. The table contains up to 3 wayshrines for wayshrine nodes in the different factions, --e.g. wayshrines={382,382,382}. All entries can be the same, or even a negative value which means: No weayshrine is known --Else the order of the entries is 1=Admeri Dominion, 2=Daggerfall Covenant, 3=Ebonheart Pact --> Parameters: setId number: The set's setId --> withRelatedZoneIds boolean: Also provide a mappingTable as 2nd return value which contains the wayshrine's zoneId --> in this format: wayshrineNodsId2ZoneId = { [wayshrineNodeId1]= zoneId1, [wayshrineNodeId2]= zoneId2,... } --> Returns: wayshrineNodeIds table function lib.GetWayshrineIds(setId, withRelatedZoneIds)
if LibSets and LibSets.AreSetsLoaded and LibSets.AreSetsLoaded() then --Sets are provided end
--Returns a boolean value, true if the sets of the game were already loaded/ false if not --> Returns: boolean areSetsLoaded function LibSets.AreSetsLoaded() --Returns a boolean value, true if the sets of the game are currently scanned and added/updated/ false if not --> Returns: boolean isCurrentlySetsScanning function LibSets.IsSetsScanning()
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0.6.9 |
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05/29/24 07:48 PM |
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0.6.8 |
1MB |
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1MB |
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0.6.6 |
1MB |
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0.6.5 |
1MB |
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0.6.3 |
1MB |
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11/04/23 05:35 PM |
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0.6.2 |
1MB |
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10/30/23 11:56 AM |
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0.6.1 |
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999kB |
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970kB |
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0.5.0 |
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1MB |
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0.3.9 |
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951kB |
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01/21/19 10:18 AM |
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Baertram |
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03/26/22, 11:49 AM | |
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Re: Re: Reconstruction Cost
Howdie Baertram,
that was soo quick :-) how fortuitous with the crafted vs reconstructable beeing so neatly exchangeable. Downloaded the file and got an error on line 1006. quick look made me think that it's not supposed to be a function call there but needs an AND it didnt show reconstruction costs though. after some debugging: very sure about: on line 996 you forgot to pass itemLink to buildReconstructionCostInfo really not sure about: I first thought it was addReconstructionCost never being set anywhere as far as I could see was the issue. so added new line 995: addReconstructionCost = addNeededTraits (might be way off..but made sense to me at the time and still to not take it out) probably not a biggie, but reconstructionCost code gets executed even if it is craftable set. Can be avoided by local isReconstructableSet = isilscp(itemLink) here is what I ended up with for the segment starting line 995. doing minimal testing: Code:
local isReconstructableSet = isilscp(itemLink) addReconstructionCost = addNeededTraits if isReconstructableSet and ((useCustomTooltip and setReconstructionCostPlaceholder) or (not useCustomTooltip and addReconstructionCost)) then reconstructionCostText = buildReconstructionCostInfo(setData, itemLink) end cheers PS. I only downloaded the ToolTip file...maybe that was partially responsible for some of the things..
Last edited by remosito : 03/26/22 at 12:55 PM.
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03/26/22, 05:09 AM | ||
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Re: Reconstruction Cost
Sounds okay to me, and the info is good imo.
I'll add that. Only problem: The zo_strformat only supports 6 entries afaik so I cnanot add this to the custom placeholders. Or only if I make it swappable with the "traits needed" which currently is at position 5, as the reconstructable sets are the non craftable ones. Maybe this works. Will make that swap automatically depending on the set's type. Edit: Did not change the settings menu and did not test it yet but the GitHub PTS branch got the changed files, so you can test it yourself if you like to.
Last edited by Baertram : 03/26/22 at 05:54 AM.
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03/26/22, 02:14 AM | |
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Reconstruction Cost
Howdie Baertram,
when deciding whether to keep an item or sell/deconstruct it, a key deciding factor for me is what is the reconstruction cost in transmutes for the item. Would be really awesome if you could add it to the Tooltip info. your tooltip function gets the itemLink afaik. so would be rather trivial: Code:
local transmuteCost if IsItemLinkSetCollectionPiece(itemLink) == true then local setid _,_,_,_,_,setid = GetItemLinkSetInfo(itemLink, false) transmuteCost = GetItemReconstructionCurrencyOptionCost(setid,5) end You probably already have the setid in hand. So can save that call. thanks for all the hard work that goes into this addon every update! PS no biggie if you dont want it in your addon. I can leave it in the one I locally added it to. Just figured, might not be the only one for whom reconstruction cost is of interest ;-)
Last edited by remosito : 03/26/22 at 03:37 AM.
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03/23/22, 02:34 AM | |||
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I'll have a look at it. Edit: SetId 380 is the "Prophet's" set so this was nothing you should see during opening boxes of rewards for teh worthy, but this could/should happen if you get any Prophet set item aprt during leveling a small char up to level 50? Could this be in your case? or did you get any Prophets et item from rewards of the worthy? Would be very strange. Nevertheless I'll exclude this setId from the tooltips zone checks as it drops by level up reward, in whatever zone you currently are.
Last edited by Baertram : 03/24/22 at 05:28 AM.
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03/22/22, 03:43 PM | |
I saw chat in my chat, nothing happened special in game beside opening a Reward of the worthy as mentionned on the chat just above.
I am sorry i dont know how to post that better i hope the picture will help. I have the lat version of the lib |
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Anceane |
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03/21/22, 03:59 AM | ||
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Re: Data error with crafted set Fortified Brass (352)
Thank you for the info.
I had checked all sets before Ascending Tide hit the server, guess the excel sort & filters & functions tricked me once again
Last edited by Baertram : 03/21/22 at 04:00 AM.
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03/20/22, 08:36 PM | |
Forum posts: 0
File comments: 7
Uploads: 0
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Data error with crafted set Fortified Brass (352)
LibSets thinks that it only takes 2 traits to be able to craft, but it is actually 4.
I verified the incorrect data in LibSets version 0.4.1 by checking LibSets_SetData.xlsx First tab, row 305 column N has the value 2 instead of 4. Hope this helps. |
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03/20/22, 02:10 PM | |||
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Thanks for your feedback.
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Baertram |
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03/20/22, 01:15 PM | ||
Forum posts: 1
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FrostByghte |
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03/20/22, 11:03 AM | |||
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Try the beta version of GitHub please:
https://github.com/Baertram/LibSets/archive/refs/heads/PTS.zip Only extract the LibSets folder to your live/AddOns folder! Do not extract the complete zip file as it contains a non necessary folder LibSets-PTS. Only extract the contents of that folder!
Last edited by Baertram : 03/20/22 at 11:04 AM.
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Baertram |
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03/20/22, 09:55 AM | ||
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Warning: Spoiler
user:/AddOns/LibSets/LibSets_Tooltips.lua:261: attempt to index a nil value
stack traceback: user:/AddOns/LibSets/LibSets_Tooltips.lua:261: in function 'getItemLinkFromControl' |caaaaaa<Locals> rowControl = ud </Locals>|r user:/AddOns/LibSets/LibSets_Tooltips.lua:365: in function 'getMouseoverLink' user:/AddOns/LibSets/LibSets_Tooltips.lua:374: in function 'getLastItemLink' |caaaaaa<Locals> tooltipControl = ud </Locals>|r user:/AddOns/LibSets/LibSets_Tooltips.lua:1010: in function 'tooltipItemCheck' |caaaaaa<Locals> tooltipControl = ud, tooltipData = 8 </Locals>|r user:/AddOns/LibSets/LibSets_Tooltips.lua:1218: in function 'tooltipOnAddGameData' |caaaaaa<Locals> tooltipControl = ud, tooltipData = 8 </Locals>|r /EsoUI/Libraries/Utility/ZO_Hook.lua:53: in function '(anonymous)' [C]: in function 'SetBagItem' user:/AddOns/CraftedPotions/CraftedPotions.lua:122: in function 'base' |caaaaaa<Locals> self = ud, orgText = "<<t:1>>", itemLink = "|H0:item:153737:5:1:0:0:0:18:2..." </Locals>|r user:/AddOns/TamrielTradeCentre/TamrielTradeCentrePrice.lua:360: in function 'SetBagItem' |caaaaaa<Locals> control = ud </Locals>|r /EsoUI/Ingame/Inventory/InventorySlot.lua:2127: in function '(anonymous)' |caaaaaa<Locals> inventorySlot = ud, data = [table:1]{stackSellPrice = 2021, isPlayerLocked = F, isJunk = F, isInArmory = F, sellPrice = 2021, mmOriginalPrice = 0, sellInformationSortOrder = 5, mmPrice = 2021, traitInformationSortOrder = 1, quality = 4, iconFile = "/esoui/art/icons/master_writ_j...", mmOriginalStackPrice = 0, isBoPTradeable = F, stackCount = 1, meetsUsageRequirement = T, isEquipped = F, customSortOrder = 5, sellInformation = 4, name = "Sealed Jewelry Crafter Writ", stolen = F, itemInstanceId = 409517204, isFromCrownStore = F, slotIndex = 52, meetsRequirementsToBuy = T, age = 0, brandNew = F, requiredChampionPoints = 0, statusSortOrder = 0, stackLaunderPrice = 0, equipType = 0, isGemmable = F, statValue = 0, rawName = "Sealed Jewelry Crafter Writ", actorCategory = 0, bestGamepadItemCategoryName = "Master Writ", specializedItemType = 2750, storeGroup = 6, itemType = 60, displayQuality = 4, locked = T, isPlaceableFurniture = F, uniqueId = 7181416006362.9, condition = 100, requiredLevel = 1, traitInformation = 0, functionalQuality = 4, bagId = 1, launderPrice = 0}, bag = 1, index = 52 </Locals>|r /EsoUI/Ingame/Utility/ZO_SlotUtil.lua:14: in function 'RunHandlers' |caaaaaa<Locals> handlerTable = [table:2]{}, slot = ud, handlers = [table:3]{}, i = 1 </Locals>|r /EsoUI/Ingame/Inventory/InventorySlot.lua:2511: in function 'ZO_InventorySlot_OnMouseEnter' |caaaaaa<Locals> inventorySlot = ud, buttonPart = ud, listPart = ud </Locals>|r user:/AddOns/AwesomeGuildStore/wrappers/SellTabWrapper.lua:408: in function 'INDEX_ACTION_CALLBACK' |caaaaaa<Locals> bag = 1, index = 52 </Locals>|r /EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActionsoPrimaryAction' |caaaaaa<Locals> self = [table:4]{m_hasActions = T, m_numContextMenuActions = 0, m_contextMenuMode = F}, primaryAction = [table:5]{1 = "Add to Listing"}, success = T </Locals>|r /EsoUI/Ingame/Inventory/InventorySlot.lua:2060: in function 'ZO_InventorySlot_DoPrimaryAction' |caaaaaa<Locals> inventorySlot = ud </Locals>|r (tail call): ? user:/AddOns/AwesomeGuildStore/wrappers/SellTabWrapper.lua:147: in function 'hookFunction' |caaaaaa<Locals> inventorySlot = ud, button = 1 </Locals>|r /EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_InventorySlot_OnSlotClicked' ZO_InventoryWalletList1Row1_MouseUp:4: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r |
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FrostByghte |
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03/15/22, 05:48 PM | ||||
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Where exactly do I need to move the mouse to get the error? Above any item in inventory which I want to list or at the left side above and item that is at the list spot but not yet posted? Or at the listed items list?
Is TTC enabled enough to get that error? Or any other addon needed in addition? We'll find a solution
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Baertram |
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03/15/22, 02:14 PM | |||
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Warning: Spoiler
Darn. Nope. I don't get the error with only LibSet enabled. |
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NeuroticPixels |
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03/15/22, 04:23 AM | ||
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Thanks for the info.
No it's the tooltip that tries to read the item's line data at the guild vendor and fails at that panel (each panel provides the data differently, e.g. the normal vendor, inventory, guild bank, crafting tables, crafbag, ..., guild trader -> fails to find the needed info). Disable the tooltips please, this should fix it for the moment. Or could you try to disable all other addons please! Does it work then? I can see that you got TTC enabled as this happens e.g. I'm checking later the day why the lines cannot be read properly at the guild vendors.
Last edited by Baertram : 03/15/22 at 04:24 AM.
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Baertram |
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