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Compatibility: | Live (1.0) |
Updated: | 04/18/14 06:31 PM |
Created: | 04/13/14 12:57 PM |
Monthly downloads: | 87 |
Total downloads: | 6,121 |
Favorites: | 6 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
100003.3 |
8kB |
Mitsarugi |
04/14/14 11:05 AM |
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100003.2 |
7kB |
Mitsarugi |
04/13/14 02:39 PM |
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100003.1 |
8kB |
Mitsarugi |
04/13/14 12:57 PM |
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Mitsarugi |
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04/16/14, 11:02 AM | |||
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Error when changing targets
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Dawnbreeze |
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04/16/14, 07:53 AM | ||||
Have you thought of an alternate way of collecting data other than the forum? The limited post size is going to be a factor very quickly as the data collected grows and it becomes harder and harder to weed out just the new entries. In the interim have the data show up real-time through merchants but longer term we almost need a data collection mechanism like esohead has for collecting the .lua files with the data in it. Too bad the API won't allow network transmission so it could report back itself on the diffs... |
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choekstr |
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04/16/14, 05:45 AM | |
Forum posts: 5
File comments: 98
Uploads: 0
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Getting the same problem, but its not line 62 its 63 for me
user:/AddOns/NPCReticleScan/NPCReticleScan.lua:63: operator # is not supported for # nil stack traceback: user:/Addons/NPCReticleScan/NPCReticleScan.lua:63: in function 'TargetChanged' Map / Location: Riften, its any Merchant / bank. |
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MartinL |
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04/16/14, 04:31 AM | ||
Re: Error when changing targets
I'll go and test the latest version myself as i uploaded it late (early in the morning) last night
Last edited by Mitsarugi : 04/16/14 at 04:32 AM.
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Mitsarugi |
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04/16/14, 03:41 AM | |
Forum posts: 0
File comments: 3
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Error when changing targets
Hi guys!
Since the last update of Merchants I get the following error when changing targets: user:/AddOns/NPCReticleScan/NPCReticleScan.lua:62: operator # is not supported for # nil stack traceback: user:/Addons/NPCReticleScan/NPCReticleScan.lua:62: in function 'TargetChanged' I had to disable it for now, because it obviously made the game unplayable with it enabled. Anyone know what could be the problem?
Last edited by Dawnbreeze : 04/16/14 at 03:42 AM.
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Dawnbreeze |
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04/15/14, 08:00 PM | |||
ExtraInfo is missing as well but that has to be added to the scanner somehow or manually by the player, i often copy the scanned data to a new file and add comments next to them. |
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Mitsarugi |
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04/14/14, 10:45 PM | ||
Ok, ignore my comments about distance. Something was up with my range meter that was telling me 1m was in their face or so close I was looking at their chest. 1m seems fine or even 2m would be decent. It is back to what I would consider appropriate distances (perhaps just the town I was in).
Anyway, here are a couple more cities in AD (I had to strip out previous entries because the forum said post was too long; also the formatting is getting squashed when I post part so hopefully it can be merged properly still):
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choekstr |
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04/14/14, 05:24 PM | |
Excellent. I didn't know if add-ons could cross communicate or update other add-on's files. As it stands I just manually added a couple to the appropriate .lua file and I like it. Really like having them on the map and it will be great when you have different icons per vendor type and even color coding if you are going to work on that.
Excellent job so far! Really applaud the effort. |
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choekstr |
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04/14/14, 04:17 PM | ||
Last edited by Mitsarugi : 04/14/14 at 04:17 PM.
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Mitsarugi |
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04/14/14, 03:55 PM | |
Another suggestion is to populate the data live on the map and minimap after it is collected (assuming merchants is installed). It would be nice to have the data available for other areas without having to wait for a new version (of merchants) to come out that has the hard coded data in it. Very similar to harvestmap (aka esohead markers) where it dynamically populates the maps with collection data.
I think this is the full suite of AD Marbruk vendors: Code:
["data"] = { [1] = { [4] = [[Marbruk]], [1] = [[0.53, 0.76, "Talqua", 38]], [2] = [[Talqua]], [3] = [[Banker]], }, [2] = { [4] = [[Marbruk]], [1] = [[0.53, 0.56, "Mendreval", 26]], [2] = [[Mendreval]], [3] = [[Leatherworker]], }, [3] = { [4] = [[Marbruk]], [1] = [[0.62, 0.53, "Sarirna", 39]], [2] = [[Sarirna]], [3] = [[Carpenter]], }, [4] = { [4] = [[Marbruk]], [1] = [[0.56, 0.49, "Gloraneth", 29]], [2] = [[Gloraneth]], [3] = [[Pack Merchant]], }, [5] = { [4] = [[Marbruk]], [1] = [[0.52, 0.55, "Ilmure", 22]], [2] = [[Ilmure]], [3] = [[Armorer]], }, [6] = { [4] = [[Marbruk]], [1] = [[0.52, 0.56, "Nalyarie", 30]], [2] = [[Nalyarie]], [3] = [[Tailor]], }, [7] = { [4] = [[Marbruk]], [1] = [[0.76, 0.56, "Kasafia", 23]], [2] = [[Kasafia]], [3] = [[Blacksmith]], }, [8] = { [4] = [[Marbruk]], [1] = [[0.76, 0.59, "Wilbern", 24]], [2] = [[Wilbern]], [3] = [[Clothier]], }, [9] = { [4] = [[Marbruk]], [1] = [[0.81, 0.37, "Nimare", 41]], [2] = [[Nimare]], [3] = [[Stablemaster]], }, [10] = { [4] = [[Marbruk]], [1] = [[0.5, 0.43, "Eldumoril", 34]], [2] = [[Eldumoril]], [3] = [[Brewer]], }, [11] = { [4] = [[Marbruk]], [1] = [[0.49, 0.43, "Ancarive", 36]], [2] = [[Ancarive]], [3] = [[Innkeeper]], }, [12] = { [4] = [[Marbruk]], [1] = [[0.48, 0.4, "Braghul", 33]], [2] = [[Braghul]], [3] = [[Chef]], }, [13] = { [4] = [[Marbruk]], [1] = [[0.32, 0.28, "Corelanya", 35]], [2] = [[Corelanya]], [3] = [[Enchanter]], }, [14] = { [4] = [[Marbruk]], [1] = [[0.25, 0.37, "Nulion", 37]], [2] = [[Nulion]], [3] = [[Magus]], }, [15] = { [4] = [[Marbruk]], [1] = [[0.23, 0.45, "Farcaano", 21]], [2] = [[Farcaano]], [3] = [[Alchemist]], }, [16] = { [1] = [[0.65, 0.35, "Ardorin", 40]], [2] = [[Ardorin]], [3] = [[Armsman]], [4] = [[Marbruk]], }, [17] = { [1] = [[0.63, 0.36, "Tarak", 32]], [2] = [[Tarak]], [3] = [[Woodworker]], [4] = [[Marbruk]], }, [18] = { [1] = [[0.64, 0.43, "Drivas", 31]], [2] = [[Drivas]], [3] = [[Weaponsmith]], [4] = [[Marbruk]], }, },
Last edited by choekstr : 04/14/14 at 03:59 PM.
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choekstr |
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04/14/14, 03:36 PM | |||
Also, regarding the interact, the UI can get vendor role as I see it on my target reticule , so we can determine the role without interacting. Could you perhaps have a persistent (with wait states so it doesn't stutter) polling and the closest meter value (ie lowest meter value) use as the coords? Or better yet, be collecting merchant info in memory but only write out if the reticule is pointed at the merchant and distance is <=3m? That way collection of data could be achieved just while running around in a market place and happen to glance at a vendor! |
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choekstr |
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04/14/14, 01:02 PM | ||
The updated version has the scan distance set to 1 instead of 15 as 15 would add the wrong coordinates, 1 is making you have to be very close for the npc to be added, interaction seems to be needed at some times tho but this does give the best result , a popup window might be added for players to add extra info, maybe even checkboxes
Last edited by Mitsarugi : 04/14/14 at 01:06 PM.
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Mitsarugi |
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04/14/14, 11:59 AM | |
I think it's worthy to mention that you must actually *interact* with the NPC otherwise it isn't recorded. I tested this by going to 3 different vendors and getting in their face and interacting with 2 of them and just in their face for a few moments on the 3rd. Only 2 were recorded. here is what I captured just now but I will be submitting more after i start playing and gathering more data. This is AD:
Code:
["data"] = { [1] = { [1] = [[0.53, 0.76, "Talqua", 38]], [2] = [[Talqua]], [3] = [[Banker]], [4] = [[Marbruk]], }, [2] = { [1] = [[0.53, 0.56, "Mendreval", 26]], [2] = [[Mendreval]], [3] = [[Leatherworker]], [4] = [[Marbruk]], }, }, |
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choekstr |
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04/13/14, 02:21 PM | ||
Last edited by Mitsarugi : 04/14/14 at 01:06 PM.
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Mitsarugi |
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