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Compatibility: | Veteran Crypt of Hearts (1.2.3) Craglorn (1.1) Live (1.0) |
Updated: | 06/30/14 07:34 PM |
Created: | 04/13/14 04:27 PM |
Monthly downloads: | 542 |
Total downloads: | 37,720 |
Favorites: | 211 |
MD5: | |
Categories: | Discontinued & Outdated, Bags, Bank, Inventory, Info, Plug-in Bars |
function IN2_QueryAccountInventory( itemLink, itemName ); --[[ receives: itemLink - string; ZO formatted itemlink itemName - string; plain text name of the item returns: a queryItem object Note: Providing an itemName string will result in the search using the name. Providing an itemLink will result in a more specific item search using ZO ItemLinks. Providing both will default to using the provided itemLink. Due to the nature of itemization in TESO, ItemLinks for the same item do not match in some cases. For example, the level 1 LockPicks provided to characters who skip the Cold Harbor introduction are different (from the perspective of the ItemLink) than later acquired LockPicks. (I have no idea why this is the case but I am researching this. queryItem = { link = itemLink; name = itemName; locations = { [n] = { name = ""; -- name of the location found; {"Bank","{charactername}"} itemsFound = n; -- the number of items of this time found at this location } } } ]]--
File Name |
Version |
Size |
Uploader |
Date |
0.5.2 |
298kB |
Vicster0 |
05/23/14 05:23 PM |
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0.5.1 |
297kB |
Vicster0 |
05/19/14 07:16 PM |
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0.5.0 |
298kB |
Vicster0 |
05/18/14 06:10 PM |
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0.4.1 |
209kB |
Vicster0 |
05/10/14 01:47 PM |
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0.4.0 |
209kB |
Vicster0 |
05/10/14 12:41 PM |
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0.3.1 |
82kB |
Vicster0 |
05/04/14 12:03 PM |
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0.3.0 |
80kB |
Vicster0 |
05/03/14 01:24 PM |
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0.2.3 |
78kB |
Vicster0 |
04/28/14 05:21 AM |
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0.2.2 |
77kB |
Vicster0 |
04/26/14 08:09 PM |
|
0.2.1 |
76kB |
Vicster0 |
04/26/14 01:11 PM |
|
0.2.0 |
76kB |
Vicster0 |
04/26/14 09:30 AM |
|
0.1.2 |
12kB |
Vicster0 |
04/16/14 09:03 PM |
|
0.1.1 |
12kB |
Vicster0 |
04/15/14 05:46 PM |
|
0.1.0 |
11kB |
Vicster0 |
04/13/14 04:27 PM |
Comment Options |
Vicster0 |
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Tonyleila |
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Vicster0 |
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Valthyr |
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Tonyleila |
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Vicster0 |
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06/25/14, 08:13 AM | |
Addon is completely broken with the latest Patch. Hope you'll update, I can't play without it :S
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Tonyleila |
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Vicster0 |
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06/08/14, 05:25 AM | |
Sorry to be that annoying grammar nazi person ._. But I just wanted to let you know that I noticed a typing/spelling error in the equipment mouse-over tooltip for racial styles. "Khajit" should have two i's -> Khajiit.
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Mitosuke |
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06/02/14, 01:42 PM | |
Hey guys!
I know it's been a while since I've communicated or provided any updates. I'm currently working on overhauling my personal website and it's occupying a large amount of time that I would normally use for addon development. With that being said, I do have a pretty significant branch of code that will likely be merged into the next update. A large portion of this update consists of completely rewritten and re-optimized data collection routines. This will open doors for a new avenue of features and functionality in Inventory Insight (some of which will probably be released in the same update). I also wanted to quickly touch on the issue of multiple items in the inventory frame and other oddities. One of the obstacles in coding IN2 from the very beginning has the itemization in ESO. Specifically, how item links are created and interpreted. There are some very strange situations (conditions and reason unknown to me) in which the very same item in two locations or even two separate slots will have a slightly different itemlink. For instance, the link for lockpicks will occasionally have a different level value on another character or slot even though the item itself still resolves as a regular old lockpick. The same is true for several items and item types (not just lockpicks). As far as functionality, the option to choose at what level your items are compared was added a while ago. So, for instance, if you chose to ignore the level of an item, IN2 will still count that item in the total when reporting in a tooltip. However, with the way the inventory frame works, the same is not done. I'm still researching this issue and if you have any suggestions on the matter please be sure to let me know. Ultimately, I will keep trying to figure out a way to deal with this in a logical fashion that doesn't remove any information but still cleans the UI up as much as possible. Stay tuned for more news and updates soon! |
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Vicster0 |
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05/26/14, 11:23 AM | ||
We have been researching this bug for some time now. Please go read this thread for some information about it: http://www.esoui.com/forums/showthre...ghlight=Weapon It appears to be an issue in the ZO code and everyone's experience is slightly different. I personally can make it stop by changing from grid view to list view in my inventory... Doesn't make any sense. |
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Vicster0 |
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05/26/14, 11:17 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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I receive an ui error when switching weapons. This is an incredibly annoying error tbh. Has anyone else experienced this? I run a wide variety of add-ons and after some testing I am pretty sure it is Inventory Insight.
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hamghani |
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05/25/14, 01:32 AM | ||
Let me know if you have any questions. |
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Vicster0 |
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05/24/14, 10:53 PM | |||
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Cavanoskus |
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05/24/14, 02:16 PM | ||
I have to say, though I won't remove the docking functionality (at least anytime soon), after I got the undocked features - such as saving the location of the frame, minimizing, etc - working, I really didn't like what the docked frame provided anymore. Also, the docking feature is clumsy and somewhat hackish code. As you can see with the last update that I had to do to make adjustments because of a few changes ZO did in the last patch, the docked feature is quite subceptiable to UI issues, mostly ugliness. If you haven't tried the undocked mode, I would highly suggested doing so. If you haven't tried it recently, even more so. And ultimately, if you have but don't like something about it, please let me know as I am now more willing to make changes to the functionality of the undocked frame more freely. I personally moved all my characters, unless using them to test, over to the undocked frame now. I feel as though I can place it where I want it and manipulate it with the default UI a lot easier now. For instance, in my Inventory Scene the frame is kept minimized up between the XP bar and the menu. Although it hides behind the background whenever I open my inventory I find this location to be great! I click it and it's in focus and then I can maximize it, do whatever I need to do, then minimize it again when finished. Anyhow, just my two cents. Moral of the story is that the resizable frame is not the best implementation but by using the frame undocked you can mostly avoid the necessity for it in the first place. Let me know if you have any questions or other ideas! |
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Vicster0 |
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