Go to Page... |
Compatibility: | Dragonhold (5.2.5) Scalebreaker (5.1.5) Elsweyr (5.0.5) |
Updated: | 09/22/19 05:48 AM |
Created: | 03/22/19 12:08 PM |
Monthly downloads: | 102 |
Total downloads: | 6,048 |
Favorites: | 12 |
MD5: | |
Categories: | Bags, Bank, Inventory, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
1.0.12 |
185kB |
DavidJCobb |
08/08/19 05:59 AM |
|
1.0.11 |
184kB |
DavidJCobb |
07/11/19 05:21 AM |
|
1.0.10 |
171kB |
DavidJCobb |
06/22/19 06:01 PM |
|
1.0.9 |
170kB |
DavidJCobb |
05/02/19 02:34 PM |
|
1.0.8 |
168kB |
DavidJCobb |
04/30/19 04:01 PM |
|
1.0.7 |
168kB |
DavidJCobb |
04/25/19 06:57 PM |
|
1.0.6 |
168kB |
DavidJCobb |
04/25/19 05:29 PM |
|
1.0.5 |
165kB |
DavidJCobb |
04/07/19 03:04 PM |
|
1.0.4 |
162kB |
DavidJCobb |
03/28/19 03:08 PM |
|
1.0.3 |
159kB |
DavidJCobb |
03/23/19 07:25 PM |
|
1.0.2 |
152kB |
DavidJCobb |
03/22/19 07:04 PM |
|
1.0.1 |
151kB |
DavidJCobb |
03/22/19 01:12 PM |
Comment Options |
Shinni |
View Public Profile |
Send a private message to Shinni |
Find More Posts by Shinni |
Add Shinni to Your Buddy List |
DavidJCobb |
View Public Profile |
Send a private message to DavidJCobb |
Visit DavidJCobb's homepage! |
Find More Posts by DavidJCobb |
Add DavidJCobb to Your Buddy List |
03/23/19, 02:53 PM | |
Finally, also future plans?
Hey,
Thank you for this plugin – it finally does the right thing, i.e. implements straightforward triggers! Do you plan to expand the functionality (already huge) further, for example to allow currency manipulations at bank, or to allow wider range of conditionals (akin to autoinventory), or, by any chance, to store the state and interval from last succesful run of the same trigger? (I'm looking forward to replace a number of plugins that I'm using right now with yours… ;-)) |
|
|
jubalfh |
View Public Profile |
Send a private message to jubalfh |
Visit jubalfh's homepage! |
Find More Posts by jubalfh |
Add jubalfh to Your Buddy List |
03/23/19, 08:27 PM | ||
Re: Finally, also future plans?
More conditions -- if I think of any decent ones. Storing state -- probably not. I want to avoid feature creep. It's always tempting to try and do absolutely everything, but I don't want this project to become some runaway thing that tries to do everything and does little of it well. You complimented it for being straightforward; I want to be quite careful to keep it that way. |
||
|
DavidJCobb |
View Public Profile |
Send a private message to DavidJCobb |
Visit DavidJCobb's homepage! |
Find More Posts by DavidJCobb |
Add DavidJCobb to Your Buddy List |
03/24/19, 06:32 AM | |
Forum posts: 0
File comments: 45
Uploads: 0
|
Updated Pre-made triggers
Do we need to re-import the triggers on all of our characters when a change is made to a pre-made trigger?
|
|
Kyndrith |
View Public Profile |
Send a private message to Kyndrith |
Send email to Kyndrith |
Visit Kyndrith's homepage! |
Find More Posts by Kyndrith |
Add Kyndrith to Your Buddy List |
03/24/19, 11:53 AM | ||
Re: Updated Pre-made triggers
|
||
|
DavidJCobb |
View Public Profile |
Send a private message to DavidJCobb |
Send email to DavidJCobb |
Visit DavidJCobb's homepage! |
Find More Posts by DavidJCobb |
Add DavidJCobb to Your Buddy List |
03/28/19, 09:26 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
|
Deconstruction Triggers
Hi! Love the mod, but I'm curious why my triggers dealing with deconstructing items only deconstructs one item each time the crafting interface is opened? The log SAYS that all relevant items meeting my conditions are deconstructed, and yet only one instance actually occurs. If I exit the table and re-activate it, the next item that would have been deconstructed actually gets done, and so on and so on. This occurs with all tables and doesn't seem to matter how many items meet the criteria, only one Deconstruct Item action actually gets taken. Again, the log output in the chat window correctly identifies, and lists all items that the action would have occurred against (and claims they are all deconstructed) but only the first item in the list is actually deconstructed. Is there something I'm not adding to my conditions to cause it to continue to repeat the action until no more items meet the conditions? I've tried simply using an 'always true' condition and using a bunch of nest actions to cause it to re-iterate through the trigger multiple times but the same behavior occurs.. it executes the first nest but no more.
|
|
vakisari |
View Public Profile |
Send a private message to vakisari |
Send email to vakisari |
Visit vakisari's homepage! |
Find More Posts by vakisari |
Add vakisari to Your Buddy List |
03/28/19, 10:10 AM | ||
Re: Deconstruction Triggers
My guess would be that crafting tables only allow add-ons to deconstruct one item at a time, but don't give any indication that any limit has been reached. It looks like there's an event I can use to detect when a deconstruction finishes, so it should be relatively easy to fix this: 1. I'll need to make it so that the "Deconstruct" action doesn't directly deconstruct the item, but instead adds it to a queue. 2. Once the trigger list finishes running, I'll need to run that queue, listening for events and deconstructing the items one-by-one. EDIT: I should also update the wiki docs for the deconstruct API... Thanks for reporting this issue. EDIT: Should be fixed in the latest update.
Last edited by DavidJCobb : 03/28/19 at 03:11 PM.
|
||
|
DavidJCobb |
View Public Profile |
Send a private message to DavidJCobb |
Send email to DavidJCobb |
Visit DavidJCobb's homepage! |
Find More Posts by DavidJCobb |
Add DavidJCobb to Your Buddy List |
03/28/19, 06:50 PM | |||
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Deconstruction Triggers
|
||
|
vakisari |
View Public Profile |
Send a private message to vakisari |
Send email to vakisari |
Visit vakisari's homepage! |
Find More Posts by vakisari |
Add vakisari to Your Buddy List |
03/28/19, 06:58 PM | ||
Re: Re: Deconstruction Triggers
|
||
|
DavidJCobb |
View Public Profile |
Send a private message to DavidJCobb |
Send email to DavidJCobb |
Visit DavidJCobb's homepage! |
Find More Posts by DavidJCobb |
Add DavidJCobb to Your Buddy List |
03/29/19, 08:45 PM | |
Forum posts: 0
File comments: 45
Uploads: 0
|
Museum Items
Question - What option would I use to prevent the museum (unique) pieces from being auto-destroyed based on zero gold items.
|
|
Kyndrith |
View Public Profile |
Send a private message to Kyndrith |
Send email to Kyndrith |
Visit Kyndrith's homepage! |
Find More Posts by Kyndrith |
Add Kyndrith to Your Buddy List |
03/30/19, 02:35 AM | |
Forum posts: 0
File comments: 50
Uploads: 0
|
Hi. Great addon!
I can't find "Refine" action. Does one exist? |
|
wazoo |
View Public Profile |
Send a private message to wazoo |
Send email to wazoo |
Visit wazoo's homepage! |
Find More Posts by wazoo |
Add wazoo to Your Buddy List |
03/30/19, 05:56 PM | |||
Re: Museum Items
|
|||
|
DavidJCobb |
View Public Profile |
Send a private message to DavidJCobb |
Send email to DavidJCobb |
Visit DavidJCobb's homepage! |
Find More Posts by DavidJCobb |
Add DavidJCobb to Your Buddy List |
03/30/19, 06:15 PM | |
|
There is SPECIALIZED_ITEMTYPE_TROPHY_MUSEUM_PIECE, tho I don't know which museum items exactly we are talking about and if they have this specialized item type.
|
|
Kyoma |
View Public Profile |
Send a private message to Kyoma |
Send email to Kyoma |
Visit Kyoma's homepage! |
Find More Posts by Kyoma |
Add Kyoma to Your Buddy List |
03/31/19, 10:39 AM | |
Great addon. Could use more work.
Found this addon during my search for an up to date alternative to Inventory Manager. ItemTrig is a nice one to be sure. There's a bit of a learning curve to it, much like any addon of its kind, and I was wondering if there is a way to have ItemTrig withdraw certain items from the bank, say if I wanted to have all known recipes deposited to my bank while all the unknown recipes get withdrawn. As of now, I haven't been able to identify a method for performing this action to withdraw, only to deposit.
|
|
|
Lifeseeker128 |
View Public Profile |
Send a private message to Lifeseeker128 |
Send email to Lifeseeker128 |
Visit Lifeseeker128's homepage! |
Find More Posts by Lifeseeker128 |
Add Lifeseeker128 to Your Buddy List |