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Compatibility: | Dragonhold (5.2.5) Scalebreaker (5.1.5) Elsweyr (5.0.5) |
Updated: | 09/22/19 05:48 AM |
Created: | 03/22/19 12:08 PM |
Monthly downloads: | 76 |
Total downloads: | 5,892 |
Favorites: | 12 |
MD5: | |
Categories: | Bags, Bank, Inventory, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
1.0.12 |
185kB |
DavidJCobb |
08/08/19 05:59 AM |
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1.0.11 |
184kB |
DavidJCobb |
07/11/19 05:21 AM |
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1.0.10 |
171kB |
DavidJCobb |
06/22/19 06:01 PM |
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1.0.9 |
170kB |
DavidJCobb |
05/02/19 02:34 PM |
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1.0.8 |
168kB |
DavidJCobb |
04/30/19 04:01 PM |
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1.0.7 |
168kB |
DavidJCobb |
04/25/19 06:57 PM |
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1.0.6 |
168kB |
DavidJCobb |
04/25/19 05:29 PM |
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1.0.5 |
165kB |
DavidJCobb |
04/07/19 03:04 PM |
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1.0.4 |
162kB |
DavidJCobb |
03/28/19 03:08 PM |
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1.0.3 |
159kB |
DavidJCobb |
03/23/19 07:25 PM |
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1.0.2 |
152kB |
DavidJCobb |
03/22/19 07:04 PM |
|
1.0.1 |
151kB |
DavidJCobb |
03/22/19 01:12 PM |
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shanty |
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Akopian Atrebates |
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Akopian Atrebates |
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rosalith |
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The problem is with:
e[SPECIALIZED_ITEMTYPE_SPELLCRAFTING_TABLET] = nil just like in Price tooltip addon. Temp solution, comment AddOns/ItemTrig/triggers/conditions.lua, line 1659 so it looks like this: --e[SPECIALIZED_ITEMTYPE_SPELLCRAFTING_TABLET] = nil |
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dbojan |
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Forum posts: 3
File comments: 11
Uploads: 0
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Since the update today itemtrig doesn't work at all, and gives these 2 errors
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rosalith |
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Forum posts: 3
File comments: 11
Uploads: 0
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WOW is this one a hidden gem !!
I use it to auto destroy all the crappy loot like basic trait stones (I'm non eso plus sub) and non-set armor/weapons, white quality glyphs, etc so that I can leave on auto-loot. Now, I no longer spend half my play time on inventory managing. Lol Thanks for a great addon! |
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rosalith |
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deposit all gold, keybinding
Hello.
Thanks for the great addon ![]() -I know it's been mentioned before, but is there any chance of adding action: "deposit all gold from char to the bank"? -Is it possible to add (default) key to disable/enable all scripts, (Maybe shift, or ctrl) -(default) keybinding to to show itemtrig window (same as typing /itemtrig edit) ? edit: added it myself, pretend will always be off, unless shift key is pressed, then it will be on. in local function _onBeforeRunTriggers() Code:
if IsShiftKeyDown() then ItemTrig.prefs:set("pretendActions", true) d("pretend on") else ItemTrig.prefs:set("pretendActions", false) --d("pretend off") end Thanks.
Last edited by dbojan : 08/24/21 at 02:49 AM.
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dbojan |
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Forum posts: 0
File comments: 7
Uploads: 0
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Hi, can this be set up per character?
(character1 has separate triggers than character2) |
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EightChickens |
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Forum posts: 0
File comments: 26
Uploads: 0
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I know this hasn't been updated in a while, but would it be possible to have more value conditions using the values from LibPrice, it would allow you to use prices on auction houses via Arkadius' Trade Tools, Master Merchant, and Tamriel Trade Center.
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NoShotz |
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Forum posts: 0
File comments: 148
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Daeymon |
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Forum posts: 1
File comments: 6
Uploads: 0
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Theoretically something akin to: Entry point Bank OpenedCondition [whatever your successful identifier is]Actions Execute a nested trigger: StackDeposit Conditions The player's inventory contains at least 200 of the item Actions Deposit 200 of the item in the player's bank |
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RonanFrost |
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Forum posts: 1
File comments: 6
Uploads: 0
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Entry point bank (run on banked)Conditions [whatever you're using to successfully identify your item]Actions Withdraw 9,999 of the item Deposit 200 of the itemLet me know if that worked. ![]() |
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RonanFrost |
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Forum posts: 0
File comments: 148
Uploads: 0
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Firstly, this addon is amazing!! Very well made.
Anyone know how I can create a trigger that tops up a stack in the bank back to a full 200? I can create a trigger which happens when I don't have a complete stack, but its put everything in my inventory into the bank. So if the amount in the bank is 199, and I have 2 in my bag, then I only want 1 to be transferred. But instead it transfers 2. Any help would be appreciated. |
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Daeymon |
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Forum posts: 1
File comments: 6
Uploads: 0
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![]() So I've tried numerous methods to get items to decon when crafting is opened, including copying the base example listed in the addon description and using the imported one. Nothing doing. Turned off my error suppression, no errors going on.
Everybody else getting things to decon still? **UPDATE** I got it to work - seems my decon will not, under any circumstances, work under: Entry point- "Crafting Menu Opened (run on banked items)" Condition- Workaround: set up an identical trigger to pull things from the bank, and open bank first. :-\"Can Deconstruct" Will continue to update this post if/when I figure anything else out.
Last edited by RonanFrost : 03/24/20 at 08:47 AM.
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RonanFrost |
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