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Compatibility: | Dragonhold (5.2.5) Scalebreaker (5.1.5) Elsweyr (5.0.5) |
Updated: | 09/22/19 05:48 AM |
Created: | 03/22/19 12:08 PM |
Monthly downloads: | 140 |
Total downloads: | 5,745 |
Favorites: | 12 |
MD5: | |
Categories: | Bags, Bank, Inventory, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
1.0.12 |
185kB |
DavidJCobb |
08/08/19 05:59 AM |
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1.0.11 |
184kB |
DavidJCobb |
07/11/19 05:21 AM |
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1.0.10 |
171kB |
DavidJCobb |
06/22/19 06:01 PM |
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1.0.9 |
170kB |
DavidJCobb |
05/02/19 02:34 PM |
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1.0.8 |
168kB |
DavidJCobb |
04/30/19 04:01 PM |
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1.0.7 |
168kB |
DavidJCobb |
04/25/19 06:57 PM |
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1.0.6 |
168kB |
DavidJCobb |
04/25/19 05:29 PM |
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1.0.5 |
165kB |
DavidJCobb |
04/07/19 03:04 PM |
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1.0.4 |
162kB |
DavidJCobb |
03/28/19 03:08 PM |
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1.0.3 |
159kB |
DavidJCobb |
03/23/19 07:25 PM |
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1.0.2 |
152kB |
DavidJCobb |
03/22/19 07:04 PM |
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1.0.1 |
151kB |
DavidJCobb |
03/22/19 01:12 PM |
Comment Options |
dorrson |
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08/25/19, 08:11 PM | |
Forum posts: 0
File comments: 30
Uploads: 0
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Very interesting addon, I like the functionality and possible triggers that could be created. However, I seem to have an issue. Everytime I log out, all my entry points are lost for all the triggers I create.
I've went as far as manually trying to edit the code for the ItemTrig.lua saved variable... but it doesn't seem to stick. Here's an example of what a trigger looks like that loses the entry points after logging out... "$Junk Furnishings<[e|1][ep|BRTR,BRTR,BRTR,BRTR,BRTR,BRTR,BRTR][c|(28{1}{21})][a|(6{1})]>$Junk Materials (If Full Stack)<[e|1][ep|BRTR,BRTR,BRTR,BRTR,BRTR,BRTR,BRTR][c|(28{1}{4})(28{0}{21})(2{1})(11{2}{GTE,200})(11{5}{GTE,200})][a|(6{1})]>", When this occurs, I have to update the Entry Points again. It lasts for the logged in duration, but again is lost upon next login. Thoughts? |
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dorrson |
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08/14/19, 10:46 AM | ||
Can you send me your SavedVariables file for ItemTrig? It should be at Documents/Elder Scrolls Online/live/SavedVariables/ItemTrig.lua. |
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DavidJCobb |
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08/13/19, 08:59 PM | |
Forum posts: 9
File comments: 230
Uploads: 0
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Been getting the following error at login:
user:/AddOns/ItemTrig/misc/savedata.lua:154: in function 'ISavedataForAccount:character' |caaaaaa<Locals> self = tbl, id = 8796093053022879, currentID = 8796093053022879, created = false </Locals>|r user:/AddOns/ItemTrig/savedata.lua:53: in function 'ItemTrig.Savedata:load' |caaaaaa<Locals> self = tbl </Locals>|r user:/AddOns/ItemTrig/ItemTrig.lua:648: in function 'Initialize' user:/AddOns/ItemTrig/ItemTrig.lua:733: in function 'OnAddonLoaded' |caaaaaa<Locals> eventCode = 65536, addonName = "ItemTrig" </Locals>|r |
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Akopian Atrebates |
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07/17/19, 12:08 PM | |
The previous ItemTrig update already added automatic refinement and FCOIS checks.
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DavidJCobb |
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07/16/19, 10:53 PM | |
[quote=DavidJCobb]FCOIS compatibility is theoretically possible, when I next work on ItemTrig. The add-on offers an API and I assume that API will be kept stable. Taking a look at it, though, uh,... there's a lot. I could just add conditions and actions for marking items, but if I'm going to bother doing compatibility, I should do it all the way -- for example, it looks like FCOIS can be asked to prevent certain actions, so I'd want to amend ItemTrig trigger actions to pay attention to that.
You might also want to have a look at AutoCategory, which provides a stable API. |
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jubalfh |
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07/16/19, 10:48 PM | ||
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jubalfh |
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06/25/19, 09:07 AM | |
Forum posts: 0
File comments: 20
Uploads: 0
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Edit: All of these are fixed/added as of 1.0.11. Thank you
Bug Report: - nil error on conditions.lua@1073-1077 - You're using item.x instead of context.x - Withdrawing items from the bank ignores the quantity requested, ie 'withdraw 50 soul shards' instead withdraws the entire stack of 200. Requests: - Add $(link) for the itemlink, $(name) isn't always enough and having to go vendor/etc to check exactly what was sold is a pain. - +1 for the FCOIS Support, that would be incredibly helpful. Thanks!
Last edited by MegwynW : 07/12/19 at 08:53 PM.
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MegwynW |
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06/23/19, 07:03 PM | ||
Forum posts: 0
File comments: 26
Uploads: 0
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NoShotz |
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06/23/19, 06:41 PM | ||
Conditions for armor and weapon types are a good idea. I'll see about that when I next return to ItemTrig. I'm beginning to be able to work on stuff again -- which means ItemTrig isn't the only published mod in need of updates! Currently there is no way to run triggers on Craft Bag items. I could add that like I did with banked items, but given the Craft Bag's infinite size, I'm worried about performance impacts.
Last edited by DavidJCobb : 06/23/19 at 06:42 PM.
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DavidJCobb |
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06/23/19, 02:47 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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I really wish it were possible to refine materials with this addon, but if even if there were a refine action, it seems it doesn't trigger when items in your craft bag meet the conditions set.
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NoShotz |
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06/23/19, 01:38 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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Also would be nice if there were conditions for the different types of armor (heavy, medium, light) and the same for weapons (1h sword, mace, axe, etc)
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NoShotz |
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06/22/19, 07:37 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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This addons looks really cool, and I was wondering if it were possible to support the markers from FCO Item Saver, so that you could sell stuff based on if they are marked with FCOIS's sell at store marker for example. Also would be cool if this addon could apply markers from FCOIS to items.
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NoShotz |
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06/11/19, 04:16 PM | |||
Forum posts: 8
File comments: 9
Uploads: 0
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Before ItemTrig attempts to move an item to the bank, it first checks to make sure there's enough space. However, there are actually two "banks" - one called "BAG_BANK" that contains the bank slots that everyone gets, and one called "BAG_SUBSCRIBER_BANK" that contains the extra slots that subscribers have - and ItemTrig is only checking the first bank when it needs to check both. If you want to sort it yourself whilst you wait for an official fix, open ItemTrig/misc/item.lua and change line 1307 from: Code:
if not DoesBagHaveSpaceFor(BAG_BANK, self.bag, self.slot) then Code:
if not DoesBagHaveSpaceFor(BAG_BANK, self.bag, self.slot) and not DoesBagHaveSpaceFor(BAG_SUBSCRIBER_BANK, self.bag, self.slot) then |
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Sekrin |
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06/11/19, 02:05 PM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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Clazy |
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