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Updated: 05/13/14 01:45 PM
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Live (1.0)
Updated:05/13/14 01:45 PM
Created:04/13/14 05:30 PM
Monthly downloads:168
Total downloads:24,417
Favorites:51
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Categories:RolePlay, Info, Plug-in Bars, Beta-version AddOns, Discontinued & Outdated
TamrielTime  Popular! (More than 5000 hits)
Version: 0.9.9.3
by: NWDD [More]

TamrielTime

Tamriel Time SHOWS GAME WORLD TIME AND DATE, NOT REAL LIFE.



Important
Status: Addon outdated, development on halt.


ToDo (By Priority):
  • Add Moon Phases (Need exact time before taking on this task)

Usage:
/tt
[TamrielTime] Help(v98):
/tta <menu|chat|off> (Sets Autohide: menu,chat or off)
/ttcolor <color> (FF00FF - changes ui color)
/ttfmt <format> ($W$D$ord,$M($dM)/$Y|$h:$m:$s|$h12$f12)
/ttrefresh <seconds> (after next update, clock updated <seconds>)
/tthour <hour> (sets clock hour)
/ttalarm ?h:m (? means repeat, hour/mins optional)
/ttalarms (lists alarms)

Date and Time Format Extended Documentation
To set a custom format:
/ttfmt <format_string>
where:
Lua Code:
  1. $W = {"Morndas", .. , "Sundas"} --Day of week
  2. $M = {"Morning Star" , .. , "Evening Star"} --Month
  3. $D, $dM, $Y = {1 , .. , 28-31}, {1, .. , 12}, {580, ..} --Day, month, year
  4. $ord = { "st" , "nd" , "rd" , "th" } --Day Ordinal suffix corresponding
  5. $h12, $h = {00, .. , 23} --Hour (12h and 24h format)
  6. $f12 = {"AM","PM"}
  7. $m, $s = {0, .., 60} --Minutes and Seconds
  8. $n = "\n" --Line Break



Alarm Extended Documentation
To set an Alarm:
/ttalarm [?][h]:[m]
To reset alarms:
/ttalarm
To list alarms:
/ttalarms


Special Thanks
  • LibAddonMenu (really awesome project)
  • fontStyles from ZAM Stats
  • LibMediaProvider (just picked the font names, since seems to be an overkill for this project)
  • Dracrono@Dracrono (EU Server) - For helping in finding zenimax online troll statement.
  • Equinox, for sending me a lot of moon screenshots
  • Taere, for covering some nights/day when I wasn't online
  • Dio - By chance I found his post mentionning an async function he found
  • Everyone who is giving feedback.
  • A passing stranger for Sunrise and Sunclock
  • Wikimedia, for the moonphase images, licensed under CC



Help!
If you want to help, just send feedback, things that are much appreciated:
  • Feature Requests
  • Bug reports(please, include version number you're using /tt )
  • Information about time (, examples: )
    • 14/04/14 - 8:33 AM GMT+1+DST(1) - Almost Exact Noon
    • 04/15/14 - 11:50 UTC - Almost Exact Noon

Contact Me!
If you want to contact me just comment, send me a private message, or mail ingame to Gindar@NWDD (EU Server).


0.9.9.2
* Alarm Sounds
* Time setter in panel

0.9.9
* Font, style and size selectors

0.9.8.3
* Updated Time per day, should be way more precise.

0.9.8.2
* Fixed small bug with hour selector at settings

0.9.8.1
* Forgot to actually apply 582
* Fixed a small sync bug with alpha

0.9.8
* Recoded whole autohide thing, menu hide should be a bit less efficient.
* Added chat autohide.
* Changed a bit settings, and commands.
* Uploaded new screenshot.
* Fix: ESO Started at 582
* Fix: Colors going berserk

0.9.7
* Improved time cycle, added easy /ttfix.
* Optional autohide when menu is closed (/ttautohide)
* Save positions
* /ttdefault -> Resets everything to default values
* Settings menu(libaddonmenu)
* Added autoresize
* Added 24h% for a possible future sundial
* Started library breakout (please, do not use library until it works fine)

0.9.6
* Now async
* Removed xml dependencies
* Added ordinal, newline to format
* Added custom color /ttcolor
* Fixed ttfix didn't update after update
* Current deviation 2 hours/day aprox.

0.9.5
* Much more CPU-friendly
* Adjusted time to noon (8:37 real local time), lets see how much deviates per day.

0.9.4
* In-game Time Improved

0.9.3
* Fixed White Square Top Left
* Added support for 12-hour format $h12 $f12

0.9.2
* Added Alarms
* Added Fixable Time
* Added Log Messages

0.9.1
* Added Format Support
* Time and Date Working
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Uploader
Date
0.9.9.2
8kB
NWDD
04/19/14 08:10 AM


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Unread 04/16/14, 08:12 AM  
AntrRa

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great addon :d

about the exact time dose it recognize the game actual time or do I need to set the time at sunset or sunrise ?
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Unread 04/16/14, 12:12 PM  
NWDD
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Originally Posted by Qwynn
There seems to be an issue with custom colours. I attempted to change it, and now everytime I /reloadui or log out and then back in, the colour changes to something random!
I shouldn't code when sleepy
Actually the bug is way too simple, I "just forgot" to enforce padding when saving color as hex value. Will upload fix soon.

Originally Posted by AntrRa
great addon :d

about the exact time dose it recognize the game actual time or do I need to set the time at sunset or sunrise ?
The aim is to calculate time the same way I think server does:

If I can get the (irl time) of three gameworld consecutive noons with a margin of error of +-1 minute(irl) each, then It will be possible to know whether it'll be needed to set time or not.

For now, I'm unsure how much time deviation has gotten, but my clock works at +-4h of actual tamriel time (Either a 4h delta per real life day or I just slept until the clock deviated 20h xD).

Until exact time is found It'll be necessary to set time every now and then at sunrise(6) or noon(12), (or sunset, but I think sunset It's not as reliable), but should also work.

---

Also, (I'm unsure If I can post his name, I'll ask for permissions later) pointed me that timeline starts at least at 2E 582 ( verified at the now more complete ) lore sources:
http://www.imperial-library.info/content/second-era
http://www.uesp.net/wiki/Lore:Second_Era
http://elderscrolls.wikia.com/wiki/Timeline#2E_1

Just noticed It's been raining a lot.
So, If seasons are coded, and taking into account that sun goes through south... It's really spring?
That means day/month should be pretty accurate, will change starting year to 582 for now (but It worries me that ign states 2E 583 as initial year)
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Unread 04/16/14, 10:02 PM  
Qwynn
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As to the timeline, there are varying sources that say it is either 582 or 583.

I think the common thought is that the war between the factions began in 582, which is when we (the Vestige) die. We return to Tamriel at the startish of 583 (which would account for spring).

Don't quote me on that, though.
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Unread 04/16/14, 11:07 PM  
NWDD
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Originally Posted by Qwynn
As to the timeline, there are varying sources that say it is either 582 or 583.

I think the common thought is that the war between the factions began in 582, which is when we (the Vestige) die. We return to Tamriel at the startish of 583 (which would account for spring).

Don't quote me on that, though.
Thanks for the feedback!

Sounds right I'm fine with changing It as long as no-one objects (and elaborates why not)
Last edited by NWDD : 04/16/14 at 11:09 PM.
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Unread 04/17/14, 02:07 PM  
umarmung

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If I wanted to change the length of one 24hour period in game, how would I do that with these new versions, please?

The old version had a nice "xday" variable but lacked the reference time adjustment commands. This new one is much harder to read/adjust.
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Unread 04/17/14, 03:47 PM  
NWDD
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Originally Posted by umarmung
If I wanted to change the length of one 24hour period in game, how would I do that with these new versions, please?

The old version had a nice "xday" variable but lacked the reference time adjustment commands. This new one is much harder to read/adjust.
Still has nice xday, It's on tt global table, code can be found at libs\libTT.lua I think It's much more readable this way and allows embedding in other projects(still not stable, so please don't use It for other projects yet).

However note that changing tt.xday ingame (with loadstring) won't work, because xyear,xhour,xmin,xsec are precalculated when TT starts.
Last edited by NWDD : 04/18/14 at 03:56 AM.
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Unread 04/18/14, 11:33 AM  
PhantomGamers

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I'm digging this addon, any chance for a font size setting to be added in the future? I'd like to shrink it down a bit to get it to fit in more with the bar from Wykkyd's addon.
Thanks for all of your work!
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Unread 04/18/14, 12:39 PM  
NWDD
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Originally Posted by PhantomGamers
I'm digging this addon, any chance for a font size setting to be added in the future? I'd like to shrink it down a bit to get it to fit in more with the bar from Wykkyd's addon.
Thanks for all of your work!
Sure! Should be quite easy with LibAddonMenu so I'll release pretty soon.

Edit: Done, everything should be working.
Last edited by NWDD : 04/18/14 at 02:38 PM.
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Unread 04/20/14, 09:20 PM  
Junal

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Moon Phase

Does it support Moon Phase?
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Unread 04/21/14, 08:40 AM  
NWDD
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Re: Moon Phase

Originally Posted by Junal
Does it support Moon Phase?
No, It's on the todo list.
I've been working on moon phases, but are quite off, will release when I think It's working fine enough

Main problem is how to implement It with the current existing format, might limit it to a toggle that shows another frame just with the moon.

If you really need moon phase support, you should try Clock - Tamriel Standard Time
Last edited by NWDD : 04/21/14 at 08:44 AM.
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Unread 04/22/14, 02:06 AM  
Sahugani

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Inverted Autohide Menu

For what ever reason when i set it to hide when in menus it instead only appears on the menu screen.
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Unread 04/22/14, 07:24 AM  
NWDD
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Re: Inverted Autohide Menu

Originally Posted by Sahugani
For what ever reason when i set it to hide when in menus it instead only appears on the menu screen.
Actually, both autohide on chat and on menu are thought to only be shown when chat/menu is shown and work as they should. I'll change description. Were you looking for a "hide when in menus feature"?
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Unread 04/23/14, 04:02 AM  
Sahugani

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Re: Re: Inverted Autohide Menu

Originally Posted by NWDD
Originally Posted by Sahugani
For what ever reason when i set it to hide when in menus it instead only appears on the menu screen.
Actually, both autohide on chat and on menu are thought to only be shown when chat/menu is shown and work as they should. I'll change description. Were you looking for a "hide when in menus feature"?
Yes Please.
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Unread 04/23/14, 10:52 AM  
Tamha

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Originally Posted by Qwynn
As to the timeline, there are varying sources that say it is either 582 or 583.

I think the common thought is that the war between the factions began in 582, which is when we (the Vestige) die. We return to Tamriel at the startish of 583 (which would account for spring).

Don't quote me on that, though.
During the level 25 main quest the year in game is presented as 582, as of the very day you complete that quest. I imagine even next year it will continue to be presented as 582, so I've suggested to my RP guild that 2014 should be 582 since this is the year the game was released, 2015 will be 583 and so forth.

Neat concept, though I will have to pass on it. I personally have found RP is easiest handled on a real time standard if one isn't table-topping, with the obvious fudging for time spent typing/rolling combat/stating actions as needed, of course. Though this would be a good tool for storytellers.
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Unread 04/24/14, 10:19 PM  
NWDD
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Originally Posted by Tamha
Originally Posted by Qwynn
As to the timeline, there are varying sources that say it is either 582 or 583.

I think the common thought is that the war between the factions began in 582, which is when we (the Vestige) die. We return to Tamriel at the startish of 583 (which would account for spring).

Don't quote me on that, though.
During the level 25 main quest the year in game is presented as 582, as of the very day you complete that quest. I imagine even next year it will continue to be presented as 582, so I've suggested to my RP guild that 2014 should be 582 since this is the year the game was released, 2015 will be 583 and so forth.

Neat concept, though I will have to pass on it. I personally have found RP is easiest handled on a real time standard if one isn't table-topping, with the obvious fudging for time spent typing/rolling combat/stating actions as needed, of course. Though this would be a good tool for storytellers.
Nice finding (I missed that detail)
The date in the addon is calculated from the game-world days that have passed ever since the early access started.
So in april 2015 addon will show 2E 586.
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