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Compatibility: | Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 06/05/22 11:03 PM |
Created: | 04/23/19 05:03 PM |
Monthly downloads: | 307 |
Total downloads: | 41,932 |
Favorites: | 54 |
MD5: | |
Categories: | Plug-Ins & Patches, Bags, Bank, Inventory |
File Name |
Version |
Size |
Uploader |
Date |
14.90 |
117kB |
Gamer1986PAN |
06/05/22 09:47 PM |
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14.85 |
117kB |
Gamer1986PAN |
12/05/21 09:39 AM |
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14.84 |
117kB |
Gamer1986PAN |
09/19/21 09:22 AM |
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14.83 |
117kB |
Gamer1986PAN |
02/22/21 09:12 AM |
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14.82 |
117kB |
Gamer1986PAN |
11/01/20 05:50 PM |
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14.81 |
117kB |
Gamer1986PAN |
08/12/20 01:38 PM |
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14.8 |
117kB |
Gamer1986PAN |
05/17/20 05:34 AM |
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14.6 |
117kB |
Gamer1986PAN |
02/09/20 03:56 PM |
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14.5 |
170kB |
Gamer1986PAN |
01/18/20 11:49 PM |
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14.4 |
170kB |
Gamer1986PAN |
01/18/20 10:20 PM |
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14.3 |
170kB |
Gamer1986PAN |
01/07/20 05:33 PM |
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14.2 |
169kB |
Gamer1986PAN |
01/06/20 06:00 PM |
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14.1 |
169kB |
Gamer1986PAN |
08/14/19 12:29 PM |
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14.0 |
169kB |
Gamer1986PAN |
08/13/19 02:50 PM |
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13.0 |
169kB |
Gamer1986PAN |
05/18/19 10:59 AM |
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12.2 |
169kB |
Gamer1986PAN |
05/17/19 12:22 PM |
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12.1 |
169kB |
Gamer1986PAN |
04/23/19 05:03 PM |
Comment Options |
assoui |
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Baertram |
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assoui |
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12/05/21, 09:42 AM | |||
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thx for confirming, that the fix is working since i dont have any problems i could not confirm it myself. i uploaded the same changes with the next version. Thanks again @Baertram for the fast fix. |
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Gamer1986PAN |
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12/06/21, 09:33 PM | |
I dunno what you did this update, but BMRSlim is finally working again for me after over a year of not wanting to deposit mats to guild banks. Must have been that FCO bug. Anywho, thanks!
Last edited by SteveCampsOut : 12/06/21 at 09:34 PM.
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SteveCampsOut |
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12/08/21, 05:46 PM | ||
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Gamer1986PAN |
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01/08/22, 06:38 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Excluding sets?
Choose to push/pull weapons/armor/jewelry
(Also excludes sets, although it isn't mentioned.. Speaking of, WHY?) Also, AFAIK, Jewelry = Code:
{func = GetItemLinkItemType, funcArgs = BMR_ITEMLINK, values = {ITEMTYPE_ARMOR}}, {func = GetItemLinkEquipType, funcArgs = BMR_ITEMLINK, values = {EQUIP_TYPE_NECK, EQUIP_TYPE_RING }}, Code:
{func = IsItemNeededForResearch, funcArgs = BMR_ITEMLINK, values = {false}}, (I suspect intricate oscillates too, but not sure how to test for NOT intricate. I put known and intricate same place though, so it's not a problem for me so don't really care to look into it. Probably checking for all traits EXCEPT intricate. Which, ugh.) |
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GnatB |
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01/08/22, 07:58 AM | ||
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Re: Excluding sets?
Like i said those mechanics are not made by me and some game updates in the past might broke something like it did for multiple similar intricate blacksmith and clothier items that i want to push to guildbank. right now you only can move one similar item instead of all items like you are able to with jewelry and woodworking and i am not able to figure out why. if i would be able to code in lua i think i would start all over because of the past changes the code could definitly use some cleanouts and performance improvements with that. But because i am not that deep into lua and the addon still does for me what i need it to do, i guess i just have to hope for some more advanced author to take over and fixes everything. i would be fine with all changes as long as there will be a "accountwide" setting and everything is at least working as it is now. |
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Gamer1986PAN |
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01/08/22, 05:46 PM | ||
Forum posts: 0
File comments: 6
Uploads: 0
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Re: Re: Excluding sets?
Can't speak with total confidence to the guildbank issue as I don't use guildbanks nor have any I trust to test against. I did notice the Jewelry rule was being controlled by the OnlyIfNotFullStack/MaxStacks functionality preventing moving duplicate Jewelry (once I fixed the "Jewelry" rule) into local bank unless I used and bumped up MaxStacks in the options. Doesn't look like blacksmithing/clothing (or researchable woodworking) rules are currently controlled by their version of those options even though they show up. (using ESO+ with crafting profile). However looks like there ARE default values for them that should be causing that issue. Though that would presumably also prevent unknown/known duplicates, as well as transfer to regular bank if that was the issue, which you don't indicate is happening. (Though, from quick test, does seem to be similarly broken, at least duplicate blacksmithing into local bank.). Though that also probably means target guild is just whatever the default is and probably isn't actually being controlled by the guild dropdown (oops) Personally, as I don't use guild banks or have any interest in preventing duplicates, I'm probably just going to remove those options and hard code it to max stacks of 500 in the rules. Otherwise probably have to redo the name convention for the rules so all the blacksmith rules start with the same string, all the clothing rules start with a same (but different from blacksmithing) string, etc. edit: Looks like the old version of BM I had backed up basically ignored the only if not full stack functionality if the max stack size was 1 (e.g. equipment that can't stack... maybe that changed?), which is how it USED to work w/o needing to hardcode a stacksize of 500 for these rules. Still leaves the possible guild issue though. Whatever. That's all for somebody who wants to maintain this for a customizable experience, and not hard code it to work for themselves.
Last edited by GnatB : 01/08/22 at 06:14 PM.
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GnatB |
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01/11/22, 09:46 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Code:
-- Researchable Armor (medium) ruleName = "armorTypeResearchableWeight" .. ARMORTYPE_MEDIUM BankManagerRules.data[ruleName] = { params = { {func = GetItemLinkItemType, funcArgs = BMR_ITEMLINK, values = {ITEMTYPE_MEDIUM}}, {func = GetItemLinkArmorType, funcArgs = BMR_ITEMLINK, values = {ARMORTYPE_MEDIUM}}, {func = GetItemLinkSetInfo, funcArgs = BMR_ITEMLINK, values = {false}}, {func = IsItemNeededForResearch, funcArgs = BMR_ITEMLINK, values = {true}}, {func = IsItemJunk, funcArgs = BMR_BAG_AND_SLOT, values = {false}}, }, name = zo_strformat("<<1>> : <<2>> (<<3>>)", GetString(SI_ITEM_FORMAT_STR_ARMOR), GetString("SI_ARMORTYPE", ARMORTYPE_MEDIUM), GetString(SI_SMITHING_RESEARCH_RESEARCHABLE)), tooltip = zo_strformat("<<1>> : <<2>> (<<3>>)", GetString(SI_ITEM_FORMAT_STR_ARMOR), GetString("SI_ARMORTYPE", ARMORTYPE_MEDIUM), GetString(SI_SMITHING_RESEARCH_RESEARCHABLE)), } |
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GnatB |
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01/18/22, 03:52 PM | ||
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This is related to line 1297-1308 in the Bank ManagerRules.lua where the original authors split light, medium and heavy armor so you can handle every armor type differently via settings as far as i can see and understand it. Correct me if i am wrong but this made the most sense to me almost know nothing about lua. |
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Gamer1986PAN |
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01/21/22, 08:20 PM | |
Does this addon no longer save different settings for an account that plays both EU and NA servers? I am constantly having to reset the guild bank I deposit to now when I switch back and forth between servers.
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SteveCampsOut |
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01/23/22, 07:02 AM | ||
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Gamer1986PAN |
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01/24/22, 06:46 PM | |||
Last edited by SteveCampsOut : 01/25/22 at 02:45 PM.
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SteveCampsOut |
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01/27/22, 02:22 PM | ||||
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Gamer1986PAN |
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