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Compatibility: | Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 06/05/22 11:03 PM |
Created: | 04/23/19 05:03 PM |
Monthly downloads: | 300 |
Total downloads: | 41,909 |
Favorites: | 54 |
MD5: | |
Categories: | Plug-Ins & Patches, Bags, Bank, Inventory |
File Name |
Version |
Size |
Uploader |
Date |
14.90 |
117kB |
Gamer1986PAN |
06/05/22 09:47 PM |
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14.85 |
117kB |
Gamer1986PAN |
12/05/21 09:39 AM |
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14.84 |
117kB |
Gamer1986PAN |
09/19/21 09:22 AM |
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14.83 |
117kB |
Gamer1986PAN |
02/22/21 09:12 AM |
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14.82 |
117kB |
Gamer1986PAN |
11/01/20 05:50 PM |
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14.81 |
117kB |
Gamer1986PAN |
08/12/20 01:38 PM |
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14.8 |
117kB |
Gamer1986PAN |
05/17/20 05:34 AM |
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14.6 |
117kB |
Gamer1986PAN |
02/09/20 03:56 PM |
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14.5 |
170kB |
Gamer1986PAN |
01/18/20 11:49 PM |
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14.4 |
170kB |
Gamer1986PAN |
01/18/20 10:20 PM |
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14.3 |
170kB |
Gamer1986PAN |
01/07/20 05:33 PM |
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14.2 |
169kB |
Gamer1986PAN |
01/06/20 06:00 PM |
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14.1 |
169kB |
Gamer1986PAN |
08/14/19 12:29 PM |
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14.0 |
169kB |
Gamer1986PAN |
08/13/19 02:50 PM |
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13.0 |
169kB |
Gamer1986PAN |
05/18/19 10:59 AM |
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12.2 |
169kB |
Gamer1986PAN |
05/17/19 12:22 PM |
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12.1 |
169kB |
Gamer1986PAN |
04/23/19 05:03 PM |
Comment Options |
CooLow |
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02/10/20, 12:15 PM | ||||
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Did not test everything but it did move items into bank without LUA-Errors, so i am quite sure that all is working as it did before. (no additional bugs to the previous release)
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Gamer1986PAN |
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02/10/20, 02:48 AM | |||
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I hope you have tested it after I had changed the files, I haven't as I said as I'm not using the addon anymore
Last edited by Baertram : 02/10/20 at 02:48 AM.
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Baertram |
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02/09/20, 04:08 PM | ||
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Gamer1986PAN |
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02/09/20, 01:40 PM | |
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Please remove ALL libraries from the libs subfolder!
They need to be installed as standalone versions, or if you include them make sure to include them ALWAYS with their own txt files in order to let the ingame addon manager find the newest version properly automatically. Your current versions of LibAddonMenu, LibResearch and others wil lbe always loaded and thus might destroy other addons as the code is always run, even if it ages too old and raises lua errors. Use your BankmanagerRevived.txt file with the tags ## OptionalDependsOn: and ## DependsOn: to add dependencies to LibAddonMenu-2.0 and LibResearch and the other libraries of this addon, and remove the hardcoded lines like /libs/LibStub/LibStub.lua please!
Last edited by Baertram : 02/09/20 at 01:49 PM.
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Baertram |
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02/05/20, 03:09 PM | ||||
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Re: Pulling from bank when accessing storage
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Gamer1986PAN |
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02/05/20, 09:56 AM | |
Forum posts: 12
File comments: 43
Uploads: 0
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Pulling from bank when accessing storage
Hello,
The addon treats storage chests (housing) the same as the bank. This causes some issues such as depositing things in the wrong place as well as withdrawing from the bank when you shouldn't have access to it. As I suspect the second one is an API issue, I have filed this bug report to ZOS: https://forums.elderscrollsonline.co...omment/6579428 With that said, could we get behavior updates for storage vs. bank? And... I just saw the prior posts regarding this below...
Last edited by Gandamir : 02/05/20 at 09:57 AM.
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Gandamir |
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02/02/20, 06:36 AM | ||
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Not now. This would cause problems with gear-defined sets that are in your inventory. What sets do you want to transfer? Could you explain to me so i can figure out if its possible? |
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Gamer1986PAN |
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01/31/20, 05:35 PM | |
Forum posts: 0
File comments: 24
Uploads: 0
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Items that are part of a set are not transfering to the bank. Is there any config to fix this out?
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CooLow |
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01/17/20, 12:30 PM | |||
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Re: Is this a bug or an exploit?
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Gamer1986PAN |
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01/17/20, 08:27 AM | ||
Re: Is this a bug or an exploit?
While inside your house, the bank is usable by add-ons at all times. Back when housing came out, I asked zos_chiphipselberg about it, and his answer was (paraphrased)' not intended, but it's something that we can allow.' So, bug in ESO were allowed to use. |
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Dolgubon |
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01/17/20, 12:38 AM | |
Forum posts: 0
File comments: 26
Uploads: 0
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Is this a bug or an exploit?
I have BMR set to deposit all furnishings in my bank.
I was in my small home, and picked a piece of furniture up from the home, and then saw it was in my bag. Then looked in one of my storage chests, and BMR put that piece of furniture into my BANK while I was looking in the STORAGE CHEST. I don't own a bank assistant. There should be no way that I can access my bank from my house. Yet BMR put a piece of furniture into my bank while I was looking in my storage chest. Is this some sort of bug or exploit? |
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Brettelectric |
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01/08/20, 06:03 PM | |
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Bug with the current version:
Identical Intricate Items can not be moved together to target (if you have e.g. 4 identical rings BMR will only move 1 of them - no matter what settings you made) At least for jewelry this bug is confirmed |
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Gamer1986PAN |
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01/07/20, 05:28 PM | |||
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Re: Re: Re: Re: Re: Alchemy
Thank you very much again. Only had to make minor adjustments to make jewelrycrafting show up in profile 2 but it was a great pioneering work from you again.
Sadly that does not fix the problem, that you are not able to move any of the intricate items to guildbank, hopefully we can find a workaround for that as well. To move researchable items you need to have CraftStore - will add that in the description but with the upcoming update you can push/pull intricate jewelry to/from bank.
Last edited by Gamer1986PAN : 01/07/20 at 05:43 PM.
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Gamer1986PAN |
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01/07/20, 06:13 AM | ||
Forum posts: 0
File comments: 7
Uploads: 0
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Re: Re: Re: Re: Alchemy
Glad to help a bit with this great addon. Thank you for working on it!
But I still couldn't figure how "Researchable" is working... Rules for Jewelry in BankManagerRules.lua: Code:
function BankManagerRules.addFilters() ... -- Inserting Jewelry anywhere here -- Jewelry ruleName = "jewelry" BankManagerRules.data[ruleName] = { params = { {func = GetItemLinkItemType, funcArgs = BMR_ITEMLINK, values = {EQUIP_TYPE_NECK, EQUIP_TYPE_RING}}, }, name = EsoStrings[1673], -- there's no ItemType for Jewelry tooltip = EsoStrings[1673], } -- Intricate Jewelry ruleName = "jewelryIntricate" BankManagerRules.data[ruleName] = { params = { {func = GetItemLinkItemType, funcArgs = BMR_ITEMLINK, values = {EQUIP_TYPE_NECK, EQUIP_TYPE_RING}}, {func = GetItemLinkSetInfo, funcArgs = BMR_ITEMLINK, values = {false}}, {func = IsItemJunk, funcArgs = BMR_BAG_AND_SLOT, values = {false}}, {func = GetItemLinkTraitInfo, funcArgs = BMR_ITEMLINK, values = {ITEM_TRAIT_TYPE_JEWELRY_INTRICATE}}, }, name = zo_strformat("<<1>> (<<2>>)", EsoStrings[1673], GetString("SI_ITEMTRAITTYPE", ITEM_TRAIT_TYPE_JEWELRY_INTRICATE)), tooltip = zo_strformat("<<1>> (<<2>>)", EsoStrings[1673], GetString("SI_ITEMTRAITTYPE", ITEM_TRAIT_TYPE_JEWELRY_INTRICATE)), } -- Researchable Jewelry ruleName = "jewelryResearchable" BankManagerRules.data[ruleName] = { params = { {func = GetItemLinkItemType, funcArgs = BMR_ITEMLINK, values = {EQUIP_TYPE_NECK, EQUIP_TYPE_RING}}, {func = GetItemLinkSetInfo, funcArgs = BMR_ITEMLINK, values = {false}}, {func = IsItemJunk, funcArgs = BMR_BAG_AND_SLOT, values = {false}}, {func = IsItemNeededForResearch, funcArgs = BMR_ITEMLINK, values = {true}}, }, name = zo_strformat("<<1>> (<<2>>)", EsoStrings[1673], GetString(SI_SMITHING_RESEARCH_RESEARCHABLE)), tooltip = zo_strformat("<<1>> (<<2>>)", EsoStrings[1673], GetString(SI_SMITHING_RESEARCH_RESEARCHABLE)), } Jewelry panels in BankManager.lua: Code:
-- Build a LAM SubMenu with a list of filters local function LAMSubmenu(subMenu) local submenuControls = {} if subMenu == "currencies" then ... -- Jewelrycrafting -- elseif subMenu == "jewelrycrafting" and db.globalAddonProfile >= 3 then - Old line elseif subMenu == "jewelrycrafting" and db.globalAddonProfile >= 2 then -- New line for all nonESO+ profiles -- if db.globalAddonProfile >= 3 then -- don't need it here table.insert(submenuControls, panelOnlyIfNotFullStack("improvement" .. CRAFTING_TYPE_JEWELRYCRAFTING, "improvementAll" .. CRAFTING_TYPE_JEWELRYCRAFTING)) table.insert(submenuControls, panelGuildBank("improvement" .. CRAFTING_TYPE_JEWELRYCRAFTING, "improvementGBank" .. CRAFTING_TYPE_JEWELRYCRAFTING)) table.insert(submenuControls, panelMaxStacks("improvement" .. CRAFTING_TYPE_JEWELRYCRAFTING, "improvementAll" .. CRAFTING_TYPE_JEWELRYCRAFTING, "improvementStacks" .. CRAFTING_TYPE_JEWELRYCRAFTING)) -- Inserting jewelry table.insert(submenuControls, {type = "texture", image="EsoUI/Art/Miscellaneous/horizontalDivider.dds", imageWidth=510, imageHeight=4}) if db.globalAddonProfile == 2 or db.globalAddonProfile == 4 then table.insert(submenuControls, panelRule("jewelry")) table.insert(submenuControls, panelRule("jewelryIntricate")) table.insert(submenuControls, panelRule("jewelryResearchable")) end -- End of new Jewelry block if db.globalAddonProfile >= 3 then -- relocating nonESO+ Crafting profile here for improvementItemIndex = 1, GetNumSmithingImprovementItems() do table.insert(submenuControls, panelRule("improvement" .. CRAFTING_TYPE_JEWELRYCRAFTING .. improvementItemIndex)) end table.insert(submenuControls, panelOnlyIfNotFullStack("improvement" .. (CRAFTING_TYPE_JEWELRYCRAFTING * 100), "improvementAll" .. (CRAFTING_TYPE_JEWELRYCRAFTING * 100))) table.insert(submenuControls, panelGuildBank("improvement" .. (CRAFTING_TYPE_JEWELRYCRAFTING * 100), "improvementGBank" .. (CRAFTING_TYPE_JEWELRYCRAFTING * 100))) table.insert(submenuControls, panelMaxStacks("improvement" .. (CRAFTING_TYPE_JEWELRYCRAFTING * 100), "improvementAll" .. (CRAFTING_TYPE_JEWELRYCRAFTING * 100), "improvementStacks" .. (CRAFTING_TYPE_JEWELRYCRAFTING * 100))) for improvementItemIndex = 1, GetNumSmithingImprovementItems() do table.insert(submenuControls, panelRule("improvement" .. (CRAFTING_TYPE_JEWELRYCRAFTING * 100) .. improvementItemIndex)) end table.insert(submenuControls, {type = "texture", image="EsoUI/Art/Miscellaneous/horizontalDivider.dds", imageWidth=510, imageHeight=4}) table.insert(submenuControls, panelOnlyIfNotFullStack("Material[A]?[l]?[l]?" .. CRAFTING_TYPE_JEWELRYCRAFTING, "MaterialAll" .. CRAFTING_TYPE_JEWELRYCRAFTING)) table.insert(submenuControls, panelGuildBank("Material[A]?[l]?[l]?" .. CRAFTING_TYPE_JEWELRYCRAFTING, "MaterialGBank" .. CRAFTING_TYPE_JEWELRYCRAFTING)) table.insert(submenuControls, panelMaxStacks("Material[A]?[l]?[l]?" .. CRAFTING_TYPE_JEWELRYCRAFTING, "MaterialAll" .. CRAFTING_TYPE_JEWELRYCRAFTING, "MaterialStacks" .. CRAFTING_TYPE_JEWELRYCRAFTING)) table.insert(submenuControls, panelRule("MaterialAll" .. CRAFTING_TYPE_JEWELRYCRAFTING)) table.insert(submenuControls, panelRule("refinedMaterialAll" .. CRAFTING_TYPE_JEWELRYCRAFTING)) table.insert(submenuControls, panelRule("rawMaterialAll" .. CRAFTING_TYPE_JEWELRYCRAFTING)) for materialIndex = 1, #BankManagerRules.static.refinedMaterial[CRAFTING_TYPE_JEWELRYCRAFTING] do if BankManagerRules.static.refinedMaterial[CRAFTING_TYPE_JEWELRYCRAFTING][materialIndex] ~= "" then table.insert(submenuControls, panelRule("refinedMaterial" .. CRAFTING_TYPE_JEWELRYCRAFTING .. materialIndex)) end if BankManagerRules.static.rawMaterial[CRAFTING_TYPE_JEWELRYCRAFTING][materialIndex] ~= "" then table.insert(submenuControls, panelRule("rawMaterial" .. CRAFTING_TYPE_JEWELRYCRAFTING .. materialIndex)) end end end |
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LordKor |
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