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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 04/27/24 10:56 AM |
Created: | 05/06/19 05:40 PM |
Monthly downloads: | 356 |
Total downloads: | 22,482 |
Favorites: | 73 |
MD5: | |
Categories: | Graphic UI Mods, RolePlay |
This addon includes some loot and stealing enhancements, and info displays.
As I personally dislike info-bars, I tried to find suitable spots to add these info.
/!\ Avoid using multiple addons that manages the actions of looting/stealing at the same time.
This can cause conflicts and may result in unwanted actions.
File Name |
Version |
Size |
Uploader |
Date |
1.8.13 |
20kB |
NTak |
04/23/23 10:30 AM |
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1.8.12 |
20kB |
NTak |
04/06/22 03:07 AM |
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1.8.11 |
20kB |
NTak |
09/01/21 08:42 AM |
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1.8.10 |
20kB |
NTak |
09/15/20 11:18 AM |
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1.8.9 |
19kB |
NTak |
09/09/20 12:00 PM |
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1.8.8 |
19kB |
NTak |
08/26/20 09:54 AM |
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1.8.7 |
19kB |
NTak |
06/16/20 06:02 AM |
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1.8.6 |
18kB |
NTak |
05/23/20 05:03 AM |
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1.8.5 |
18kB |
NTak |
05/21/20 08:15 AM |
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1.8.4 |
17kB |
NTak |
11/03/19 11:52 AM |
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1.8.3 |
17kB |
NTak |
11/02/19 01:19 PM |
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1.8.2 |
17kB |
NTak |
11/01/19 04:15 AM |
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1.8.1 |
17kB |
NTak |
10/27/19 01:56 AM |
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1.8 |
17kB |
NTak |
10/26/19 11:31 AM |
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1.7.2 |
17kB |
NTak |
10/01/19 08:46 AM |
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1.7.1 |
17kB |
NTak |
09/25/19 01:46 AM |
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1.7 |
17kB |
NTak |
09/16/19 11:54 AM |
|
1.6 |
16kB |
NTak |
07/24/19 05:37 AM |
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1.5.1 |
14kB |
NTak |
07/13/19 03:35 PM |
|
1.5 |
14kB |
NTak |
07/13/19 02:56 PM |
|
1.4.1 |
14kB |
NTak |
07/13/19 07:31 AM |
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1.4 |
13kB |
NTak |
06/15/19 05:04 PM |
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1.3.4 |
12kB |
NTak |
06/02/19 03:31 AM |
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1.3.3 |
12kB |
NTak |
05/25/19 03:45 AM |
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1.3.2 |
12kB |
NTak |
05/23/19 12:04 PM |
|
1.3.1 |
12kB |
NTak |
05/22/19 11:29 AM |
|
1.3.1 |
12kB |
NTak |
05/20/19 02:07 PM |
|
1.2.1 |
11kB |
NTak |
05/16/19 09:02 AM |
|
1.2.1 |
36kB |
NTak |
05/16/19 08:44 AM |
|
1.2 |
11kB |
NTak |
05/15/19 01:11 PM |
|
1.1 |
30kB |
NTak |
05/10/19 09:29 AM |
|
1.0 |
10kB |
NTak |
05/06/19 05:40 PM |
Comment Options |
09/23/19, 12:44 PM | |||
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This error happened with the "old version" of NtakLootAndSteal or Harvens Stolen Filter if the additional stolen buttonw as added to the inventory filter tab but without a real control where the "New item" glow could be shown to.
I thought I had fixed this by adding the button properly + it's "new" glow child control. Maybe it was not added properly in some case then. If you loot an item and got the stolen tab last active in the inventory I think ti tries to show the glow for the "new items here" (or maybe looted a stolen item) and then the error occurs iof the child control for the animation is missing. So there seems to be a problem as the glow child controls do not get added properly in some case, and the other error where the filetrPanlId is NIL returned from LibFilters,. I had both errors not happen with the current updated versions (see my post below).
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Baertram |
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09/23/19, 10:35 AM | ||
I actually had some other addon causing an error, but it's not identified in the error. Something to do with inventory: https://i.imgur.com/oRfkVgs.jpg |
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Phuein |
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Baertram |
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09/22/19, 04:28 AM | |
Hey Phuein,
Sorry to hear about that issue. This is caused by the option “Add a Stolen filter in inventory”. I'll be working on it, and I'll modify/correct some other things around the new code that uses LibFilters-3.0... Because, I don't know for you, but the Stolen filter returns "everything", not only the stolen things. In the meantime, I think you can disable that option to prevent the issue. Cheers, N'Tak'
Last edited by NTak : 09/22/19 at 04:38 AM.
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NTak |
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09/20/19, 04:53 PM | |
Ran into a bug that killed my UI today. Just updated all addons today in Minion. Blacksmith in Elden Root store.
Code:
LibFilters-3.0: invalid arguments to RegisterFilter("NTakLootSteal_nil", nil, function: 000001F00F82BFD0). >Needed format is: String uniqueFilterTag, number LibFiltersLF_*FilterPanelConstant, function filterCallbackFunction user:/AddOns/LibFilters-3.0/LibFilters-3.0/LibFilters-3.0.lua:393: operator .. is not supported for string .. nil stack traceback: user:/AddOns/LibFilters-3.0/LibFilters-3.0/LibFilters-3.0.lua:393: in function 'LibFilters:RequestUpdate' <Locals> self = tbl </Locals> user:/AddOns/NTakLootSteal/NTakLootSteal.lua:316: in function 'ChangeFilterPreHook' <Locals> self = tbl, filterTab = tbl, invType = 1 </Locals> EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ChangeFilter' EsoUI/Ingame/Inventory/Inventory.lua:1009: in function 'ZO_InventoryManager:SelectAndChangeSort' <Locals> self = tbl, inventoryType = 1, tabFilterType = 0, newSortKey = "sellInformationSortOrder", newSortOrder = true, inventoryInfo = tbl, tabFilter = tbl </Locals> EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:239: in function 'callback' <Locals> oldState = "hidden", newState = "showing" </Locals> EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' <Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:236, deleted = false </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState' <Locals> self = tbl, newState = "showing", oldState = "hidden", name = "store" </Locals> EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' <Locals> self = tbl, newState = "showing" </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:197: in function 'ZO_SceneManager_Base:ShowScene' <Locals> self = tbl, scene = tbl, sequenceNumber = 53 </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:287: in function 'ZO_SceneManager_Leader:ShowScene' <Locals> self = tbl, scene = tbl </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:370: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' <Locals> self = tbl, scene = tbl, currentNextScene = tbl </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:271: in function 'ZO_SceneManager_Base:OnSceneStateChange' <Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:317: in function 'ZO_SceneManager_Leader:OnSceneStateChange' <Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals> EsoUI/Ingame/Scenes/IngameSceneManager.lua:340: in function 'ZO_IngameSceneManager:OnSceneStateChange' <Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState' <Locals> self = tbl, newState = "hidden", oldState = "hiding", name = "interact" </Locals> EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' <Locals> self = tbl, newState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete' <Locals> self = tbl, nextState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete' <Locals> self = tbl, nextState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:343: in function 'ZO_Scene:OnSceneFragmentStateChange' <Locals> self = tbl, fragment = tbl, oldState = "hiding", newState = "hidden" </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState' <Locals> self = tbl, newState = "hidden", oldState = "hiding", currentScene = tbl </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden' <Locals> self = tbl </Locals> EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' <Locals> _ = ud, completedPlaying = true </Locals> |
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Phuein |
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09/16/19, 11:49 AM | ||
(It's appreciated, as I'm on holidays and really too busy at the moment ) I'm gonna put that version online. Cheers, N'Tak'
Last edited by NTak : 09/16/19 at 11:56 AM.
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NTak |
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09/12/19, 04:12 AM | |
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Please change the LibAddonMenu-2.0 usage to not use LibStub anymore as LibStub will be gone one day.
Instead use the global variable LibAddonMenu2. Change: Code:
local LAM2 = LibStub("LibAddonMenu-2.0") Code:
local LAM2 = LibAddonMenu2 And to support AdvancedFilters with your added "Stolen items" tab in the inventory I'll create a changed version and link it here. Would be glad if you could update it then so AdvancedFilters is recognizing your new inventory tab as well and is able to use filters there in the future. The hack of the inventory filter, same like Harvens Stolen filter does btw., is not supporting filter libraries like LibFilters properly so one would need to make your addon depending on it and change some stuff so that the button will be inserted "correctly", also using a control for highlight. + give the descriptor to the tab button so one can find out it's coming from your addon. Download: NtakLootAndSteal compatible with LAM2 global variable and changed to work with AdvancedFilters I've done the following: -Added optional dependency on LibFilters 3.0, and AdvancedFilters -Changed the setting for the inventory stolen filtertab to only be enabled if LibFilters 3.0 is loaded ->Added de, en, fr, es translations for the tooltip to this setting! -Changed the inventory filter tab to be added properly including it's own control for the flash etc. like standard inventory tab buttons got (or it will throw errors sometimes) -Used the inventory fragment state change callback function to apply/remove the libfilters filterfunction -Added a descriptor so AdvancedFilters is able to recognize your addon added inventory filter tab and apply subfilters + dropdownbox to it (in the future, currently just is able to not throw an error message anymore due to an unknown inventory filter tab ) -Updated txt file with the version and added ## AddOnVersion: tag for ingame checks of addons like Votan's Addon List and the vanilla UI addon manager -Fixed your call to LAM2 to not use LibStub anymore but instead use the global LibAddonMenu2 variable -Commented an unneeded table variable in your addon (at the top "local stealthStates")
Last edited by Baertram : 09/13/19 at 10:52 AM.
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Baertram |
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07/14/19, 02:42 AM | |
Forum posts: 1
File comments: 402
Uploads: 0
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Re: Re: Conflict with auto-loot toggling
Thanks! With that change and keybind, I suppose that I can stop using Toggle Auto Loot. It is simple and has been reliable. But, arguably, with as many add-ons that I use, reducing the number loaded at any given time improves the performance of the game client. For example, before my characters enter a Dungeon, I disable Harvest Map and Master Merchant, and replace AUI Minimap with Votan's Minimap.
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Shadowshire |
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07/13/19, 05:38 AM | ||
Re: Conflict with auto-loot toggling
Thanks for your feedback ! My “preferred” settings are meant to override the regular in-game settings. I guess something like that is happening: - You use your toggle to change the auto-loot setting, - It works at first use, but then the setting is overriden by the "preferred" setting. I will add a key to toggle both auto-loot (and the preferred) in my addon. That way, there will be no problem. |
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NTak |
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07/13/19, 01:51 AM | |
Forum posts: 1
File comments: 402
Uploads: 0
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Conflict with auto-loot toggling
When I do not load NTak Loot'n'Steal, the following auto-loot problem does NOT occur:
(1) Use the keybind for the addon AutoLoot Toggle to turn auto-looting off (usually because I want to see what is being looted from a materials node, from fishing, or from another source). (2) Loot a node or catch a fish. (3) The loot dialog is displayed, and I choose to accept the item(s). (4) Loot another node or catch another fish. (5) The loot dialog is not displayed. Usually the item is auto-looted to the character's Bags or Crafting Bag. But while fishing, sometimes the fish apparently "got away" instead (which is probably a bug in the game software, not in anyone's add-on). Apparently, NTak Loot'n'Steal reverts the auto-loot setting to ON after an item is looted. Currently, it is configured so that the "preferred setting" is Auto-Loot is ON and Auto-Loot Stolen Items is ON. Setting either one or both of them to OFF does not resolve the problem. That is, it still reverts the setting to which I toggled with the Toggle AutoLoot keybind. Also, FYI: the setting for Smart Stealing is also ON. That feature is the primary reason that I want to use NTak Loot'n'Steal, but other features are nice to have, too. Basically, what I want is control of the Auto-Loot setting by using the Toggle AutoLoot keybind. If the "preferred" configuration feature does not allow that, then perhaps it should. It is unclear to me as to what role it plays in preventing accidental stealing. Note: the Advanced Settings are all OFF except (a) The lock displayed on the keybind (which, frankly, I do not understand and cannot recall seeing) when stealing is prevented; (b) Add A Stolen Filter In Inventory; and (c) Bag slots used count shown in red when empty slots are less than 10. |
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Shadowshire |
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05/25/19, 10:00 AM | ||
Re: It's Fantastic!!!
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NTak |
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05/25/19, 08:14 AM | |
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It's Fantastic!!!
This addon is now a permanent thing for me. I love this addon.
NoAccidentalStealing, while being good in it's own way, is no longer necessary with this Loot'n'Steal. It works with auto-looting and it also works for those that prefer not to use auto-looting. Awesome. You've given us an addon that keeps us from accidentally stealing, plus so many more helpful and informative features. I don't want to imagine ESO without it now. I love the little lock over the interaction prompt when we're not stealthing to alert us, but also to assure us that we can't accidentally pick items up that would be considered stolen. And the extra information display in our inventory is excellent. I've always wanted something like this. Now I know exactly how many items I can fence and launder, AND when the timer resets to do some more! Plus, you've included "Cross-Character Settings" which is great. It's such a pain having a lot of characters and having to change settings on addons for each of them. With this addon, it makes it super easy. Just switch that on and I'm good to go. Thank you so much for this! I never want to be without it!
Last edited by NeuroticPixels : 05/25/19 at 08:16 AM.
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NeuroticPixels |
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05/24/19, 10:55 AM | |||
Re: not working
Hey digibluez,
Anyway, I'm using only my addon. If you're using multiple addons that can modify the loot/stealing at the same time, I can't say which one will prevent the other one from working. Did you try restoring the defaults settings for my addon ? Can you verify your settings ? ( In advanced settings, too )
I agree about the glow, I don't like it too. I'm looking for something more suitable. I've already tested a few things. Edit: - I've changed the icon in 1.3.3. Tell me what you think. - There were some issues due to Lazy Writ Crafter, was that your issue? Cheers, N'Tak'
Last edited by NTak : 05/27/19 at 08:14 AM.
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NTak |
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05/24/19, 09:49 AM | |
Forum posts: 3
File comments: 12
Uploads: 0
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not working
I tried to make this work for 1h, but no matter what I did, my character always stole world items, even it showed the locked icon next to it, giving me a bounty, was not stealth.
I do like the inventory added icons for remaining fences. One thing I would change, is one of the icons should be different color or icon, as the fence and launder icons look the same. The slight glow is not very good to see. but No Accidental stealing works much better to not get bounty.
Last edited by digibluez : 05/24/19 at 09:52 AM.
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digibluez |
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05/16/19, 04:46 PM | |||
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NeuroticPixels |
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