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Compatibility: | Harrowstorm (5.3.5) |
Updated: | 03/06/20 04:35 PM |
Created: | 04/14/14 02:35 PM |
Monthly downloads: | 875 |
Total downloads: | 348,807 |
Favorites: | 484 |
MD5: | |
Categories: | Info, Plug-in Bars, Graphic UI Mods, RolePlay, UI Media, Miscellaneous, Discontinued & Outdated |
File Name |
Version |
Size |
Uploader |
Date |
1.0.0 |
157kB |
Tyx |
02/21/20 07:45 AM |
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0.7.13 |
201kB |
Tyx |
10/26/17 05:21 AM |
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0.7.0 |
165kB |
Tyx |
03/21/15 11:15 PM |
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0.6.0 |
153kB |
Tyx |
08/27/14 06:27 AM |
|
0.5 |
16kB |
Tyx |
04/18/14 07:54 AM |
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0.4 |
10kB |
Tyx |
04/14/14 07:22 PM |
|
0.3 |
3kB |
Tyx |
04/14/14 04:51 PM |
|
0.2 |
3kB |
04/14/14 02:35 PM |
Comment Options |
05/27/14, 01:07 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Please add the features to turn on/off the am/pm and seconds for real time! Otherwise this addon is awesome!
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wolfschlitzen |
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Tyx |
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05/23/14, 09:41 PM | |
Forum posts: 0
File comments: 5
Uploads: 0
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thanks
what i was looking for on the function split was to no longer reset the ui to do a sync. i thought you were calling the api for the number of seconds since midnight to sync. |
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Friiar |
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05/23/14, 01:29 PM | ||||
thanks for the feedback. It shouldn't get out of sync if you synced it once... that is strange. Maybe try to sync it with noon (much easier and more transparent). Sunrise is so a thing. Eso has not a real day cycle. The night is much shorter as the day. I have defined "sunrise" as 3 ingame hours after midnight. This may course you issue. It is better to sync it with noon because noon is always 1/2*daytime.
You can now reset your Clock with /cl reset (like always) but also with /cl resetUI just the UI changes and leave your sync intact. I don't understand what you mean with the how long since midnight query... Do you mean my own function "CreateMidnight" or the ZO API function (which only gives you real time and I don't use in this mod)?
I work on it when I have more time. It will take some time to get behind the real length of a cycle. Right now it will calculate the time until the text moon cycle in real time days and not ingame days. Tyx |
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Tyx |
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05/21/14, 01:29 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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the day length cant be right. i spent another full night in Bangkorai looking for Werewolves. looking up in the sky i saw both moons in FUll but the modem is saying 24 hours to the next full moon. it is also off as the sunrise came at 2:48 am instead of 4 am.
the closest i could make it to semi match was lowing the day length by minutes |
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Friiar |
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05/20/14, 10:09 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Feature Request
Tyx,
I would like to make a request for changes to the /cl reset function. Can it be broken in to 2 different functions? i am looking to the have the full addon reset from the manual re-sync. my assumption is that the /cl reset in addition to changing the addon to location defaults also does the api query for how long since midnight. Friiar |
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Friiar |
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05/20/14, 01:37 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Addon sync
I have done the clock reset a few times and tried to manual sync at sunrise. The problem i am seeing is the sun rise with the in game sync ends up being around 3 am game time. i have a screen capture from the NA mega server with sun in the sky and the game clock thinking it is 3:30 am with the settings open saying the next sunrise is at 4:00 am.
the clock seems to get out of sync every play session. Friiar
Last edited by Friiar : 05/20/14 at 01:38 AM.
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Friiar |
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05/14/14, 04:01 PM | |||||
To the code:
http://www.esoui.com/forums/showpost...54&postcount=1 FormatTimeMilliseconds is a easy way to format a Time in a specific way - easier than the custom way I used but thats it. It will not give you a special time or ingame time just a formatted time of you input. Lua Code:
The tm.CreateMidnight() calculates the midnight from the synced time and the variable day length. It has to called every update because of the variable day length. To get the delta Time between now and the saved midnight the saved time is subtracted from the current time. To know how many full(!) days have past, the time-since-midnight is divided through the variable day length (floored because we want full days) and multiplied with the day length because we need it in seconds. When subtracting the calculated days from the midnight time we have the current daytime in real time. By dividing it with the day length and multiplying it with 24 we get the Tamriel time in our 24h day system. The return function is unnecessary code because ZO gives us the TimeFormat... function but it is not better or worse than the given function. I hope I could answer your question Tyx |
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Tyx |
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05/14/14, 06:35 AM | |
First of all, i really love your addon, especially because i don't have the time
to do those myself Thank you very much. But i don't know, why the code is so complicated and why the "syncing" (tm.GetTST(osT)) is necessary. I'd be happy to know, why simply using the following two commands don't ouput the ingame time. What i am missing there? GetGameTimeMilliseconds() and FormatTimeMilliseconds(integer timeValueInMilliseconds, TimeFormatStyleCode formatType, TimeFormatPrecisionCode precisionType, TimeFormatDirectionCode direction) Returns: string formattedTimeString, integer nextUpdateTimeInMilliseconds |
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McUsher |
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04/29/14, 04:04 PM | ||
Have a look at http://uesp.net/wiki/Lore:Calendar, that should cover your every calendar need |
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stjobe |
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04/29/14, 01:26 AM | ||
Re: File type
I changed the file to a zip Version. |
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Tyx |
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04/28/14, 11:28 PM | |
File type
I'm receiving a .rar file when I download your latest version .522
Had to go into Other Files to grab the old .zip version .51 to use. Great addon! It is so hard to tell sometime when I log in if it is dusk or dawn and such! |
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MalariaWest |
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04/27/14, 01:08 PM | |||
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Positioning
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xasu |
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04/27/14, 10:12 AM | ||
Realworld: - time : implemented - date: implemented Tamriel: -time : implemented -moon: implemented -date: thats a tricky one. I fear for a Tamriel date I lack the lore knowledge. It should not be that hard to implement but it will take more time than I have right now to get the required knowledge. I know the Addon (probably shouldn't say that because his Addon is kind of a concurrent to my mod ) TamrielTime shows you the Tamriel date and time - but not the moon phase yet. My ultimate goal for my Clock - TST mod is to make an animated pocket watch visible (maybe bound to a key or if you open your map) and the time, obviously, but also the moon phase will be shown on it. The clock we have now is only a temporary solution. So I don't really plan on adding a Tamriel date right now. |
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Tyx |
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04/27/14, 06:54 AM | |
Great!
Yeah, I was thinking of the tamriel date equivalent to real world date, with the nice look you already got in your addon. The real world date is not as important, but the realworld time, tamriel date, time and moonphase would cover my personal needs hehe |
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Saftsuse |
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