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Compatibility: | Harrowstorm (5.3.5) |
Updated: | 03/06/20 04:35 PM |
Created: | 04/14/14 02:35 PM |
Monthly downloads: | 875 |
Total downloads: | 348,807 |
Favorites: | 484 |
MD5: | |
Categories: | Info, Plug-in Bars, Graphic UI Mods, RolePlay, UI Media, Miscellaneous, Discontinued & Outdated |
File Name |
Version |
Size |
Uploader |
Date |
1.0.0 |
157kB |
Tyx |
02/21/20 07:45 AM |
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0.7.13 |
201kB |
Tyx |
10/26/17 05:21 AM |
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0.7.0 |
165kB |
Tyx |
03/21/15 11:15 PM |
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0.6.0 |
153kB |
Tyx |
08/27/14 06:27 AM |
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0.5 |
16kB |
Tyx |
04/18/14 07:54 AM |
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0.4 |
10kB |
Tyx |
04/14/14 07:22 PM |
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0.3 |
3kB |
Tyx |
04/14/14 04:51 PM |
|
0.2 |
3kB |
04/14/14 02:35 PM |
Comment Options |
jpdouble69 |
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Tyx |
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05/23/17, 08:14 PM | ||
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Code:
vi.moontexture:SetAnchor(CENTER, ClockUITime, TOPLEFT, -2 / 3 * size, 3 / 4 * size) vi.moonlabel:SetAnchor(CENTER, ClockUITime, TOPLEFT, -1 / 2 * size, 4 / 5 * size) |
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Kenza |
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05/24/17, 04:20 AM | |||
Last edited by Tyx : 05/24/17 at 04:21 AM.
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Tyx |
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05/24/17, 09:39 AM | ||
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Edit: Confirmed looks fine to me with single digits, will check again later when its double digits in case to confirm for them too~ Edit2: Checked, double digits look fine too~
Last edited by Kenza : 05/24/17 at 04:45 PM.
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Kenza |
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05/27/17, 09:00 AM | ||
I noticed, that when setting the moon size bigger than 34, the alignment with the current values should work perfectly fine. I guess the fonts do not grow/shrink linear like the textures... I also changed a bit of other stuff and added another much needed feature: You can now change the look of the label in the moon separately (outline works best) to increase the visibility. Will upload it soon on Github for testing and later here. Btw. I was a little bit bored and made a standalone application to see the time and moon phase outside of the game. Small and simple. You can find it here if you are interested. |
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Tyx |
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05/27/17, 03:02 PM | ||
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Yay adjustable moon!
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Kenza |
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05/28/17, 04:49 PM | ||
Next update will include your values as default offsets for font sizes smaller than 32 (until 18 or so they look good, and after that, it is unreadable anyway ) EDIT: I changed it again. When changing to your values from mine, the moon "jumps" because of the different offset of the moon texture. To prevent that, I removed the difference in the texture offset and compensated the label offset. I also found out, that the label offset does not work (for some reason) if the font size is smaller than 20. So I changed the offset of the moon texture instead if the size is smaller than 20. Additionally, the x offset does now recognise if the label is single or double digit and compensates accordingly. Thus the label should now always stay in the middle of the moon texture (hopefully)
Last edited by Tyx : 05/31/17 at 04:41 AM.
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Tyx |
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05/31/17, 01:25 PM | |
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Oooo, I do very much like being able to adjust the moon size! Very nice!
But the alignment is still off for me.. :x haha But I noticed that it also depends on the clock sizing too.. Set clock size too far down and moon will get too far down, set clock size too far up and moon will be too far up, then if you set moon size too far down, moon will be too far up, and moon size too far up, moon will be too far down, haha @.@ Depending on the combination of clock size/moon size it looks fine at some points, and off other times... This seems complicated. Perhaps an easier fix would be to add an option for the user to adjust Y position of the moon in the addon's settings? If that's not too hard to add! I don't think I've ever had an issue with X pos. (Assuming Y is vertical and X is horizontal and I'm not just getting confused.. haha x.x) |
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Kenza |
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06/01/17, 06:42 AM | |||
Warning: Spoiler
It looks always fine to me... |
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Tyx |
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06/01/17, 02:30 PM | ||
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Kenza |
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06/01/17, 02:42 PM | ||
Yeah, I made the moon intentional higher than the text (when same sized), but now that we understand each other, I can implement a solution. Maybe more see it the way you see it. Will include an option to align the moon with the text in the next version. shouldn't be too hard. Only the offset must be reduced.
Last edited by Tyx : 06/01/17 at 02:42 PM.
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Tyx |
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06/01/17, 02:47 PM | |
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Woot, if it's not too hard, that sounds awesome! Sorry for being so harrassy! (or at least it feels like I am with so many comments, haha)
Thanks for the awesomeness! |
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Kenza |
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06/02/17, 10:58 AM | |
Version 0.7.11 is ready to be tested @Github.
It adds the feature of changing the y-offset of the moon manually. This change is small but could alter the current position of the Clock UI due to the various possible settings it can affect. Thus I am not ready to release it without further testing. But sooner or later I will also make it available here at esoui P.S: Don't worry Kenza, I take your commenting as enthusiasm for Clock and that is always a good thing
Last edited by Tyx : 06/02/17 at 10:59 AM.
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Tyx |
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06/02/17, 03:29 PM | ||
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I was playing around with it and I think I found a bug; Changing 'Style' will change both the moon text and clock text, but changing 'Moon style' does nothing (as far as I can tell). I don't think I tested that in previous versions, so not sure if its new on the test version or not.. It doesn't really matter to me if clock and moon have separate style options, I'm just pointing it out since I noticed~ |
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Kenza |
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