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Compatibility: | Harrowstorm (5.3.5) |
Updated: | 03/06/20 04:35 PM |
Created: | 04/14/14 02:35 PM |
Monthly downloads: | 680 |
Total downloads: | 351,554 |
Favorites: | 485 |
MD5: | |
Categories: | Info, Plug-in Bars, Graphic UI Mods, RolePlay, UI Media, Miscellaneous, Discontinued & Outdated |
File Name |
Version |
Size |
Uploader |
Date |
1.0.0 |
157kB |
Tyx |
02/21/20 07:45 AM |
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0.7.13 |
201kB |
Tyx |
10/26/17 05:21 AM |
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0.7.0 |
165kB |
Tyx |
03/21/15 11:15 PM |
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0.6.0 |
153kB |
Tyx |
08/27/14 06:27 AM |
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0.5 |
16kB |
Tyx |
04/18/14 07:54 AM |
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0.4 |
10kB |
Tyx |
04/14/14 07:22 PM |
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0.3 |
3kB |
Tyx |
04/14/14 04:51 PM |
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0.2 |
3kB |
04/14/14 02:35 PM |
Comment Options |
11/10/14, 11:28 PM | |||
Why does ZO remove fonts which are working Oo They only use less than 0.2mb disk space... I will try to find a solution for this without the need of an other addon. In the meantime Garkin's or Seerah's Addon should do the trick. Does it fix it?
We had a similar issue some time ago when I implemented the AutoHide feature. Does it change anything when disabling the autohide? EDIT: I changed the default font variable in my GitHub files to "Trajan Pro". Maybe anyone likes to install this Version and write /cl resetUI ingame and report back if the text is showing again
Last edited by Tyx : 11/11/14 at 12:00 AM.
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Tyx |
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11/14/14, 09:32 AM | ||
[quote=Tyx]
I have the media stash addon installed and everythings fine. |
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Oliviander |
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GT-Schorsch |
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Philgo68 |
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Phinix |
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03/17/15, 07:03 PM | ||||
Hello again
Well ESO turned f2p (more or less) and I can finally work on my addon again. It looks like a few things changed and there are new suggestions and bug reports.
Any ideas how the two times should be separated in one row? I imagine it a bit too long when placed next to each other... but hey, that's only my opinion and I am glad to implement (nearly) every feature if it makes sense The font ZO used is "Univers 67" with a "thin-soft-shadow" size 16. All of them are already implemented (thanks to the LMP from Seerah and Garkin (now) ) and the Clock can be manually changed to look like it in the settings menu (ask if you have any questions). The background is an other thing. I think it is possible, but I have to try it. I did't like to work with textures in ESO and the long absence didn't make it easier for me^^
Thanks for the report (and the solution with it). I will change it in the next version.
I will change it in the next version. I have to say, I was really happy when I saw, last June or so, that you included my addon in your PhinixUI (damn not even a year but it feels so long ago). Now I can finally thank you for that Edit: I updated my Git for beta testing if anyone is interested (new Version will override the Clock Save_Variable file and with it your customizations and syncs, be aware of that).
Last edited by Tyx : 03/18/15 at 12:18 AM.
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Tyx |
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votan |
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03/21/15, 06:42 PM | ||
Maybe I could implement something to give the user the possibility to change the look of the real- and lore time separately. EDIT: Just released the current version I am working on. The feature above is not added yet and it has a few bug, but nothing major or noticeable (at least that is what I hope )
Last edited by Tyx : 03/21/15 at 11:19 PM.
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Tyx |
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03/22/15, 02:41 AM | |
Forum posts: 1
File comments: 22
Uploads: 0
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@Tyx: Sorry, I did not notice your comments here earlier. And honestly, before Minion told me that there is an update for Clock - TST, I did not expect that you continue your addon. Now I am impressed! Thank you for implementing my suggestion! And thank you for continueing your great addon!
For the question how the two times could be seperated while displayed horizontally: I am quite downmarket when it comes to that. For me, a simple " | " would do, but votan's suggestion might be nice too, but instead of different fonts sizes, I would use different font colours, personally. I guess that is almost the same as votan's suggestion as you could implement both by creating a second font colour/font type/font design/font size option for the second clock, so to leave this to the user. (Just an suggestion. Oh, and by reading your last post again this seems to be the same idea as you had already.) Thank you again! - GT-Schorsch
Last edited by GT-Schorsch : 03/22/15 at 02:43 AM.
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GT-Schorsch |
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03/22/15, 02:46 PM | |
Forum posts: 0
File comments: 209
Uploads: 0
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Thanx for the update we missed Clock
Can we have an option to change background opacity ? (Frontin Bold with thick-outline in pictures) Any font and style ---> Text is on right side of background. Cheers. ------------------------------
Last edited by svan : 03/22/15 at 03:06 PM.
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svan |
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03/22/15, 09:37 PM | |||
I will work on something like this for 0.7.1. Everything I need is already in the safe Variable since 0.7.0 so there will be no reset for this. Maybe I will include a custom separation field as well, but when I think about it, it is already implemented, more or less. You can add a " | " or something in front the real date- or behind the lore date appearance text to add a separation letter.
You can change the opacity of the background by choosing an other opacity in the colour chooser. This will change the opacity of the text too. Is there a need for a separate opacity for the label and background? |
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Tyx |
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03/22/15, 10:00 PM | |
Forum posts: 0
File comments: 209
Uploads: 0
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Opacity 255 in this picture. Would be nice if when setting 255 it's switch off background opacity 100% too. It's like opacity is only at 60% maximum. I would like 75% up if possible -----------------------------------
Last edited by svan : 03/22/15 at 10:05 PM.
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svan |
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03/23/15, 12:23 AM | ||
I used a ingame texture (the texture of the ping and fps vanilla display) as background. Maybe it has a default opacity of 40% so it looks like this... will put it on my todo list for update 7.0.1.
Last edited by Tyx : 03/23/15 at 12:24 AM.
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Tyx |
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03/29/15, 07:54 PM | |
Forum posts: 0
File comments: 79
Uploads: 0
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The clock works perfectly, but can you explain how to *change* the lore date? Or explain the "real" and "fake" lore date more clearly? Right now, the real date for me is 2:51 AM 30th March. But the "lore date" setting showed Sundas, 27th Rain's Hand (which is April) 2E586 and the "fake lore date" setting shows Sundas, 27th First Seed, 2E583. The "fake" lore date is far closer to the real date and I'm assuming the year 583 is because the game launched in 2014 at 582 and it's now 2015, so one year has passed. But I have no idea what the "real" lore date means, since it's three years ahead.
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thejadefalcon |
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03/30/15, 01:47 AM | ||
Lore Date: You are right. The game started at the 4th of april 2014 which was the 4th Rain's Hand 2E582. Since then, every 5.75h a day goes by in Tamriel. That is how the "real" lore date is calculated. 24/5,75 ~= 4,2. 4,2 Tamirel day per day <-> 4,2 Tamriel years per year. That is why the date on that day was 27th Rain's Hand 2E586. Fake Lore Date: The fake lore date is the current real date as a Tamriel adaption. The day 27th is like the (real) lore date calculated since the start and should always be the same as the (real) lore date. The Month is the same as in the real world. (First Seed = March) The year is nearly the same. It was defined as 2014 = 2E582 and now every real year change will increment this fake lore year. This is how those both dates are calculated/created. You cannot change them yourself. You could change the duration of one day, but I wouldn't recommend that. 5,75h is pretty accurate. I hope this answers you question |
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Tyx |
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