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Updated: 05/31/21 11:42 PM
Addon for:
No, thank you!.
Compatibility:
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Updated:05/31/21 11:42 PM
Created:10/21/19 07:20 PM
Monthly downloads:1,004
Total downloads:163,818
Favorites:136
MD5:
No, thank you! - Blackwood  Popular! (More than 5000 hits)
Version: 10.9
by: uta.karas [More]
This is an updated version of No, thank you!.

All libraries are removed from the addon so you need install them individually if not yet.
v10.9
- compatible with update30 (Blackwood)
- added Leyawiin Outskirts Wayshrine to Capital Wayshrines on world map
- added "Don't rotate game camera while showing status" setting option
- added "Don't rotate game camera while showing inventory" setting option

v10.8
- compatible with update29 (Flames of Ambition)

v10.7a
- added Vateshran Hollows to Dungeons on world map

v10.7
- compatible with update28 (Markarth)
- added Markarth Wayshrine to Capital Wayshrines on world map

v10.6a
- fixed raid notification messages (contributed by mychaelo)
- excluded status window from NoSpin for allowing to change an outfit (contributed by Baertram)
- updated DE translation (contributed by Baertram)

v10.6
- compatible with update27 (Stonethorn)
- fixed remaining dependency of LibStub
- added Eyevea Wayshrine to Capital Wayshrines on world map not to interrupt GuildShrines addon
- added The Earth Forge Wayshrine to Capital Wayshrines on world map not to interrupt GuildShrines addon

v10.5
- compatible with update26 (Greymoor)
- added Solitude Wayshrine to Capital Wayshrines on world map

v10.4b
- removed dependency of LibStub

v10.4a
- fixed "Don't warn when trying to equip a bindable item" option didn't work by D&D
- fixed "Disable Chat autocompletion" option didn't work
- added Dragonguard Sanctum Wayshrine to Capital Wayshrines on world map

v10.4
- compatible with update25 (Harrowstorm)
- moved the LibAnnyoingUpdateNotificationInGame library from DependsOn to OptionalDependsOn
- fixed an error occurred when D&D a BoE gear into equipment area while "Don't warn when trying to equip a bindable item" on
> it will show the warning by D&D, means this option doesn't work because of unable to ignore the warn on this situation.
> still this warning is ignorable when double clicking a BoE gear for equipping.
- "Disable Chat autocompletion" option is temporarily disabled on update25 environment because of this feature occuring errors on pts
> it will be developped in another way when new API document will be released.

v10.3b
- fixed "chat message" option for blocking AVA messages didn't work
- fixed "chat message" option for blocking message "Lorebook Discovered" didn't work
- fixed "chat message" option for blocking message "Ability progressed to Rank X" didn't work

v10.3a
- fixed "Hide" option for Unowned Houses didn't work

v10.3
- compatible with update24 (Dragonhold)
- removed all libraries
- added recent Capital Wayshrines (Lilmoth, Rimmen and Senchal) on world map
- fixed some arenas (DragonStar and Maelstrom) were not hidden on world map as dungeons

before
see No thank you#ChangeLog
Archived Files (12)
File Name
Version
Size
Uploader
Date
10.8
38kB
uta.karas
02/22/21 05:30 PM
10.7a
38kB
uta.karas
11/23/20 04:26 AM
10.7
38kB
uta.karas
10/27/20 11:42 PM
10.6a
38kB
uta.karas
10/10/20 06:18 PM
10.6
37kB
uta.karas
08/23/20 05:38 PM
10.5
37kB
uta.karas
05/23/20 06:25 PM
10.4b
37kB
uta.karas
03/02/20 04:44 AM
10.4a
37kB
uta.karas
02/26/20 08:53 PM
10.4
37kB
uta.karas
02/07/20 06:51 PM
10.3b
37kB
uta.karas
11/23/19 06:57 PM
10.3a
37kB
uta.karas
11/11/19 03:43 AM
10.3
37kB
uta.karas
10/21/19 07:20 PM


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Unread 08/25/20, 02:33 AM  
Baertram
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You could try to add a callback function to the outfit style manager's panel fragment StateChanged function like this.

Add into NoThankYou.lua at line 2109

Lua Code:
  1. local noSpinBefore
  2. KEYBOARD_OUTFIT_STYLES_PANEL_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
  3.         if newState == SCENE_FRAGMENT_SHOWING then
  4.            --Add the Character spin fragment again by enabling the SavedVars setting and calling the function to enable the scene fragments again
  5.            noSpinBefore = SV.noCameraSpin
  6.            SV.noCameraSpin = false
  7.            DontRotateGameCamera()
  8.  
  9.         elseif newState == SCENE_FRAGMENT_HIDING then
  10.            --Remove the Character spin fragment again if the setting to stop spinning is enabled
  11.            if noSpinBefore == true then
  12.               SV.noCameraSpin = true
  13.               DontRotateGameCamera()
  14.            end
  15.         end
  16.     end)

Maybe it works.
Last edited by Baertram : 08/25/20 at 02:42 AM.
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Unread 08/24/20, 11:55 AM  
DerAlleinTiger

Forum posts: 2
File comments: 7
Uploads: 0
Outfit Switching

Just backing up the others. Turning the spinning back on while in menus does outfit swapping again. I wonder if an exception couldn't possibly be made for the Character screen? I don't know how it works. Kind of like how before the outfit screen will still do the zoom in and spin. If that's possible, it might be the best work-around for the add-on without totally ditching the no-spin functionality.
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Unread 08/24/20, 10:47 AM  
thejadefalcon

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Originally Posted by Tracinya
I've noticed that you can't switch outfits when the No Spin is being used - presumably thanks to this particular thing from the patch notes: "The outfit selector is now disabled when character previewing is unavailable, such as while swimming."
Noticed this myself. Confirming this same issue and same workaround.
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Unread 08/24/20, 08:10 AM  
Tracinya

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I've noticed that you can't switch outfits when the No Spin is being used - presumably thanks to this particular thing from the patch notes: "The outfit selector is now disabled when character previewing is unavailable, such as while swimming."
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Unread 08/24/20, 01:47 AM  
OhPleaseKnotMe
 
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Antiquity notifications

Could you add a sub option for antiquity popups? it seems when you excavate an item there is a popup thats blocked :/
its not a super big deal or anything just noticed it was missing and would have like to allow those.
thank you for your time~
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Unread 08/23/20, 06:37 PM  
Baertram
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Originally Posted by Kwoung
Any chance an additional option could be added to LUA Errors, to just send them into oblivion? I would love to have that here instead of a whole other addon if possible. If not maybe the option to select which chat tab they go to, so I can completely ignore them?
Stop supressing lua error messages or they never will be fixed!
Install LibDebugLogger and DebugLogViewer and all addon output and lua error messages are stored in the SV file of LibDebugLogger + you will not see them except if you open the DebugLogViewer UI and filter for error messages.
Benefit: You are able to share the SV file with devs so they can fix the errors! e.g. via this website: https://sir.insidi.at/or/logviewer/

Supressing them does not help anyone. So please share this info here instead of trying to supress error mesages which happen because of "reasons that need a fix". Thanks.
Last edited by Baertram : 08/23/20 at 06:37 PM.
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Unread 08/23/20, 05:40 PM  
uta.karas
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Forum posts: 0
File comments: 41
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Re: Error spam from remaining 'LibStub' ref...

Originally Posted by Phinix
Using DebugLogViewer you will notice a neverending error spam about line 1262. This is due to this line still referencing the now missing LibStub.

To fix just change the line from "local LNTF = LibStub("LibNotifications")" to "local LNTF = LibNotifications" and the errors should go away. I recommend ising DebugLogViewer for detecting problems that might not show up as normal UI errors for whatever reason, in this case due to flooding.
thank you for the info.
I removed that remaining dependency of the LibStub.
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Unread 08/16/20, 06:55 AM  
Phinix
 
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Error spam from remaining 'LibStub' ref...

Using DebugLogViewer you will notice a neverending error spam about line 1262. This is due to this line still referencing the now missing LibStub.

To fix just change the line from "local LNTF = LibStub("LibNotifications")" to "local LNTF = LibNotifications" and the errors should go away. I recommend ising DebugLogViewer for detecting problems that might not show up as normal UI errors for whatever reason, in this case due to flooding.
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Unread 07/28/20, 02:31 PM  
iiJonno
 
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hey, any chance of adding "Item Not Ready Yet" notification in top right corner usually when you press potion again too early
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Unread 07/19/20, 04:46 PM  
Kwoung

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Any chance an additional option could be added to LUA Errors, to just send them into oblivion? I would love to have that here instead of a whole other addon if possible. If not maybe the option to select which chat tab they go to, so I can completely ignore them?
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Unread 06/28/20, 08:12 AM  
ItsJustMe

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Re: Friend status alerts

Is another way to block friend status in the works or is it just disable pChat features?

Thanks!!
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Unread 06/22/20, 01:51 PM  
HowellQagan
 
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File comments: 445
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Hey!

Do you think it would be possible to block the player status messages (logged on/off) with some other method than chat handlers? ZOS made them "unique" apparently, so if another addon uses chat handlers, NTY will not be able to block them
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Unread 06/15/20, 03:53 PM  
rumple9

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can you block the scrying advert that appears after every fast travel please
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Unread 06/14/20, 01:42 PM  
DigitalHype

Forum posts: 1
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Originally Posted by Kazhiana
The 'Hide character logins' aspect of the addon is not working. I have the current version downloaded.
[edited. I see now the problem is due to conflict with ZOS's changes to the API regarding chat handlers and pchat conflict. Thanks to @wizzard2k for the workaround earlier in this thread.]

Can confirm. This is also not working for me. Unfortunately this is one of the reason I use this addon.
Last edited by DigitalHype : 06/14/20 at 01:46 PM.
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Unread 06/02/20, 09:04 AM  
Durnik

Forum posts: 2
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Guild Shrines

I use another addon (just found) that allows you to fast travel to the Mages and Fighters guild wayshrines (Earth Forge, Eyevea). However, I LOVE being able to hide 'all but capitals'. Could we get another option of "all but capitals and guild" or something similar?
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