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Updated: 05/31/21 11:42 PM
Addon for:
No, thank you!.
Compatibility:
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Updated:05/31/21 11:42 PM
Created:10/21/19 07:20 PM
Monthly downloads:1,497
Total downloads:157,697
Favorites:137
MD5:
No, thank you! - Blackwood  Popular! (More than 5000 hits)
Version: 10.9
by: uta.karas [More]
This is an updated version of No, thank you!.

All libraries are removed from the addon so you need install them individually if not yet.
v10.9
- compatible with update30 (Blackwood)
- added Leyawiin Outskirts Wayshrine to Capital Wayshrines on world map
- added "Don't rotate game camera while showing status" setting option
- added "Don't rotate game camera while showing inventory" setting option

v10.8
- compatible with update29 (Flames of Ambition)

v10.7a
- added Vateshran Hollows to Dungeons on world map

v10.7
- compatible with update28 (Markarth)
- added Markarth Wayshrine to Capital Wayshrines on world map

v10.6a
- fixed raid notification messages (contributed by mychaelo)
- excluded status window from NoSpin for allowing to change an outfit (contributed by Baertram)
- updated DE translation (contributed by Baertram)

v10.6
- compatible with update27 (Stonethorn)
- fixed remaining dependency of LibStub
- added Eyevea Wayshrine to Capital Wayshrines on world map not to interrupt GuildShrines addon
- added The Earth Forge Wayshrine to Capital Wayshrines on world map not to interrupt GuildShrines addon

v10.5
- compatible with update26 (Greymoor)
- added Solitude Wayshrine to Capital Wayshrines on world map

v10.4b
- removed dependency of LibStub

v10.4a
- fixed "Don't warn when trying to equip a bindable item" option didn't work by D&D
- fixed "Disable Chat autocompletion" option didn't work
- added Dragonguard Sanctum Wayshrine to Capital Wayshrines on world map

v10.4
- compatible with update25 (Harrowstorm)
- moved the LibAnnyoingUpdateNotificationInGame library from DependsOn to OptionalDependsOn
- fixed an error occurred when D&D a BoE gear into equipment area while "Don't warn when trying to equip a bindable item" on
> it will show the warning by D&D, means this option doesn't work because of unable to ignore the warn on this situation.
> still this warning is ignorable when double clicking a BoE gear for equipping.
- "Disable Chat autocompletion" option is temporarily disabled on update25 environment because of this feature occuring errors on pts
> it will be developped in another way when new API document will be released.

v10.3b
- fixed "chat message" option for blocking AVA messages didn't work
- fixed "chat message" option for blocking message "Lorebook Discovered" didn't work
- fixed "chat message" option for blocking message "Ability progressed to Rank X" didn't work

v10.3a
- fixed "Hide" option for Unowned Houses didn't work

v10.3
- compatible with update24 (Dragonhold)
- removed all libraries
- added recent Capital Wayshrines (Lilmoth, Rimmen and Senchal) on world map
- fixed some arenas (DragonStar and Maelstrom) were not hidden on world map as dungeons

before
see No thank you#ChangeLog
Archived Files (12)
File Name
Version
Size
Uploader
Date
10.8
38kB
uta.karas
02/22/21 05:30 PM
10.7a
38kB
uta.karas
11/23/20 04:26 AM
10.7
38kB
uta.karas
10/27/20 11:42 PM
10.6a
38kB
uta.karas
10/10/20 06:18 PM
10.6
37kB
uta.karas
08/23/20 05:38 PM
10.5
37kB
uta.karas
05/23/20 06:25 PM
10.4b
37kB
uta.karas
03/02/20 04:44 AM
10.4a
37kB
uta.karas
02/26/20 08:53 PM
10.4
37kB
uta.karas
02/07/20 06:51 PM
10.3b
37kB
uta.karas
11/23/19 06:57 PM
10.3a
37kB
uta.karas
11/11/19 03:43 AM
10.3
37kB
uta.karas
10/21/19 07:20 PM


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Unread 06/14/23, 02:49 AM  
ZaiZah
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Forum posts: 1
File comments: 19
Uploads: 2
Originally Posted by Seminolegirl1992
Silly question, but what are the recent comments involving lines 529, 536, 1201, etc? I did the -- suggestion to fix the looting books issue, but I was struggling to understand what those comments were in reference to. Thanks all for the help!
Not a silly question at all

The addon hasn't officially been updated for awhile now, if you use the hide wayshrine option that only shows the main city wayshrines it was missing a few from the new zones. Thanks to Wicniz who found the zone id's these are what you're now able to add in

However if you don't use the option and have all wayshrines show on the map, then i wouldn't worry too much about it

Hope that helped a little
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Unread 06/13/23, 12:52 PM  
Seminolegirl1992

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Silly question, but what are the recent comments involving lines 529, 536, 1201, etc? I did the -- suggestion to fix the looting books issue, but I was struggling to understand what those comments were in reference to. Thanks all for the help!
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Unread 06/11/23, 05:11 AM  
Wicniz

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Originally Posted by ZaiZah
Hopefully that clears it up for you

NoThankYou.zip - Google Drive
I've uploaded for those that dont want to modify it, by all means check it to see the changes yourself if you'd rather that
I added the wayshrines wicniz posted too and changed api to necrom
Wicniz gives thanks to you, especially for your consideration of this khajiit's suggestion. He didn't know that you don't have High Isle, there it is.
[513] = true, -- High Isle Gonfalon Square
Bright moons, warm sands.


W.
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Unread 06/11/23, 05:00 AM  
Wicniz

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Originally Posted by NeuroticPixels
Originally Posted by Wicniz
Wicniz greets you. After long time's tests, this one had found the codes for Galen and Telvanni Peninsula's Cities:
Thank you. but where do they actually go in the lua? Line 1201 and line 1202?
This one has them in the 1202 and 1203. Are you missing the High Isle, Gonfalon Square, code line?
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Unread 06/11/23, 03:06 AM  
ZaiZah
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Forum posts: 1
File comments: 19
Uploads: 2
Originally Posted by NeuroticPixels
Originally Posted by ZaiZah
Greetings!

For anyone that still wants to use the Book functions you can also change the onShowBook function on line 746 to so:
You can copy and paste it over

Code:
    
local function OnShowBook(eventCode, title, body, medium, showTitle, bookId)
    local overrideImage, overrideImageTitlePosition = GetLoreBookOverrideImageFromBookId(bookId)
    LORE_READER:Show(title, body, medium, showTitle, overrideImage, overrideImageTitlePosition)
    PlaySound(LORE_READER.OpenSound)
end
Works for me! i can read books or set it to not read them in the options. No more flashing books
I must be hard-headed because I put that in and now i'm getting a UI error. Must've put it in wonky but idk what's wrong with it. Acting like there's too many "end"s or not enough or something. Oh well.
Ahh yeah i should of probably posted the entire function rather than the bit i changed, but if you copy that bit of code and overwrote the onShowBook function would make the remaining code look like this

Lua Code:
  1. local function DontReadBooks()
  2.  
  3. -- Start of the modified code we changed
  4.     local function OnShowBook(eventCode, title, body, medium, showTitle, bookId)
  5.         local overrideImage, overrideImageTitlePosition = GetLoreBookOverrideImageFromBookId(bookId)
  6.         LORE_READER:Show(title, body, medium, showTitle, overrideImage, overrideImageTitlePosition)
  7.         PlaySound(LORE_READER.OpenSound)
  8.     end
  9. -- end of the modified code we changed
  10.  
  11.     local function OnDontShowBook()
  12.         EndInteraction(INTERACTION_BOOK)
  13.     end
  14.  
  15.     if SV.dontReadBooks then
  16.         LORE_READER.control:UnregisterForEvent(EVENT_SHOW_BOOK)
  17.         LORE_READER.control:RegisterForEvent(EVENT_SHOW_BOOK, OnDontShowBook)
  18.     else
  19.         LORE_READER.control:UnregisterForEvent(EVENT_SHOW_BOOK)
  20.         LORE_READER.control:RegisterForEvent(EVENT_SHOW_BOOK, OnShowBook)
  21.     end
  22.  
  23. end

Hopefully that clears it up for you

NoThankYou.zip - Google Drive
I've uploaded for those that dont want to modify it, by all means check it to see the changes yourself if you'd rather that
I added the wayshrines wicniz posted too and changed api to necrom
Last edited by ZaiZah : 06/11/23 at 03:11 AM.
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Unread 06/10/23, 08:34 PM  
NeuroticPixels
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Originally Posted by ZaiZah
Greetings!

For anyone that still wants to use the Book functions you can also change the onShowBook function on line 746 to so:
You can copy and paste it over

Code:
    
local function OnShowBook(eventCode, title, body, medium, showTitle, bookId)
    local overrideImage, overrideImageTitlePosition = GetLoreBookOverrideImageFromBookId(bookId)
    LORE_READER:Show(title, body, medium, showTitle, overrideImage, overrideImageTitlePosition)
    PlaySound(LORE_READER.OpenSound)
end
Works for me! i can read books or set it to not read them in the options. No more flashing books
I must be hard-headed because I put that in and now i'm getting a UI error. Must've put it in wonky but idk what's wrong with it. Acting like there's too many "end"s or not enough or something. Oh well.
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Unread 06/10/23, 08:16 PM  
NeuroticPixels
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Originally Posted by Wicniz
Wicniz greets you. After long time's tests, this one had found the codes for Galen and Telvanni Peninsula's Cities:
Thank you. but where do they actually go in the lua? Line 1201 and line 1202?
Last edited by NeuroticPixels : 06/10/23 at 08:18 PM.
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Unread 06/10/23, 06:17 AM  
ZaiZah
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Forum posts: 1
File comments: 19
Uploads: 2
Greetings!

For anyone that still wants to use the Book functions you can also change the onShowBook function on line 746 to so:
You can copy and paste it over

Code:
	
local function OnShowBook(eventCode, title, body, medium, showTitle, bookId)
	local overrideImage, overrideImageTitlePosition = GetLoreBookOverrideImageFromBookId(bookId)
	LORE_READER:Show(title, body, medium, showTitle, overrideImage, overrideImageTitlePosition)
	PlaySound(LORE_READER.OpenSound)
end
Works for me! i can read books or set it to not read them in the options. No more flashing books
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Unread 06/09/23, 10:52 AM  
Wicniz

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Wicniz greets you. After long time's tests, this one had found the codes for Galen and Telvanni Peninsula's Cities:

[529] = true, -- Galen Vastyr
[536] = true, -- Telvanni Peninsula Necrom


Bright moons, warm sands.
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Unread 06/05/23, 11:25 AM  
NeuroticPixels
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After logging in today:

Code:
/EsoUI/Libraries/Utility/ZO_PlatformUtils.lua:119: Attempt to access a private function 'IsInUI' from insecure code. The callstack became untrusted 5 stack frame(s) from the top.
stack traceback:
/EsoUI/Libraries/Utility/ZO_PlatformUtils.lua:119: in function 'ZO_IsPregameUI'
/EsoUI/Common/ZO_UIErrors/ErrorFrame.lua:411: in function 'ZO_ErrorFrame:RefreshButtons'
/EsoUI/Common/ZO_UIErrors/ErrorFrame.lua:358: in function 'ZO_ErrorFrame:SetCurrentError'
/EsoUI/Common/ZO_UIErrors/ErrorFrame.lua:374: in function 'ZO_ErrorFrame:OnUIError'
user:/AddOns/NoThankYou/NoThankYou.lua:1300: in function 'keyboardAcceptCallback'
user:/AddOns/LibNotification/LibNotification.lua:88: in function 'libNotificationKeyboardProvider:Accept'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:1813: in function 'ZO_NotificationManager:AcceptRequest'
/EsoUI/Ingame/Contacts/Keyboard/Notifications_Keyboard.lua:650: in function 'ZO_KeyboardNotificationManager:Accept_OnClicked'
/EsoUI/Ingame/Contacts/Keyboard/Notifications_Keyboard.lua:720: in function 'ZO_NotificationsTwoButtonAccept_OnClicked'
ZO_NotificationsList1Row1Accept_Clicked:3: in function '(main chunk)'
For now, as stated below, the workaround seems to be to "comment out" line 2131 in the NoThankYou.lua file. Simply by putting two dashes before the line.
Lua Code:
  1. --DontReadBooks()
Last edited by NeuroticPixels : 06/05/23 at 04:30 PM.
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Unread 06/05/23, 11:11 AM  
Alessondria

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Originally Posted by Damemarianne
You can disable the Book function by commenting the line 2131 in the NoThankYou.lua file
EDIT: I tried what I was asking and it WORKS!!! Hurray! No Thank You lives again \o/
Happy Necrom.

Original Post: I understand Notepad++ lets me see the lines. I don't understand what you are telling us to do... delete the whole line?
Last edited by Alessondria : 06/05/23 at 11:20 AM.
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Unread 06/05/23, 08:54 AM  
Damemarianne

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You can disable the Book function by commenting the line 2131 in the NoThankYou.lua file

Just add -- at the start of the line
Last edited by Damemarianne : 06/05/23 at 12:22 PM.
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Unread 06/05/23, 08:32 AM  
Alessondria

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Necrom dropped today and the issue without being able to actually open any book is still a thing. Please fix this add-on. I tried but I am dumb.
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Unread 04/26/23, 01:32 AM  
azzazzellice
 
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pts - options issue

Hey, are you still around to fix stuff?

That might be a bit on the magical side, I'm afraid.
I've been playing on pts, and without changing anything this addon started closing books before I read them. I checked options, the correct checkbox is still "off", BUT the tooltips for options also seem to not match. It sort of seems like options got disconnected from the actual functions they're controlling?

I would be extremely grateful if you could have a look at that, or at least provide a workaround how to read my books again (without turning No, thank you off, that is)
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Unread 04/21/23, 09:12 AM  
Marazota
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please fix this

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