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Updated: 04/13/14 11:00 AM
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Live (1.0)
Beta (0.18)
Updated:04/13/14 11:00 AM
Created:02/24/14 11:42 AM
Monthly downloads:255
Total downloads:144,205
Favorites:261
MD5:
Multi-Quest Tracker  Popular! (More than 5000 hits)
Version: 1.3
by: Zerorez [More]
This addon hides the default focused quest tracker and enables the multiple quest tracker. Tracker automatically hides itself when you open menus (inventory, world map, etc.).

Note - If you are getting errors, try deleting the saved variables file at:
...My Documents\Elder Scrolls Online\pts\SavedVariables\MultiQuestTracker.lua
Please post error logs if you still have problems (can't fix it if I don't know what is wrong lol).
v1.3
- fix for tracked quests not saving between logins
- fixed (hopefully) another error when logging in (error at line 397)

v1.2
- fixed the bad argument #3 to 'string.format' error
- changed font options
- removed font color options (quests now color by difficulty by default again.)
- added checkboxes to track/untrack whole groups of quests in the quest journal

v1.1
- fixed all quests showing as tracked after zoning (sorry this took so long)

v1.0
- fixed error when opening quest journal when player had no quests
- fixed error with abandoning quests

v0.11
- updated to new api version
- added font, color, and size options

v0.10
- MQT now saves its position

v0.08:
- updated to work with client update

v0.07:
- attempt at fixing error with changing zones

v0.06:
- abandoning quests should now function correctly

v0.05:
- changed how saved variables are loaded

v0.04:
- Quests can now be tracked/untracked in MQT via check boxes in the quest journal
- Quest tracking should save...i hope

v0.03:
- MQT is now movable :D
- Added a small gradient background to the tracker (needed something to click on in order to move it)

v0.02:
- Updated to new API Version
- Fixed MQT showing in crafting menus

v0.01:
- Fixed quest tracker showing while the interact and store windows were shown.
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.2
11kB
Zerorez
04/12/14 07:42 PM
1.1
11kB
Zerorez
03/31/14 08:30 PM
1.0
11kB
Zerorez
03/31/14 01:15 PM
0.11
11kB
Zerorez
03/24/14 12:31 PM
0.10
3kB
Zerorez
03/16/14 12:09 PM
0.08
3kB
02/24/14 11:42 AM


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Unread 04/01/14, 03:18 AM  
Kastoli

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The background opacity setting doesn't seem to save between client launches.
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Unread 04/01/14, 06:46 AM  
Kane

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Entire addon is broken for me. Everytime I zone it seems to switch to other quests and ugh it's just plain and simple broken for me now. Anyone experiencing this issue?
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Unread 04/01/14, 07:15 AM  
jeradl
 
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Error messages

Getting this at each log in:
2014-04-01T06:35:24.094-06:00 |cff0000Lua Error: bad argument #3 to 'string.format' (string expected, got nil)
stack traceback:
[C]: in function 'string.format'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:203: in function 'MQT_ReloadText'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:336: in function 'MQTLoadVars'|r
2014-04-01T07:50:32.416-06:00 |cff0000Lua Error: bad argument #3 to 'string.format' (string expected, got nil)
stack traceback:
[C]: in function 'string.format'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:203: in function 'MQT_ReloadText'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:336: in function 'MQTLoadVars'|r

On top of that it is often having issues when you uncheck a quest then it later updates it will jump to the wrong quest.
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Unread 04/01/14, 07:30 AM  
Zagadka

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Very good fix for a horrible design oversight (even if they were trying to keep the Elder Scrolls UI the same, they could have at least given options).

Aside from the script errors, I have noticed that there is a significant performance decrease.
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Unread 04/01/14, 08:16 AM  
Garkin
 
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Originally Posted by Kastoli
The background opacity setting doesn't seem to save between client launches.
Alpha value is saved correctly, but addon does not apply alpha settings during the startup. If you want to fix it, just add the following line to the end of MQTOnInit function.

Code:
MQT_bg:SetAlpha(MQT.SV.bgAlpha/100)
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Unread 04/01/14, 08:21 AM  
joshmiller83
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Getting this error as well!

Lua Error: bad argument #3 to 'string.format' (string expected, got nil)
stack traceback:
[C]: in function 'string.format'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:203: in function 'MQT_ReloadText'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:336: in function 'MQTLoadVars'
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Unread 04/01/14, 12:34 PM  
Randeth

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Originally Posted by joshmiller83
Getting this error as well!

Lua Error: bad argument #3 to 'string.format' (string expected, got nil)
stack traceback:
[C]: in function 'string.format'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:203: in function 'MQT_ReloadText'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:336: in function 'MQTLoadVars'
Yep, same here. Worked fine before the last update.
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Unread 04/01/14, 12:50 PM  
jeradl
 
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Zoning into Balreth's

2014-04-01T13:23:33.857-06:00 |cff0000Lua Error: EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:241: attempt to index a nil value
stack traceback:
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:241: in function 'ZO_Tree:SelectNode'
EsoUI/Ingame/ZO_Quest/QuestJournal.lua:213: in function 'ZO_QuestJournalManager:OnAssistChanged'
EsoUI/Ingame/ZO_Quest/QuestJournal.lua:53: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:86: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Ingame/ZO_Quest/QuestTracker.lua:879: in function 'ZO_Tracker:SetAssisted'
EsoUI/Ingame/ZO_Quest/QuestTracker.lua:773: in function 'ZO_Tracker:BeginTracking'
EsoUI/Ingame/ZO_Quest/QuestTracker.lua:186: in function 'ZO_Tracker:InitialTrackingUpdate'
user:/AddOns/MultiQuestTracker/MultiQuestTracker.lua:328: in function 'MQTLoadVars'|r
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Unread 04/01/14, 07:11 PM  
Kaiserin

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Receiving the following error from time to time, not sure what causes it though:

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Unread 04/01/14, 08:51 PM  
pinmouse

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I'm getting the same error as Kaiserin
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Unread 04/01/14, 10:05 PM  
Zerorez
 
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Originally Posted by Kaiserin
Receiving the following error from time to time, not sure what causes it though:

I am not sure what is causing this...it does not seem to cause any problems though...
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Unread 04/02/14, 04:55 AM  
starctrl

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Is there any way to limit the amount of quest that a previewed with this addon? I would prefer to have just 4 or 5 because now the text covers half my screen.. (almost haha)
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Unread 04/02/14, 07:08 AM  
jmosthaf

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Originally Posted by pinmouse
I'm getting the same error as Kaiserin
Error here:
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Unread 04/02/14, 08:09 AM  
thelegendaryof
 
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Originally Posted by Zerorez
Originally Posted by Kaiserin
Receiving the following error from time to time, not sure what causes it though:

I am not sure what is causing this...it does not seem to cause any problems though...
The line (#203) that produced the error is the following:

Code:
v:SetFont(("%s|%s|%s"):format(LMP:Fetch('font', MQT.SV.headerFont), MQT.SV.headerSize, MQT.SV.headerStyle))
The 3rd argument should be the headerSize, which is obviously sometimes empty (for whatever reason).
I tried to look for a proper fix myself but couldn't find at what stage it could've gone missing
(saves and everything seem clean and correct).

A quick fix until you have figured out the real reason behind it:

Code:
if(MQT and MQT.SV and (MQT.SV.headerFont and MQT.SV.headerSize and MQT.SV.headerStyle)) then
	v:SetFont(("%s|%s|%s"):format(LMP:Fetch('font', MQT.SV.headerFont), MQT.SV.headerSize, MQT.SV.headerStyle))
	v:SetColor(MQT.SV.headerColor.r, MQT.SV.headerColor.g, MQT.SV.headerColor.b, MQT.SV.headerColor.a)
end
All it does is makes sure the code only gets executed if it 's able to read the saves correctly
which should stop the error from popping up till it has been worked out correctly.

As that function seems to be only for visual changes the functionality shouldn't be affect and e
verything should still work even if it doesn't get applied once or twice. The worst that could happen
are unstyled headlines (as it gets recalled often that shouldn't happen thought).

Edit:

Maybe you should try to track back each call to see at what stage it doesn't have access to the saves.
To work out any other simliar errors from popping up later on.

Anyhow your code seems clean and well written so it might be something small or even an API bug
causing this (maybe the Error in Line 330 in your MQTLoadVars has something to do with it?).

I'm not really into the API myself thought so I can't help out with that ...

Edit 2:

Obvisiously you need to do that for the Questtext as well - otherwise the same error will popup for that (line #209). It seems to have to something with the saves after all.
Last edited by thelegendaryof : 04/02/14 at 10:06 AM.
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Unread 04/02/14, 08:33 AM  
Ayuki

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Feature Request

This is a great addon but a feature request is that the Quest name is colored by difficulty like in the journal

Thanks in advance
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