Download
(11 Kb)
Download
Updated: 04/13/14 11:00 AM
Pictures
File Info
Compatibility:
Live (1.0)
Beta (0.18)
Updated:04/13/14 11:00 AM
Created:02/24/14 11:42 AM
Monthly downloads:256
Total downloads:144,224
Favorites:261
MD5:
Multi-Quest Tracker  Popular! (More than 5000 hits)
Version: 1.3
by: Zerorez [More]
This addon hides the default focused quest tracker and enables the multiple quest tracker. Tracker automatically hides itself when you open menus (inventory, world map, etc.).

Note - If you are getting errors, try deleting the saved variables file at:
...My Documents\Elder Scrolls Online\pts\SavedVariables\MultiQuestTracker.lua
Please post error logs if you still have problems (can't fix it if I don't know what is wrong lol).
v1.3
- fix for tracked quests not saving between logins
- fixed (hopefully) another error when logging in (error at line 397)

v1.2
- fixed the bad argument #3 to 'string.format' error
- changed font options
- removed font color options (quests now color by difficulty by default again.)
- added checkboxes to track/untrack whole groups of quests in the quest journal

v1.1
- fixed all quests showing as tracked after zoning (sorry this took so long)

v1.0
- fixed error when opening quest journal when player had no quests
- fixed error with abandoning quests

v0.11
- updated to new api version
- added font, color, and size options

v0.10
- MQT now saves its position

v0.08:
- updated to work with client update

v0.07:
- attempt at fixing error with changing zones

v0.06:
- abandoning quests should now function correctly

v0.05:
- changed how saved variables are loaded

v0.04:
- Quests can now be tracked/untracked in MQT via check boxes in the quest journal
- Quest tracking should save...i hope

v0.03:
- MQT is now movable :D
- Added a small gradient background to the tracker (needed something to click on in order to move it)

v0.02:
- Updated to new API Version
- Fixed MQT showing in crafting menus

v0.01:
- Fixed quest tracker showing while the interact and store windows were shown.
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.2
11kB
Zerorez
04/12/14 07:42 PM
1.1
11kB
Zerorez
03/31/14 08:30 PM
1.0
11kB
Zerorez
03/31/14 01:15 PM
0.11
11kB
Zerorez
03/24/14 12:31 PM
0.10
3kB
Zerorez
03/16/14 12:09 PM
0.08
3kB
02/24/14 11:42 AM


Post A Reply Comment Options
Unread 04/04/14, 02:14 PM  
Syber01

Forum posts: 6
File comments: 23
Uploads: 0
Thanks to all for posting fixes here - I sure hope this add-on lives on, as it's really a must-have.
Report comment to moderator  
Reply With Quote
Unread 04/04/14, 11:50 AM  
Archongamer

Forum posts: 3
File comments: 74
Uploads: 0
Changed font doesn't hold

I changed the default fault so it's not as large, but every time I get a new quest it reverts that new quest to the old font and size until I do a /reloadui.
Report comment to moderator  
Reply With Quote
Unread 04/04/14, 11:25 AM  
drstrangelov3666

Forum posts: 0
File comments: 12
Uploads: 0
Originally Posted by joshmiller83
Originally Posted by DaBear78
Originally Posted by FWSWBN
Other problem.

I set the backgound to zero and evertime I start the game new the background is on 100% and visible.

Any tips for this problem?
Garkin said a lot of posts ago how to fix that ^^

Originally Posted by Garkin
Alpha value is saved correctly, but addon does not apply alpha settings during the startup. If you want to fix it, just add the following line to the end of MQTOnInit function.

Code:
MQT_bg:SetAlpha(MQT.SV.bgAlpha/100)
Works fine for me
Can you post how those 8-10 lines of your file look after putting this line in there? I tried and keep getting errors so it must not be in the right place.
This is the last 4 lines of my MQTIOnInit (lines 399 -> 402)
This seems to work fine for me with no errors and it's remebering the alpha fine now

Code:
		LAM:AddDescription(MQTpanel, "MQT_Option_MoveText", "Drag tracker with mouse to move (default [period] key)")
		
	MQT_bg:SetAlpha(MQT.SV.bgAlpha/100)	
end
Report comment to moderator  
Reply With Quote
Unread 04/04/14, 07:24 AM  
joshmiller83
AddOn Super User
 
joshmiller83's Avatar
Premium Member

Forum posts: 70
File comments: 243
Uploads: 0
Originally Posted by DaBear78
Originally Posted by FWSWBN
Other problem.

I set the backgound to zero and evertime I start the game new the background is on 100% and visible.

Any tips for this problem?
Garkin said a lot of posts ago how to fix that ^^

Originally Posted by Garkin
Alpha value is saved correctly, but addon does not apply alpha settings during the startup. If you want to fix it, just add the following line to the end of MQTOnInit function.

Code:
MQT_bg:SetAlpha(MQT.SV.bgAlpha/100)
Works fine for me
Can you post how those 8-10 lines of your file look after putting this line in there? I tried and keep getting errors so it must not be in the right place.
Report comment to moderator  
Reply With Quote
Unread 04/04/14, 07:05 AM  
FWSWBN
 
FWSWBN's Avatar

Forum posts: 18
File comments: 495
Uploads: 0
Originally Posted by DaBear78
Originally Posted by FWSWBN
Other problem.

I set the backgound to zero and evertime I start the game new the background is on 100% and visible.

Any tips for this problem?
Garkin said a lot of posts ago how to fix that ^^

Originally Posted by Garkin
Alpha value is saved correctly, but addon does not apply alpha settings during the startup. If you want to fix it, just add the following line to the end of MQTOnInit function.

Code:
MQT_bg:SetAlpha(MQT.SV.bgAlpha/100)
Works fine for me
sorry that i am soooooo blind

works fine for me after i change it

thx for this info
Last edited by FWSWBN : 04/04/14 at 07:06 AM.
Report comment to moderator  
Reply With Quote
Unread 04/04/14, 06:12 AM  
DaBear78
 
DaBear78's Avatar

Forum posts: 1
File comments: 125
Uploads: 0
Originally Posted by FWSWBN
Other problem.

I set the backgound to zero and evertime I start the game new the background is on 100% and visible.

Any tips for this problem?
Garkin said a lot of posts ago how to fix that ^^

Originally Posted by Garkin
Alpha value is saved correctly, but addon does not apply alpha settings during the startup. If you want to fix it, just add the following line to the end of MQTOnInit function.

Code:
MQT_bg:SetAlpha(MQT.SV.bgAlpha/100)
Works fine for me
Report comment to moderator  
Reply With Quote
Unread 04/04/14, 05:28 AM  
FWSWBN
 
FWSWBN's Avatar

Forum posts: 18
File comments: 495
Uploads: 0
Originally Posted by thelegendaryof
No more Errors after the Loading Screen.
worked fine


Other problem.

I set the backgound to zero and evertime I start the game new the background is on 100% and visible.

Any tips for this problem?
Report comment to moderator  
Reply With Quote
Unread 04/04/14, 02:42 AM  
Kastoli

Forum posts: 0
File comments: 2
Uploads: 0


On first login, logging out and back in does not reproduce this error.
Last edited by Kastoli : 04/04/14 at 02:43 AM.
Report comment to moderator  
Reply With Quote
Unread 04/03/14, 11:26 PM  
Cairenn
Credendo Vides
 
Cairenn's Avatar
ESOUI Admin

Forum posts: 437
File comments: 15
Uploads: 2
Originally Posted by Joviex
Are we allowed to do that, I mean in terms of "dont be a jerk off". Cause I would happily branch this off and add some tweaks, like the quest count and colorization, etc... cause it annoys me as well =p

I mean these things are psuedo-open source right? Why not even just throw it up on GIT and crowd source away. What is the license for these plugin code bases?
Originally Posted by jeradl
His user info says he has only made one post ever and that was back on Feb 24th ! These codes aren't licensed. I would say if you can program just do it and credit the original author is fair. Other authors on here have used others' code before and acknowledge it in their post up when they make it available.
Sorry guys, but you are both incorrect. If an addon, like any other piece of code, doesn't have a license attached then it is automatically ARR (All Rights Reserved). People can't just take over the addon. What you can do, however, is upload a patch to it. Click on the "Other Files" tab above, and choose "Upload Optional Patch".
Report comment to moderator  
Reply With Quote
Unread 04/03/14, 09:44 PM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
unofficial fix

And this fix works perfectly. You have my vote to take ownership if this gets abandoned. I absolutely love and have grown to rely on this mod so both further development and future API version updates, bug fixes, etc would need to occur.

Thanks for reposting this thelegendaryof. I had been to lazy to go back and re-find this to fix it after I had re-downloaded it again.
Report comment to moderator  
Reply With Quote
Unread 04/03/14, 04:11 PM  
thelegendaryof
 
thelegendaryof's Avatar
AddOn Author - Click to view AddOns

Forum posts: 161
File comments: 88
Uploads: 7
If you guys would actually read the comments before just posting you would see that i did already provide a fix for the Error in Line 203. I'll repost it one last time. Replace the old function MQT_ReloadText() in MultiQuestTracker.lua starting at Line 197 with this one:

Code:
-------------------------------------------------------
-- tracker reloading functions
--------------------------------------------------------
function MQT_ReloadText()
	local qControls = MQT_GetTrackerEntries()
	for i,v in pairs(qControls.headers) do
		if(MQT and MQT.SV and (MQT.SV.headerFont and MQT.SV.headerSize and MQT.SV.headerStyle)) then
			v:SetFont(("%s|%s|%s"):format(LMP:Fetch('font', MQT.SV.headerFont), MQT.SV.headerSize, MQT.SV.headerStyle))
			v:SetColor(MQT.SV.headerColor.r, MQT.SV.headerColor.g, MQT.SV.headerColor.b, MQT.SV.headerColor.a)
		end
	end
	for i,v in pairs(qControls.objectives) do
		if(MQT and MQT.SV and (MQT.SV.qTextFont and MQT.SV.qTextSize and MQT.SV.qTextStyle)) then
			v:SetFont(("%s|%s|%s"):format(LMP:Fetch('font', MQT.SV.qTextFont), MQT.SV.qTextSize, MQT.SV.qTextStyle))
			v:SetColor(MQT.SV.qTextColor.r, MQT.SV.qTextColor.g, MQT.SV.qTextColor.b, MQT.SV.qTextColor.a)
		end
	end
end
No more Errors after the Loading Screen.

Keep in mind I'm not the author of the plugin so I can't just update it.

Cheers!
Last edited by thelegendaryof : 04/03/14 at 06:31 PM.
Report comment to moderator  
Reply With Quote
Unread 04/03/14, 04:08 PM  
joshmiller83
AddOn Super User
 
joshmiller83's Avatar
Premium Member

Forum posts: 70
File comments: 243
Uploads: 0
Originally Posted by jeradl
Originally Posted by Joviex
Originally Posted by joshmiller83
Originally Posted by jeradl
This addon badly needs an update.
The initial login and zoning error has been reposted several times.
The quest log is having problems when you uncheck a quest sometiems it still shows and the log doesn't always show the right quests.
It is also randomly focusing on unchecked quests when it updates after a completion.
I emailed the Author and haven't gotten a response. Maybe someone else should try to fix it? Any other Authors using this Addon?
Are we allowed to do that, I mean in terms of "dont be a jerk off". Cause I would happily branch this off and add some tweaks, like the quest count and colorization, etc... cause it annoys me as well =p

I mean these things are psuedo-open source right? Why not even just throw it up on GIT and crowd source away. What is the license for these plugin code bases?
His user info says he has only made one post ever and that was back on Feb 24th ! These codes aren't licensed. I would say if you can program just do it and credit the original author is fair. Other authors on here have used others' code before and acknowledge it in their post up when they make it available.
Yup! What he said! And if an Author stops responding the community needs to move on/forward!
Report comment to moderator  
Reply With Quote
Unread 04/03/14, 12:30 PM  
jeradl
 
jeradl's Avatar

Forum posts: 10
File comments: 53
Uploads: 0
Originally Posted by Joviex
Originally Posted by joshmiller83
Originally Posted by jeradl
This addon badly needs an update.
The initial login and zoning error has been reposted several times.
The quest log is having problems when you uncheck a quest sometiems it still shows and the log doesn't always show the right quests.
It is also randomly focusing on unchecked quests when it updates after a completion.
I emailed the Author and haven't gotten a response. Maybe someone else should try to fix it? Any other Authors using this Addon?
Are we allowed to do that, I mean in terms of "dont be a jerk off". Cause I would happily branch this off and add some tweaks, like the quest count and colorization, etc... cause it annoys me as well =p

I mean these things are psuedo-open source right? Why not even just throw it up on GIT and crowd source away. What is the license for these plugin code bases?
His user info says he has only made one post ever and that was back on Feb 24th ! These codes aren't licensed. I would say if you can program just do it and credit the original author is fair. Other authors on here have used others' code before and acknowledge it in their post up when they make it available.
Last edited by jeradl : 04/03/14 at 12:31 PM.
Report comment to moderator  
Reply With Quote
Unread 04/03/14, 11:59 AM  
Joviex
 
Joviex's Avatar
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 110
Uploads: 3
Originally Posted by joshmiller83
Originally Posted by jeradl
This addon badly needs an update.
The initial login and zoning error has been reposted several times.
The quest log is having problems when you uncheck a quest sometiems it still shows and the log doesn't always show the right quests.
It is also randomly focusing on unchecked quests when it updates after a completion.
I emailed the Author and haven't gotten a response. Maybe someone else should try to fix it? Any other Authors using this Addon?
Are we allowed to do that, I mean in terms of "dont be a jerk off". Cause I would happily branch this off and add some tweaks, like the quest count and colorization, etc... cause it annoys me as well =p

I mean these things are psuedo-open source right? Why not even just throw it up on GIT and crowd source away. What is the license for these plugin code bases?
Report comment to moderator  
Reply With Quote
Unread 04/03/14, 10:42 AM  
joshmiller83
AddOn Super User
 
joshmiller83's Avatar
Premium Member

Forum posts: 70
File comments: 243
Uploads: 0
Originally Posted by jeradl
This addon badly needs an update.
The initial login and zoning error has been reposted several times.
The quest log is having problems when you uncheck a quest sometiems it still shows and the log doesn't always show the right quests.
It is also randomly focusing on unchecked quests when it updates after a completion.
I emailed the Author and haven't gotten a response. Maybe someone else should try to fix it? Any other Authors using this Addon?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: