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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 07/13/24 07:41 PM |
Created: | 11/30/19 10:43 AM |
Monthly downloads: | 1,355 |
Total downloads: | 61,981 |
Favorites: | 78 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.43 |
9MB |
Shadowfen |
07/13/24 07:38 PM |
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1.41 |
9MB |
Shadowfen |
03/11/24 04:11 PM |
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1.40 |
3MB |
Shadowfen |
11/22/23 09:26 PM |
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1.39 |
3MB |
Shadowfen |
11/19/23 03:15 PM |
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1.38 |
3MB |
Shadowfen |
10/30/23 11:21 AM |
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1.37 |
3MB |
Shadowfen |
08/06/23 06:42 PM |
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1.36 |
3MB |
Shadowfen |
08/05/23 10:47 PM |
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1.35 |
3MB |
Shadowfen |
08/02/23 07:23 PM |
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1.34 |
3MB |
Shadowfen |
07/28/23 11:13 AM |
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1.33 |
3MB |
Shadowfen |
05/27/23 04:25 PM |
|
1.32 |
3MB |
Shadowfen |
03/12/23 05:52 PM |
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1.31 |
3MB |
Shadowfen |
12/21/22 11:00 PM |
|
1.30 |
3MB |
Shadowfen |
06/05/22 05:24 PM |
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1.29 |
3MB |
Shadowfen |
03/13/22 12:42 PM |
|
1.28 |
3MB |
Shadowfen |
03/12/22 03:22 PM |
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1.27 |
3MB |
Shadowfen |
12/27/21 11:30 AM |
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1.26 |
3MB |
Shadowfen |
11/04/21 08:56 PM |
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1.25 |
3MB |
Shadowfen |
08/27/21 02:05 PM |
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1.23 |
3MB |
Shadowfen |
07/31/21 09:50 AM |
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1.22 |
3MB |
Shadowfen |
06/27/21 08:21 PM |
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1.19 |
3MB |
Shadowfen |
03/07/21 09:59 PM |
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1.18 |
3MB |
Shadowfen |
02/17/21 10:38 AM |
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1.17 |
3MB |
Shadowfen |
01/19/21 07:12 PM |
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1.16 |
3MB |
Shadowfen |
01/14/21 07:09 PM |
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1.15 |
2MB |
Shadowfen |
01/08/21 03:22 PM |
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1.14 |
2MB |
Shadowfen |
01/06/21 10:05 PM |
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1.13 |
2MB |
Shadowfen |
11/27/20 02:26 PM |
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1.12 |
2MB |
Shadowfen |
11/25/20 02:42 AM |
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1.11 |
2MB |
Shadowfen |
11/18/20 09:51 PM |
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1.10.1 |
2MB |
Shadowfen |
11/01/20 02:31 PM |
|
1.10 |
2MB |
Shadowfen |
08/20/20 10:08 PM |
|
1.9 |
2MB |
Shadowfen |
08/10/20 06:42 PM |
|
1.8.3 |
2MB |
Shadowfen |
06/26/20 03:09 PM |
|
1.8.2 |
2MB |
Shadowfen |
06/24/20 09:32 PM |
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1.8.1 |
2MB |
Shadowfen |
06/22/20 01:55 PM |
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1.8 |
2MB |
Shadowfen |
06/21/20 04:55 PM |
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1.7 |
2MB |
Shadowfen |
05/28/20 03:55 PM |
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1.6.2 |
2MB |
Shadowfen |
05/07/20 05:40 PM |
|
1.6.1 |
2MB |
Shadowfen |
05/06/20 10:15 PM |
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1.6 |
2MB |
Shadowfen |
05/06/20 06:42 PM |
|
1.5.4 |
2MB |
Shadowfen |
03/07/20 11:30 PM |
|
1.5.3 |
2MB |
Shadowfen |
03/06/20 08:44 PM |
|
1.5.2 |
2MB |
Shadowfen |
02/25/20 07:44 PM |
|
1.5.1 |
2MB |
Shadowfen |
02/24/20 07:11 PM |
|
1.5 |
2MB |
Shadowfen |
02/24/20 06:20 PM |
|
1.4.4 |
8MB |
Shadowfen |
02/23/20 07:35 PM |
|
1.4.2 |
2MB |
Shadowfen |
01/10/20 09:25 PM |
|
1.4.1 |
2MB |
Shadowfen |
01/09/20 09:50 PM |
|
1.4 |
2MB |
Shadowfen |
01/06/20 07:38 PM |
|
1.3.1 |
2MB |
Shadowfen |
01/02/20 05:52 PM |
|
1.3 |
2MB |
Shadowfen |
01/02/20 11:40 AM |
|
1.2.1 |
2MB |
Shadowfen |
12/27/19 01:34 AM |
|
1.2 |
2MB |
Shadowfen |
12/12/19 10:48 PM |
|
1.2 |
2MB |
Shadowfen |
12/05/19 03:04 PM |
|
1.1 |
2MB |
Shadowfen |
12/04/19 09:10 PM |
|
1.0.1 |
2MB |
Shadowfen |
11/30/19 03:59 PM |
|
1.0 |
2MB |
Shadowfen |
11/30/19 10:43 AM |
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Comment Options |
IsharaMeradin |
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I hate to be that guy and this has likely been answered multiple times but what are the major differences between this and pChat?
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La'razmirr |
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However, Sync Settings option was working against me. Sync Settings for some reason always reverts to the current character rather than the character selected when initially turned on (preventing new changes from being carried over). Also, if the UI were reloaded for any reason prior to exiting to character select, any changes made in that session would be reverted (i.e. losing changes made on current character). Once I turned Sync Settings off for the initial character and made the changes. I could then load the next character, turn on Sync Settings and select the first character as the settings source. The chat tabs would then update as desired. The following characters just needed the first character selected in Sync Settings. I just made sure to go to character select without triggering any reload of the UI. All characters now have the updated chat settings. |
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IsharaMeradin |
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If there is no "Remove tab" in the menu, then you are on the main chat tab that cannot be removed. You can however change the name of the tab. It (the options) should not show the guild that you dropped as options for inclusion anymore. Oh, and you have to do this same thing for each of your toons because the chat tabs are character-specific.
Last edited by Shadowfen : 06/16/24 at 09:56 PM.
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Shadowfen |
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Shadowfen |
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I'm probably overlooking something. I dropped one my guilds (it was pretty much dead) and have been trying to update my chat tabs to remove said guild. However, it keeps coming back. I assume there is a setting somewhere in rChat that I have on that keeps bringing it back.
What would be the proper process to correctly update my chat tabs? |
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IsharaMeradin |
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Shadowfen |
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Forum posts: 12
File comments: 28
Uploads: 0
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![]() Is it a zone comment? |
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fredd |
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Shadowfen |
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Forum posts: 12
File comments: 28
Uploads: 0
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Hi thx for the addon could you tell me what the asterix indicates before the time in this message I see these every day they are not from guildies or people I know. I'd just like to know what it means?
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fredd |
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Re: Re: Perfect Pixel
Lua Code:
Lua Code:
Last edited by DakJaniels : 03/22/24 at 01:08 AM.
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DakJaniels |
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Re: Perfect Pixel
Code:
--==pChat==-- if pChat then pChat.ChangeChatWindowDarkness = PP.Dummy ZO_PostHook(pChat, "ApplyChatConfig", function (...) PP:UpdateBackgrounds("ChatWindow") end) end Code:
--==rChat==-- if rChat then rChat.ChangeChatWindowDarkness = PP.Dummy ZO_PostHook(rChat, "ApplyChatConfig", function (...) PP:UpdateBackgrounds("ChatWindow") end) end |
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Shadowfen |
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Forum posts: 0
File comments: 46
Uploads: 0
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Perfect Pixel
Hey! Would it be possible to make rChat compatible with Perfect Pixel chat appearance?
When i have both of them enabled chat looks like that https://imgur.com/8AdFc9v
Last edited by Splash : 03/21/24 at 06:22 AM.
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Splash |
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So if you had seen my previous posts, you would see that I said to use value = value or someothervalue, this apparently did the same thing as your if statements you had, as a false value would count as not set also, so the solution is to check for nil specifically. Here is where the issue is: under: local function OnAddonLoaded(_, addonName) Lua Code:
You are setting any false to true there, you need to be using checking for nil, to see if a value has not been set yet, as lua defaults to nil on anything that is not set: Lua Code:
That is how you set a variable that has not been set.
Last edited by Smugger21 : 11/21/23 at 05:12 PM.
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Smugger21 |
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I assume it was just an oversight, but it does not look like the Friend Status message option was added to your Saved Variables as it does not retain the setting between UI Reloads.
Last edited by Smugger21 : 11/21/23 at 03:09 PM.
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Smugger21 |
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