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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) |
Updated: | 05/22/24 03:42 AM |
Created: | 12/09/19 03:26 AM |
Monthly downloads: | 277 |
Total downloads: | 16,837 |
Favorites: | 23 |
MD5: | |
Categories: | Graphic UI Mods, Game Controller |
File Name |
Version |
Size |
Uploader |
Date |
4.0.2 |
44kB |
Calamath |
04/16/24 08:07 PM |
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4.0.1 |
44kB |
Calamath |
03/13/24 02:30 AM |
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4.0.0 |
44kB |
Calamath |
06/03/23 08:06 PM |
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3.0.1 |
54kB |
Calamath |
11/09/22 09:17 PM |
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3.0.0 |
54kB |
Calamath |
11/09/22 03:05 AM |
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2.07 |
48kB |
Calamath |
05/28/22 03:33 PM |
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2.06 |
48kB |
Calamath |
05/28/22 03:12 PM |
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2.05 |
45kB |
Calamath |
03/19/22 04:01 AM |
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2.04 |
45kB |
Calamath |
12/11/21 11:36 PM |
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2.03 |
45kB |
Calamath |
08/07/21 08:36 PM |
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2.02 |
45kB |
Calamath |
05/09/21 09:42 PM |
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2.01 |
44kB |
Calamath |
05/04/21 11:53 PM |
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2.00 |
44kB |
Calamath |
03/17/21 08:44 PM |
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1.09 |
43kB |
Calamath |
03/05/21 08:18 PM |
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1.08 |
43kB |
Calamath |
02/11/21 09:25 AM |
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1.07 |
42kB |
Calamath |
10/15/20 02:38 AM |
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1.06 |
42kB |
Calamath |
08/04/20 05:03 PM |
|
1.05 |
37kB |
Calamath |
04/24/20 03:30 AM |
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Calamath |
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Hi Calamath, can you help me update the Chinese translation into the plugin? Thanks
Code:
-- Localization Strings SafeAddString(SI_CBFS_BMID_YELLOWED_PAPER_NAME, "泛黄的纸书", 1) -- "泛黄的纸" SafeAddString(SI_CBFS_BMID_ANIMAL_SKIN_NAME, "动物皮的书", 1) -- "动物皮革" SafeAddString(SI_CBFS_BMID_RUBBING_PAPER_NAME, "拓本", 1) -- "黑色纸" SafeAddString(SI_CBFS_BMID_LETTER_NAME, "信件", 1) -- "信" SafeAddString(SI_CBFS_BMID_NOTE_NAME, "笔记", 1) -- "笔记" SafeAddString(SI_CBFS_BMID_SCROLL_NAME, "卷轴", 1) -- "卷轴" SafeAddString(SI_CBFS_BMID_STONE_TABLET_NAME, "石碑", 1) -- "石碑雕刻" SafeAddString(SI_CBFS_BMID_METAL_NAME, "锻莫书", 1) -- "金属页" SafeAddString(SI_CBFS_BMID_METAL_TABLET_NAME, "锻莫书页", 1) -- "金属页" SafeAddString(SI_CBFS_BMID_ANTIQUITY_CODEX_NAME, "古代法典", 1) -- "古代法典" SafeAddString(SI_CBFS_BMID_YELLOWED_PAPER_TIPS, "泛黄的纸书", 1) -- tooltip for book medium "Yellowed Paper" if you want to add a description in your localization SafeAddString(SI_CBFS_BMID_ANIMAL_SKIN_TIPS, "动物皮的书", 1) -- tooltip for book medium "Animal Skin" if you want to add a description in your localization SafeAddString(SI_CBFS_BMID_RUBBING_PAPER_TIPS, "拓本", 1) -- tooltip for book medium "Rubbing Paper" if you want to add a description in your localization SafeAddString(SI_CBFS_BMID_LETTER_TIPS, "信件", 1) -- tooltip for book medium "Letter" if you want to add a description in your localization SafeAddString(SI_CBFS_BMID_NOTE_TIPS, "笔记", 1) -- tooltip for book medium "Note" if you want to add a description in your localization SafeAddString(SI_CBFS_BMID_SCROLL_TIPS, "卷轴", 1) -- tooltip for book medium "Scroll" if you want to add a description in your localization SafeAddString(SI_CBFS_BMID_STONE_TABLET_TIPS, "石碑", 1) -- tooltip for book medium "Stone Tablet" if you want to add a description in your localization SafeAddString(SI_CBFS_BMID_METAL_TIPS, "锻莫书", 1) -- tooltip for book medium "Metal Book" if you want to add a description in your localization SafeAddString(SI_CBFS_BMID_METAL_TABLET_TIPS, "锻莫书页", 1) -- tooltip for book medium "Metal Tablet" if you want to add a description in your localization SafeAddString(SI_CBFS_BMID_ANTIQUITY_CODEX_TIPS, "古代法典", 1) -- tooltip for book medium "Antiquity Codex" if you want to add a description in your localization SafeAddString(SI_CBFS_WEIGHT_NORMAL_NAME, "正常", 1) SafeAddString(SI_CBFS_WEIGHT_SHADOW_NAME, "阴影", 1) SafeAddString(SI_CBFS_WEIGHT_OUTLINE_NAME, "描边", 1) SafeAddString(SI_CBFS_WEIGHT_THICK_OUTLINE_NAME, "粗描边", 1) SafeAddString(SI_CBFS_WEIGHT_SOFT_SHADOW_THIN_NAME, "浅的软阴影", 1) SafeAddString(SI_CBFS_WEIGHT_SOFT_SHADOW_THICK_NAME, "深的软阴影", 1) SafeAddString(SI_CBFS_WEIGHT_NORMAL_TIPS, "正常", 1) -- tooltip for font weight "normal" if you want to add a description in your localization SafeAddString(SI_CBFS_WEIGHT_SHADOW_TIPS, "阴影", 1) -- tooltip for font weight "shadow" if you want to add a description in your localization SafeAddString(SI_CBFS_WEIGHT_OUTLINE_TIPS, "描边", 1) -- tooltip for font weight "outline" if you want to add a description in your localization SafeAddString(SI_CBFS_WEIGHT_THICK_OUTLINE_TIPS, "粗描边", 1) -- tooltip for font weight "thick-outline" if you want to add a description in your localization SafeAddString(SI_CBFS_WEIGHT_SOFT_SHADOW_THIN_TIPS, "浅的软阴影", 1) -- tooltip for font weight "soft-shadow-thin" if you want to add a description in your localization SafeAddString(SI_CBFS_WEIGHT_SOFT_SHADOW_THICK_TIPS, "深的软阴影", 1) -- tooltip for font weight "soft-shadow-thick" if you want to add a description in your localization SafeAddString(SI_CBFS_UI_PANEL_HEADER_TEXT, "这个插件可以让你调整一些游戏内阅读材料、信件、制造书等的字体.", 1) SafeAddString(SI_CBFS_UI_PANEL_HEADER1_TEXT, "为每种语言模式保存这些帐户范围的设置.", 1) SafeAddString(SI_CBFS_UI_PANEL_HEADER2_TEXT, "并且还根据是否处于游戏手柄模式单独保存.", 1) SafeAddString(SI_CBFS_UI_E1001_ERRMSG_TEXT, "|cdc143c您保存的字体设置当前不可用。 确保相关插件未被禁用或删除,更新字体插件可能会导致删除您手动复制的字体文件.|r", 1) SafeAddString(SI_CBFS_UI_BMID_SELECT_MENU_NAME, "选择图书材质", 1) SafeAddString(SI_CBFS_UI_BMID_SELECT_MENU_TIPS, "首先,请选择您要配置的图书材质类型.", 1) SafeAddString(SI_CBFS_UI_GAMEMODE_DISPLAY_NAME, "游戏模式 : ", 1) SafeAddString(SI_CBFS_UI_GAMEMODE_DISPLAY_TIPS, "您可以为每种游戏模式单独设置首选字体样式.", 1) SafeAddString(SI_CBFS_UI_GAMEMODE_KEYBOARD_NAME, "键鼠模式", 1) SafeAddString(SI_CBFS_UI_GAMEMODE_GAMEPAD_NAME, "手柄模式", 1) SafeAddString(SI_CBFS_UI_BODYFONT_MENU_NAME, "正文字体", 1) SafeAddString(SI_CBFS_UI_BODYFONT_MENU_TIPS, "指定您喜欢的字体样式.", 1) SafeAddString(SI_CBFS_UI_BODYSIZE_MENU_NAME, "正文字体大小", 1) SafeAddString(SI_CBFS_UI_BODYSIZE_MENU_TIPS, "指定您喜欢的字体大小.", 1) SafeAddString(SI_CBFS_UI_BODYWEIGHT_MENU_NAME, "正文字体粗细", 1) SafeAddString(SI_CBFS_UI_BODYWEIGHT_MENU_TIPS, "指定您喜欢的字体粗细.", 1) SafeAddString(SI_CBFS_UI_TITLEAUTO_MENU_NAME, "标题字体自动调整", 1) SafeAddString(SI_CBFS_UI_TITLEAUTO_MENU_TIPS, "作为标题字体,使用比上面的正文字体大 10 点.", 1) SafeAddString(SI_CBFS_UI_TITLEFONT_MENU_NAME, "标题字体", 1) SafeAddString(SI_CBFS_UI_TITLEFONT_MENU_TIPS, "指定您喜欢的字体样式.", 1) SafeAddString(SI_CBFS_UI_TITLESIZE_MENU_NAME, "标题字体大小", 1) SafeAddString(SI_CBFS_UI_TITLESIZE_MENU_TIPS, "指定您喜欢的字体大小.", 1) SafeAddString(SI_CBFS_UI_TITLEWEIGHT_MENU_NAME, "标题字体粗细", 1) SafeAddString(SI_CBFS_UI_TITLEWEIGHT_MENU_TIPS, "指定您喜欢的字体粗细.", 1) SafeAddString(SI_CBFS_UI_LOAD_DEFAULT_FONT_NAME, "默认字体", 1) SafeAddString(SI_CBFS_UI_LOAD_DEFAULT_FONT_TIPS, "将此文本材质上的设置恢复为游戏中的默认字体。 默认字体取决于您是否处于手柄模式.", 1) SafeAddString(SI_CBFS_UI_SHOW_READER_WND_NAME, "效果预览", 1) SafeAddString(SI_CBFS_UI_SHOW_READER_WND_TIPS, "预览当前书籍字体设置", 1) |
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shijina452 |
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On the release of the new UI font rendering system.
As you know, we moved to the new UI font rendering system in Update 41.
We do not currently have a preview tool for the new slug font format. However, in the settings panel of this add-on, you can visually see how it is actually rendered on the screen according to the font settings. You can rewrite the text on the right side of the settings screen. It will also help you check if the glyphs of language-specific characters are rendered in that font. - Calamath
Last edited by Calamath : 03/16/24 at 05:02 AM.
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Re: Doesn't work
Please select Addons from the SETTINGS in the game menu, then select the 'CBookFontStylist' item. You can adjust the font for each book medium.
Last edited by Calamath : 06/04/23 at 06:06 AM.
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![]() I just installed this using Minion and there is no hotkey option in controls and no instructions as to how to get this addon started. I looked at a book and it's still in the normal font. How do you get this mod to start working? Or where is the settings for it?
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Tes96 |
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However, your idea is fun in terms of immersion, so I have put it on my wishlist. Technically, some fonts in the list of typefaces provided by the LibMediaProvider add-on are missing glyphs and do not display correctly in some language modes. So we need a new UI that would let the player select additional multiple typefaces to use for randomization. It would be nice if the LibAddonMenu add-on would support a dropdown widget based on a scrollable ZO_MultiSelectComboBox, but it doesn't seem to be there. - Calamath |
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lexo1000 |
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An interesting idea. Do you mean an option to randomize the font used in the book when you open a book? Or a new button in the add-on settings screen to select a random font? - Calamath |
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Please could you add an option that randomize the font used by each medium?
Last edited by lexo1000 : 05/23/22 at 12:43 PM.
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Thank you for the info. - Calamath |
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When I try to sign guest books from Essential Housing Tools, I get this error and am unable to sign the guest book:
(I actually get a minimum of 16 errors, all similar to this.) Code:
user:/AddOns/CBookFontStylist/CBookFontStylist.lua:229: attempt to index a nil value stack traceback: user:/AddOns/CBookFontStylist/CBookFontStylist.lua:229: in function 'cbfsSetupBookFonts' <Locals> lang = "en", preset = 1, objNameKeyboardBody = "ZoFontBookPaper", objNameKeyboardTitle = "ZoFontBookPaperTitle", objNameGamepadBody = "ZoFontGamepadBookPaper", objNameGamepadTitle = "ZoFontGamepadBookPaperTitle" </Locals> user:/AddOns/CBookFontStylist/CBookFontStylist.lua:316: in function 'LORE_READER_SetupBook_prehook' <Locals> LORE_READER_self = [table:1]{OpenSound = "Lore_Note_Open", numPagesPerGrouping = 1, TurnPageSound = "Lore_Note_PageTurn", maxPageGroupings = 2, showTitle = T, titleText = "Vine-Tongues: A Happy Home", renderablePageHeight = 650, bodyText = "When you return home after a l...", secondPageAdditionalOffset = 648, CloseSound = "Lore_Note_Close", pageHeight = 620, pageGrouping = 1}, title = "|c000000Enchanted Fishtank", body = "|c000000 @Catarina wishes you...", showTitle = T, isGamepad = F </Locals> EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'SetupBook' EsoUI/Ingame/LoreReader/LoreReader.lua:148: in function 'LoreReader:Show' <Locals> self = [table:1], title = "|c000000Enchanted Fishtank", body = "|c000000 @Catarina wishes you...", showTitle = T, isGamepad = F </Locals> user:/AddOns/EssentialHousingTools/ui.lua:20804: in function 'EHT.UI.ShowBook' <Locals> title = "|c000000Enchanted Fishtank", body = "|c000000 @Catarina wishes you..." </Locals> user:/AddOns/EssentialHousingTools/ui.lua:20964: in function 'EHT.UI.ShowGuestbook' <Locals> owner = "@Catarina", houseId = 64, signatures = [table:2]{}, signatureList = [table:3]{1 = ""}, groupDate = "5/7/2021", signatureDate = "5/7/2021", ts = 1620364894, line = 42, dateLine = 21, indent = "", localPlayerSignature = "(@lonestar2911)", title = "Enchanted Fishtank", preface = " @Catarina wishes you a pleas..." </Locals> :1: in function '(main chunk)' <Locals> keybind = "EHT_SHOW_GUEST_JOURNAL" </Locals> Code:
user:/AddOns/CBookFontStylist/CBookFontStylist.lua:229: attempt to index a nil value stack traceback: user:/AddOns/CBookFontStylist/CBookFontStylist.lua:229: in function 'cbfsSetupBookFonts' <Locals> lang = "en", preset = 1, objNameKeyboardBody = "ZoFontBookPaper", objNameKeyboardTitle = "ZoFontBookPaperTitle", objNameGamepadBody = "ZoFontGamepadBookPaper", objNameGamepadTitle = "ZoFontGamepadBookPaperTitle" </Locals> user:/AddOns/CBookFontStylist/CBookFontStylist.lua:316: in function 'LORE_READER_SetupBook_prehook' <Locals> LORE_READER_self = [table:1]{OpenSound = "Lore_Note_Open", numPagesPerGrouping = 1, TurnPageSound = "Lore_Note_PageTurn", maxPageGroupings = 2, showTitle = T, titleText = "Vine-Tongues: A Happy Home", renderablePageHeight = 650, bodyText = "When you return home after a l...", secondPageAdditionalOffset = 648, CloseSound = "Lore_Note_Close", pageHeight = 620, pageGrouping = 1}, title = "|c000000Enchanted Fishtank", body = "|c000000 @Catarina wishes you...", showTitle = T, isGamepad = F </Locals> EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'SetupBook' EsoUI/Ingame/LoreReader/LoreReader.lua:148: in function 'LoreReader:Show' <Locals> self = [table:1], title = "|c000000Enchanted Fishtank", body = "|c000000 @Catarina wishes you...", showTitle = T, isGamepad = F </Locals> user:/AddOns/EssentialHousingTools/ui.lua:20804: in function 'EHT.UI.ShowBook' <Locals> title = "|c000000Enchanted Fishtank", body = "|c000000 @Catarina wishes you..." </Locals> user:/AddOns/EssentialHousingTools/ui.lua:20964: in function 'EHT.UI.ShowGuestbook' <Locals> owner = "@Catarina", houseId = 64, signatures = [table:2]{}, signatureList = [table:3]{1 = ""}, groupDate = "5/7/2021", signatureDate = "5/7/2021", ts = 1620364894, line = 42, dateLine = 21, indent = "", localPlayerSignature = "(@lonestar2911)", title = "Enchanted Fishtank", preface = " @Catarina wishes you a pleas..." </Locals> user:/AddOns/EssentialHousingTools/effects.lua:32248: in function 'showGuestbook' user:/AddOns/EssentialHousingTools/effects.lua:32402: in function 'Update' <Locals> self = [table:4]{ColorG = 1, AutoColorEnabled = T, AutoOrientationEnabled = T, Z = 81049, Deleted = F, Contrast = 1, AutoDrawLevelEnabled = T, IntervalOffset = 0, ColorR = 1, Pitch = 5.8154370676451, isFollowingPlayer = F, IntervalOffsetRange = 0, Active = T, TranslateX = 0, Roll = 0, TranslateZ = 0, CameraFacing = F, UnrollSoundPlayed = T, SizeZ = 50, OrderDrawLevelByIndex = T, TileY = 0, TileX = 0, SpawnMS = 6398192, X = 80788, TranslateY = 0, SizeX = 42, Y = 25958, ReticleRadius = 40, LastChanged = 6414864, TintRatio = 1, IntervalMS = 4000, Groups = 0, Alpha = 1, Index = 7, SizeY = 50, lastClickCheck = 6414846, AutoSizeEnabled = T, _effectTypeId = 10002, ColorB = 1, Yaw = 0.84473935796526, AutoPositionEnabled = T}, spawn = 16672, interval = -0.97726812354093, samplingOffset = 0, yawOffset = 0, p1 = [table:5]{Index = 109, OffsetSizeX = 1, VertexY4 = 0, planeX = 0.67762010105141, OffsetYaw = 0, ColorR = 1, OffsetG = 1, Roll = 0, Yaw = 0.84473931789398, OffsetPitch = 0, TCTop = 0, X = 80788, OffsetSizeZ = 1, TCLeft = 0.0078125, Dirty = T, VertexZ2 = 0, VertexX1 = 0, VertexZ3 = 0, OffsetRoll = 0, EffIndex = 1, ColorG = 1, ScaleY = 1, Z = 81049, ScaleOffsetY = 0, VertexX2 = 0, OffsetY = 0, LoadingTexture = F, Pitch = -0.46774849295616, VertexY3 = 0, TCBottom = 1, Active = T, DrawLevelOffset = 199679.19590394, ColorB = 1, OffsetSizeY = 1, planeY = 0.43506290578869, CameraFacing = F, Hidden = F, VertexY1 = 0, TCRight = 0.9921875, Desaturation = 0, VertexX4 = 0, OffsetR = 1, AutoColorEnabled = T, planeZ = 0.59291758841999, SizeX = 42, Y = 25958, VertexX3 = 0, ScaleX = 1, OffsetB = 1, SizeY = 50}, p2 = [table:6]{Index = 110, OffsetSizeX = 0.3, VertexY4 = 0, planeX = -0.03158726089953, OffsetYaw = -0.66386178967297, ColorR = 1, OffsetG = 1, Roll = 0.27165815234184, Yaw = 0.22010368108749, OffsetPitch = -0.22445821212777, TCTop = 0, X = 80807, OffsetSizeZ = 1, TCLeft = 0, Dirty = T, VertexZ2 = 0, VertexX1 = 0, VertexZ3 = 0, OffsetRoll = -0.022702107046666, EffIndex = 2, ColorG = 1, ScaleY = 1, Z = 81064, ScaleOffsetY = 0, VertexX2 = 0, OffsetY = -10, LoadingTexture = F, Pitch = -0.55448216199875, VertexY3 = 0, TCBottom = 1, Active = T, DrawLevelOffset = 199783.06869471, ColorB = 1, OffsetSizeY = 0.4, planeY = 0.52118980484224, CameraFacing = F, Hidden = F, VertexY1 = 0, TCRight = 1, Desaturation = 0, VertexX4 = 0, OffsetR = 1, AutoColorEnabled = T, planeZ = 0.8528560442873, SizeX = 12.6, Y = 25959, VertexX3 = 0, ScaleX = 1, OffsetB = 1, SizeY = 20}, currentHour = 15, currentYaw = 0.84489983320236, baseSampling = 0.81553001512833, currentX = 80788, currentY = 25958, currentZ = 81049, targetX = 80724.628612624, targetY = 25998, targetZ = 81029.858139692, minDistance = 400 </Locals> user:/AddOns/EssentialHousingTools/effects.lua:2706: in function 'EHT.World.OnUpdateEffects' <Locals> startTime = 6414868, hasActiveEffects = T, numEffects = 8, maxTime = 6414871, effect = [table:4] </Locals>
Last edited by NeuroticPixels : 05/08/21 at 02:20 PM.
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The library LibCFontManager is bundled with this add-on and you do not need to download or install it separately. ![]() |
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Calamath |
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Was so excited for this mod, and I did download those two libraries. But it still won't work. Says it needs something called LibCFontManager. There's no such file on this site.
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eharvey |
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Release Note : V2.00
In this release, we have mainly enhanced the following two points.
(1) Official support for gamepad mode The add-on now officially supports gamepad mode, including when you toggle it on and off during a game. (2) Font adjustment for antiquity codex You can now adjust the font typeface of the scrolls of antiquity codex. However, due to game UI restrictions, the changes apply only when viewing from the journal screen. Note that font adjustments are not applied when popping up after excavation. - Calamath
Last edited by Calamath : 03/18/21 at 06:25 PM.
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![]() This is because it is implemented as part of the antiquity mini-games, and is blocked from access by add-ons. However, I think the font of scrolls displayed from the antiquity journal can be changed with my add-on. This is a feature that redisplays the scrolls of antiquity you have discovered in the past. Are you still interested?
Last edited by Calamath : 03/15/21 at 08:38 PM.
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Calamath |
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