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Compatibility: | Gold Road (10.0.0) |
Updated: | 06/03/24 03:48 AM |
Created: | 01/14/20 03:37 AM |
Monthly downloads: | 584 |
Total downloads: | 20,821 |
Favorites: | 43 |
MD5: | |
Categories: | Plug-Ins & Patches, RolePlay |
File Name |
Version |
Size |
Uploader |
Date |
1.6.91 |
76kB |
Calamath |
06/09/23 09:34 PM |
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1.6.90 |
76kB |
Calamath |
06/03/23 08:15 PM |
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1.6.89 |
75kB |
Calamath |
11/13/22 11:28 AM |
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1.6.88 |
73kB |
Calamath |
09/01/22 03:56 AM |
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1.6.87 |
72kB |
Calamath |
06/08/22 11:13 AM |
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1.6.86 |
72kB |
Calamath |
04/19/22 09:17 PM |
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1.6.85 |
69kB |
Calamath |
10/12/21 04:27 AM |
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1.6.84 |
69kB |
Calamath |
05/24/21 09:27 PM |
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1.6.83 |
67kB |
Calamath |
05/03/21 06:39 AM |
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1.6.82 |
67kB |
Calamath |
02/16/21 10:47 AM |
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1.6.81 |
67kB |
Calamath |
01/11/21 10:06 PM |
|
1.6.80 |
67kB |
Calamath |
11/17/20 03:49 AM |
|
1.6.78 |
68kB |
Calamath |
10/22/20 03:05 AM |
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1.6.77 |
67kB |
Calamath |
10/21/20 11:28 AM |
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1.6.76 |
67kB |
Calamath |
10/14/20 04:20 AM |
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1.6.75 |
65kB |
Calamath |
05/26/20 02:47 AM |
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1.6.74 |
64kB |
Calamath |
05/11/20 10:21 PM |
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1.6.73 |
61kB |
Calamath |
02/20/20 03:47 AM |
|
1.6.72 |
61kB |
Calamath |
02/16/20 07:22 PM |
|
1.6.71 |
60kB |
Calamath |
02/16/20 06:22 AM |
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1.6.70 |
60kB |
Calamath |
02/14/20 07:57 PM |
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1.6.62 |
59kB |
Calamath |
01/30/20 06:22 AM |
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1.6.60 |
59kB |
Calamath |
01/29/20 11:13 AM |
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1.6.51 |
57kB |
Calamath |
01/27/20 03:17 AM |
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1.6.50 |
57kB |
Calamath |
01/25/20 01:30 AM |
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1.5.91 |
57kB |
Calamath |
01/24/20 09:53 PM |
|
1.5.90 |
56kB |
Calamath |
01/22/20 12:22 PM |
|
1.5.90 beta6 |
48kB |
Calamath |
01/14/20 03:37 AM |
Comment Options |
04/03/22, 10:02 AM | ||
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Re: Usable Mementos as
technically, add-ons can trigger any unlocked memento at almost any time. However, there does not seem to be a reasonable way to interrupt a memento. If there is, please let me know. I suspect that the original author did not add mementos to the idle emotes because it would be locked your character control for more than 10 seconds after activating a memento such as juggling. Allowing the player to return to normal at any time from playing an idle emote may be important in such a fun add-on. I may consider options that would allow those who can accept these issues to enjoy mementos. I will add your request to my wish list. Thank you. - Calamath
Last edited by Calamath : 04/03/22 at 10:03 AM.
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Calamath |
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04/03/22, 07:02 AM | |
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Usable Mementos as
I don't know if this is even possible.
I saw Pretz333 created a memento refresh, and within the comments Phinix wrote a script to get all of the mementos. Would it be possible to add usable mementos as idle emotes? https://www.esoui.com/downloads/info...toRefresh.html Phinix's Script |
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PhoenixWeb |
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Calamath |
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02/22/22, 10:54 PM | |
Forum posts: 0
File comments: 39
Uploads: 0
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Love this addon; I always thought it was bland and lifeless that my character would just stand there. Being able to toggle certain types of emotes is also great. The only thing I wish this could do was have a way to add more emotes to it manually (like ones from the store.) I dug around and saw in IdleEmotes.lua that the tables seem to have ID numbers; if this is right, then each emote has an ID. Is there a way to find the IDs for them, or did you give certain ones an ID elsewhere for it to reference?
Anyway, thank you for keeping this addon alive. |
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Natakiro |
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01/07/22, 11:59 PM | ||||
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Re: Re: Re: Would Love it if...
For example, I would like to use the new XX instruments when playing music during the Idle Emote. P.S: I have never forgotten that someone requested a long time ago to be able to play Esraj. |
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Calamath |
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01/07/22, 10:16 AM | |||
Forum posts: 0
File comments: 29
Uploads: 0
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Re: Re: Would Love it if...
i don't know anything about coding, but i will have to try and find what you're talking about. Thank you for the fast reply! |
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Cheshire_Cat |
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01/07/22, 04:06 AM | ||
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Re: Would Love it if...
I have received many same requests as you. It's easy to customize the nearly 20 emote tables in the program code, but it takes a fair amount of work to create a configuration interface to select the 200+ emotes. I hope to realize this someday. - Calamath |
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Calamath |
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01/05/22, 11:39 PM | |
Forum posts: 0
File comments: 29
Uploads: 0
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Would Love it if...
Heya, wanted to say, thank you for picking this up. Seems to be a fun addon!
My only wish is that, you would be able to pick and choose which emotes it actually uses and when they are triggered. That's all. Is that a possibility sometime in the future? |
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Cheshire_Cat |
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06/04/21, 02:56 PM | |||
Re: Re: Companions
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Neverlands |
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06/04/21, 12:07 PM | ||
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Re: Companions
As a matter of fact, Calamath had initially planned to develop another add-on that should be a companion version of Lore Wear, such as matching the companion's costume to the player occasionally based on rapport, or having each companion wear a single outfit within the same account. However, due to the design policy of ZOS, changing the appearance of the companion is limited to when the player manually interacts with the companion menu. This means that add-ons cannot usually change the appearance of the companion automatically. We will consider this again in the future when the ZOS design policy changes. - Calamath |
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Calamath |
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06/04/21, 11:04 AM | |
Companions
Hello Calamath,
do you think it will be possible to separately add Lore Wear to the companions in the future? |
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Neverlands |
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05/24/21, 09:32 PM | ||
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Release note : V1.6.84
In the new Blackwood chapter, LorePlay faced technical challenges in terms of both compatibility and functionality.
As a result, this release focuses on maintaining functionality. No new features have been implemented. I think some of you have found various possibilities related to companion feature. However, for example, there are the following problems, and the solutions are not finalized.
Last edited by Calamath : 05/27/21 at 10:27 AM.
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Calamath |
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04/21/21, 06:37 PM | ||
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Your request has been added to the wishlist. very interesting because of the wide variety of ways people are using the add-on features. |
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Calamath |
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04/20/21, 04:35 PM | |
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Hello, could it be possible to add a different combat outfits for each preset? I would have liked to use this for creating separate combat outfit for dungeons by adding helmet from collectibles to dungeon preset, but currently I can't do this without altering my adventuring preset in combat. And I would have liked to add a few changes for adventuring preset in combat as well.
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Light100 |
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04/17/21, 08:06 AM | |||
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Neverlands |
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