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Compatibility: | Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 06/09/23 09:34 PM |
Created: | 01/14/20 03:37 AM |
Monthly downloads: | 176 |
Total downloads: | 20,118 |
Favorites: | 43 |
MD5: | |
Categories: | Plug-Ins & Patches, RolePlay |
File Name |
Version |
Size |
Uploader |
Date |
1.6.90 |
76kB |
Calamath |
06/03/23 08:15 PM |
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1.6.89 |
75kB |
Calamath |
11/13/22 11:28 AM |
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1.6.88 |
73kB |
Calamath |
09/01/22 03:56 AM |
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1.6.87 |
72kB |
Calamath |
06/08/22 11:13 AM |
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1.6.86 |
72kB |
Calamath |
04/19/22 09:17 PM |
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1.6.85 |
69kB |
Calamath |
10/12/21 04:27 AM |
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1.6.84 |
69kB |
Calamath |
05/24/21 09:27 PM |
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1.6.83 |
67kB |
Calamath |
05/03/21 06:39 AM |
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1.6.82 |
67kB |
Calamath |
02/16/21 10:47 AM |
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1.6.81 |
67kB |
Calamath |
01/11/21 10:06 PM |
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1.6.80 |
67kB |
Calamath |
11/17/20 03:49 AM |
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1.6.78 |
68kB |
Calamath |
10/22/20 03:05 AM |
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1.6.77 |
67kB |
Calamath |
10/21/20 11:28 AM |
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1.6.76 |
67kB |
Calamath |
10/14/20 04:20 AM |
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1.6.75 |
65kB |
Calamath |
05/26/20 02:47 AM |
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1.6.74 |
64kB |
Calamath |
05/11/20 10:21 PM |
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1.6.73 |
61kB |
Calamath |
02/20/20 03:47 AM |
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1.6.72 |
61kB |
Calamath |
02/16/20 07:22 PM |
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1.6.71 |
60kB |
Calamath |
02/16/20 06:22 AM |
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1.6.70 |
60kB |
Calamath |
02/14/20 07:57 PM |
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1.6.62 |
59kB |
Calamath |
01/30/20 06:22 AM |
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1.6.60 |
59kB |
Calamath |
01/29/20 11:13 AM |
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1.6.51 |
57kB |
Calamath |
01/27/20 03:17 AM |
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1.6.50 |
57kB |
Calamath |
01/25/20 01:30 AM |
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1.5.91 |
57kB |
Calamath |
01/24/20 09:53 PM |
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1.5.90 |
56kB |
Calamath |
01/22/20 12:22 PM |
|
1.5.90 beta6 |
48kB |
Calamath |
01/14/20 03:37 AM |
Comment Options |
Neverlands |
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09/01/22, 05:48 PM | ||
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Re: Selecting which emotes will randomly be played?
As a matter of fact, different idle emote tables are used in the wilderness and in the city. You will notice the difference when you dive into a dungeon or when you return home. There are more than 10 different types. We have received many requests over the years to freely customize these tables. However, we have not been able to fulfill that request at this time. - Calamath |
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Calamath |
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09/01/22, 05:37 PM | ||
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We also ran various tests after that and did not reproduce the nil error you pointed out. The hypothesis I initially presented may have been incorrect. We have now taken action because there is a potential flaw in the code concerned, which could cause a UI error when someone executes an emote with an undefined and incorrect emoteIndex as a parameter. Therefore, that problem will not occur again in V1.6.88 or later. Enjoy. - Calamath |
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Calamath |
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09/01/22, 03:24 PM | |
Selecting which emotes will randomly be played?
Great mod, Calamath. And thanks for keeping up to date.
Is there any plans to provide options for which collection of emotes are randomly selected for idle? Like, if I'm in the wilderness, I want x y z emotes to randomly be played, or if in city, this group of emotes to randomly be played. |
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Tes96 |
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09/01/22, 02:31 PM | |||
Hello Calamath, I tested to put /read into the chat. It performs the read emote as expected without any error. Maybe it was just a one time exception, I never saw the error again. But anyway, thanks for the the nil check in the next version . Also, many thanks for the update and for keeping the addon alive .
Last edited by Neverlands : 09/01/22 at 02:56 PM.
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Neverlands |
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08/26/22, 07:55 PM | |
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Update35
Notice Advisory:
As some of you may have noticed, we are currently experiencing issues with LoreWear automation not working properly in certain areas of town. This is due to a recent change in how the game behaves when zoning with short loading screens between discontinuous maps. We are aware of this as a known issue. So you don't need to report it here. We appreciate your patience. UPDATED: I am pleased to release version 1.6.88. It involved some tough work, but I think it turned out better. Thanks to all of our loyal testers who helped us solve the problems. Enjoy. - Calamath
Last edited by Calamath : 09/01/22 at 04:03 AM.
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Calamath |
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08/24/22, 07:46 PM | ||
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The "GetEmoteSlashNameByIndex" is returning nil for the chat command /read, which is an ILLEGAL result in game. I will add nil check and fail-safe in the next version. However, the possible cause is that other add-ons have overwritten the functionality in the /read shortcut. If you would execute the chat command /read in your environment, the emote will not be performed and something else will happen by other add-on. Tell the author not to use /read, as it is the add-on that is the culprit. - Calamath
Last edited by Calamath : 08/24/22 at 08:14 PM.
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Calamath |
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08/24/22, 07:00 PM | |
Hello,
today I got this error: Lua Code:
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Neverlands |
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08/04/22, 03:31 AM | |||
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This feature works on the skill screen but not on the inventory or collection screens. Please check on the skill screen to see what is going on. On a technical note, when using the preview feature for character outfits and furniture in some scenes in the game, the camera spin feature needs to work correctly. Therefore, in the Lore Play Forever add-on, the disabler is turned off in those scenes, regardless of your settings. Since you do not use the preview feature, you may want to suppress camera spin more strictly, but there is currently no setting for that.
If you change one of those settings, Idle Emotes will rebuild emote table each time. So this should not happen. There is something I would like to confirm, are you using the 'Perform Smart Emote' bind key? Idle Emotes and Smart Emote are different features. - Calamath
Last edited by Calamath : 08/04/22 at 03:46 AM.
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Calamath |
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08/03/22, 10:22 PM | |
Hi Calamath, the mod is cool, but but there is an issue with "disable camera spin", doesn't work :/, also the
I've put off the following iddle emotes: can play instruments in cities, can dance in cities, can be drunk in cities, can excercise outside cities, can worship/pray, but those still working when I use the binded key to perform an iddle animation (just wanted to perform standar idle animations as eat, drink, tiredsome, etc) Regards |
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Medieval3D |
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06/08/22, 11:31 AM | |
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Release Note: V1.6.87 - High Isle
Hi guys!
With the latest update, I believe your character will no longer be performing funny idle emotes. It was amusing a bit, but we had to provide this update at this time before you all get mad. - Calamath |
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Calamath |
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04/21/22, 03:17 AM | ||
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Interesting idea. And maybe one of Pandora's Boxes. I don't know the conditions the server would kick an inactive player out, either. I can't make something like a countdown timer, but I could potentially make an inactivity time indicator. ESOUI does not technically have an API to determine if a player is inactive or not. Idle Emotes and other similar add-ons have their own ways of estimating inactivity. And none of them are accurate. At this time, I'm working for the new High Isle chapter compatibility, so I would not take a time for a new add-on right away. - Calamath |
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Calamath |
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04/21/22, 12:53 AM | |
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I have a request. I totally understand if you're not interested in tackling it, but figured it was worth a shot to ask. Please let me know if I'm not thorough/descriptive enough.
Since this addon deals with idle times, I figured this might be the best place to request this. I'm requesting something that'll help notify us when we're reaching our idle limit, and are going to be forcibly logged out. (I believe it's a 15 minute timer? Might be 20 minutes.) Whether it's a tiny digital clock that starts counting down once the game recognizes we're idle, OR an option to set a specific emote to repeatedly play when there's a minute left before logout (but to be used at no other time). Unless.... I'm just way off base and addons like this already keep us from getting logged out. |
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NeuroticPixels |
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04/03/22, 10:02 AM | ||
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Re: Usable Mementos as
technically, add-ons can trigger any unlocked memento at almost any time. However, there does not seem to be a reasonable way to interrupt a memento. If there is, please let me know. I suspect that the original author did not add mementos to the idle emotes because it would be locked your character control for more than 10 seconds after activating a memento such as juggling. Allowing the player to return to normal at any time from playing an idle emote may be important in such a fun add-on. I may consider options that would allow those who can accept these issues to enjoy mementos. I will add your request to my wish list. Thank you. - Calamath
Last edited by Calamath : 04/03/22 at 10:03 AM.
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Calamath |
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04/03/22, 07:02 AM | |
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Usable Mementos as
I don't know if this is even possible.
I saw Pretz333 created a memento refresh, and within the comments Phinix wrote a script to get all of the mementos. Would it be possible to add usable mementos as idle emotes? https://www.esoui.com/downloads/info...toRefresh.html Phinix's Script |
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PhoenixWeb |
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