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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) |
Updated: | 07/10/24 01:02 PM |
Created: | 01/21/20 03:40 PM |
Monthly downloads: | 35,380 |
Total downloads: | 4,030,399 |
Favorites: | 630 |
MD5: |
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36kB |
Solinur |
04/23/24 12:48 AM |
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Solinur |
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Solinur |
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Solinur |
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09/20/20 04:41 AM |
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09/17/20 11:55 AM |
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Solinur |
08/24/20 02:11 AM |
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Solinur |
06/09/20 03:15 PM |
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decay2 |
05/23/20 02:53 PM |
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05/19/20 04:50 PM |
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26kB |
decay2 |
05/18/20 03:28 PM |
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26kB |
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05/17/20 02:25 PM |
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22kB |
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03/22/20 10:06 AM |
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02/25/20 04:11 PM |
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22kB |
decay2 |
01/21/20 03:40 PM |
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Solinur |
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Hi!
LibCombat is currently throwing Lua errors the PTS. The problem happens at 915 in LibCombat.lua, and it's the result of you trying to access a data structure that is now being lazily initialized. I believe that the best course of action here is to completely avoid using that data structure and just access the desired information directly via the API instead. Your current code is: Code:
local championBarData = CHAMPION_PERKS.championBar.slots local slotsById = {} for i, slot in pairs(championBarData) do local slotData = slot:GetSavedChampionSkillData() if slotData then local starId = slotData:GetId() slotsById[starId] = i end end Code:
local slotsById = {} for i = 1, 12 do local starId = GetSlotBoundId(i, HOTBAR_CATEGORY_CHAMPION) if starId > 0 then slotsById[starId] = i end end |
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code65536 |
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Libcombat causing crash
![]() I asked a bit around and for now the only idea is to gather more information. So could you try to install https://www.esoui.com/downloads/info...bugLogger.html Load into ESO without addons enabled and then try to do it with LibCombat enabled? The addon will gather a bunch of info I can look trough, more details on what it gathers are on the addon page. After you did that and the game crashed, could you send me the file? Via email at [email protected] or via discord: "solinur". You can also upload it to https://sir.insidi.at/or/logviewer/ (thats the page of the author of libdebuglogger) and create a link to send to me. |
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Solinur |
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Re: Re: Re: Re: Re: Re: Re: Re: Libcombat causing crash
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Frostyx24 |
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Re: Re: Re: Re: Re: Re: Re: Libcombat causing crash
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Solinur |
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Re: Re: Re: Re: Re: Re: Libcombat causing crash
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Last edited by Frostyx24 : 06/18/24 at 09:19 AM.
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Re: Re: Re: Re: Re: Libcombat causing crash
If you are up to investigating further lets try a few things: First: check that line 16 in LibCombat.lua (located in LibCombat folder in AddOns) shows: `lib.version = 73` Then comment out the last line by adding "--" in front, that means line 4186 should be `-- Initialize()` --> Check if you char loads with only LibCombat enabled. If this works we can try to troubleshoot the Initialization function. Remove the "--" added in the previous step and insert ` if true then return end`into line 4156. This terminates the function early. Now you can move this line downwards in steps, (for example that it is placed after line 4168, where the active bar is read) so that more and more of the Initialize function is allowed to run. Perhaps this way one can find out what exactly causes the issue. |
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Solinur |
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Re: Re: Re: Re: Libcombat causing crash
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Frostyx24 |
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Re: Re: Re: Libcombat causing crash
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Solinur |
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Re: Re: Libcombat causing crash
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Frostyx24 |
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Re: Libcombat causing crash
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Solinur |
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Re: 4CE731B2
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Solinur |
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Libcombat causing crash
i can load in with all of my other addons just fine. i can load in with combat metrics and combatmetricsfightdata enabled and libcombat disabled, but the addon doesnt work. as soon as i try enabling libcombat and loading in/reloadui, the game crashes. i have uninstalled both combat metrics and libcombat and reinstalled, and it still causes the same crash. everything worked fine before the gold road update.
Last edited by Frostyx24 : 06/16/24 at 06:10 PM.
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Forum posts: 1
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4CE731B2
I keep receiving this code 4CE731B2,
user:/AddOns/LibCombat/LibCombat.lua:2506: table index is nil stack traceback: user:/AddOns/LibCombat/LibCombat.lua:2506: in function '(main chunk)' |
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Toastymouse |
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Also thanks for offering a shortcut for me :>, I'll use it with a reference to you in a comment ![]() |
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Solinur |
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