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Compatibility: | Scribes of Fate (8.3.5) |
Updated: | 03/18/23 12:40 PM |
Created: | 02/20/20 09:11 PM |
Monthly downloads: | 597 |
Total downloads: | 52,074 |
Favorites: | 152 |
MD5: | |
Categories: | Graphic UI Mods, Info, Plug-in Bars, RolePlay, UI Media, Miscellaneous |
Dependencies |
Clock_TST.CONSTANTS
local const = Clock_TST.CONSTANTS() table.insert(cons*****nu.time.BACKGROUND, "MyTextureName") local myData = { path = "PathToMyFileFolder", background = "nameOfMyFile.dds", hover = "nameOfMyHoverFile.dds" -- optional } const.UI.BACKGROUND["MyTextureName"] = myData Clock_TST.CONSTANTS = function() return const end
File Name |
Version |
Size |
Uploader |
Date |
2.2.6 |
745kB |
Phinix |
04/17/22 04:34 AM |
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2.2.0 |
745kB |
Tyx |
03/06/20 04:37 PM |
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2.1.0 |
740kB |
Tyx |
02/24/20 04:41 PM |
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2.0.1 |
1MB |
Tyx |
02/21/20 11:01 AM |
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2.0.0 |
1MB |
Tyx |
02/20/20 09:11 PM |
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Comment Options |
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Forum posts: 0
File comments: 33
Uploads: 0
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Thank u for this new clock ver!
But u should mention in description that we need 2 libs for this to function: libaddonmenu libclockTST I uninstall legacy ver and install this one with Minion. I have a error message ingame https://imgur.com/a/HoBc9zV Yes, i have libAddoneMenu and libClockTST installed
Last edited by Azmodan : 02/21/20 at 09:34 AM.
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Azmodan |
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Yes, I should have mentioned this in the description. Sorry. I will update it soon. I will look into the error and try to reproduce it, maybe I deleted something important before I uploaded the new Clock to this platform. Thank you for reporting it. EDIT: ----- I think I found the issue. Can you tell me your computer language and region? I think I made a mistake how I get the real world date. I (stupidly) assumed, that the date is everywhere Day.Month.Year and filtered an internal function for this ![]() Could you also send me the resulting text if you enter (or copy and paste) this in the in-game chat: /script d( GetDateStringFromTimestamp( GetTimeStamp() ) ) It should print a date in the chat window like "21.02.20" (in my region)
Last edited by Tyx : 02/21/20 at 10:29 AM.
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Tyx |
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Forum posts: 0
File comments: 33
Uploads: 0
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Thank you for the help.
I have Russian region and Russian language comp. My ESO is English. The resulting text is: 2/21/2020 |
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Azmodan |
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![]() EDIT: By the way, if you want, you can help with the translation of the new version into Russian: POEditor I tried it with Google Translate myself, but I have no idea how to check if the result is correct, so I gave up. ![]()
Last edited by Tyx : 02/21/20 at 11:04 AM.
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Tyx |
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You've outdone yourself, Tyx. This is a very worthy upgrade of an addon I've come to appreciate a great deal. Can't wait to play with it.
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Circuitous |
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Azmodan |
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Glad to hear. You can scale already the moon and time by scrolling with your mouse while hovering over it. Do you mean an additional slider to the menu to adjust it without scolling? @Circuitous thanks. I hope you will like it when you can try it out in-game ![]() |
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Tyx |
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Forum posts: 5
File comments: 33
Uploads: 0
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Remove the Tamriel year shown?
I don't usually want the Tamriel year shown because it's too far ahead in time - in my head-canon, I prefer to think of the year as always 582, so seeing 606 in the clock confuses me.
I attempted to edit the year out of the Tamriel time display, but that messed with the formatting - the normal time no longer displayed below Tamriel time. Is there some piece of formatting I left out? The edited string is #A, #d #B #X. Normal display: ![]() Edited to remove the Tamriel year: ![]()
Last edited by Sylvermoon : 02/22/20 at 12:13 PM.
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Re: Remove the Tamriel year shown?
Also, if your format is just "#A, #d #B #X", there will be no real date included. You need to add the %-symbols also like this: Code:
#A, #d #B 2E582 #X %A, %d %B %Y %X |
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Tyx |
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Forum posts: 5
File comments: 33
Uploads: 0
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Thank you! I will just use the "specific year" option. Yes, I do have the real-time string as well, but it wasn't messing up so I just showed the Tamriel string.
It didn't occur to me to try the width offset. Sometimes I'm a total space cadet! Thank you again, and I do really love the updated Clock - I've been using the older version since mid-2018, and loved it too! |
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Sylvermoon |
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Speaking of the moons, there seems to be a bug with their overall appearance toggle. When I login or /reloadui, the background shows up even when the moons are disabled. Toggling the moons on and back off again fixes this. For now, as a workaround, I turned the moons on, toggled every option below that off, and then toggled them off overall. As a final nitpick, the options given for the backgrounds don't seem much different from each other? I can't tell any difference at all with the moon background, and the clock text backgrounds have only very minor differences. Of course I could edit any of them myself, which is a great feature, but I just thought it was odd how similar they are. Other than those nitpick, I've been loving it. Thanks again for rewriting this and putting so much effort and heart into it. |
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Circuitous |
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Forum posts: 0
File comments: 1
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Question
Is there a way to put real life time but shown as lore time? I.e Friday being Fredas and so forth? I would love to know if there's a setting I'm missing or if it's doable.
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Domm24 |
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Forum posts: 1
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![]() The following UI Error was displayed after I installed ClockTST, immediately upon loading the character which I had selected to play (I added a blank line after each list of Locals to make it more readable):
user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:262: function expected instead of nil stack traceback: user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:262: in function 'Time:CreateDateReplacements' |caaaaaa<Locals> self = [table:1]{sizeHasUpdated = T}, loreDate = [table:2]{day = 22, weekDay = 5, year = 606, era = 2, month = 7}, realDateString = "2/22/2020", rd = 2, rm = 22, ry = 2020 </Locals>|r user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:318: in function 'Time:UpdateTime' |caaaaaa<Locals> self = [table:1], time = [table:3]{second = 35, minute = 14, hour = 18}, date = [table:2] </Locals>|r user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:345: in function 'f' |caaaaaa<Locals> time = [table:3], date = [table:2] </Locals>|r user:/AddOns/LibClockTST/Lib/LibClockTST.lua:437: in function 'OnUpdate' |caaaaaa<Locals> _ = "ClockTST", f = user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:344 </Locals>|r NOTE: the UI Error cannot be dismissed. The only way to resume play is to ensure that ClockTST is uninstalled (because I cannot access ESC > Addons), then use the command /logout to return to the character select screen. |
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Shadowshire |
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Thank you all for your feedback
@Shadowshire Thank you for your report. That doesn't sound good. Could you tell me something about your region and language. Right now I can't reproduce it, so maybe it is due to that again. EDIT: Maybe try to delete the saved variable (ESO\Live\SavedVariables\ClockTST.lua) and redownload and reinstall the LibClockTST and ClockTST from scratch. @Domm It is doable right now as the Fake Lore optione, but only for the lore time. I guess it is too confusing again. I will change this in the next update as its own format option. Like $B for fake lore month or something like that. @Circuitous I still don't understand. Sorry. You are able to scale the moon already by hovering over it and scrolling. This should give you the option to scale it down or up as much as you want. I will add an explicit option to the settings menu with the next update. I thouhgt it would be more elegant and simpler to just scroll it, but it seems like it is only more confusing. To the background: Thank you for reporting the bug, I will fix it with the next update, and you are right: they are very similar. I'm generally just bad at producing artworks. At first I wanted to use the ones from ZO, but there is no documentation from their site at all, and the only one I found suitable I used with Clock v1 has a terrible dimesion problem. You have to scale the height of the display three times as much as the actual label. This leads to a much too large control unit and blocks the mouse to interact with other UI elements. So I created my own with Paint.net. The difference of the moon backgrounds is even smaller than the one for the label. Splash has only a few ink splashes around it and Brush is a little rough around the circle. I guess I just wanted to show a few options and show how you can make one yourself. If someone has more talent with artwork and wants to create a nicer background, I described on the main page how to do that. You are more than welcome to write a (texture) addon for Clock v2.
Last edited by Tyx : 02/23/20 at 07:56 AM.
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When hovering the moons the description says: The moon is 70% full and is waning.
It is true for the ingame moons: 70% is bright, 30% is dark. But addon moons shows vice versa. Could u please fix that. https://imgur.com/a/c3ZjehF Scale with scrolling works fine. No need for any other slider.
Last edited by Azmodan : 02/23/20 at 10:04 PM.
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