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Compatibility: | Greymoor (6.0.5) |
Updated: | 02/10/23 03:13 AM |
Created: | 02/26/20 03:55 PM |
Monthly downloads: | 106 |
Total downloads: | 7,647 |
Favorites: | 7 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.6 |
6kB |
ExoY |
07/03/20 03:35 AM |
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1.5 |
6kB |
ExoY |
07/02/20 08:29 AM |
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1.4 |
5kB |
ExoY |
03/04/20 03:44 PM |
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1.3 |
5kB |
ExoY |
03/03/20 11:06 AM |
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1.2 |
4kB |
ExoY |
02/28/20 09:01 PM |
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1.1 |
4kB |
ExoY |
02/26/20 03:55 PM |
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BruceLeeRoy |
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Forum posts: 0
File comments: 1
Uploads: 0
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Hi,
This is one of my favorite add-ons and I am so tired of accidentally summoning Ezhabi during trials ![]() I implemented a temporary fix that you can use till the developer releases an official version. Now it works with the High Isle chapter. Just copy the contents of the zip file into the addon's folder. ExoYsQuickslotAssistant.zip Problem was the -/+8 in the ExoYsQuickslotAssistantMenu.lua. I removed all of them and it started working as intended. Lua Code:
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psi-pisi |
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ExoY |
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The locking of the quickslot for potions doesn't do anything in High Isle. Was working fine before the Update went live.
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taugrim |
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Forum posts: 5
File comments: 8
Uploads: 0
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Possible Improvement
Have you considered allowing multiple potion options with an "if low" check? For example, if Health is below 40%, use the Health Potion slot, if Magicka is below 40%, sue the Magicka Potion slot. Though obviously then you need to make it have a priority order, but that can also be an option set by the player, so if they want to prioritize Health over Magicka, with Stamina being the lowest priority, they can, and if multiple are meeting the requirements, it does the one with the highest priority first. Obviously, this does create the problem of needing 3 slots for potions, but I'd probably do that anyway if I had more than health potions XD
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adran06 |
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Re: Re: tool doesn't work
Another hint:
Install the library LibDebugLogger in your addons and let it create debug output which is only shown inside the SavedVariables file or DebugLogViewer (not inside the chat). This way users can send you their LibDebugLogger.lua SavedVariables files or upload them here (https://sir.insidi.at/or/logviewer/) and you are able to see loaded addons + your debug message output -> Leading to the errors then more quickly. It helps a lot and should be in new addons where the size of the addon will be more than 1 feature e.g., and where other addons may interfer.
Last edited by Baertram : 07/03/20 at 02:33 PM.
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Baertram |
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Re: tool doesn't work
Have you checked the "Active in PvP" and "In PvE only active in Dungoen/Raid" setting? If it still doesnt work than, I'm happy to look into it further. But I'd need some more information like:
Last edited by ExoY : 07/02/20 at 08:30 AM.
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ExoY |
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Forum posts: 3
File comments: 16
Uploads: 0
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tool doesn't work
Hello,
unfortunately the tool works for me. it doesn't automatically switch to the fixed quickslot as soon as I go into battle. There is also no reminder for the buffet food or changes as soon as the timer runs out. I installed everything that is required. Could it be that it needs to be updated? BR Astralicus |
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MagyarVizla |
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Forum posts: 9
File comments: 230
Uploads: 0
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I'm trying to think of all the different ways it could be done, but here is the concept I would find useful for this addon. Like you point out in the pvp option to not have it lock anything, I have about 3 or 4 potions I might use in pvp at any given moment.
1. A big combat buff I might use early on. 2. Like most everybody, have a healing potion--usually mine also have a anti-CC element to them. 3. Third, if I am playing the right kind of character, I will have some kind of invisibility, anti-cc escape potion (generally it replaces my second potion). 4. Last, I use a detect pot with other things on it. So, what I would like is a fairly foolproof way to be sure that I have selected the correct potion at the right time. To that end, it would be interesting if maybe instead of locking out all other quickslot options, I could: 1. Lock out some but not all (but still not optimal). 2. Toggle which slot is the locked slot (maybe when I hit q while hitting the toggle button a second potion could be selected--that would probably be enough for me to work with). 3. Or just have a toggle for the lockout feature to be enabled or not on the fly during combat. Maybe with some visual indicator, like a notification or something, that it is locked or unlocked. And please, don't look at this as a demand or anything. Just a thought. I like the addon, think I will often use it anyway. I'm just playing with ideas, and frankly, I am just happy that you have done as much as you have. Your work is a gift to the community, and I truly appreciate it. Thanks. |
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Akopian Atrebates |
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Re: Thank you
![]() Since I play PvE most of the time, I am always looking for input how this Addon can be more usefull in PvP situation. If you have any suggestions let me know. |
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ExoY |
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Forum posts: 0
File comments: 11
Uploads: 0
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Thank you
Oh thank you for this addon. The amount of times I have died because the ram is still selected when I needed a potion or having been caught up in the fight missed my food buff dropping off.
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Grimscale |
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What this addon does is switch to the choosen quickslot and prohibits you to change it while you are in combat. (when "lock potion" is enabled). It also jumps to the designated buff food quickslot when you are in combat and have no active buff food (when "lock buff food" is enabled). This does also work, regardless of the lock potion setting. I will include an example in the add on describtion to hopefully make it easier to understand. |
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ExoY |
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Forum posts: 9
File comments: 230
Uploads: 0
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I am not really clear on what this is supposed to do. I know that in settings I designate the slots that are to have designated potions and food. But I do not really know how I am supposed to pick the potion or food that I want the addon to use. Will it just use any food or potion?
Or does it make it so that I cannot change things so that my designated quickslot is active as soon as I go into battle? I must have missed something.
Last edited by Akopian Atrebates : 03/01/20 at 02:39 AM.
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Akopian Atrebates |
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ExoY |
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A hint on the LibAddonMenu options table:
You do not manually need to index the entries via local optionsData = { [1] etc. This is only disturbing you if you want to add/insert new options and need to renumber them all ![]() Just use either table.insert(optionsData, yourOptionTable) or simple do not use the index, just do it like this: Lua Code:
If you need to access a special entry of the lam controls use the "reference" tag and you can use this as a control name or via WINDOW_MANAGER:GetControlByName() or GetControl() functions And your function here does not really check for an active food buff! It only checks for an active buff which can be clicked off. But this could be several other buffs as well! Lua Code:
To check for active food buffs use the library LibFoodDrinkBuff instead!
Last edited by Baertram : 02/27/20 at 08:47 PM.
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Baertram |
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