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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) |
Updated: | 06/06/24 11:01 PM |
Created: | 06/02/20 01:37 PM |
Monthly downloads: | 6,855 |
Total downloads: | 1,355,572 |
Favorites: | 424 |
MD5: | |
Categories: | Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods |
File Name |
Version |
Size |
Uploader |
Date |
42.0 |
77kB |
remosito |
06/05/24 01:57 PM |
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41.0 |
74kB |
remosito |
03/11/24 10:44 AM |
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40.4 |
73kB |
remosito |
11/06/23 01:40 AM |
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40.3 |
73kB |
remosito |
11/03/23 01:12 AM |
Comment Options |
09/08/20, 09:38 AM | |
Hi,
I noticed that there is a slightly incorrect Russian translation in one of the Location sorting option (the main addon window): Russian: https://imgur.com/2uFzhmW English: https://imgur.com/Ox4mMV4 The correct translation of the "All loot tables" option is "Все таблицы лута" (or "Отовсюду, включая триалы" as in descriptions, or just "Отовсюду"), not "Все обыскиваемые столы" (this version could lead players to search for these leads in actual in-game tables). And thank you for the addon, it's incredibly useful! |
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Runhent |
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desbu |
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08/29/20, 01:27 AM | ||
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Howdie M-ree,
"Can Scry" is a bit of a misnomer. I used to label it "Have Lead" or something. Just found "Can Scry" geled better with "Can Find"... So "Can Scry" in reality shows Antiquities for which you have a lead. And ZOS only counts you not having a lead anymore after you dug it out. Not after you scried it. This happens for every Antiquity if you look at the DisplayLeads window after scrying and before digging it up. hope that explains the behaviour cheers remosito
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remosito |
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08/28/20, 03:23 PM | |
Forum posts: 2
File comments: 533
Uploads: 0
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Got the add-on show an already scried lead as "Can Scry". I didn't dig it yet, just in case you might wanna me check anything.
https://imgur.com/a/uwRPNz6 |
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M-ree |
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08/28/20, 12:28 PM | ||
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Hi desbu,
this is very odd. What language client are you using? English? Works all well for me. And been a few thousand downloads since my last update. Maybe your download got corrupted? Or maybe it's when of those cases where ESO says error is in Addon X while in truth it's with Addon Y? a bit at a loss.... Uninstall then reinstall my Addon then try disabling one Addon at a time (or in small batches) to isolate the error source?
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remosito |
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08/28/20, 09:57 AM | |
Forum posts: 0
File comments: 11
Uploads: 0
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Getting this error after latest update
user:/AddOns/displayleads/displayleads.lua:622: attempt to index a nil value stack traceback: user:/AddOns/displayleads/displayleads.lua:622: in function 'RDL.toggleRDL' |caaaaaa<Locals> i = 18, foundalreadytable = [table:1]{}, zonestable = [table:2]{}, settypetable = [table:3]{}, d7 = 0, d1 = 0, h1 = 0, havelead = F, azoneid = 534, azone = "Stros M'Kai", aname = "Ancestral Orc: Axes", aquality = 1, setid = 0, setname = "Motif Chapter", setquality = 3, diff = 1, numrecovered = 0, repeatable = T, loreleft = 1, leadtimeleft = 0 </Locals>|r user:/AddOns/displayleads/displayleads.lua:730: in function 'RDL.onLoad' |caaaaaa<Locals> eventCode = 65536, name = "displayleads" </Locals>|r |
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desbu |
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08/27/20, 08:05 AM | ||
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thanks for reporting back. I included the Version check in the latest update. But tbh. Not sure if that even does anything for Optional Dependencies :-/ cheers |
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remosito |
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08/27/20, 05:46 AM | |
Forum posts: 0
File comments: 45
Uploads: 0
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Thanks, that solved the Problem, i forgot to update Undaunted Daily.
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Kenzo |
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08/27/20, 02:23 AM | ||
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Re: LUA Error
Howdie Kenzo,
thanks for reporting this one. Do you have UndauntedDaily Addon installed? If yes, which version? I forgot to add version restriction on the UndauntedDaily Addon. Version 1.7 is needed. Or I might have messed up the switch to the new UD API.
Last edited by remosito : 08/27/20 at 02:50 AM.
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remosito |
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08/27/20, 12:14 AM | ||
Forum posts: 0
File comments: 45
Uploads: 0
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LUA Error
Hi, i got these lua error after login with the actual displayleads
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Kenzo |
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08/24/20, 11:33 AM | ||
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Re: Multi-part leads
One day when things are calmer again I'll go for it. In the mean time. Just Filter for that multipart item and compare dug-out numbers...it's how I do it. |
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remosito |
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08/24/20, 11:19 AM | ||
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To be honest. UndauntedDaily is a very small AddOn with no intrusive parts that as far as i can tell can't interfere with anything else. It's written and well maintained by sirinsidiator. Which has been around for forever. Please just install that one. |
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remosito |
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08/24/20, 11:15 AM | ||
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I did put something in the code which might fix it. But no guarantees if it works. Not affected. So flying blind... Update hopefully later today. |
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remosito |
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08/24/20, 11:05 AM | ||
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Back from Vacation....sorry for the delay all...
Yep. Noticed the same thing. Timer only counts down if a Lead has never been dug out. Seems like a bug. Lets hope it's not just a bug with that function and that even dug out leads can expire even though the ZOS function says not.....
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remosito |
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08/19/20, 05:00 AM | |
Forum posts: 2
File comments: 533
Uploads: 0
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Multi-part leads
Hi,
Can you make a check for the "Can Find" section to "suppress" the dug up parts of partial multi-parts? E.g., the Aldmeri Symphonia consists of three parts: * Lacquered Wooden Tone-Box * Preserved Music Box Mechanism * Aldmeri Golden Embellishments If you have dug up one of them, you cannot find it again until you dig up the rest and complete the whole multi-part thing. |
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M-ree |
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