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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:5,728
Total downloads:1,280,439
Favorites:408
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 06/30/20, 10:38 AM  
Brownfier
 
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Anvil of Old Orsinium - public dungeon Old Orsinium any trash mobs
Heartland - Imperial city random mobs
Moth-Priest Cleansing Bowl - Imperial sewers drop bosses
Prismatic Sunbird Feather - gryphon Aerie drop (gryphons)
Silvenari Sap-Stone - Bone Grappler's Nest boss
Tri-Angled Truth Altar - Safebox
Last edited by Brownfier : 06/30/20 at 10:41 AM.
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Unread 06/29/20, 09:19 PM  
remosito
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Re: Fixed all not founds 6 0 8

I just noticed when looking at my location update feed.

A lot more activity since patch. And quite a few for each of the fixed ones...

You guys are awesome :-)

Will release a new version with updated location data today...


Originally Posted by Brownfier
Leads
The Leads for the following Antiquities will now drop properly from their intended sources:
Anvil of Old Orsinium
Heartland
Moth-Priest Cleansing Bowl
Prismatic Sunbird Feather
Silvenari Sap-Stone
Tri-Angled Truth Altar
Fixed an issue where Antiquity Leads were only being found in Treasure Chests with Simple locks. They can now be found in Treasure Chests of all lock difficulties, and Treasure Chests with tougher locks are more likely to have Leads in them.
https://forums.elderscrollsonline.co...h-notes-v6-0-8
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Unread 06/29/20, 05:13 AM  
Brownfier
 
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Fixed all not founds 6 0 8

Leads
The Leads for the following Antiquities will now drop properly from their intended sources:
Anvil of Old Orsinium
Heartland
Moth-Priest Cleansing Bowl
Prismatic Sunbird Feather
Silvenari Sap-Stone
Tri-Angled Truth Altar
Fixed an issue where Antiquity Leads were only being found in Treasure Chests with Simple locks. They can now be found in Treasure Chests of all lock difficulties, and Treasure Chests with tougher locks are more likely to have Leads in them.
https://forums.elderscrollsonline.co...h-notes-v6-0-8
Last edited by Brownfier : 06/29/20 at 05:14 AM.
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Unread 06/28/20, 10:37 AM  
Orejana
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Re: Re: Expiration not counting down?

Aha! Thanks for the explanation

Originally Posted by remosito
Howdie,


ZOS returns 0 for some of the antiquities for the timer for the first couple of days. I After those couple of days at daily reset time, the timer will start counting downwards...

So it all orders correctly and makes even halfway sense, I set those 0s timers to 33d.

So the way is patience ;-)

Originally Posted by Orejana
Hi remosito,
I just noticed that my expiration timer does not seem to count down? All my timers are on 33d, 0h, 0min.
Is there any way to start the timer?
Cheers, Orejana


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Unread 06/28/20, 09:51 AM  
remosito
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Re: Expiration not counting down?

Howdie,


ZOS returns 0 for some of the antiquities for the timer for the first couple of days. I After those couple of days at daily reset time, the timer will start counting downwards...

So it all orders correctly and makes even halfway sense, I set those 0s timers to 33d.

So the way is patience ;-)

Originally Posted by Orejana
Hi remosito,
I just noticed that my expiration timer does not seem to count down? All my timers are on 33d, 0h, 0min.
Is there any way to start the timer?
Cheers, Orejana


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Unread 06/28/20, 05:32 AM  
Orejana
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Expiration not counting down?

Hi remosito,
I just noticed that my expiration timer does not seem to count down? All my timers are on 33d, 0h, 0min.
Is there any way to start the timer?
Cheers, Orejana


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Unread 06/23/20, 04:55 AM  
remosito
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Originally Posted by Blackwolfe
I love how you did the location info, it's perfect now!
Thank you :-)
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Unread 06/23/20, 04:55 AM  
remosito
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Re: Hide All Zone Leads

Originally Posted by shadowqaz
Hi, wonderful lead addon! Can you add a filter that only shows zone-specific leads? I like to see what unique leads each zone has and there is nothing to filter out the "all zone leads" that appear in every one.
Howide,

Glad you are liking it. :-)

That's a great idea!

But before I add any more of anything that will require translations I want to reorganize my code to make it multilanguage support ready.

cheers
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Unread 06/21/20, 04:03 PM  
Blackwolfe

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I love how you did the location info, it's perfect now!
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Unread 06/21/20, 06:54 AM  
shadowqaz

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Hide All Zone Leads

Hi, wonderful lead addon! Can you add a filter that only shows zone-specific leads? I like to see what unique leads each zone has and there is nothing to filter out the "all zone leads" that appear in every one.
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Unread 06/19/20, 05:50 AM  
remosito
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Originally Posted by Mikikatze
This is a really cool addon, thank you! Just one question: I cannot see the tool tips as they're always behind the dropdown (e.g. for "Actionable Leads", whatever that means). Can you change that location or have the tool tip still show after I have selected one of the dropdown options?

Have fun in the mountains!
thanks for the praise

Do you use ATT? It does funky stuuf to enable the days slider

They know.

Actionable Leads is leads you can find orscry. Basically excludes non repeatables you have alredy done. Like Ebon Wolf. Or purple treasures. .
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Unread 06/19/20, 02:51 AM  
Mikikatze

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This is a really cool addon, thank you! Just one question: I cannot see the tool tips as they're always behind the dropdown (e.g. for "Actionable Leads", whatever that means). Can you change that location or have the tool tip still show after I have selected one of the dropdown options?

Have fun in the mountains!
Last edited by Mikikatze : 06/19/20 at 02:51 AM.
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Unread 06/19/20, 12:20 AM  
remosito
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Gone for a long weekend

Howdie all,

just released a new Version with updated location info from y'alls submissions.


I hope I didn't mess anything major up. Because I will be gone for the next 4 days. Off to the mountains.

Keep the reports coming. Will update my Location Data once I am back.

Y'all have a marvelous weekend
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Unread 06/18/20, 11:50 PM  
remosito
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Re: Re: Re: question

Awesome, that is quite the project to get all Codex entries.

Looking forward to all the new find updates from you :-)

That wood node one would have been Branch of Falinesti in Greenshade most likely...
Btw, all the columns are sortable. So you could sort by "Location" column to find "wood node" easily ;-)

Originally Posted by xenowarrior92
yes that was mine and i might had sent ut twice the info cuz i didnt understood how it works 1st time but now i know and since i plan to get full codex...imma keep farming till is done! and also provide info as much as i can...there was also a lead it was saaying it drops only from wood nodes and i got it from a runestone node but i cant remember where i was and which one :<
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Unread 06/18/20, 05:00 PM  
xenowarrior92

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Re: Re: question

Originally Posted by remosito
Originally Posted by xenowarrior92
hi, how can i send info regarding leads that drop from new sources? for example the Sorcerer-King's Blade i got the 3rd lead from Cropsford dailies
Looks like my new process isn't as self-evident as I had hoped. Getting quite a few submissions of data that is exactly my own. Need to think of something to make it more obvious that exising info in edit box needs to be replaced by your new find information.

Eso has no easy way to determine what dropped any item. So my Addon can't figure out on its own where Lead came from.

Short Description:

Once you find it, it should tell you about your new lead found in the 2nd row left label. And display existing location info in the right edit box. (you can get there later too if you click on the row of a Lead)

If you have additional info you need to replace existing location info in the Editbox with your own new info then press the label to the left which will open a browser window which will send me your new data.

Got this at 20:17 CET:

258\Reaper's March\Sorcerer-King's Blade\ Sorcerer-King's Blade lead found in Cropsford daily

was that yours? if yes. you did it perfectly.
yes that was mine and i might had sent ut twice the info cuz i didnt understood how it works 1st time but now i know and since i plan to get full codex...imma keep farming till is done! and also provide info as much as i can...there was also a lead it was saaying it drops only from wood nodes and i got it from a runestone node but i cant remember where i was and which one :<
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