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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) |
Updated: | 06/06/24 11:01 PM |
Created: | 06/02/20 01:37 PM |
Monthly downloads: | 47,407 |
Total downloads: | 1,326,486 |
Favorites: | 412 |
MD5: | |
Categories: | Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods |
File Name |
Version |
Size |
Uploader |
Date |
42.0 |
77kB |
remosito |
06/05/24 01:57 PM |
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41.0 |
74kB |
remosito |
03/11/24 10:44 AM |
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40.4 |
73kB |
remosito |
11/06/23 01:40 AM |
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40.3 |
73kB |
remosito |
11/03/23 01:12 AM |
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Hasenwarrior |
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remosito |
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06/09/20, 12:02 PM | |
Forum posts: 0
File comments: 28
Uploads: 0
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ALL Leads
May I suggest changing:
ALL Leads To: Everything |
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Coolio_Wolfus |
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06/09/20, 09:08 AM | ||
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Re: Re: Re: Re: Wrong Difficulty ZOS Bug
but it changes difficulty column values too.. Will probably change header to rare and put in tooltip that difficulty = rarity at lower skill level. but goes up with skill level. Or skill points more likely... gotta test that... respecc to green only and see if greens are green difficulty again. or stay purple..
Last edited by remosito : 06/09/20 at 09:20 AM.
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remosito |
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06/09/20, 08:47 AM | ||||
Forum posts: 37
File comments: 127
Uploads: 0
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Re: Re: Re: Wrong Difficulty ZOS Bug
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Blackwolfe |
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06/09/20, 08:41 AM | |||
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Re: Re: Wrong Difficulty ZOS Bug
Yeah, just realized that when digging out a green on my main antiquarian for a new feature and getting more bonus items.
I hadn't noticed the Leads getting "upgraded". Probably because I went to 7 on my main. Once I hit 5 never did green/blue ones anymore. Then got really unhappy with the UI and started coding this Addon. Not doing scrying/digging anymore at all. Especially not greens... List looks really ugly and hard to parse with so much purple. Well to my old eyes. I think I gonna switch to another function call so Display colors stay as they originally are...even for master antiquarian.... what do y'all think?
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remosito |
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06/09/20, 08:21 AM | ||
Forum posts: 37
File comments: 127
Uploads: 0
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Re: Wrong Difficulty ZOS Bug
Last edited by Blackwolfe : 06/09/20 at 08:22 AM.
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Blackwolfe |
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06/09/20, 03:50 AM | |
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Wrong Difficulty ZOS Bug
ZOS seems to have a Bug where sometimes the difficulty colors are returned wrong!
I noticed it before. Just happened again. Suddently every green and blue difficulty got reported as purple by the game Problem is I was doing too many things before I noticed: - Scried half a dozen purple and two gold leads - dug out half a dozen and two gold leads - Found a purple lead I "think" I would have noticed if it was one of the first two. My gut tells me it's 3. And either my aging brain is worse than feared. Or it might as well be that the lead that I found does not get reported as me having the lead.... If y'all could keep an eye on that bug and report in when you have it and what was the last thing you did. That would be helpful so I can post a better bug report to ZOS.
Last edited by remosito : 06/09/20 at 03:53 AM.
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remosito |
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06/09/20, 03:41 AM | ||
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Still have a few things I wanna implement first. Will gladly PM you for support on that can of worms :-) |
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remosito |
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06/09/20, 03:26 AM | |
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Interested into adding multi language Support to your addon?
If so I can help you, just send me a pm. One would need to change the string checks to use unique id's instead though, like defined constants in your addon. String comparison is always not that good if you want to work with different languages. Integers are easier to handle. Like DISPLAY_LEADS_ZONE_DLC = 1 Iinstead of "D" or DISPLAY_LEADS_TREASURE_MAP = 5 instead of "Treasure Maps". P. S. You might consider changing the zonenames to zone indices instead so it can use multilanguage support. Api functions reveal the current maps izone index e. G. and one can easily get the localized zonenames from it as well (in client language via API functions, or other languages via LibZones).
Last edited by Baertram : 06/09/20 at 03:34 AM.
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Baertram |
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06/08/20, 05:59 PM | |
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1.1.1
1.1.1 went through file admin queue. Tested it with and without savedvars fil
Works in both cases for me. Hope for y'all too...need sleep desperately...off to bed ;-) |
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remosito |
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06/08/20, 05:29 PM | ||
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Re: Thank you!
Interesting it is working for you even on 1.1.0... now I am puzzled.... "Hide Obvious" in 3rd filter hides treasures plus those vendor antique maps as well treasure map motifs. Except in "Can Scry" then it will only hide the green treasure ones. Is that close enough?
Last edited by remosito : 06/08/20 at 05:52 PM.
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remosito |
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06/08/20, 05:26 PM | |
Forum posts: 2
File comments: 28
Uploads: 0
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Thank you!
Great addon so far! Currently everything seems to be working for me (on 1.1.0, will watch for 1.1.1) I just have one request - could you add a filter for "exclude treasures"?
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Thallassa |
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06/08/20, 05:06 PM | ||
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Edit:
after deleting saved vars wasnt working indeed.... tried a fix and seems to be working even with no existing savedvars file... 1.1.1 incoming....currently in file admin queue
will quit. delete my saved vars and try again to see if it is really a no existing saved vars issue.
Last edited by remosito : 06/08/20 at 05:19 PM.
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remosito |
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06/08/20, 05:04 PM | |||
Forum posts: 0
File comments: 27
Uploads: 0
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Re: Re: Wow, what an update! :D
The NPC crate guy is caused by Lazy Writ Crafter. Just turn off the Hide Pets feature in Dolgubon's Lazy Writ Crafter. This is a side effect of that. It's actually kind of cute, in my opinion. |
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Trinity Is My Name |
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