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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) |
Updated: | 06/06/24 11:01 PM |
Created: | 06/02/20 01:37 PM |
Monthly downloads: | 46,569 |
Total downloads: | 1,324,764 |
Favorites: | 412 |
MD5: | |
Categories: | Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods |
File Name |
Version |
Size |
Uploader |
Date |
42.0 |
77kB |
remosito |
06/05/24 01:57 PM |
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41.0 |
74kB |
remosito |
03/11/24 10:44 AM |
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40.4 |
73kB |
remosito |
11/06/23 01:40 AM |
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40.3 |
73kB |
remosito |
11/03/23 01:12 AM |
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Comment Options |
remosito |
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It works. Thanks a lot.
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Hasenwarrior |
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You are most welcome.
And thank you back for helping me find Bug and tracking it down.
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remosito |
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Great Addon so far. Maybe you could manage to open the tooltip (at least of the mystic items) when hovering the item in the "Set" category. So you can see if its worth it for you to collect the item or not.
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Gamer1986PAN |
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Forum posts: 4
File comments: 45
Uploads: 0
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Love this add-on!
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WastedJoker |
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Tried to get ItemLinks early on but failed miserably. But I did add the Set Bonii by hand to the corresponding Tooltips for the latest version I just uploaded. Not as nice looking. But gets the job done :-) |
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remosito |
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remosito |
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Forum posts: 4
File comments: 45
Uploads: 0
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user:/AddOns/displayleads/displayleads.lua:759: attempt to index a nil value
stack traceback: user:/AddOns/displayleads/displayleads.lua:759: in function 'RDL.onLoad' |caaaaaa<Locals> eventCode = 65536, name = "displayleads" </Locals>|r With new update |
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WastedJoker |
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Forum posts: 0
File comments: 106
Uploads: 0
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Error
I got the following error after logging in today. I have updated the addon twice today already (06/11/2020)
user:/AddOns/displayleads/displayleads.lua:759: attempt to index a nil value stack traceback: user:/AddOns/displayleads/displayleads.lua:759: in function 'RDL.onLoad' |
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PBnJ66 |
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Re: Error
Improper test for UndaunteDaily Addon. Should be fixed. 1.2.1 in file admin queue.... |
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remosito |
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Forum posts: 2
File comments: 527
Uploads: 0
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Re: Re: Error
Checking type on argument owner failed in TooltipControlSetOwnerLua stack traceback: [C]: in function 'SetOwner' EsoUI/Libraries/ZO_Templates/Tooltip.lua:71: in function 'InitializeTooltip' user:/AddOns/displayleads/displayleads.lua:390: in function 'RDL.LeadfoundMouseEnter' RDLMainWindowLocationURL_MouseEnter:3: in function '(main chunk)' |
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M-ree |
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Re: Re: Re: Error
Edit: Uploaded 1.2.2...it's in file admin queue. I really hope this fixes it for you. I really need to get some sleep.
Mouse over on that Field is definitely working for me. Creates the Tooltip as expected.... Maybe something to do with an Addon you have that I don't? Does it persist if you restart? I use almost exactly the same Function calll in 5 other places in my code. puzzled I'll change this one call so it is like all the others. Maybe that will make it work for you too..
Last edited by remosito : 06/11/20 at 04:31 PM.
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remosito |
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An addon author's work is never done!
![]() Not sure if related to other issues, but just noticed a mismatch in level requirements in the current version. It is saying the two leads I have are level 4 and scryable, however in the journal is lists them as requiring level 5 and I cannot scry them (only level 4/5 currently). ![]() P.S. I love the addon! It has come a LONG way in a very short time. I have no doubt all the kinks will be worked out in due course. In the meantime, take care of yourself as well! ![]()
Last edited by Phinix : 06/11/20 at 07:04 PM.
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Phinix |
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Howdie,
thanks fir the kind words. And for the report. Still got a few features and changes planned. But I think in the long run this addon should become rather stable and low maintenance. Only requiring updates with dlc/chapters and new Antiquities. What you noticed is not related to the other issues. But to a change I did with colors and difficulty. Totally forgot I did it and didnt add to changelog. As you level up zos increases the effective difficulty of antiquities. So once I hit ten all 1/2 antiquities weree three. So originally green digs have fissures and 3 bonus items. And their color was purple. Soo much purple. Really ugly. And neither very useful nor parseable. So I switched Lead difficulty for rareity for colors and that row in the background. If like in your case, difficulty of a Lead is higher than rareity and lower than your skill level. It becomes problematic. For me, all those now green again base leads. I am 10 and can scry them. And matters little if effectively they are now purple. Think this should only manifest as problem for difficulty 5 leads with rareity 4. Should be easy test and fix. In theory any lead with original difficulty higher than rareity could lead to this.. wil have to look at it on a skill 1 antiquity alt. Currently omw to work. Will have to wait for tonite. cheers and thanks again
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remosito |
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Special Chars
Hello, thanks for the great addon!
I am using the German client and see many strange chars.. ![]() |
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Neverlands |
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