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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:6,663
Total downloads:1,277,568
Favorites:407
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 06/14/22, 01:56 AM  
davidtk

Forum posts: 0
File comments: 22
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Can't select All Zones

Hello, i don't want bother, i can't find answer here in comments but after High Isle added to zone I just can't select All Zones from list zones it is above all zone list and can't figure out how to change it back to all zones. Thank you.
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Unread 06/12/22, 11:13 PM  
AlbertVonMoosseedorf

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File comments: 172
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Re: Re: Re: Re: Please add special filter for buyable / not buyable furniture

Originally Posted by remosito
Howdie,

you said

The missing ones are the ones you have not dug up three times yet. So they are the ones that have still missing codex entires as all have 3 to start with afaik. Maybe that is not true and why we have communication problems?

Your Example. Under assumption all Furnishings have 3 Codex Entries. Amboss would have Lore column 1 as you dug it up twice. and Waltotem woudl have Lore column 0 as you dug it up 3 times.

So if you use "Missing Codex Entries" the amboss should be in the list. And the Waltotem should not be.


Unless by "missing items" you actually mean the "buyable furniture" seeing you seem to be German Native Speaker and might just be a translation issue. There is indeed no filter for that. Not really sure I want to add that one..Sort by "Lore" ascending with third Filter Furnishings would them all put on top....

cheers
Hello,

thanks for your patience and yes, I speak German as a native language.
But the problem is more that ZOS never explains their stuff. In this case, what Codex really means.
So we all have to guess and sometimes we get confused and misinterpret this.

You said:
So if you use "Missing Codex Entries" the amboss should be in the list. And the Waltotem should not be.
I checked this and you are right and I can use this as a filter for my purpose.
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Unread 06/12/22, 10:04 AM  
MarcusUK

Forum posts: 15
File comments: 164
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I'm using whatever Minion gives me, which I run daily before playing, and the clue to my language can be determined from my username... so yes, natural English speaker.

EDIT: Wait... I have version 3.0.3 from February - did something break to prevent Minion recognising every update since then? Either way, I had no choice but to update it by manually reinstalling it.

I bet that fixes the error... bloody Minion.

Originally Posted by remosito
Howdie,

i = 460 looks like its the first of the new leads from High Isle.

Are you sure you have the latest version of my addon. Are you using non-english client? Mine is in english and I dont get the error.....

If you are using latest version. Could you deinstall/reinstall my addon. Maybe sth happened during last update? happened to somebody a few posts down not that long ago...

cheers
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Unread 06/12/22, 09:43 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Re: Re: Re: Please add special filter for buyable / not buyable furniture

Howdie,

you said
but it would be nice if you add special filters at some point so I can work through the missing items one by one.
The missing ones are the ones you have not dug up three times yet. So they are the ones that have still missing codex entires as all have 3 to start with afaik. Maybe that is not true and why we have communication problems?

Your Example. Under assumption all Furnishings have 3 Codex Entries. Amboss would have Lore column 1 as you dug it up twice. and Waltotem woudl have Lore column 0 as you dug it up 3 times.

So if you use "Missing Codex Entries" the amboss should be in the list. And the Waltotem should not be.


Unless by "missing items" you actually mean the "buyable furniture" seeing you seem to be German Native Speaker and might just be a translation issue. There is indeed no filter for that. Not really sure I want to add that one..Sort by "Lore" ascending with third Filter Furnishings would them all put on top....

cheers


Originally Posted by AlbertVonMoosseedorf
Originally Posted by remosito
Howdie,

not sure if I understand correctly, but if you mean what I think you mean.

The filters should be "Missing Codex Entries" in the left filter and "Furnishings" on the right-most filter....


Originally Posted by AlbertVonMoosseedorf
New to High Isle is the new ability to purchase furniture from the Achievement Furniture Vendor if you've found it at least 3 times. I can check the quantity in the list, but it would be nice if you add special filters at some point so I can work through the missing items one by one.
No this is not what I mean:

This one I can buy from the achievmement Furniture Vendor, because I have at least 3 dug up


This One I cannot buy because I have dug up only 2
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Unread 06/12/22, 09:03 AM  
AlbertVonMoosseedorf

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Re: Re: Please add special filter for buyable / not buyable furniture

sry duplicate and not removable
Last edited by AlbertVonMoosseedorf : 06/12/22 at 09:04 AM.
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Unread 06/12/22, 07:57 AM  
AlbertVonMoosseedorf

Forum posts: 3
File comments: 172
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Re: Re: Please add special filter for buyable / not buyable furniture

Originally Posted by remosito
Howdie,

not sure if I understand correctly, but if you mean what I think you mean.

The filters should be "Missing Codex Entries" in the left filter and "Furnishings" on the right-most filter....


Originally Posted by AlbertVonMoosseedorf
New to High Isle is the new ability to purchase furniture from the Achievement Furniture Vendor if you've found it at least 3 times. I can check the quantity in the list, but it would be nice if you add special filters at some point so I can work through the missing items one by one.
No this is not what I mean:

This one I can buy from the achievmement Furniture Vendor, because I have at least 3 dug up


This One I cannot buy because I have dug up only 2
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Unread 06/12/22, 01:30 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
aaahh.........didnt read the antiquities section of the patch notes

agree with your assessment that its just using wrong/different/descriptive names in patch notes...


Originally Posted by Marazota
Originally Posted by remosito
Howdie,

I cant find them anywhere...even google turns up nothing useful with those names....

where did you get those names from exactly?

cheers

Originally Posted by Marazota
A golden ship’s helm or a druidic megalith can be found for adventurers’ homes, for those who are plucky enough to locate the leads.


anyone know where to find this two?
cannot find them in addon
this is from official patch notes

i guess its a Sea Elf Galleon Helm and Draoife Storystone
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Unread 06/12/22, 01:21 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 260
File comments: 1521
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Originally Posted by remosito
Howdie,

I cant find them anywhere...even google turns up nothing useful with those names....

where did you get those names from exactly?

cheers

Originally Posted by Marazota
A golden ship’s helm or a druidic megalith can be found for adventurers’ homes, for those who are plucky enough to locate the leads.


anyone know where to find this two?
cannot find them in addon
this is from official patch notes

i guess its a Sea Elf Galleon Helm and Draoife Storystone
Last edited by Marazota : 06/12/22 at 01:24 AM.
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Unread 06/12/22, 01:20 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Re: little suggestion if i may

Howide,

they are back thanks to Kelinmiriel which sent them to me and did the MapPins submissions.


cheers



Originally Posted by Anceane
I totally understand that this addon is a huge work, and you dont want to pursue. I loved it and it was great.

But, i was very surprised to see that you forced the use of Map pins to complete the part you can not do.

Again, this is your right to stop and i really loved it and thanks you for all the fun i had with it.

But i do not want to use Map pins. I use Destinations, which is perfect.

So i was checking the new leads, and for each there is this little mention : Download Map pins.


So could you if you ever do some other addons, and the same thing is necessary, put an alert in the changelog please.

Nothing catastrophic, i will just remove display lead. But that would have been nice to know that you tied the addon with the other one.
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Unread 06/12/22, 01:18 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
thanks a bunch :-)

Originally Posted by NeuroticPixels
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Unread 06/12/22, 01:17 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
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Uploads: 6
Re: Feature Request

Howdie,

I am terribly sorry but I dont think I understand what you mean by

there is a second column added to the popup which shows for each listed item the total number of any missing codex entries
that reads to me like the column I already have for every item called "Lore" which displays how many Codex entries you are still missing for every Lead....

if you meant something else could you try explaining again? Or make a mock-up maybe? Paint/spreasheet/handscribbling?

cheers


Originally Posted by Onigar
Hi,
There is a summary page for Achievements and Set Items Collected but not for Antiquities.

Before High Isle and using this addon I had for "Missing Codex Entries" "All Zones" "Everything" down to less than 2 pages of the addon window on 1 account and about 4.5 pages on my second account.

Without asking you to change much I am suggesting when you click the 3rd selection (ie. Everything) there is a second column added to the popup which shows for each listed item the total number of any missing codex entries as; Codex 'number', or, when the Codex for that listed item is completed then; Codex 'tick symbol'.

A Codex completion total/percentage somewhere may be useful but there is no room on your window and also I don't think it is really necessary.

Thanks.
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Unread 06/12/22, 01:10 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Howdie,

I cant find them anywhere...even google turns up nothing useful with those names....

where did you get those names from exactly?

cheers

Originally Posted by Marazota
A golden ship’s helm or a druidic megalith can be found for adventurers’ homes, for those who are plucky enough to locate the leads.


anyone know where to find this two?
cannot find them in addon
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Unread 06/12/22, 01:07 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Re: Please add special filter for buyable / not buyable furniture

Howdie,

not sure if I understand correctly, but if you mean what I think you mean.

The filters should be "Missing Codex Entries" in the left filter and "Furnishings" on the right-most filter....


Originally Posted by AlbertVonMoosseedorf
New to High Isle is the new ability to purchase furniture from the Achievement Furniture Vendor if you've found it at least 3 times. I can check the quantity in the list, but it would be nice if you add special filters at some point so I can work through the missing items one by one.
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Unread 06/12/22, 01:05 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Howdie,

i = 460 looks like its the first of the new leads from High Isle.

Are you sure you have the latest version of my addon. Are you using non-english client? Mine is in english and I dont get the error.....

If you are using latest version. Could you deinstall/reinstall my addon. Maybe sth happened during last update? happened to somebody a few posts down not that long ago...

cheers

Originally Posted by MarcusUK
IDK what this all means, but Bug Catcher pops it as an error every time I login.

Code:
user:/AddOns/Displayleads/displayleads.lua:636: attempt to index a nil value
stack traceback:
user:/AddOns/Displayleads/displayleads.lua:636: in function 'RDL.toggleRDL'
<Locals> i = 460, foundalreadytable = [table:1]{Craglorn = "Craglorn", Blackwood = "Blackwood", Harpooner's Wading Kilt = "Harpooner's Wading Kilt", Eastmarch = "Eastmarch", The Reach = "The Reach", Betnikh = "Betnikh", Head Marking = "Head Marking", Summerset = "Summerset", Imperial City = "Imperial City", Motif Chapter = "Motif Chapter", Gold Coast = "Gold Coast", Furnishing = "Furnishing",  = "", Ring of the Pale Order = "Ring of the Pale Order", Major Adornment = "Major Adornment", Stros M'Kai = "Stros M'Kai", Wrothgar = "Wrothgar", Stonefalls = "Stonefalls", Treasure = "Treasure", Bloodlord's Embrace = "Bloodlord's Embrace", Dwarven Scarab = "Dwarven Scarab", Pearls of Ehlnofey = "Pearls of Ehlnofey", Ring of the Wild Hunt = "Ring of the Wild Hunt", Emote = "Emote", Eyevea = "Eyevea", Daedric Enchanting Station = "Daedric Enchanting Station", Snow Treaders = "Snow Treaders", Greenshade = "Greenshade", Murkmire = "Murkmire", Alik'r Desert = "Alik'r Desert", Stormhaven = "Stormhaven", Container = "Container", Coldharbour = "Coldharbour", Shadowfen = "Shadowfen", Spaulder of Ruin = "Spaulder of Ruin", Northern Elsweyr = "Northern Elsweyr", Bleakrock Isle = "Bleakrock Isle", The Deadlands = "The Deadlands", Khenarthi's Roost = "Khenarthi's Roost", Bangkorai = "Bangkorai", Markyn Ring of Majesty = "Markyn Ring of Majesty", Western Skyrim = "Western Skyrim", Belharza's Band = "Belharza's Band", Blackwood Tapestry = "Blackwood Tapestry", Reaper's March = "Reaper's March", Rivenspire = "Rivenspire", Gaze of Sithis = "Gaze of Sithis", Outfit Style = "Outfit Style", Shapeshifter's Chain = "Shapeshifter's Chain", Death Dealer's Fete = "Death Dealer's Fete"}, zonestable = [table:2]{1 = "Stros M'Kai"}, settypetable = [table:3]{1 = "Motif Chapter"}, d7 = 0, d1 = 0, h1 = 0, havelead = F, azoneid = 1318, azone = "High Isle", aname = "Dov-rha Sabaton Toe Cap", aquality = 4, setid = 28, setname = "Dov-rha Sabatons", setquality = 5, diff = 4, numrecovered = 0, repeatable = T, loreleft = 3, leadtimeleft = 0 </Locals>
user:/AddOns/Displayleads/displayleads.lua:744: in function 'RDL.onLoad'
<Locals> eventCode = 65536, name = "displayleads" </Locals>
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Unread 06/11/22, 11:36 PM  
Onigar
 
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Forum posts: 3
File comments: 361
Uploads: 4
Feature Request

Hi,
There is a summary page for Achievements and Set Items Collected but not for Antiquities.

Before High Isle and using this addon I had for "Missing Codex Entries" "All Zones" "Everything" down to less than 4 pages of the addon window on 1 account and about 4.5 pages on my second account.

Without asking you to change much I am suggesting when you click the 3rd selection (ie. Everything) there is a second column added to the popup which shows for each listed item the total number of any missing codex entries as; Codex 'number', or, when the Codex for that listed item is completed then; Codex 'tick symbol'.

A Codex completion total/percentage somewhere may be useful but there is no room on your window and also I don't think it is really necessary.

Thanks.
Last edited by Onigar : 06/22/22 at 10:53 PM.
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