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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:10,371
Total downloads:1,272,166
Favorites:401
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


Post A Reply Comment Options
Unread 08/18/21, 06:39 PM  
virtus753

Forum posts: 0
File comments: 27
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Chain of the Werewolf

The lead for Chain of the Werewolf drops in Hircine's Haunt in Craglorn. It can be gotten from the side boss (the crocodile) or the main boss (the werewolf). I pulled it from one and a friend of mine from the other in the same run.

I don't know if it can be gotten anywhere else.
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Unread 08/17/21, 01:45 PM  
Feyks

Forum posts: 0
File comments: 1
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French Translation Update

Hi !

I ve made a few translations for french location data. Is there a way to commit them on a repository ?

Thanks a lot for your addon btw
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Unread 08/13/21, 01:50 AM  
M-ree

Forum posts: 2
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"Actionable leads" filter does not remove completed Blackwood Tapestry fragments.
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Unread 07/09/21, 09:31 PM  
tim99
 
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Forum posts: 22
File comments: 159
Uploads: 12
found a small copy/paste error:

The new ship from the Blackwood-Dailys showing as reward from previous digging.


btw. for german translation "Dailys in Blackwood" is fine, literally the same like in english.









On a different note, i always wonder if all dailys count, e.g. in Vaardenfell you have Boss/Delve ones, AND the Ashlander, do they drop the lead as well? And what about if you do crafting-dailys there? Possibly not from them, but i think a lot people doing crafting there, would be nice if someone could confirm like "nope, didnt got one the last 100 dailys", or "sure, i get one every month form crafting dailys"
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Unread 07/03/21, 02:13 PM  
Daedric Nocturnal

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Abbreviations Beside Leads like PD etc.

.
Last edited by Daedric Nocturnal : 07/03/21 at 02:34 PM.
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Unread 07/02/21, 08:06 AM  
M-ree

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Would also be nice if there was a pop-up that shows all parts of the multipart you hover over (it would be really useful when you have the list sorted and/or filtered not by the antiquity per se.

Another thought is, might wanna add filters by location type (e.g., WB, PD, etc), and a "non-DLC" filter in addition to "exclude minor DLC" (for people who wanna group up with others who might not have access to ESO+/whatever).

Originally Posted by yachoor
Would be nice if "Can Find" filter took into account that you can't get another lead from a set until you complete it - filter out leads from set that are higher than the lowest dug.

For example I'd like to see only these 3, instead of all 15:

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Unread 06/26/21, 06:21 AM  
yachoor
AddOn Author - Click to view AddOns

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Would be nice if "Can Find" filter took into account that you can't get another lead from a set until you complete it - filter out leads from set that are higher than the lowest dug.

For example I'd like to see only these 3, instead of all 15:

Last edited by yachoor : 06/26/21 at 06:23 AM.
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Unread 06/25/21, 09:52 AM  
AtmaCat

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I don't get it. Can i filter already existing leads (obvious ones and found) AND missing codex?
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Unread 06/16/21, 05:23 AM  
Hasenwarrior
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translate German

Here is the German translation for those who are missing

(locationsdata.de.lua)
Lua Code:
  1. RDL.LOCDATA_TYPE_WORLDBOSS = "Weltboss"
  2. RDL.LOCDATA_SHORT_WORLDBOSSALL = "(WB) Alle"
  3. RDL.LOCDATA_LONG_WORLDBOSSALL = "Alle Weltbosse"
  4. RDL.LOCDATA_SHORT_WORLDBOSSDRAGON = "(WB) Drachen"
  5. RDL.LOCDATA_LONG_WORLDBOSSDRAGON = "Droppt bei Drachen"
  6. RDL.LOCDATA_SHORT_HARROWSTORMS = "(WB) Reikstürme"
  7. RDL.LOCDATA_LONG_HARROWSTORMS = "Droppt bei Reikstürme"
  8.  
  9. RDL.LOCDATA_TYPE_UNKNOWN = "Unbekannt"
  10. RDL.LOCDATA_SHORT_UNKNOWN = "Unbekannt"
  11. RDL.LOCDATA_LONG_UNKNOWN = "Unbekannt. Noch nicht gefunden. Könnte irgendwo in irgendeiner Zone sein."
  12. RDL.LOCDATA_ZONENAME_UNKNOWN = "Unbekannt"

(locationsdata.de.lua)
Lua Code:
  1. [352] = {"Inaktive Konstruktion in der Schwarzweite (Über die Brücke mit einem Leerenanomalie-Teleport. Südlich der Bibliothek von Arkthzand)",RDL.LOCDATA_TYPE_FIXLOCATION,"Schwarzweite","FALSE",},
  2. [353] = {RDL.LOCDATA_LONG_ALLLOOTTABLES,RDL.LOCDATA_TYPE_ALLLOOTTABLES,RDL.LOCDATA_SHORT_ALLLOOTTABLES,"TRUE",},
  3. [354] = {"Reikstürme-Ritualstätte","Reikstürme-Ritualstätte","Reikstürme-Ritualstätte","FALSE",},
  4. [355] = {RDL.LOCDATA_LONG_ANTIQUEMAP,RDL.LOCDATA_TYPE_ANTIQUEMAP,RDL.LOCDATA_SHORT_ANTIQUEMAP,"TRUE",},
  5. [356] = {RDL.LOCDATA_LONG_STARTER,RDL.LOCDATA_TYPE_STARTER,RDL.LOCDATA_SHORT_STARTER,"TRUE",},
  6. [357] = {RDL.LOCDATA_LONG_EXCAVATIONREWARD,RDL.LOCDATA_TYPE_EXCAVATIONREWARD,RDL.LOCDATA_SHORT_EXCAVATIONREWARD,"TRUE",},
  7. [358] = {RDL.LOCDATA_LONG_EXCAVATIONREWARD,RDL.LOCDATA_TYPE_EXCAVATIONREWARD,RDL.LOCDATA_SHORT_EXCAVATIONREWARD,"TRUE",},
  8. [359] = {RDL.LOCDATA_LONG_ANTIQUEMAP,RDL.LOCDATA_TYPE_ANTIQUEMAP,RDL.LOCDATA_SHORT_ANTIQUEMAP,"TRUE",},
  9. [360] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  10. [361] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  11. [362] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  12. [363] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  13. [364] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  14. [365] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  15. [366] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  16. [367] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  17. [368] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  18. [369] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  19. [370] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  20. [371] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  21. [372] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  22. [373] = {RDL.LOCDATA_LONG_TREASUREMAP,RDL.LOCDATA_TYPE_TREASUREMAP,RDL.LOCDATA_SHORT_TREASUREMAP,"TRUE",},
  23. [374] = {"Auf einem argonischen Stock - Westlich der Felshain-Prüfung, Nördlich der Himmelscherbe 'Vor den sumpfingen Mauern einer besetzten Feste'",RDL.LOCDATA_TYPE_FIXLOCATION,"Argonischer Stock","TRUE",},
  24. [375] = {RDL.LOCDATA_LONG_ALLLOOTTABLES,RDL.LOCDATA_TYPE_ALLLOOTTABLES,RDL.LOCDATA_SHORT_ALLLOOTTABLES,"TRUE",},
  25. [376] = {RDL.LOCDATA_LONG_EXCAVATIONREWARD,RDL.LOCDATA_TYPE_EXCAVATIONREWARD,RDL.LOCDATA_SHORT_EXCAVATIONREWARD,"TRUE",},
  26. [377] = {RDL.LOCDATA_LONG_STARTER,RDL.LOCDATA_TYPE_STARTER,RDL.LOCDATA_SHORT_STARTER,"TRUE",},
  27. [378] = {RDL.LOCDATA_LONG_EXCAVATIONREWARD,RDL.LOCDATA_TYPE_EXCAVATIONREWARD,RDL.LOCDATA_SHORT_EXCAVATIONREWARD,"TRUE",},
  28. [379] = {RDL.LOCDATA_LONG_EXCAVATIONREWARD,RDL.LOCDATA_TYPE_EXCAVATIONREWARD,RDL.LOCDATA_SHORT_EXCAVATIONREWARD,"FALSE",},
  29. [380] = {RDL.LOCDATA_LONG_ANTIQUEMAP,RDL.LOCDATA_TYPE_ANTIQUEMAP,RDL.LOCDATA_SHORT_ANTIQUEMAP,"TRUE",},
  30. [381] = {"Truhe nach dem Endboss im Oblivion Portal","Oblivion Portal","Oblivion Portal","FALSE",},
  31. [382] = {"Die Bosse in der Stadt selbst",RDL.LOCDATA_TYPE_WORLDBOSS,"(WB) Kaiserstadt","FALSE",},
  32. [383] = {"Gerechter Lohn (PVP Belohnung)","Gerechter Lohn","Gerechter Lohn","TRUE",},
  33. [384] = {"Belohnungskiste am Ende",RDL.LOCDATA_TYPE_GROUPDUNGEON,"(GV) Drachensternarena","TRUE",},
  34. [385] = {"Anomalien (Finale Kiste)",RDL.LOCDATA_TYPE_WORLDBOSS,"Anomalien","FALSE",},
  35. [386] = {"Kammern des Wahnsinns (Verrückter Architekt)",RDL.LOCDATA_TYPE_GROUPDUNGEON,"(GV) Kammern des Wahnsinns","TRUE",},
  36. [387] = {RDL.LOCDATA_LONG_HARROWSTORMS,RDL.LOCDATA_TYPE_WORLDBOSS,RDL.LOCDATA_SHORT_HARROWSTORMS,"TRUE",},
  37. [388] = {"Alle Bosse im Gewölbe 'Hircines Schlupfwinkel'",RDL.LOCDATA_TYPE_DELVE,"(G) Hircines Schlupfwinkel","TRUE",},
  38. [389] = {"Spindeltiefen II  (Vorenor Winterkind)",RDL.LOCDATA_TYPE_GROUPDUNGEON,"(GV) Spindeltiefen II","TRUE",},
  39. [390] = {"Alle Bosse im öffentlichen Verlies 'Stille Hallen'",RDL.LOCDATA_TYPE_PUBLICDUNGEON,"(OV) Stille Hallen","FALSE",},
  40. [391] = {"Weltbosse - Kriegshäuptling Zathmoz, Sul-Xan-Ritualisten, Bhrum und Koska, Ghemvas der Vorbote, Xeemhok der Trophäensammler, Alte Todwarze",RDL.LOCDATA_TYPE_WORLDBOSS,"(WB) 6x","FALSE",},
  41. [392] = {"Ruinen von Mazzatun (Baumhirtin Na-Kesh)",RDL.LOCDATA_TYPE_GROUPDUNGEON,"(GV) Mazzatun","TRUE",},
  42. [393] = {"Wasserstellen und Pflanzen: Nirnwurz, Wasserhyazinthen, Reines Wasser","Wassserstellen/-pflanzen","Wasserstellen/-pflanzen","TRUE",},
  43. [394] = {"Brackwasser-Angeln",RDL.LOCDATA_TYPE_FISHING,"Angeln im Brackwasser","TRUE",},
  44. [395] = {"Zufällige Gegner",RDL.LOCDATA_TYPE_MOB,"NPCs","FALSE",},
  45. [396] = {"Alle Bosse im öffentlichen Verlies 'Die Abtei von Zenithar'",RDL.LOCDATA_TYPE_PUBLICDUNGEON,"(OV) Die Abtei von Zenithar","FALSE",},
  46. [397] = {"'Bleibt-Still' NPC in jeder Einsamkeits-Unterschlupf. Wähle: 'Habt Ihr eine Ausrüstung heute dabei?' Ihr müsst Glück haben, da es random ist. (Passive Fähigkeit: 'Verhülter Versorger' benötigt)","Dunkle Bruderschaft 'Bleibt Stil' NPC","Dunkle Bruderschaft","TRUE",},
  47. [398] = {"Wiege der Schatten (Velidreth)",RDL.LOCDATA_TYPE_GROUPDUNGEON,"(GV) Wiege der Schatten","TRUE",},
  48. [399] = {"Boss im Gewölbe 'Kwamamine von Onkobra'",RDL.LOCDATA_TYPE_DELVE,"(G) Kwamamine von Onkobra","FALSE",},
  49. [400] = {"Alle Bosse im öffentlichen Verlies 'Vergessene Krypta'",RDL.LOCDATA_TYPE_PUBLICDUNGEON,"(OV) Vergessene Krypta","FALSE",},
  50. [401] = {"Ruinenhütte Süd-Westlich vom Wegschrein Steinod",RDL.LOCDATA_TYPE_FIXLOCATION,"Zerstörte Hütte","TRUE",},
  51. [402] = {"Westlich von Vunalk Wegschrein hinter einem großen Schrein in einem langem Tunnel",RDL.LOCDATA_TYPE_FIXLOCATION,"Hinter Schrein","TRUE",},
  52. [403] = {"In Steinod Dorf in einem baufälligen Gebäude im Obergeschoss (musst springen)",RDL.LOCDATA_TYPE_FIXLOCATION,"Verfallenes Gebäude","TRUE",},
  53. [404] = {"Im Gully süd-südöstlich vom 'Die zerschlagene Xanmeer (WB)'",RDL.LOCDATA_TYPE_FIXLOCATION,"Gully","TRUE",},
  54. [405] = {"Neben Skelett südlich der Leyawiin Brücke",RDL.LOCDATA_TYPE_FIXLOCATION,"Skelett","TRUE",},
  55. [406] = {"Südlich von Klammbrück, neben dem Zelt",RDL.LOCDATA_TYPE_FIXLOCATION,"Neben Zelt","TRUE",},
  56. [407] = {"Süd-Östlich der Gezeitenhöhle. Am Baum mit Kiste, in der Nähe des Bootes",RDL.LOCDATA_TYPE_FIXLOCATION,"Baum","TRUE",},
  57. [408] = {"Nördlich vom Wegschrein / Gewölbe von Vunalk. Im Haus auf der kleinen Insel",RDL.LOCDATA_TYPE_FIXLOCATION,"Haus auf der Insel","TRUE",},
  58. [409] = {"Nördlich von den 'Stillen Hallen (OV)'. Symbol im Loch, in der Nähe der Schubkarre",RDL.LOCDATA_TYPE_FIXLOCATION,"Schubkarre","TRUE",},
  59. [410] = {"Süd-östlich vom 'Xeemhoks Lagune (WB)' im verfallenem Haus",RDL.LOCDATA_TYPE_FIXLOCATION,"Verfallenes Gebäude","TRUE",},
  60. [411] = {"Zerstörter Einkauswagen süd-östlich vom Wegschrein 'Feste Blaublut'",RDL.LOCDATA_TYPE_FIXLOCATION,"Zerstörter Einkaufswagen","TRUE",},
  61. [412] = {"Burgruine nördlich von Gideon, Ostseite, unten durch die Falle - Privatzimmer der Herzogin",RDL.LOCDATA_TYPE_FIXLOCATION,"Versteck","TRUE",},
  62. [413] = {"Nord-westlich vom Xi-Tsei Gewölbe (auf dem Boot)",RDL.LOCDATA_TYPE_FIXLOCATION,"Boot","TRUE",},
  63. [414] = {"In Höhle, nord-westlich der Tiefenstrom-Kavernen",RDL.LOCDATA_TYPE_FIXLOCATION,"Höhle","TRUE",},
  64. [415] = {"Südlich vom Gasthaus 'Zum weißen Hengst'",RDL.LOCDATA_TYPE_FIXLOCATION,"Zum weißen Hengst","TRUE",},


(constants.lua)
Lua Code:
  1. [388] = RDL.ZONEID_CRAGLORN,
Last edited by Hasenwarrior : 06/25/21 at 03:53 AM.
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Unread 06/15/21, 02:43 PM  
NeuroticPixels
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I know this addon doesn't really have a settings menu to implement an option for this... but it would be great if it could alert us in chat when we've looted a lead.
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Unread 06/15/21, 03:55 AM  
M-ree

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Originally Posted by remosito
Originally Posted by M-ree
Blackwood Tapestry scraps have 1 codex entry each, not 3.
my version shows me 1 for all of them.... very strange
Switched to 0 after getting all of them. Odd.

Anyway, I just thought of a suggestion... Can you make the add-on switch to specific zone view/specific multipart antiquity view by right or double-click (or something) on the respective zone/multipart?
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Unread 06/10/21, 11:34 AM  
remosito
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Originally Posted by M-ree
Blackwood Tapestry scraps have 1 codex entry each, not 3.
my version shows me 1 for all of them.... very strange
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Unread 06/09/21, 09:47 AM  
M-ree

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Blackwood Tapestry scraps have 1 codex entry each, not 3.
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Unread 06/04/21, 10:00 AM  
remosito
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Originally Posted by Techwolf
I've been keeping an eye on ShapeShifter Chain. I am very sure Spindleclutch II group dungeon is NOT, I repete, NOT in blackwood zone as listed in the main window. Been seeing questions from players where is this dungeon in blackwood.
well spotted :-)

should be fixed in 2.9.6 I just uploaded...
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Unread 06/03/21, 09:50 AM  
Techwolf
 
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I've been keeping an eye on ShapeShifter Chain. I am very sure Spindleclutch II group dungeon is NOT, I repete, NOT in blackwood zone as listed in the main window. Been seeing questions from players where is this dungeon in blackwood.
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