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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:9,948
Total downloads:1,272,586
Favorites:402
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 02/16/21, 02:23 PM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 257
File comments: 1519
Uploads: 2
hey! any update for PTS, please

Code:
user:/AddOns/displayleads/displayleads.lua:628: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:628: in function 'RDL.toggleRDL'
user:/AddOns/displayleads/displayleads.lua:736: in function 'RDL.onLoad'
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Unread 02/09/21, 10:26 AM  
zammbr

Forum posts: 0
File comments: 17
Uploads: 0
Re: Expiration date is not showing properly

Originally Posted by Carande
My list of expiration dates is only showing 33 days but I see the real exp date when displaying leads in the game display. Any fixes for this?
For me, the 33d issue only occurs for antiquities that have already been Dug.

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Unread 02/08/21, 06:22 PM  
lmccloud

Forum posts: 0
File comments: 1
Uploads: 0
Please forgive me if this is reinventing the wheel. Sorting through 15 pages of messages is tedious. (I quit after 5) I am getting an odd error after I finish my scry/find of an item. When it's all complete and the research is done. Before I can continue on with my game, this window pops up and I cannot open any other windows. I am forced to do a /reloadui. I am coming here with this because it only happens when I finish a scry.

Link to error codes:
https://photos.app.goo.gl/Xie9vm2yA85rncb8A

Any suggestions would be helpful. I would rather be messaged in game, I read those faster than here.

Thanks
-@Monkeyme

(Update) Is this something that belongs here? If not, please direct me to the correct source. Another example of the error codes:

soUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:548: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:333: in function 'ZO_SortFilterList:AddKeybinds'
EsoUI/Ingame/Contacts/Keyboard/Notifications_Keyboard.lua:479: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:372: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_SceneetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:295: in function 'ZO_SceneManager_Leader:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:259: in function 'ZO_SceneManager_Leader:Show'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:758: in function 'MainMenu_Keyboard:Update'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:766: in function 'MainMenu_Keyboard:ShowScene'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:775: in function 'MainMenu_Keyboard:ToggleScene'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:881: in function 'ZO_MainMenuManager_ToggleCategoryInternal'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:902: in function 'MainMenu_Keyboard:ToggleCategory'
:1: in function '(main chunk)'
Last edited by lmccloud : 02/10/21 at 09:48 PM.
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Unread 12/30/20, 12:24 PM  
Carande

Forum posts: 4
File comments: 14
Uploads: 0
Expiration date is not showing properly

My list of expiration dates is only showing 33 days but I see the real exp date when displaying leads in the game display. Any fixes for this?
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Unread 12/23/20, 11:59 PM  
BlackKnight556
 
BlackKnight556's Avatar

Forum posts: 0
File comments: 5
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I can verify the same thing. It drove me crazy, I even thought it was a game error on Zeni's part. I finally narrowed it down to this one mod. I get this error message any time I refine materials, craft anything, break down items, loot just about anything, fish, deposit or withdraw certain items from the bank, lock or unlock anything either in my inventory or the bank, and probably many other things I'm forgetting. I'm really confused though how a mod that displays antiquity leads could screw up all of this stuff but it does none the less.

Originally Posted by Sidrinius
I have verified that this is happening. I get same errors while doing same things in gamepad mode with only Display Leads active. This addon is one of the best, so I hope the issue can be resolved.

Originally Posted by Spidery
On top of the minor issue I commented below, I have pin pointed this addon to giving me ui error with many things (unlocking items in bank, taking potion, receiving items in mail, picking up loot) mostly at random times, and sometimes reloadui will fix it temporarily. I know it's this one because I went through disabling all addons and libraries one by one. Any reason for this?

Lua Code:
  1. EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:374: function expected instead of nil
  2. stack traceback:
  3. EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:374: in function 'ZO_GamepadInventoryList:SetupItemEntry'
  4. |caaaaaa<Locals> self = [table:1]{useTriggers = T, isDirty = F, isRebuildingList = F, currentSortOrderIndex = 1, currentSortOrder = T, mode = 1, template = "ZO_GamepadItemSubEntryTemplate...", currentSortType = 1, fireCallbackDepth = 0}, entry = [table:2]{name = "Treasure"}, itemData = [table:3]{brandNew = F, requiredLevel = 50, locked = F, name = "Burning Spellweave Necklace", sellPrice = 51, condition = 100, displayQuality = 4, specializedItemType = 0, stackSellPrice = 51, launderPrice = 0, slotIndex = 9, sellInformationSortOrder = 1, isGemmable = F, iconFile = "/esoui/art/icons/gear_breton_n...", traitInformation = 0, passesTextFilter = T, bestGamepadItemCategoryName = "Amulet", isPlayerLocked = F, bagId = 6, equipType = 2, traitInformationSortOrder = 1, stolen = F, stackLaunderPrice = 0, rawName = "Burning Spellweave Necklace", statusSortOrder = 0, isJunk = F, age = 0, sellInformation = 0, statValue = 0, isPlaceableFurniture = F, requiredChampionPoints = 160, isFromCrownStore = F, uniqueId = 2630.1347656326, quality = 4, isBoPTradeable = F, meetsUsageRequirement = T, itemInstanceId = 1745944692, itemType = 2, stackCount = 1, functionalQuality = 4} </Locals>|r
  5. EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:109: in function 'OnSingleSlotInventoryUpdate'
  6. |caaaaaa<Locals> bagId = 6, slotIndex = 9, k = 2, inventoryType = 6, bag = [table:4]{}, entry = [table:2], itemData = [table:3] </Locals>|r
  7. EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
  8. |caaaaaa<Locals> self = [table:5]{fireCallbackDepth = 1}, eventName = "SingleSlotInventoryUpdate", registry = [table:6]{}, callbackInfoIndex = 5, callbackInfo = [table:7]{3 = F}, callback = EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:97, deleted = F </Locals>|r
  9. EsoUI/Ingame/Inventory/SharedInventory.lua:122: in function 'OnInventorySlotUpdated'
  10. |caaaaaa<Locals> eventCode = 131222, bagId = 6, slotIndex = 9, isNewItem = F, itemSoundCategory = 14, updateReason = 4, previousSlotData = [table:8]{requiredLevel = 50, locked = F, name = "Burning Spellweave Necklace", sellPrice = 51, condition = 100, isPlayerLocked = T, specializedItemType = 0, stackSellPrice = 51, launderPrice = 0, slotIndex = 9, sellInformationSortOrder = 1, isGemmable = F, bestGamepadItemCategoryName = "Amulet", traitInformation = 0, functionalQuality = 4, bagId = 6, stolen = F, traitInformationSortOrder = 1, equipType = 2, stackLaunderPrice = 0, rawName = "Burning Spellweave Necklace", itemType = 2, isJunk = F, passesTextFilter = T, age = 0, statValue = 0, itemInstanceId = 1745944692, meetsUsageRequirement = T, requiredChampionPoints = 160, isFromCrownStore = F, isPlaceableFurniture = F, uniqueId = 2630.1347656326, quality = 4, isBoPTradeable = F, statusSortOrder = 1, sellInformation = 0, displayQuality = 4, stackCount = 1, iconFile = "/esoui/art/icons/gear_breton_n..."} </Locals>|r
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Unread 12/17/20, 09:07 AM  
Sidrinius

Forum posts: 3
File comments: 30
Uploads: 0
I have verified that this is happening. I get same errors while doing same things in gamepad mode with only Display Leads active. This addon is one of the best, so I hope the issue can be resolved.

Originally Posted by Spidery
On top of the minor issue I commented below, I have pin pointed this addon to giving me ui error with many things (unlocking items in bank, taking potion, receiving items in mail, picking up loot) mostly at random times, and sometimes reloadui will fix it temporarily. I know it's this one because I went through disabling all addons and libraries one by one. Any reason for this?

Lua Code:
  1. EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:374: function expected instead of nil
  2. stack traceback:
  3. EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:374: in function 'ZO_GamepadInventoryList:SetupItemEntry'
  4. |caaaaaa<Locals> self = [table:1]{useTriggers = T, isDirty = F, isRebuildingList = F, currentSortOrderIndex = 1, currentSortOrder = T, mode = 1, template = "ZO_GamepadItemSubEntryTemplate...", currentSortType = 1, fireCallbackDepth = 0}, entry = [table:2]{name = "Treasure"}, itemData = [table:3]{brandNew = F, requiredLevel = 50, locked = F, name = "Burning Spellweave Necklace", sellPrice = 51, condition = 100, displayQuality = 4, specializedItemType = 0, stackSellPrice = 51, launderPrice = 0, slotIndex = 9, sellInformationSortOrder = 1, isGemmable = F, iconFile = "/esoui/art/icons/gear_breton_n...", traitInformation = 0, passesTextFilter = T, bestGamepadItemCategoryName = "Amulet", isPlayerLocked = F, bagId = 6, equipType = 2, traitInformationSortOrder = 1, stolen = F, stackLaunderPrice = 0, rawName = "Burning Spellweave Necklace", statusSortOrder = 0, isJunk = F, age = 0, sellInformation = 0, statValue = 0, isPlaceableFurniture = F, requiredChampionPoints = 160, isFromCrownStore = F, uniqueId = 2630.1347656326, quality = 4, isBoPTradeable = F, meetsUsageRequirement = T, itemInstanceId = 1745944692, itemType = 2, stackCount = 1, functionalQuality = 4} </Locals>|r
  5. EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:109: in function 'OnSingleSlotInventoryUpdate'
  6. |caaaaaa<Locals> bagId = 6, slotIndex = 9, k = 2, inventoryType = 6, bag = [table:4]{}, entry = [table:2], itemData = [table:3] </Locals>|r
  7. EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
  8. |caaaaaa<Locals> self = [table:5]{fireCallbackDepth = 1}, eventName = "SingleSlotInventoryUpdate", registry = [table:6]{}, callbackInfoIndex = 5, callbackInfo = [table:7]{3 = F}, callback = EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:97, deleted = F </Locals>|r
  9. EsoUI/Ingame/Inventory/SharedInventory.lua:122: in function 'OnInventorySlotUpdated'
  10. |caaaaaa<Locals> eventCode = 131222, bagId = 6, slotIndex = 9, isNewItem = F, itemSoundCategory = 14, updateReason = 4, previousSlotData = [table:8]{requiredLevel = 50, locked = F, name = "Burning Spellweave Necklace", sellPrice = 51, condition = 100, isPlayerLocked = T, specializedItemType = 0, stackSellPrice = 51, launderPrice = 0, slotIndex = 9, sellInformationSortOrder = 1, isGemmable = F, bestGamepadItemCategoryName = "Amulet", traitInformation = 0, functionalQuality = 4, bagId = 6, stolen = F, traitInformationSortOrder = 1, equipType = 2, stackLaunderPrice = 0, rawName = "Burning Spellweave Necklace", itemType = 2, isJunk = F, passesTextFilter = T, age = 0, statValue = 0, itemInstanceId = 1745944692, meetsUsageRequirement = T, requiredChampionPoints = 160, isFromCrownStore = F, isPlaceableFurniture = F, uniqueId = 2630.1347656326, quality = 4, isBoPTradeable = F, statusSortOrder = 1, sellInformation = 0, displayQuality = 4, stackCount = 1, iconFile = "/esoui/art/icons/gear_breton_n..."} </Locals>|r
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Unread 12/10/20, 07:00 AM  
Spidery

Forum posts: 1
File comments: 24
Uploads: 0
On top of the minor issue I commented below, I have pin pointed this addon to giving me ui error with many things (unlocking items in bank, taking potion, receiving items in mail, picking up loot) mostly at random times, and sometimes reloadui will fix it temporarily. I know it's this one because I went through disabling all addons and libraries one by one. Any reason for this?

Lua Code:
  1. EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:374: function expected instead of nil
  2. stack traceback:
  3. EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:374: in function 'ZO_GamepadInventoryList:SetupItemEntry'
  4. |caaaaaa<Locals> self = [table:1]{useTriggers = T, isDirty = F, isRebuildingList = F, currentSortOrderIndex = 1, currentSortOrder = T, mode = 1, template = "ZO_GamepadItemSubEntryTemplate...", currentSortType = 1, fireCallbackDepth = 0}, entry = [table:2]{name = "Treasure"}, itemData = [table:3]{brandNew = F, requiredLevel = 50, locked = F, name = "Burning Spellweave Necklace", sellPrice = 51, condition = 100, displayQuality = 4, specializedItemType = 0, stackSellPrice = 51, launderPrice = 0, slotIndex = 9, sellInformationSortOrder = 1, isGemmable = F, iconFile = "/esoui/art/icons/gear_breton_n...", traitInformation = 0, passesTextFilter = T, bestGamepadItemCategoryName = "Amulet", isPlayerLocked = F, bagId = 6, equipType = 2, traitInformationSortOrder = 1, stolen = F, stackLaunderPrice = 0, rawName = "Burning Spellweave Necklace", statusSortOrder = 0, isJunk = F, age = 0, sellInformation = 0, statValue = 0, isPlaceableFurniture = F, requiredChampionPoints = 160, isFromCrownStore = F, uniqueId = 2630.1347656326, quality = 4, isBoPTradeable = F, meetsUsageRequirement = T, itemInstanceId = 1745944692, itemType = 2, stackCount = 1, functionalQuality = 4} </Locals>|r
  5. EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:109: in function 'OnSingleSlotInventoryUpdate'
  6. |caaaaaa<Locals> bagId = 6, slotIndex = 9, k = 2, inventoryType = 6, bag = [table:4]{}, entry = [table:2], itemData = [table:3] </Locals>|r
  7. EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
  8. |caaaaaa<Locals> self = [table:5]{fireCallbackDepth = 1}, eventName = "SingleSlotInventoryUpdate", registry = [table:6]{}, callbackInfoIndex = 5, callbackInfo = [table:7]{3 = F}, callback = EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:97, deleted = F </Locals>|r
  9. EsoUI/Ingame/Inventory/SharedInventory.lua:122: in function 'OnInventorySlotUpdated'
  10. |caaaaaa<Locals> eventCode = 131222, bagId = 6, slotIndex = 9, isNewItem = F, itemSoundCategory = 14, updateReason = 4, previousSlotData = [table:8]{requiredLevel = 50, locked = F, name = "Burning Spellweave Necklace", sellPrice = 51, condition = 100, isPlayerLocked = T, specializedItemType = 0, stackSellPrice = 51, launderPrice = 0, slotIndex = 9, sellInformationSortOrder = 1, isGemmable = F, bestGamepadItemCategoryName = "Amulet", traitInformation = 0, functionalQuality = 4, bagId = 6, stolen = F, traitInformationSortOrder = 1, equipType = 2, stackLaunderPrice = 0, rawName = "Burning Spellweave Necklace", itemType = 2, isJunk = F, passesTextFilter = T, age = 0, statValue = 0, itemInstanceId = 1745944692, meetsUsageRequirement = T, requiredChampionPoints = 160, isFromCrownStore = F, isPlaceableFurniture = F, uniqueId = 2630.1347656326, quality = 4, isBoPTradeable = F, statusSortOrder = 1, sellInformation = 0, displayQuality = 4, stackCount = 1, iconFile = "/esoui/art/icons/gear_breton_n..."} </Locals>|r
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Unread 11/27/20, 02:16 PM  
Spidery

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Originally Posted by thatlaurachick
Originally Posted by HowellQagan
Or perhaps UI scaling. Not sure if that would affect UI generated by addons.

Originally Posted by remosito
Can see it at 720p as well. Maybe another Addon that changes default size of DropDown Menu Text?

Really not much I can do as I can't reproduce it.
Hi! Finally checked back - I think it's the gamepad ui mode. I can't scroll up the list at all, and I think the "all" list entry is at the top - I also can't move the scroll list so I CAN see the top. For those who don't use gamepad ui - the overall scale is MUCH larger than keyboard, and interacts much differently with addons.

I use 1920x1080 resolution.
I came here to post this exact issue, it is gamepad mode that affects the zone list, I messed around with tv, gpu display settings enough to annoy myself. If you switch back to keyboard ui, the zone list is well below the top of the screen and you'd have to switch to all zones view that way. Not sure what they could do to fix it except maybe making the window popup the same size as the lead list view, adding a scrolling option? I don't do this stuff, so not sure how hard that would be.
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Unread 11/25/20, 08:36 PM  
thatlaurachick

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Originally Posted by HowellQagan
Or perhaps UI scaling. Not sure if that would affect UI generated by addons.

Originally Posted by remosito
Can see it at 720p as well. Maybe another Addon that changes default size of DropDown Menu Text?

Really not much I can do as I can't reproduce it.
Hi! Finally checked back - I think it's the gamepad ui mode. I can't scroll up the list at all, and I think the "all" list entry is at the top - I also can't move the scroll list so I CAN see the top. For those who don't use gamepad ui - the overall scale is MUCH larger than keyboard, and interacts much differently with addons.

I use 1920x1080 resolution.
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Unread 11/16/20, 12:50 PM  
Hasenwarrior
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German

Hi,

I have translated the last few into German

[335] = {"Scroll auf Tisch in Nachttiefen-Feste. Respawns alle 5 Minuten.",RDL.LOCDATA_TYPE_FIXLOCATION,"Nachttiefen-Feste","FALSE",},
[336] = {"Alle Gegner im öffentlichen Verlies 'Der Weihengrund des Finsteren'",RDL.LOCDATA_TYPE_PUBLICDUNGEON,"(OV) Weihengrund des Finsteren","FALSE",},
[337] = {RDL.LOCDATA_LONG_TREASURECHEST,RDL.LOCDATA_TYPE_TREASURECHEST,RDL.LOCDATA_SHORT_TREASURECHEST,"FALSE",},
[338] = {"Boss im Gewölbe 'Kaltfelsgrabungen'",RDL.LOCDATA_TYPE_DELVE,"(G) Kaltfelsgrabungen","FALSE",},
[339] = {RDL.LOCDATA_LONG_WORLDBOSSALL,RDL.LOCDATA_TYPE_WORLDBOSS,RDL.LOCDATA_SHORT_WORLDBOSSALL,"FALSE",},
[340] = {"Wertkassette",RDL.LOCDATA_TYPE_SAFEBOX,RDL.LOCDATA_SHORT_SAFEBOX,"TRUE",},
[341] = {"Krypta der Herzen II (Nerien'eth)",RDL.LOCDATA_TYPE_GROUPDUNGEON,"(GV) Krypta der Herzen II","TRUE",},
[342] = {"Verbannungszellen I (Hochkönig Rilis)",RDL.LOCDATA_TYPE_GROUPDUNGEON,"(GV) Verbannungszellen I","TRUE",},
[343] = {"Alle Bosse im öffentlichen Verlies 'Die Ruinen von Wurzelbruch'",RDL.LOCDATA_TYPE_GROUPDUNGEON,"(OV) Ruinen von Wurzelbruch","TRUE",},
[344] = {"Boss im Gewölbe 'Ondil'",RDL.LOCDATA_TYPE_DELVE,"(G) Ondil","FALSE",},
[345] = {"Bthar-Zel Architron Mobs (sehr seltene Dropchance)",RDL.LOCDATA_TYPE_MOB,"Bthar-Zel","FALSE",},
[346] = {"Bthar-Zel Dwemer Mobs (ssehr seltene Dropchance)",RDL.LOCDATA_TYPE_MOB,"Bthar-Zel","FALSE",},
[347] = {"Bthar-Zel Dwemer Mobs (sehr seltene Dropchance)",RDL.LOCDATA_TYPE_MOB,"Bthar-Zel","FALSE",},
[348] = {"Bthar-Zel Architron Mobs (sehr seltene Dropchance)",RDL.LOCDATA_TYPE_MOB,"Bthar-Zel","FALSE",},
[349] = {"Bthar-Zel Architron Mobs (sehr seltene Dropchance)",RDL.LOCDATA_TYPE_MOB,"Bthar-Zel","FALSE",},
[350] = {"Bthar-Zel Architron Mobs (sehr seltene Dropchance)",RDL.LOCDATA_TYPE_MOB,"Bthar-Zel","FALSE",},
[351] = {"Bthar-Zel Architron Mobs (sehr seltene Dropchance)",RDL.LOCDATA_TYPE_MOB,"Bthar-Zel","FALSE",},
[352] = {"Inaktive Konstruktion in der Schwarzweite (It is already dead. Over the bridge with a Void Anomaly Teleport. South of the Library of Arkthzand)",RDL.LOCDATA_TYPE_FIXLOCATION,"Schwarzweite","FALSE",},
[353] = {RDL.LOCDATA_LONG_ALLLOOTTABLES,RDL.LOCDATA_TYPE_ALLLOOTTABLES,RDL.LOCDATA_SHORT_ALLLOOTTABLES,"TRUE",},
[354] = {"Reikstürme-Ritualstätte","Reikstürme-Ritualstätte","Reikstürme-Ritualstätte","FALSE",},
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Unread 11/15/20, 07:52 AM  
HowellQagan
 
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Or perhaps UI scaling. Not sure if that would affect UI generated by addons.

Originally Posted by remosito
Can see it at 720p as well. Maybe another Addon that changes default size of DropDown Menu Text?

Really not much I can do as I can't reproduce it.
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Unread 11/15/20, 01:23 AM  
remosito
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Originally Posted by HowellQagan
I can see it on 1080p, so probably smaller than that.
Can see it at 720p as well. Maybe another Addon that changes default size of DropDown Menu Text?

Really not much I can do as I can't reproduce it.
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Unread 11/11/20, 12:56 PM  
HowellQagan
 
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I can see it on 1080p, so probably smaller than that.
Originally Posted by remosito
Howdie thatlaurachick,

thanks for the praise :-)

what resolution are you playing at? 1080p? Could it be it's outside your view off at the top of the screen?
New DLC created a new Entry in the dropdown "The Reach". Might now be to many for your resolution...

Does scrollwheel work for these kinda drop down menus?

It still shows for me. Will try to lower res on my 1440p setup tonite to see if that allows me to reproduce the problem.

cheers

remosito
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Unread 11/10/20, 01:33 AM  
remosito
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Originally Posted by thatlaurachick
HI there, I love Display Leads, thank you so much!

What happened to the "all zones" filter for leads? The highest level I can see is "exclude minor DLC. Well, a lot of leads I have ARE for minor DLC! It's a pain to individually click them all to see what I have. "All zones" was my general setting and I cannot access it anymore.

Thanks!
Howdie thatlaurachick,

thanks for the praise :-)

what resolution are you playing at? 1080p? Could it be it's outside your view off at the top of the screen?
New DLC created a new Entry in the dropdown "The Reach". Might now be to many for your resolution...

Does scrollwheel work for these kinda drop down menus?

It still shows for me. Will try to lower res on my 1440p setup tonite to see if that allows me to reproduce the problem.

cheers

remosito
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Unread 11/09/20, 03:48 PM  
thatlaurachick

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HI there, I love Display Leads, thank you so much!

What happened to the "all zones" filter for leads? The highest level I can see is "exclude minor DLC. Well, a lot of leads I have ARE for minor DLC! It's a pain to individually click them all to see what I have. "All zones" was my general setting and I cannot access it anymore.

Thanks!
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