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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:8,093
Total downloads:1,275,388
Favorites:406
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 09/11/20, 09:41 AM  
M-ree

Forum posts: 2
File comments: 510
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Is there a way to make the add-on remember the last setting or set defaults for the second (and maybe third) drop-down based on the first?

Generally, when selecting "Can Scry" you want the second to be "All Zones" but "Can Find" to be focused either on the current zone or a specific type/set, not give the whole shebang
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Unread 09/11/20, 09:38 AM  
M-ree

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Originally Posted by Runhent
Hi,

I noticed that there is a slightly incorrect Russian translation in one of the Location sorting option (the main addon window):

Russian: https://imgur.com/2uFzhmW
English: https://imgur.com/Ox4mMV4

The correct translation of the "All loot tables" option is "Все таблицы лута" (or "Отовсюду, включая триалы" as in descriptions, or just "Отовсюду"), not "Все обыскиваемые столы" (this version could lead players to search for these leads in actual in-game tables).

And thank you for the addon, it's incredibly useful!
"In actual in-game desks"
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Unread 09/09/20, 04:26 PM  
AWEyeforaneye

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Russian localiztion

Originally Posted by Runhent
Hi,

I noticed that there is a slightly incorrect Russian translation in one of the Location sorting option (the main addon window):

Russian: https://imgur.com/2uFzhmW
English: https://imgur.com/Ox4mMV4

The correct translation of the "All loot tables" option is "Все таблицы лута" (or "Отовсюду, включая триалы" as in descriptions, or just "Отовсюду"), not "Все обыскиваемые столы" (this version could lead players to search for these leads in actual in-game tables).

And thank you for the addon, it's incredibly useful!
Всё исправил. Отправил автору аддона, жду загрузки.
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Unread 09/08/20, 09:38 AM  
Runhent
 
Runhent's Avatar

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File comments: 3
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Hi,

I noticed that there is a slightly incorrect Russian translation in one of the Location sorting option (the main addon window):

Russian: https://imgur.com/2uFzhmW
English: https://imgur.com/Ox4mMV4

The correct translation of the "All loot tables" option is "Все таблицы лута" (or "Отовсюду, включая триалы" as in descriptions, or just "Отовсюду"), not "Все обыскиваемые столы" (this version could lead players to search for these leads in actual in-game tables).

And thank you for the addon, it's incredibly useful!
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Unread 08/29/20, 12:22 PM  
desbu

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Whatever it was, latest update seems to have resolved it.

Originally Posted by remosito
Hi desbu,

this is very odd.

What language client are you using? English?

Works all well for me. And been a few thousand downloads since my last update.

Maybe your download got corrupted? Or maybe it's when of those cases where ESO says error is
in Addon X while in truth it's with Addon Y?

a bit at a loss....

Uninstall then reinstall my Addon then
try disabling one Addon at a time (or in small batches) to isolate the error source?


Originally Posted by desbu
Getting this error after latest update

user:/AddOns/displayleads/displayleads.lua:622: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:622: in function 'RDL.toggleRDL'
|caaaaaa<Locals> i = 18, foundalreadytable = [table:1]{}, zonestable = [table:2]{}, settypetable = [table:3]{}, d7 = 0, d1 = 0, h1 = 0, havelead = F, azoneid = 534, azone = "Stros M'Kai", aname = "Ancestral Orc: Axes", aquality = 1, setid = 0, setname = "Motif Chapter", setquality = 3, diff = 1, numrecovered = 0, repeatable = T, loreleft = 1, leadtimeleft = 0 </Locals>|r
user:/AddOns/displayleads/displayleads.lua:730: in function 'RDL.onLoad'
|caaaaaa<Locals> eventCode = 65536, name = "displayleads" </Locals>|r
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Unread 08/29/20, 01:27 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Howdie M-ree,

"Can Scry" is a bit of a misnomer. I used to label it "Have Lead" or something. Just found "Can Scry" geled better with "Can Find"...

So "Can Scry" in reality shows Antiquities for which you have a lead. And ZOS only counts you not having a lead anymore after you dug it out. Not after you scried it.

This happens for every Antiquity if you look at the DisplayLeads window after scrying and before digging it up.

hope that explains the behaviour

cheers

remosito





Originally Posted by M-ree
Got the add-on show an already scried lead as "Can Scry". I didn't dig it yet, just in case you might wanna me check anything.

https://imgur.com/a/uwRPNz6
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Unread 08/28/20, 03:23 PM  
M-ree

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Got the add-on show an already scried lead as "Can Scry". I didn't dig it yet, just in case you might wanna me check anything.

https://imgur.com/a/uwRPNz6
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Unread 08/28/20, 12:28 PM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Hi desbu,

this is very odd.

What language client are you using? English?

Works all well for me. And been a few thousand downloads since my last update.

Maybe your download got corrupted? Or maybe it's when of those cases where ESO says error is
in Addon X while in truth it's with Addon Y?

a bit at a loss....

Uninstall then reinstall my Addon then
try disabling one Addon at a time (or in small batches) to isolate the error source?


Originally Posted by desbu
Getting this error after latest update

user:/AddOns/displayleads/displayleads.lua:622: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:622: in function 'RDL.toggleRDL'
|caaaaaa<Locals> i = 18, foundalreadytable = [table:1]{}, zonestable = [table:2]{}, settypetable = [table:3]{}, d7 = 0, d1 = 0, h1 = 0, havelead = F, azoneid = 534, azone = "Stros M'Kai", aname = "Ancestral Orc: Axes", aquality = 1, setid = 0, setname = "Motif Chapter", setquality = 3, diff = 1, numrecovered = 0, repeatable = T, loreleft = 1, leadtimeleft = 0 </Locals>|r
user:/AddOns/displayleads/displayleads.lua:730: in function 'RDL.onLoad'
|caaaaaa<Locals> eventCode = 65536, name = "displayleads" </Locals>|r
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Unread 08/28/20, 09:57 AM  
desbu

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Getting this error after latest update

user:/AddOns/displayleads/displayleads.lua:622: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:622: in function 'RDL.toggleRDL'
|caaaaaa<Locals> i = 18, foundalreadytable = [table:1]{}, zonestable = [table:2]{}, settypetable = [table:3]{}, d7 = 0, d1 = 0, h1 = 0, havelead = F, azoneid = 534, azone = "Stros M'Kai", aname = "Ancestral Orc: Axes", aquality = 1, setid = 0, setname = "Motif Chapter", setquality = 3, diff = 1, numrecovered = 0, repeatable = T, loreleft = 1, leadtimeleft = 0 </Locals>|r
user:/AddOns/displayleads/displayleads.lua:730: in function 'RDL.onLoad'
|caaaaaa<Locals> eventCode = 65536, name = "displayleads" </Locals>|r
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Unread 08/27/20, 08:05 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Originally Posted by Kenzo
Thanks, that solved the Problem, i forgot to update Undaunted Daily.
Awesomeness!

thanks for reporting back. I included the Version check in the latest update. But tbh. Not sure if that even does anything for Optional Dependencies :-/


cheers
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Unread 08/27/20, 05:46 AM  
Kenzo

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Thanks, that solved the Problem, i forgot to update Undaunted Daily.
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Unread 08/27/20, 02:23 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Re: LUA Error

Howdie Kenzo,

thanks for reporting this one.

Do you have UndauntedDaily Addon installed? If yes, which version?

I forgot to add version restriction on the UndauntedDaily Addon. Version 1.7 is needed.



Or I might have messed up the switch to the new UD API.


Originally Posted by Kenzo
Hi, i got these lua error after login with the actual displayleads
Last edited by remosito : 08/27/20 at 02:50 AM.
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Unread 08/27/20, 12:14 AM  
Kenzo

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LUA Error

Hi, i got these lua error after login with the actual displayleads

stack traceback:
user:/AddOns/displayleads/displayleads.lua:521: in function 'RDL.setAlerts'
<Locals> d7 = 0, d1 = 0, h1 = 0, udc = 0, getAlertsColor = user:/AddOns/displayleads/displayleads.lua:505, pledgedungeons = [table:1]{}, undaunted = [table:2]{} </Locals>
user:/AddOns/displayleads/displayleads.lua:656: in function 'RDL.toggleRDL'
<Locals> foundalreadytable = [table:3]{Kopfbemalung = "Kopfbemalung", Bangkorai = "Bangkorai", Schnittermark = "Schnittermark", Khenarthis Rast = "Khenarthis Rast", Aktionen = "Aktionen", Grahtwald = "Grahtwald", Augvea = "Augvea", Ödfels = "Ödfels", Auridon = "Auridon", Beute = "Beute", Behälter = "Behälter", Vvardenfell = "Vvardenfell", Körperbemalung = "Körperbemalung", Die Goldküste = "Die Goldküste", Hews Fluch = "Hews Fluch", Rift = "Rift", Stilkapitel = "Stilkapitel", Bal Foyen = "Bal Foyen", Torques der Klangkonstanz = "Torques der Klangkonstanz", Artaeum = "Artaeum", Malacaths Band der Brutalität = "Malacaths Band der Brutalität...", Aldmerisches Symphonium = "Aldmerisches Symphonium", Thrassische Würger = "Thrassische Würger", Die Alik'r-Wüste = "Die Alik'r-Wüste", Wrothgar = "Wrothgar", Trübmoor = "Trübmoor", Ring der Wilden Jagd = "Ring der Wilden Jagd", Deshaan = "Deshaan", Große Verzierungen = "Große Verzierungen", Schneetreter = "Schneetreter", Cyrodiil = "Cyrodiil", = "", Das nördliche Elsweyr = "Das nördliche Elsweyr", Die Kaiserstadt = "Die Kaiserstadt", Grünschatten = "Grünschatten", Stros M'Kai = "Stros M'Kai", Sturmhafen = "Sturmhafen", Umarmung des Blutfürsten = "Umarmung des Blutfürsten", Das westliche Himmelsrand = "Das westliche Himmelsrand", Steinfälle = "Steinfälle", Glenumbra = "Glenumbra", Malabal Tor = "Malabal Tor", Schattenfenn = "Schattenfenn", Die Stadt der Uhrwerke = "Die Stadt der Uhrwerke", Einrichtung = "Einrichtung", Kalthafen = "Kalthafen", Kargstein = "Kargstein", Das südliche Elsweyr = "Das südliche Elsweyr", Ostmarsch = "Ostmarsch", Betnikh = "Betnikh"}, zonestable = [table:4]{1 = ""}, settypetable = [table:5]{1 = "Aktionen"}, d7 = 0, d1 = 0, h1 = 0 </Locals>
user:/AddOns/displayleads/displayleads.lua:730: in function 'RDL.onLoad'
<Locals> eventCode = 65536, name = "displayleads" </Locals>|r
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Unread 08/24/20, 11:33 AM  
remosito
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Re: Multi-part leads

Originally Posted by M-ree
Hi,

Can you make a check for the "Can Find" section to "suppress" the dug up parts of partial multi-parts?

E.g., the Aldmeri Symphonia consists of three parts:
* Lacquered Wooden Tone-Box
* Preserved Music Box Mechanism
* Aldmeri Golden Embellishments

If you have dug up one of them, you cannot find it again until you dig up the rest and complete the whole multi-part thing.
Been on my todo list for a while. But lack the time right now to implement it. Dont really have the required data structures that crosslink the different parts so I could compare dug out numbers. And ZOS doesn't have a function that gives the number of times the resulting object has been created.


One day when things are calmer again I'll go for it.

In the mean time. Just Filter for that multipart item and compare dug-out numbers...it's how I do it.
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Unread 08/24/20, 11:19 AM  
remosito
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Originally Posted by SammiSakura
I see this addon has built in to see if Dailies have leads through UndauntedDaily addon, I was wondering if the same thing could be done via Undaunted Pledges Utilities as well?

https://www.esoui.com/downloads/info...Utilities.html
Not sure what functions and data structures that AddOn exposes that I could use.

To be honest. UndauntedDaily is a very small AddOn with no intrusive parts that as far as i can tell can't interfere with anything else. It's written and well maintained by sirinsidiator. Which has been around for forever.

Please just install that one.
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