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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) |
Updated: | 03/11/24 10:44 AM |
Created: | 06/02/20 01:37 PM |
Monthly downloads: | 8,093 |
Total downloads: | 1,275,374 |
Favorites: | 406 |
MD5: | |
Categories: | Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods |
File Name |
Version |
Size |
Uploader |
Date |
40.4 |
73kB |
remosito |
11/06/23 01:40 AM |
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40.3 |
73kB |
remosito |
11/03/23 01:12 AM |
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40.2 |
73kB |
remosito |
11/01/23 09:55 AM |
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40.0 |
73kB |
remosito |
10/19/23 12:31 PM |
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38.5 |
72kB |
remosito |
06/21/23 04:16 PM |
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Blackwolfe |
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06/09/20, 03:50 AM | |
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Wrong Difficulty ZOS Bug
ZOS seems to have a Bug where sometimes the difficulty colors are returned wrong!
I noticed it before. Just happened again. Suddently every green and blue difficulty got reported as purple by the game Problem is I was doing too many things before I noticed: - Scried half a dozen purple and two gold leads - dug out half a dozen and two gold leads - Found a purple lead I "think" I would have noticed if it was one of the first two. My gut tells me it's 3. And either my aging brain is worse than feared. Or it might as well be that the lead that I found does not get reported as me having the lead.... If y'all could keep an eye on that bug and report in when you have it and what was the last thing you did. That would be helpful so I can post a better bug report to ZOS.
Last edited by remosito : 06/09/20 at 03:53 AM.
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remosito |
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06/09/20, 03:41 AM | ||
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Still have a few things I wanna implement first. Will gladly PM you for support on that can of worms :-) |
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remosito |
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06/09/20, 03:26 AM | |
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Interested into adding multi language Support to your addon?
If so I can help you, just send me a pm. One would need to change the string checks to use unique id's instead though, like defined constants in your addon. String comparison is always not that good if you want to work with different languages. Integers are easier to handle. Like DISPLAY_LEADS_ZONE_DLC = 1 Iinstead of "D" or DISPLAY_LEADS_TREASURE_MAP = 5 instead of "Treasure Maps". P. S. You might consider changing the zonenames to zone indices instead so it can use multilanguage support. Api functions reveal the current maps izone index e. G. and one can easily get the localized zonenames from it as well (in client language via API functions, or other languages via LibZones).
Last edited by Baertram : 06/09/20 at 03:34 AM.
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Baertram |
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06/08/20, 05:59 PM | |
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1.1.1
1.1.1 went through file admin queue. Tested it with and without savedvars fil
Works in both cases for me. Hope for y'all too...need sleep desperately...off to bed ;-) |
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remosito |
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06/08/20, 05:29 PM | ||
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Re: Thank you!
Interesting it is working for you even on 1.1.0... now I am puzzled.... "Hide Obvious" in 3rd filter hides treasures plus those vendor antique maps as well treasure map motifs. Except in "Can Scry" then it will only hide the green treasure ones. Is that close enough?
Last edited by remosito : 06/08/20 at 05:52 PM.
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remosito |
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06/08/20, 05:26 PM | |
Forum posts: 2
File comments: 28
Uploads: 0
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Thank you!
Great addon so far! Currently everything seems to be working for me (on 1.1.0, will watch for 1.1.1) I just have one request - could you add a filter for "exclude treasures"?
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Thallassa |
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06/08/20, 05:06 PM | ||
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Edit:
after deleting saved vars wasnt working indeed.... tried a fix and seems to be working even with no existing savedvars file... 1.1.1 incoming....currently in file admin queue
will quit. delete my saved vars and try again to see if it is really a no existing saved vars issue.
Last edited by remosito : 06/08/20 at 05:19 PM.
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remosito |
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06/08/20, 05:04 PM | |||
Forum posts: 0
File comments: 27
Uploads: 0
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Re: Re: Wow, what an update! :D
The NPC crate guy is caused by Lazy Writ Crafter. Just turn off the Hide Pets feature in Dolgubon's Lazy Writ Crafter. This is a side effect of that. It's actually kind of cute, in my opinion. |
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Trinity Is My Name |
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06/08/20, 05:01 PM | ||
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Can you describe "filter appear broken" a bit more? Are they not around at all. Just do nothing? Could have to do with how I introduced saved variables? If you got time...if the filters are actually there just do nothing....can you set them to something...then quit game and log back in? |
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remosito |
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06/08/20, 04:30 PM | |
Forum posts: 4
File comments: 45
Uploads: 0
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Latest update and all filters appear broken?
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WastedJoker |
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06/08/20, 02:50 AM | ||
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Re: Wow, what an update! :D
Can you try with a fresh Game Start? I had wonky behaviour once or twice when with time the game would just kinda hicc itself up... (I have the craziest one right now. Ever since I opened that collectors edition preview crate. The crate guy always shows up when I enter a new zone and just sits there. Always shows up as background when I open bag, skill, store,... It's actually kinda neat as a side effect is that most of the time my pets are invisible. Makes my petsorc SO much more enjoyable. Plus most other players are invisible as well. As a solo player having no overcrowded places is quite refreshing. ) Maybe yours was having a hiccup too? Or maybe my major crown crate dude hiccup makes it so I cant reproduce what you see? Maybe interference with an Addon you have that I dont? Maybe one I do, but you dont corrects it for me? If you get it even with a fresh game start. Wait for next version. I did change some of the UI things in order to finally get Esc, Alt buttons to close my window as well :-) Maybe that will fix your tooltips behind menues issue as well....
Last edited by remosito : 06/08/20 at 02:56 AM.
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remosito |
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06/08/20, 02:38 AM | |||
Forum posts: 37
File comments: 127
Uploads: 0
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Re: Re: Re: Re: More Filters
Oh wait, I'm dumb. Dunno how I missed the "never dug out" option, lol. Lack of sleep certainly does not help.
Last edited by Blackwolfe : 06/08/20 at 02:46 AM.
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Blackwolfe |
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06/08/20, 02:09 AM | ||
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Re: Re: Re: More Filters
New Filter "ALL Leads" that will include finished non-repeatables. Fixed a bug where finished non-repeatables would still show up in "Can Find" So "All Leads" will be what @static_recharge desired. Did you really mean "filter out repeatables"? I guess I could make Filter "No Repeatables". But dont really understand the purpose/usecase Or did you mean filter out non-repeatables? Or did you mean filter out finished non-repeatables? Latter should be in now. > Or a way to hide leads for stuff you already dug up in combination with can find/scry etc. "Already dug out" already does that for "Can Find". For "Can scry" there isnt an option. Use case I assume is prioritizing scrying/excavation by stuff you have never done yet? Sorting by "Dug" column would get you close by having 0 Dug out on top. Is that really not workable? (Hesitant to add to many Filters for edge cases. If new users click that Major Filter drop down and are crit for 100000 by 3 dozen Major Filter Choices... that ain't gonna be good for usability imo....) |
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remosito |
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06/07/20, 11:51 PM | ||
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Re: Wow, what an update! :D
Will try to hunt down those obfuscation issues with tooltips. See this is one part why I dont like doing UI stuff as much as to just data/logic/algo stuff. So many non-intuitive things happening. And so much worse to debug. An so much easier to have everything break more completely..... Which is why first version was just a dump to chat loop ;-) "Group Dungeon". Yes great idea. Ties into "Source Column" and Filters I wanted to add then dropped when I saw how crazy some of the source possiblitities are for certain leads.... Need to crunch that further in my head first before I tackle it.... in the mean time here's the list of leads coming from group dungeons: Lua Code:
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remosito |
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