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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:9,237
Total downloads:1,273,223
Favorites:402
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 07/13/23, 12:16 AM  
Gvalt

Forum posts: 0
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hi, thanks for the great addon. only recently I got an error, the validity of the leads does not fit in the table, can I do something with this?
Last edited by Gvalt : 07/13/23 at 12:40 AM.
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Unread 07/04/23, 02:03 AM  
Reskal

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Have 2 questions:

is the data i submit for new locations still used or is this cool mod abandoned ?



I love digging for antiquities, is it enough when i post for submitting: "46.99, 62.34 Antiquität: Schuppenverziertes Schlängelrohr" ? (Sorry german here)
Or do you want more a description of the finding place only ? Like "at the tree, between tree and cliff walls" ?
Last edited by Reskal : 07/04/23 at 02:05 AM.
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Unread 06/13/23, 03:36 PM  
Zeratoxx

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[Feature Request] Manually Black List individual Leads

Hi!

I would love to hide some specific leads from my list

Just a suggestion, thank you for your work up to this point, love it ^^ <3
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Unread 06/13/23, 02:56 AM  
remosito
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Re: Error message

damn! botched the german translations copy/pasta and left out the first "-"....


thanks for the report...38.3 with fix is in upload queue


Originally Posted by afxmac
Hi,
the latest Update display an error message about a missing "-" in the German locale.

The locale file starts with a comment that only has one "-" at the beginning. Easy fix.

ciao
afx
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Unread 06/13/23, 02:16 AM  
afxmac

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Error message

Hi,
the latest Update display an error message about a missing "-" in the German locale.

The locale file starts with a comment that only has one "-" at the beginning. Easy fix.

ciao
afx
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Unread 06/08/23, 09:52 AM  
remosito
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Forum posts: 30
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Howdie Beartram,

thanks for the praise :-)

Somehow I am quite contrarian to the idea of runnnig my full addon on login. Maybe because my login times are already very long. Had to disable one or it put me over the "get booted from server" timeout.
And the first seconds after login are barely playable until all the addons have done their initialisation...

So all of it running only once the window is opened is quite dear to me.


API:
* DoesAntiquityHaveLead(*integer* _antiquityId_)
** _Returns:_ *bool* _hasLead_
(not really necessary maybe, but I just dont know what next function returns if one does not have the lead...)

* GetAntiquityLeadTimeRemainingSeconds(*integer* _antiquityId_)
** _Returns:_ *integer* _leadTimeRemainingSeconds_

(this one was funky when antiquities dropped and sometimes would give back 0 for some leads even though in their own UI it would display a valid time left. After a day or two it would then start giving back valid times.... I simply did if ( leadtimeleft == 0 ) then leadtimeleft = 2851200 end to set it to 33days or so. No idea if that funkyness is still there or they fixed it in the past 2 (3?) years...)

you could just for loop from 1 to 1000 for antiquityId or use

GetNextAntiquityId(*integer:nilable* _lastAntiquityId_)
** _Returns:_ *integer:nilable* _nextAntiquityId_

in a while loop..


cheers

remosito

Originally Posted by Baertram
Hi remosito,

thanks for your addon and your reply!
Could it be possible by the API to get the data upon login, without opening the leads window? So this alert could be added somehow?
Do you know how to get the current lead's remaining time by the APi so I could create a small warning addon, if you aren't interested into creating this yoruself (I'd really appreciate it and many others are asking for the same. I'd add it to my "small wonder" addon FCOChangeStuff then but never actually did anything with the leads API and thus do not know where to start).


Originally Posted by remosito
Originally Posted by Bents
Love this addon so far!

One addition I would love to see, if possible, is a some sort of alert or on screen notification push when you have a lead expiring soon. Maybe push the alerts section to screen on login similar to addons that track things like mount training and let you know when toons have training available on login.
in order for not to create even longer load time and increase addon load at login. Most of the code doesnt run until window is opened. Addon wont know about expiring leads until you open window..

On first login I just check endeavor then antiquities as the first thing..
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Unread 06/08/23, 09:23 AM  
Baertram
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Hi remosito,

thanks for your addon and your reply!
Could it be possible by the API to get the data upon login, without opening the leads window? So this alert could be added somehow?
Do you know how to get the current lead's remaining time by the APi so I could create a small warning addon, if you aren't interested into creating this yoruself (I'd really appreciate it and many others are asking for the same. I'd add it to my "small wonder" addon FCOChangeStuff then but never actually did anything with the leads API and thus do not know where to start).


Originally Posted by remosito
Originally Posted by Bents
Love this addon so far!

One addition I would love to see, if possible, is a some sort of alert or on screen notification push when you have a lead expiring soon. Maybe push the alerts section to screen on login similar to addons that track things like mount training and let you know when toons have training available on login.
in order for not to create even longer load time and increase addon load at login. Most of the code doesnt run until window is opened. Addon wont know about expiring leads until you open window..

On first login I just check endeavor then antiquities as the first thing..
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Unread 06/07/23, 10:57 PM  
remosito
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Re: The Rift, The Reach

Originally Posted by TimeViewer
When sorted alphabetically The Rift sorts as R while The Reach sorts as T, arguments can be made for either but it needs consistency.

(Use to have this issue when I managed a record shop, I came to believe that the band The The named themselves just to screw with record shops and sorting)
must be something about how zos handles/stores the zone names. I use their zone names via zoneids so translations are automatically taken care of.

not much I can do about it...
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Unread 06/06/23, 04:08 PM  
Ek1
 
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Exclamation Searing Gem (D) Fathoms Drift, Torchbug

Possibly a bug as it really should not drop here but it did.
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Unread 06/06/23, 03:19 PM  
TimeViewer

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The Rift, The Reach

When sorted alphabetically The Rift sorts as R while The Reach sorts as T, arguments can be made for either but it needs consistency.

(Use to have this issue when I managed a record shop, I came to believe that the band The The named themselves just to screw with record shops and sorting)
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Unread 04/25/23, 02:02 PM  
Marazota
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found small typo

Spaulders of ruins lead says can be found in The Abomination circle

while its Cradle, not Circle
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Unread 02/16/23, 02:02 AM  
remosito
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Originally Posted by Bents
Love this addon so far!

One addition I would love to see, if possible, is a some sort of alert or on screen notification push when you have a lead expiring soon. Maybe push the alerts section to screen on login similar to addons that track things like mount training and let you know when toons have training available on login.
in order for not to create even longer load time and increase addon load at login. Most of the code doesnt run until window is opened. Addon wont know about expiring leads until you open window..

On first login I just check endeavor then antiquities as the first thing..
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Unread 02/01/23, 12:36 PM  
Bents

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Love this addon so far!

One addition I would love to see, if possible, is a some sort of alert or on screen notification push when you have a lead expiring soon. Maybe push the alerts section to screen on login similar to addons that track things like mount training and let you know when toons have training available on login.
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Unread 12/22/22, 05:38 PM  
M-ree

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Just noticed that for whatever reason, Bog Blight Funerary Mask is classified as a multi-part antiquity in the add-on.
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Unread 11/19/22, 08:45 AM  
tim99
 
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Originally Posted by remosito
Originally Posted by tim99
hi, btw love the new strikethrough feature


but came here to report, the lead ("Druidic Music Box Crank-Key") for the new music box in galen i got from a treasure map, instead of treasure chest (like the addons says).
happy to hear you love the strikethrough :-)

Was a bit worried people would not like it.

I think that lead actually drops from treasure maps in addition to treasure chests. Not instead of. I got mine from treasure chest and have received a couple more reports from treasure chests via the submit function. And treasure chests have been reported elsewhere as well.

With the rarity of the treasure maps for galen and the prices at traders as they are. I think I will just leave treasure chests as the way to get it.

cheers

remosito

Agreed. I was also very surprised. it was my first and only t.map i did, so far,

was hoping for the skin lead and was happy when i saw something golden drop.

i even only realised when the music box completed after digging it right away, that it was not the one for the skin. Maybe it was even a weird bug.
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