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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:8,093
Total downloads:1,275,299
Favorites:406
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Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 11/19/22, 03:49 AM  
remosito
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Uploads: 6
Originally Posted by tim99
hi, btw love the new strikethrough feature


but came here to report, the lead ("Druidic Music Box Crank-Key") for the new music box in galen i got from a treasure map, instead of treasure chest (like the addons says).
happy to hear you love the strikethrough :-)

Was a bit worried people would not like it.

I think that lead actually drops from treasure maps in addition to treasure chests. Not instead of. I got mine from treasure chest and have received a couple more reports from treasure chests via the submit function. And treasure chests have been reported elsewhere as well.

With the rarity of the treasure maps for galen and the prices at traders as they are. I think I will just leave treasure chests as the way to get it.

cheers

remosito
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Unread 11/18/22, 03:09 PM  
tim99
 
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hi, btw love the new strikethrough feature


but came here to report, the lead ("Druidic Music Box Crank-Key") for the new music box in galen i got from a treasure map, instead of treasure chest (like the addons says).
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Unread 11/15/22, 11:06 AM  
remosito
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Howdie Neverlands,

was hoping bugged leads would be fixed in yesterdays patch. Alas no such luck.

Did add some new features. Tracking of multipart antiquities so if you have some which you have dug out less than other parts. The ones with more as seen as cant be found. All that cant be found are now featured with strikethrough if not hidden by filters.

Changed Galen to Latest DLC. Players usually know which one that is. And like that the strings wont need updates anymore.


I as well added:

RDL.LOCDATA_SHORT_DAILY = "Tägliche Belohnungskassette"
RDL.LOCDATA_LONG_DAILY = "Tägliche Belohnungskassette"

I did not integrate those in the lead locations for german though... if you want you can backport it. But not really necessary. ZOS seems to be fan of this drop mechansim. So we'll have it going forward...

Last but not least. "Latest DLC" now is as well part of middle filter. I always missed being able to do combo Latest DLC and missing codex entries. Now I can.. :-)

cheers

remosito
Originally Posted by Neverlands
Hello remosito,
I just removed Crypt of Hearts II from [533] in the German translation on github to match the English location file.
PS I also updated ui_de.lua a little, if you want to use it.
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Unread 11/08/22, 02:30 PM  
Neverlands
 
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Originally Posted by Neverlands
Originally Posted by remosito
Howdie Neverlands :-)

the reason is that additional Forest Spirit one you already dug up and cant again. Which makes it show up in "All Leads" but should be hidden if you picked "Actionable Leads". The "Galen" Filter is basically last dlc and actionable leads combined.

hope that makes sense.... well...and is correct...

about the german translation. Thanks a bunch. :-)

Will integrate with next update once a few more U36 ones are found. Just updated earlier this morning...

cheers

remosito

Originally Posted by Neverlands
I have a question regarding the "Galen" filter.
When I select Galen in the first filter (display all new leads from the Firesong DLC) some of the new leads seem to be missing.
When I select Galen in the zone filter, I get more leads - is this meant to be?

PS I just updated the German translation on github
Hello remosito, thanks for the explaination
Hello remosito,
I just removed Crypt of Hearts II from [533] in the German translation on github to match the English location file.
PS I also updated ui_de.lua a little, if you want to use it.
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Unread 11/07/22, 03:58 AM  
remosito
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Uploads: 6
Originally Posted by claudekennilol
Question about "no minor DLC" filter (or lack-thereof). Is this a technical limitation because there's some reason it can't work? A time limitation because it's not worth the time to implement that? Do the minior DLC not have specific leads? Or is there some other reason for this? It would be nice if this info was in the description because as it is I don't know if there's information beyond what's included in this addon that would be useful or not.


the original idea with the exclude minor dlc filter was to make the non chapter zone dlc leads disappear. for those people who only buy chapters, but not the 4th quarter zone dlc.

It worked well because back when antiquity came out. dig zone was always where lead was found. and there were no dlc dungeon drops. Then they switched it all around and making filter work correctly would be a big effort. Not sure anybody even uses that filter anyway. So now it just removes most of the relevant leads from displaying. Not all anymore.

hope that helps
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Unread 11/06/22, 04:34 PM  
claudekennilol

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Question about "no minor DLC" filter (or lack-thereof). Is this a technical limitation because there's some reason it can't work? A time limitation because it's not worth the time to implement that? Do the minior DLC not have specific leads? Or is there some other reason for this? It would be nice if this info was in the description because as it is I don't know if there's information beyond what's included in this addon that would be useful or not.
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Unread 11/06/22, 12:35 PM  
Hamfast

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Re: Re: Drop Down Boxes

Originally Posted by remosito
Originally Posted by Hamfast
Howdy, first off, awesome addon...

now the issue, a friend has some issues with the laptop she plays on, she contacted me all panicked that she no longer has the "Everything" available in the dropdown box for specific items... the problem turned out to be because of her screen resolution the list was longer than could fit on her screen, so the top 3 were unreachable.

Would it be possible to make the dropdown boxes able to be scrolled?

Thanks
Howdie,

I just use the ZOS dropdown. Not aware of one that is scrollable.

Somewhere in the settings of eso there is one for UI Scaling. Others have used it with success if the drop down lists where to long to be displayed....

I guess in the long run with more and more multipart antiquities and zones. I will have to do something about it.

Edit: Figured might as well bite the bullet now... looks like ZOS has a built in scrollable dropdown as well. Should be in the next update...
Awesome, Thank you!!!!
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Unread 11/05/22, 05:40 AM  
remosito
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Re: Drop Down Boxes

Originally Posted by Hamfast
Howdy, first off, awesome addon...

now the issue, a friend has some issues with the laptop she plays on, she contacted me all panicked that she no longer has the "Everything" available in the dropdown box for specific items... the problem turned out to be because of her screen resolution the list was longer than could fit on her screen, so the top 3 were unreachable.

Would it be possible to make the dropdown boxes able to be scrolled?

Thanks
Howdie,

I just use the ZOS dropdown. Not aware of one that is scrollable.

Somewhere in the settings of eso there is one for UI Scaling. Others have used it with success if the drop down lists where to long to be displayed....

I guess in the long run with more and more multipart antiquities and zones. I will have to do something about it.

Edit: Figured might as well bite the bullet now... looks like ZOS has a built in scrollable dropdown as well. Should be in the next update...
Last edited by remosito : 11/05/22 at 09:13 AM.
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Unread 11/04/22, 04:30 PM  
Neverlands
 
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Originally Posted by remosito
Howdie Neverlands :-)

the reason is that additional Forest Spirit one you already dug up and cant again. Which makes it show up in "All Leads" but should be hidden if you picked "Actionable Leads". The "Galen" Filter is basically last dlc and actionable leads combined.

hope that makes sense.... well...and is correct...

about the german translation. Thanks a bunch. :-)

Will integrate with next update once a few more U36 ones are found. Just updated earlier this morning...

cheers

remosito

Originally Posted by Neverlands
I have a question regarding the "Galen" filter.
When I select Galen in the first filter (display all new leads from the Firesong DLC) some of the new leads seem to be missing.
When I select Galen in the zone filter, I get more leads - is this meant to be?

PS I just updated the German translation on github
Hello remosito, thanks for the explaination
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Unread 11/04/22, 04:14 PM  
Hamfast

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Drop Down Boxes

Howdy, first off, awesome addon...

now the issue, a friend has some issues with the laptop she plays on, she contacted me all panicked that she no longer has the "Everything" available in the dropdown box for specific items... the problem turned out to be because of her screen resolution the list was longer than could fit on her screen, so the top 3 were unreachable.

Would it be possible to make the dropdown boxes able to be scrolled?

Thanks
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Unread 11/04/22, 03:24 AM  
remosito
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Forum posts: 30
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Howdie Neverlands :-)

the reason is that additional Forest Spirit one you already dug up and cant again. Which makes it show up in "All Leads" but should be hidden if you picked "Actionable Leads". The "Galen" Filter is basically last dlc and actionable leads combined.

hope that makes sense.... well...and is correct...

about the german translation. Thanks a bunch. :-)

Will integrate with next update once a few more U36 ones are found. Just updated earlier this morning...

cheers

remosito


Originally Posted by Neverlands
I have a question regarding the "Galen" filter.
When I select Galen in the first filter (display all new leads from the Firesong DLC) some of the new leads seem to be missing.
When I select Galen in the zone filter, I get more leads - is this meant to be?


Here is an expample with the leads from Faun's Thicket.






PS I just updated the German translation on github
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Unread 11/03/22, 04:23 PM  
Neverlands
 
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I have a question regarding the "Galen" filter.
When I select Galen in the first filter (display all new leads from the Firesong DLC) some of the new leads seem to be missing.
When I select Galen in the zone filter, I get more leads - is this meant to be?


Here is an expample with the leads from Faun's Thicket.






PS I just updated the German translation on github
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Unread 11/03/22, 02:26 PM  
wolfstar

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Originally Posted by remosito
Originally Posted by wolfstar
Like Fly, whenever I pull up the UI to see what leads I have, it prints out a long list (not sure if it's all the active leads, or all the leads in general) to chat. I don't know what caused this since there aren't any settings in game that I can change to affect that.
Do you have version 36.2? Should have been fixed in that one unless I screwed up something.... :-/
The timestamps on posts here are always messed up. I'd actually posted about the bug before you uploaded 36.2. I've just checked, and it's fixed in the newer version.
Last edited by wolfstar : 11/03/22 at 02:32 PM.
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Unread 11/03/22, 12:12 AM  
remosito
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Originally Posted by wolfstar
Like Fly, whenever I pull up the UI to see what leads I have, it prints out a long list (not sure if it's all the active leads, or all the leads in general) to chat. I don't know what caused this since there aren't any settings in game that I can change to affect that.
Do you have version 36.2? Should have been fixed in that one unless I screwed up something.... :-/
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Unread 11/02/22, 06:56 PM  
wolfstar

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Like Fly, whenever I pull up the UI to see what leads I have, it prints out a long list (not sure if it's all the active leads, or all the leads in general) to chat. I don't know what caused this since there aren't any settings in game that I can change to affect that.
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