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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:6,542
Total downloads:1,277,850
Favorites:407
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 06/27/22, 03:23 AM  
remosito
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Re: Re: Re: Re: Re: Feature Request

Originally Posted by Onigar

I agree the 'Lore' column does show the missing codex entries for each item, i was asking for a summary by the grouping you have, here is my rough image,



I find it easier to work on a group at a time but if you don't think this is worthwhile then I'm fine with that.

Maybe sometime Zos wil implement a summary page for Antiquities.
Thanks so much for creating that picture. Now I understand.

I just use eso built in dropdown item and I dont think it is possible to make it contain a column or to slave a secondary to the first one. And wouldnt know how to make an additional pop for the summary.

Best I can give you is a "workaround". Use Everything. Then sort by "Set/Type" column. Should put all the groups together in succession. Will not give you exact number. But you'll get an idea and then to "work on a group at a time" just filter with the last dropdown for that specific group. So only those show up.
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Unread 06/26/22, 12:07 PM  
Trippet
 
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UI Error

Hi,

I'm using Version 3.4.7 and updated 06/19/2022. I uninstalled, then reinstalled, today and am still getting this error message in game. I haven't a clue what it means so I thought I'd post it here:

user:/AddOns/displayleads/displayleads.lua:636: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:636: in function 'RDL.toggleRDL'
|caaaaaa<Locals> i = 460, foundalreadytable = [table:1]{Shadowfen = "Shadowfen", Stros M'Kai = "Stros M'Kai", Markyn Ring of Majesty = "Markyn Ring of Majesty", Vvardenfell = "Vvardenfell", = "", Torc of Tonal Constancy = "Torc of Tonal Constancy", Thrassian Stranglers = "Thrassian Stranglers", Glenumbra = "Glenumbra", Major Adornment = "Major Adornment", Clockwork City = "Clockwork City", Stormhaven = "Stormhaven", Gold Coast = "Gold Coast", Hew's Bane = "Hew's Bane", Pearls of Ehlnofey = "Pearls of Ehlnofey", Container = "Container", Deshaan = "Deshaan", Khenarthi's Roost = "Khenarthi's Roost", Bloodlord's Embrace = "Bloodlord's Embrace", Bleakrock Isle = "Bleakrock Isle", Reaper's March = "Reaper's March", Aldmeri Symphonia = "Aldmeri Symphonia", Alik'r Desert = "Alik'r Desert", Body Marking = "Body Marking", Western Skyrim = "Western Skyrim", Rivenspire = "Rivenspire", Emote = "Emote", Northern Elsweyr = "Northern Elsweyr", Cyrodiil = "Cyrodiil", Dwarven Scarab = "Dwarven Scarab", Ring of the Pale Order = "Ring of the Pale Order", Outfit Style = "Outfit Style", Ring of the Wild Hunt = "Ring of the Wild Hunt", Eyevea = "Eyevea", Imperial City = "Imperial City", Treasure = "Treasure", Artaeum = "Artaeum", Ebon Dwarven Wolf = "Ebon Dwarven Wolf", Hat = "Hat", Malacath's Band of Brutality = "Malacath's Band of Brutality", Greenshade = "Greenshade", Murkmire = "Murkmire", Summerset = "Summerset", Auridon = "Auridon", The Reach = "The Reach", Grahtwood = "Grahtwood", Belharza's Band = "Belharza's Band", Spaulder of Ruin = "Spaulder of Ruin", Daedric Enchanting Station = "Daedric Enchanting Station", The Deadlands = "The Deadlands", Craglorn = "Craglorn"}, zonestable = [table:2]{1 = "Stros M'Kai"}, settypetable = [table:3]{1 = "Motif Chapter"}, d7 = 0, d1 = 0, h1 = 0, havelead = F, azoneid = 1318, azone = "High Isle", aname = "Dov-rha Sabaton Toe Cap", aquality = 4, setid = 28, setname = "Dov-rha Sabatons", setquality = 5, diff = 4, numrecovered = 0, repeatable = T, loreleft = 3, leadtimeleft = 0 </Locals>|r
user:/AddOns/displayleads/displayleads.lua:744: in function 'RDL.onLoad'
|caaaaaa<Locals> eventCode = 65536, name = "displayleads" </Locals>|r
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Unread 06/26/22, 08:52 AM  
zammbr

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Re: Re: Can't select All Zones

Originally Posted by remosito
Howdie,

mmhh...not happening for me...but I have a 4k monitor.

What is the resolution of your monitor? Are you playing with mouse/keyboard or a controller? Does the zone list fill your whole screen top to bottom?

Does playing with custom UI scale in Settings help?

what about moving the displayleads window up or down....

Originally Posted by davidtk
Hello, i don't want bother, i can't find answer here in comments but after High Isle added to zone I just can't select All Zones from list zones it is above all zone list and can't figure out how to change it back to all zones. Thank you.
I am having the same problem on my laptops where I can no longer select "All Zones" once I have selected one of the options under "All Zones".

Moving the Display Leads window up or down does not resolve the issue. When you select the Zone dropdown the list completely fills the vertical window and the "All Zones" option is not selectable as it gets pushed up above the visible window.

Is there any way to add a scroll bar to the list. That would solve the problem.

The only workaround I can use is to exit ESO and edit the displayleads.lua SavedVariables file and change the "Zone" value back to "All Zones" and relaunch ESO.

Thanks.
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Unread 06/23/22, 12:35 PM  
tralce
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UI improvement request. Minor.

I would just *love* an indicator that shows the total number of leads currently displayed. Less useful when looking at an item like Ring of the Wild Hunt; it would always show 3. But, in Never Dug Out|All Zones|Everything, it would be the total number of leads I'd never dug. In All Leads|All Zones|Everything, it'd display the total number of leads in the game.

Thank you for taking the time to read my request.
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Unread 06/22/22, 01:11 AM  
Onigar
 
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Re: Re: Re: Re: Feature Request

Originally Posted by remosito

really not clearer at all I am afraid.

you say "second column" added to the "popup". Second column where? what do you mean by popup?
the tooltip that shows up when you hover over "Everything"??? the displayleads window??? something else entirely??

I'll restate it here again:

The existing column called Lore already shows "missing codex entries". I'd appreciate if you could say this is not what you are wanting.

you say "total number of any missing codex entries"... do you mean like a column summing up the missing codex entries? Say if there were 5 rows with missing codex entries in the lore column 2,3,0,1,1 then the additional row you'd like is 2,5,5,6,7?
I agree the 'Lore' column does show the missing codex entries for each item, i was asking for a summary by the grouping you have, here is my rough image,



I find it easier to work on a group at a time but if you don't think this is worthwhile then I'm fine with that.

Maybe sometime Zos wil implement a summary page for Antiquities.
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Unread 06/20/22, 08:49 AM  
remosito
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Re: Re: Re: Feature Request

Originally Posted by Onigar



Should have been;
"... 3rd selection (ie. Everything) please could there be a second column added to the popup which would then show alongside each listed item, the total number of any missing codex entries ... "

I do hope my meaning is now clear for you, thanks.
really not clearer at all I am afraid.

you say "second column" added to the "popup". Second column where? what do you mean by popup?
the tooltip that shows up when you hover over "Everything"??? the displayleads window??? something else entirely??

I'll restate it here again:

The existing column called Lore already shows "missing codex entries". I'd appreciate if you could say this is not what you are wanting.

you say "total number of any missing codex entries"... do you mean like a column summing up the missing codex entries? Say if there were 5 rows with missing codex entries in the lore column 2,3,0,1,1 then the additional row you'd like is 2,5,5,6,7?
Last edited by remosito : 06/20/22 at 08:50 AM.
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Unread 06/20/22, 02:56 AM  
Onigar
 
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Re: Re: Feature Request

Originally Posted by remosito
Howdie,

I am terribly sorry but I dont think I understand what you mean by



that reads to me like the column I already have for every item called "Lore" which displays how many Codex entries you are still missing for every Lead....

if you meant something else could you try explaining again? Or make a mock-up maybe? Paint/spreasheet/handscribbling?

cheers


Originally Posted by Onigar
Hi,
There is a summary page for Achievements and Set Items Collected but not for Antiquities.

Before High Isle and using this addon I had for "Missing Codex Entries" "All Zones" "Everything" down to less than 2 pages of the addon window on 1 account and about 4.5 pages on my second account.

Without asking you to change much I am suggesting when you click the 3rd selection (ie. Everything) there is a second column added to the popup which shows for each listed item the total number of any missing codex entries as; Codex 'number', or, when the Codex for that listed item is completed then; Codex 'tick symbol'.

A Codex completion total/percentage somewhere may be useful but there is no room on your window and also I don't think it is really necessary.

Thanks.
My bad. Sometime I wish English was not my first language and I would have some excuse

Should have been;
"... 3rd selection (ie. Everything) please could there be a second column added to the popup which would then show alongside each listed item, the total number of any missing codex entries ... "

I do hope my meaning is now clear for you, thanks.
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Unread 06/18/22, 03:29 PM  
Caaraamon

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Re: Re: Codex Entries Not Registering

Originally Posted by remosito
Howdie,

Lore column is not Codex collected, but Codex missing. If you hover over the column header a tooltip should say as much. Not intuitive, but I liked it better counting downward towards 0 for when finished back in the creation days..

cheers



Originally Posted by Caaraamon
Today I noticed that a whole bunch of my antiquties are correctly showing how many times I've dug them up, but showing 0 lore collected.

For example, Aldmeri Gold Embellishments shows 7 dug up, 0 lore.

However, the "Missing Codex Entries" does seem to filter them properly.

I can provide screen shots if it helps.
D'oh!
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Unread 06/17/22, 02:08 AM  
remosito
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Re: Codex Entries Not Registering

Howdie,

Lore column is not Codex collected, but Codex missing. If you hover over the column header a tooltip should say as much. Not intuitive, but I liked it better counting downward towards 0 for when finished back in the creation days..

cheers



Originally Posted by Caaraamon
Today I noticed that a whole bunch of my antiquties are correctly showing how many times I've dug them up, but showing 0 lore collected.

For example, Aldmeri Gold Embellishments shows 7 dug up, 0 lore.

However, the "Missing Codex Entries" does seem to filter them properly.

I can provide screen shots if it helps.
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Unread 06/16/22, 09:14 PM  
Caaraamon

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Codex Entries Not Registering

Today I noticed that a whole bunch of my antiquties are correctly showing how many times I've dug them up, but showing 0 lore collected.

For example, Aldmeri Gold Embellishments shows 7 dug up, 0 lore.

However, the "Missing Codex Entries" does seem to filter them properly.

I can provide screen shots if it helps.
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Unread 06/16/22, 07:12 AM  
yvraine

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Re: Re: Addon missing from list

Actually, I don't think it's Display Leads after all. S'rendarr is also missing from the addon list in ESO and I updated that at the same time. And Minion lost all my settings.

So I suspect it's a Minion issue. I'm going to uninstall and reinstall Minion and then uninstall and reinstall the missing addons, and see whether that works.

Edit to add: Yup, that seems to have done the trick!

Originally Posted by remosito
Howdie,

all works for me.... :-/

are you using english version of eso? is there an error somewhere after start giving some details?
what about ESC -> Addons displayleads?

can you try deinstall/reinstall of displayleads?

cheers


Originally Posted by yvraine
Hi,

I just updated Displayleads yesterday, and today it's not appearing in the addons list and /displayleads is an invalid command. Anybody else getting this problem?

The folder is still there in my addons folder, and Minion thinks it's installed. It's just ESO that thinks it doesn't exist anymore.

I can't imagine how french and german translations could cause this, but that's the only thing that the update log says was added. Any ideas/suggestions?
Last edited by yvraine : 06/16/22 at 07:29 AM.
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Unread 06/15/22, 11:13 AM  
remosito
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Re: Addon missing from list

Howdie,

all works for me.... :-/

are you using english version of eso? is there an error somewhere after start giving some details?
what about ESC -> Addons displayleads?

can you try deinstall/reinstall of displayleads?

cheers


Originally Posted by yvraine
Hi,

I just updated Displayleads yesterday, and today it's not appearing in the addons list and /displayleads is an invalid command. Anybody else getting this problem?

The folder is still there in my addons folder, and Minion thinks it's installed. It's just ESO that thinks it doesn't exist anymore.

I can't imagine how french and german translations could cause this, but that's the only thing that the update log says was added. Any ideas/suggestions?
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Unread 06/15/22, 03:14 AM  
yvraine

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Addon missing from list

Hi,

I just updated Displayleads yesterday, and today it's not appearing in the addons list and /displayleads is an invalid command. Anybody else getting this problem?

The folder is still there in my addons folder, and Minion thinks it's installed. It's just ESO that thinks it doesn't exist anymore.

I can't imagine how french and german translations could cause this, but that's the only thing that the update log says was added. Any ideas/suggestions?
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Unread 06/14/22, 03:36 PM  
davidtk

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Re: Re: Can't select All Zones

Originally Posted by remosito
Howdie,

mmhh...not happening for me...but I have a 4k monitor.

What is the resolution of your monitor? Are you playing with mouse/keyboard or a controller? Does the zone list fill your whole screen top to bottom?

Does playing with custom UI scale in Settings help?

what about moving the displayleads window up or down....

Originally Posted by davidtk
Hello, i don't want bother, i can't find answer here in comments but after High Isle added to zone I just can't select All Zones from list zones it is above all zone list and can't figure out how to change it back to all zones. Thank you.
Hello,
playing on native 1920x1080
mouse/keyboard ui
Aaaaand yeeees... Sorry my bad i had bigger UI scale, so i turned it off and its working
Tbh I didn't realized that I using bigger UI scale I using it about two years and i totaly forget about it
So really really appreciate this tip...
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Unread 06/14/22, 01:09 PM  
remosito
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Re: Can't select All Zones

Howdie,

mmhh...not happening for me...but I have a 4k monitor.

What is the resolution of your monitor? Are you playing with mouse/keyboard or a controller? Does the zone list fill your whole screen top to bottom?

Does playing with custom UI scale in Settings help?

what about moving the displayleads window up or down....

Originally Posted by davidtk
Hello, i don't want bother, i can't find answer here in comments but after High Isle added to zone I just can't select All Zones from list zones it is above all zone list and can't figure out how to change it back to all zones. Thank you.
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