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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:34,852
Total downloads:1,263,996
Favorites:397
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Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 04/21/22, 02:55 AM  
Schrappe
 
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THX 4 Fix

THX for Fix - PTS help @Phinix
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Unread 04/21/22, 01:54 AM  
Neverlands
 
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Re: Re: PTS (Update 34)

Originally Posted by Phinix
@Neverlands - Until the author has time to update for new zones/mythics, you can make it work (without support for the new stuff) on the PTS by editing displayleads.lua starting at line 635, replace:

Code:
if azone ~= "" then 
    local location = RDL.Locations[i][3]
    RDL.units[i] = {Lead=aname, Zone=azone, ZoneId=azoneid, Location=location, Diff=diff, Lore=loreleft, Dug=numrecovered, Set=setname, SetId=setid, Expiration=leadtimeleft, SetQuality=setquality, HaveLead=havelead, Repeatable=repeatable}
end
With:

Code:
if azone ~= "" then
    if RDL.Locations[i] ~= nil then
        local location = RDL.Locations[i][3]
        RDL.units[i] = {Lead=aname, Zone=azone, ZoneId=azoneid, Location=location, Diff=diff, Lore=loreleft, Dug=numrecovered, Set=setname, SetId=setid, Expiration=leadtimeleft, SetQuality=setquality, HaveLead=havelead, Repeatable=repeatable}
    end
 end
Hello Phinix, thanks it works
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Unread 04/20/22, 06:12 PM  
Phinix
 
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Re: PTS (Update 34)

@Neverlands - Until the author has time to update for new zones/mythics, you can make it work (without support for the new stuff) on the PTS by editing displayleads.lua starting at line 635, replace:

Code:
if azone ~= "" then 
	local location = RDL.Locations[i][3]
	RDL.units[i] = {Lead=aname, Zone=azone, ZoneId=azoneid, Location=location, Diff=diff, Lore=loreleft, Dug=numrecovered, Set=setname, SetId=setid, Expiration=leadtimeleft, SetQuality=setquality, HaveLead=havelead, Repeatable=repeatable}
end
With:

Code:
if azone ~= "" then
	if RDL.Locations[i] ~= nil then
		local location = RDL.Locations[i][3]
		RDL.units[i] = {Lead=aname, Zone=azone, ZoneId=azoneid, Location=location, Diff=diff, Lore=loreleft, Dug=numrecovered, Set=setname, SetId=setid, Expiration=leadtimeleft, SetQuality=setquality, HaveLead=havelead, Repeatable=repeatable}
	end
end
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Unread 04/20/22, 03:59 PM  
Anceane
 
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Re: Re: expire warning?

Originally Posted by elzzid
Originally Posted by azzazzellice
Hi,
I wonder: would it be possible to add some kind of warning that a lead is expiring? I know I can see it if I open the window, but here's the rub... I have to remember to open the window. And since the system lost the taste of novelty I keep forgetting to check.
Maybe a chat message on initialization "One or more leads expiring in less than 3 days" or something? Would that be possible?
I would also like this feature... I have a very bad habit of forgetting to check and I don't get to play a ton, so it's quite frustrating when I forget to scry a lead. This addon has made it easier already, but this feature would definitely be a welcome addition!
Please just make this optional or for those who knows allow us to make the funtion ---.... so i wont have that in chat
Thank you
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Unread 04/20/22, 03:07 PM  
Schrappe
 
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Re: PTS (Update 34)

@Neverlands, Are you aware that there hasn't been an addon update for ESO Update 34 yet? The posted error messages are therefore quite normal. I also had them on the PTS but didn't feel the need to post them here. After all, the addon author needs time to collect new data with the release of the ESO update.


Originally Posted by Neverlands
Hello on the PTS (Update 34) I get this error message:


Lua Code:
  1. user:/AddOns/displayleads/displayleads.lua:636: attempt to index a nil value
  2. stack traceback:
  3. user:/AddOns/displayleads/displayleads.lua:636: in function 'RDL.toggleRDL'
  4. <Locals> i = 460, foundalreadytable = [table:1]{Cyrodiil = "Cyrodiil", Eastmarch = "Eastmarch", Emote = "Emote", Outfit Style = "Outfit Style", Torc of Tonal Constancy = "Torc of Tonal Constancy", Bal Foyen = "Bal Foyen", Bloodlord's Embrace = "Bloodlord's Embrace", Malacath's Band of Brutality = "Malacath's Band of Brutality", Container = "Container", Shapeshifter's Chain = "Shapeshifter's Chain", Shadowfen = "Shadowfen", Stonefalls = "Stonefalls", Major Adornment = "Major Adornment", Pearls of Ehlnofey = "Pearls of Ehlnofey", Greenshade = "Greenshade", Murkmire = "Murkmire", Northern Elsweyr = "Northern Elsweyr", Malabal Tor = "Malabal Tor", Summerset = "Summerset", Spaulder of Ruin = "Spaulder of Ruin",  = "", Ring of the Wild Hunt = "Ring of the Wild Hunt", Stormhaven = "Stormhaven", Head Marking = "Head Marking", Wrothgar = "Wrothgar", Gaze of Sithis = "Gaze of Sithis", Bangkorai = "Bangkorai", Western Skyrim = "Western Skyrim", Body Marking = "Body Marking", Craglorn = "Craglorn", Vvardenfell = "Vvardenfell", Ring of the Pale Order = "Ring of the Pale Order", The Rift = "The Rift", Blackwood = "Blackwood", Auridon = "Auridon", Treasure = "Treasure", Artaeum = "Artaeum", Betnikh = "Betnikh", Glenumbra = "Glenumbra", Aldmeri Symphonia = "Aldmeri Symphonia", Alik'r Desert = "Alik'r Desert", Dwarven Scarab = "Dwarven Scarab", Coldharbour = "Coldharbour", Hat = "Hat", The Reach = "The Reach", Ebon Dwarven Wolf = "Ebon Dwarven Wolf", Imperial City = "Imperial City", Gold Coast = "Gold Coast", Southern Elsweyr = "Southern Elsweyr", Belharza's Band = "Belharza's Band"}, zonestable = [table:2]{1 = "Stros M'Kai"}, settypetable = [table:3]{1 = "Motif Chapter"}, d7 = 0, d1 = 0, h1 = 0, havelead = F, azoneid = 1318, azone = "High Isle", aname = "Dov-rha Sabaton Toe Cap", aquality = 4, setid = 28, setname = "Dov-rha Sabatons", setquality = 5, diff = 4, numrecovered = 0, repeatable = T, loreleft = 3, leadtimeleft = 0 </Locals>
  5. user:/AddOns/displayleads/displayleads.lua:744: in function 'RDL.onLoad'
  6. <Locals> eventCode = 65536, name = "displayleads" </Locals>
Last edited by Schrappe : 04/20/22 at 03:09 PM.
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Unread 04/20/22, 12:10 PM  
Neverlands
 
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PTS (Update 34)

Hello on the PTS (Update 34) I get this error message:


Lua Code:
  1. user:/AddOns/displayleads/displayleads.lua:636: attempt to index a nil value
  2. stack traceback:
  3. user:/AddOns/displayleads/displayleads.lua:636: in function 'RDL.toggleRDL'
  4. <Locals> i = 460, foundalreadytable = [table:1]{Cyrodiil = "Cyrodiil", Eastmarch = "Eastmarch", Emote = "Emote", Outfit Style = "Outfit Style", Torc of Tonal Constancy = "Torc of Tonal Constancy", Bal Foyen = "Bal Foyen", Bloodlord's Embrace = "Bloodlord's Embrace", Malacath's Band of Brutality = "Malacath's Band of Brutality", Container = "Container", Shapeshifter's Chain = "Shapeshifter's Chain", Shadowfen = "Shadowfen", Stonefalls = "Stonefalls", Major Adornment = "Major Adornment", Pearls of Ehlnofey = "Pearls of Ehlnofey", Greenshade = "Greenshade", Murkmire = "Murkmire", Northern Elsweyr = "Northern Elsweyr", Malabal Tor = "Malabal Tor", Summerset = "Summerset", Spaulder of Ruin = "Spaulder of Ruin",  = "", Ring of the Wild Hunt = "Ring of the Wild Hunt", Stormhaven = "Stormhaven", Head Marking = "Head Marking", Wrothgar = "Wrothgar", Gaze of Sithis = "Gaze of Sithis", Bangkorai = "Bangkorai", Western Skyrim = "Western Skyrim", Body Marking = "Body Marking", Craglorn = "Craglorn", Vvardenfell = "Vvardenfell", Ring of the Pale Order = "Ring of the Pale Order", The Rift = "The Rift", Blackwood = "Blackwood", Auridon = "Auridon", Treasure = "Treasure", Artaeum = "Artaeum", Betnikh = "Betnikh", Glenumbra = "Glenumbra", Aldmeri Symphonia = "Aldmeri Symphonia", Alik'r Desert = "Alik'r Desert", Dwarven Scarab = "Dwarven Scarab", Coldharbour = "Coldharbour", Hat = "Hat", The Reach = "The Reach", Ebon Dwarven Wolf = "Ebon Dwarven Wolf", Imperial City = "Imperial City", Gold Coast = "Gold Coast", Southern Elsweyr = "Southern Elsweyr", Belharza's Band = "Belharza's Band"}, zonestable = [table:2]{1 = "Stros M'Kai"}, settypetable = [table:3]{1 = "Motif Chapter"}, d7 = 0, d1 = 0, h1 = 0, havelead = F, azoneid = 1318, azone = "High Isle", aname = "Dov-rha Sabaton Toe Cap", aquality = 4, setid = 28, setname = "Dov-rha Sabatons", setquality = 5, diff = 4, numrecovered = 0, repeatable = T, loreleft = 3, leadtimeleft = 0 </Locals>
  5. user:/AddOns/displayleads/displayleads.lua:744: in function 'RDL.onLoad'
  6. <Locals> eventCode = 65536, name = "displayleads" </Locals>
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Unread 02/27/22, 03:12 PM  
elzzid

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Re: expire warning?

Originally Posted by azzazzellice
Hi,
I wonder: would it be possible to add some kind of warning that a lead is expiring? I know I can see it if I open the window, but here's the rub... I have to remember to open the window. And since the system lost the taste of novelty I keep forgetting to check.
Maybe a chat message on initialization "One or more leads expiring in less than 3 days" or something? Would that be possible?
I would also like this feature... I have a very bad habit of forgetting to check and I don't get to play a ton, so it's quite frustrating when I forget to scry a lead. This addon has made it easier already, but this feature would definitely be a welcome addition!
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Unread 01/19/22, 05:52 PM  
75Octopi

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Hey, great add-on! I use it every chapter/dlc drop to get the new antiquities. I was just wondering if there was a way to scroll the location filter? I can't select the option to show all the zones because the list is so long, it cuts off at Alik'r Desert on my screen. Or even just a way to reset the addon like /reloadui or something. Appreciate any help!
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Unread 12/30/21, 08:41 AM  
cruemel

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Re: expire warning?

Originally Posted by azzazzellice
Hi,
I wonder: would it be possible to add some kind of warning that a lead is expiring? I know I can see it if I open the window, but here's the rub... I have to remember to open the window. And since the system lost the taste of novelty I keep forgetting to check.
Maybe a chat message on initialization "One or more leads expiring in less than 3 days" or something? Would that be possible?
This is a great idea!
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Unread 12/17/21, 02:46 PM  
azzazzellice
 
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expire warning?

Hi,
I wonder: would it be possible to add some kind of warning that a lead is expiring? I know I can see it if I open the window, but here's the rub... I have to remember to open the window. And since the system lost the taste of novelty I keep forgetting to check.
Maybe a chat message on initialization "One or more leads expiring in less than 3 days" or something? Would that be possible?
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Unread 11/21/21, 07:32 PM  
OmniusPrime

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The coordinates for the Frayed Tapestry Scrap lead in Blackwood may be wrong. It says the tunnel west of Vulnak delve has coordinates 31x37, but the delve is down around 83x70 (at least according to 2 different addons that show coordinates). Haven't found the tunnel yet or I'd give the correct numbers. If I find it I'll edit this.

Edit: The tunnel has 2 entrances, 76x71 and 74x65. The 31x37 numbers are the location inside the tunnel of the lead.
Last edited by OmniusPrime : 11/21/21 at 07:43 PM.
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Unread 11/17/21, 02:37 AM  
EnigmaniteZ

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tide-glass beads (harpooner's wading kilt) is slightly incorrect. it is no longer "water plants/nodes" it is now "all water and alchemy nodes", was changed in a patch a while back.

just got the beads off namira's rot
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Unread 11/14/21, 04:36 AM  
remosito
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Originally Posted by EnigmaniteZ
typo for spaulder of ruin: Clannfear. 2 'n'. not 1. you have it as clanfear.

also, small wishlist: an "Only Mythics" filter
Will fix typo with next update. Hopefully this week after patch (am optimist and hope they'll fix the two bugged leads)

Not keen on adding new filters to be honest. Especially I only have 2 non-mythics when using "multi-part" filter with can find/actionable.
Last edited by remosito : 11/14/21 at 04:37 AM.
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Unread 11/12/21, 07:15 PM  
EnigmaniteZ

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typo for spaulder of ruin: Clannfear. 2 'n'. not 1. you have it as clanfear.

also, small wishlist: an "Only Mythics" filter
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Unread 11/04/21, 04:05 PM  
remosito
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Howdie,

your translator is very good :-)

As for what is causing your problem... not the slightest idea. Just tried and for me it all works. Impossible to debug sth that I can't recreate locally...

best guess? Bad interaction with another AddOn.... Have you tried disabling all other Addons except display leads. And see if it still happens?

cheers


Originally Posted by zloyxopek
Good afternoon remosito!
I have a problem with your add-on, when I use it, the card on call to "M" opens an empty window, but if you call through, say, "N", and then "M", then the card opens correctly. If I disable your add-on, then the map works correctly.
What could be the reason?
Sorry for the English I'm writing through a translator
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