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Compatibility: | Greymoor (6.0.5) |
Updated: | 08/06/20 08:23 PM |
Created: | 06/15/20 08:51 PM |
Monthly downloads: | 261 |
Total downloads: | 15,730 |
Favorites: | 28 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.6.1 |
6kB |
Aldanga |
06/16/20 08:57 PM |
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1.6.0 |
6kB |
Aldanga |
06/15/20 08:51 PM |
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Baertram |
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06/16/20, 06:15 AM | ||
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You say
It is referenced though inside your settings.lua file via the global library variable LibAddonMenu2. This way it will fail to load properly as you do not assure the library, even IF present, was loaded BEFORE your addon was loaded! To solve this you must add libraries, which CAN be loaded but MUSTN't, to the ## OptionalDependsOn: tag : Code:
## DependsOn: LibLazyCrafting>=2996 ## OptionalDependsOn: LibAddonMenu-2.0>=28
Last edited by Baertram : 06/16/20 at 06:17 AM.
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Baertram |
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06/16/20, 08:15 PM | ||
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While I appreciate your good intentions and thorough explanations, I'm well aware of how dependencies and the global table work. Given I have written or maintain relatively popular addons, I'd hope you'd give me the benefit of the doubt before spending time writing a rudimentary explanation of how to navigate through saved variables and modify them. Sometimes other factors come into play when choosing features to include, like having a family with young children, a job, a farm, and other responsibilities. I decided, rather than to ignore the potential problems people might face or not release the addon, to simply let them know how they can work around them as my time is a very limited and precious resource, particularly during the summer months. I appreciate all that you do on ESOUI, your libs, and how you respond to so many (sometimes ridiculous) posts on the forums here. You've been an invaluable resource to addon authors. Maybe just take your foot off the pedal a bit when dealing with experienced developers.
Last edited by Aldanga : 06/16/20 at 08:16 PM.
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Aldanga |
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06/16/20, 09:40 PM | |
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Baertram never tries to be insulting to other devs; he just tends to look at how things could be better and strives to steer it towards happening. I doubt he checks what people have been involved with before giving advice on the specific addon at hand.
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Rhyono |
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06/17/20, 05:03 AM | ||
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Please don't take my posts as an attack on your coding! It was not meant to harm you or your experience I don't know you or your experience and actually I don't even care (sounds more rude than it's meant I guess). It just makes no difference for me at all. Please take my post "as information". If you knew this info already, ignore it. I'm totally fine with that and do not expect any positive feedback or thank you at all. And most probably I wont ignore other feedback, to clear things up. As one does not get an notification here about posts in addo comments etc. it might be better to personally write me a PM, so I'm able to notice and answer. If you din't know the info yet: Either use it, maybe even improve it with your experience, or ignore it I just saw your "Caveats" entry and thought this might be a valuable info for you, without knowing if you did already or not (about the SavedVariables). btw: My time is limited as well and this is also a reason I do not check whom I'm writing the information to in advance. Some names are known to me, others aren't/weren't yet. Nor am I able to know, from the amounts or addons e.g., if a developer is experienced, and experienced within ESO lua especially. I'm not scanning the whole code (exception: see below at LibStub), nor do I expect this to happen with my addons (as the code is awfull , and I'm no experienced developer myself, just a hobby developer). Checking code for "LibStub" My "windmills I'm fighting against" are old addon templates and LibStub usages. So all I do is check the txt file and the library calls in the addons, to hint the authors about the obsolete library LibStub. And sometimes I find such missing lines like LibAddonMenu etc. while checking for LibStub.
Last edited by Baertram : 06/17/20 at 06:20 AM.
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Baertram |
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11/18/20, 12:22 PM | |
Forum posts: 0
File comments: 137
Uploads: 0
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Enchantments
Hi there,
what a cool addon. Took me a little to calibrate the quantities and settings for my usage but what at timesaver !!!! I love it. Ones I have all the bugs out I will time it properly but I think it can save me 15+ min on 18 alts.... ;-) One thing my enchantments (glyphs) don't always sync with the dailies. Some characters do some don't. Is there something I'm missing? TX !!
Last edited by Mandragorane : 11/18/20 at 12:23 PM.
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Mandragorane |
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11/18/20, 12:33 PM | ||
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Re: Enchantments
When you say they don't sync with the dailies, what do you mean? Are the wrong glyphs being created, or are they just not crafted at all? |
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Aldanga |
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11/18/20, 03:57 PM | |||
Forum posts: 0
File comments: 137
Uploads: 0
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Re: Re: Enchantments
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Mandragorane |
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12/07/20, 12:51 AM | |||
Forum posts: 0
File comments: 137
Uploads: 0
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Re: Re: Re: Enchantments
[quote=Mandragorane]
One of the recent game crashes must have corrupted something with my glyph id's. New set works perfect, had to decon old one. This addons is GREAT, saves me 30 min or so on writs everyday !!!!! |
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Mandragorane |
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12/12/20, 12:34 PM | |
Forum posts: 0
File comments: 137
Uploads: 0
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Maybe :-)
Just a thought,
would it be possible to put some markers on so I would know what I finished? I usually goof off and watch twitch or something and forget where I was lol :-( Same for when all of them are used up so I know I have to craft again? Anyhow just some brain farts. Again this thing is amazing and saves me so much time !!!!! |
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Mandragorane |
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12/12/20, 09:42 PM | ||
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Re: Maybe :-)
I intend to add some new features (including an indication of queued/completed items), but I'm not sure when exactly they will come. Life's very busy and I've got other addons that I'm maintaining as well. But hopefully soon! |
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Aldanga |
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01/20/21, 10:34 PM | |
Forum posts: 17
File comments: 4
Uploads: 0
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questions
I just installed your addon and everything was going fine, I got the first station done (woodworking) but it only did about 1/3 rd of the second station (blacksmithing) so I figured I must be missing something and went onto the third station (clothing) and it didn't make anything all all.....I like the idea of making several items in advance for my 10 characters.... even with the Lazy Writ Crafter, it gets very tedious logging on each toon, doing their daily writs, logging off that specific toon, logging on each toon 1 at a time....I do have the assistants for the banker and merchant... As I understand it, your addon will help me create several of the items needed and let me deposit them in the bank (and withdraw them on other characters), and btw, what happens if some of my toons don't have the same skill (i.e. what if some use iron ingots, and others use steel ingots, etc.) ?
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kooliloach |
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01/20/21, 10:52 PM | ||
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Re: questions
If you run into that issue in the future and have enough crafting mats for the particular station (wood, leather, etc.), what you can do is check to see what style the items that did get crafted are in, and then buy more of that style mat from a crafting NPC. NPCs sell them for 15g each, and you can right click to buy more than one at once, up to 999 at a time, so the problem can be worked around rather quickly. I'd like to be able to add some messaging around crafting issues, but I have very few hours every week to work on projects (5 hours if I'm lucky), and I have half a dozen addons, including ATT, plus other projects, that split that time. So I prioritize the things that impact the most people, and unfortunately this addon just isn't as popular as the others and often gets pushed to the back of the queue. You can't create the items and deposit them into the bank to use on other toons. For writs involving gear, the items have to be created by the character turning in the crafting writ. What I do is craft multiple rotations at once, then leave those items on the character so I don't have to run to the crafting stations while I still have items in my inventory. This allows me to log in on a character, grab the writs from the board, then turn them in and log out again. If you're doing writs on a bunch of characters, it saves a ton of time. You still have to go to the crafting stations on each character, but if you have lots of inventory space and queue multiple rotations, you'll only have to do that once every week or two. On days where I don't have to do any crafting, I can do writs on 18 characters in about 35-40 minutes (including loading screens). The addon supports crafting items at any skill level, and will be able to determine which material to use to precraft writ items. However, like I said before, you can't share the quest items between characters; they have to be created on the character turning in the quest. Hopefully that answers your questions. Please let me know if you have any others. |
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Aldanga |
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01/21/21, 06:13 PM | |
Forum posts: 0
File comments: 7
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Does this addon support Alchemy and Provisioning crafting?
These are the only crafts that I would like to precraft at the moment, because these crafted items can be shared between characters. The in-game settings only show enchanting and the 4 "major" crafting skills though, but not Alchemy or Provisioning. |
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Promethium |
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01/21/21, 06:14 PM | ||
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Aldanga |
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