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Compatibility: | Greymoor (6.0.5) |
Updated: | 08/06/20 08:23 PM |
Created: | 06/15/20 08:51 PM |
Monthly downloads: | 448 |
Total downloads: | 14,598 |
Favorites: | 28 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.6.1 |
6kB |
Aldanga |
06/16/20 08:57 PM |
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1.6.0 |
6kB |
Aldanga |
06/15/20 08:51 PM |
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kooliloach |
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Aldanga |
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12/12/20, 12:34 PM | |
Forum posts: 0
File comments: 137
Uploads: 0
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Maybe :-)
Just a thought,
would it be possible to put some markers on so I would know what I finished? I usually goof off and watch twitch or something and forget where I was lol :-( Same for when all of them are used up so I know I have to craft again? Anyhow just some brain farts. Again this thing is amazing and saves me so much time !!!!! |
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Mandragorane |
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12/07/20, 12:51 AM | |||
Forum posts: 0
File comments: 137
Uploads: 0
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Re: Re: Re: Enchantments
[quote=Mandragorane]
One of the recent game crashes must have corrupted something with my glyph id's. New set works perfect, had to decon old one. This addons is GREAT, saves me 30 min or so on writs everyday !!!!! |
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Mandragorane |
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11/18/20, 03:57 PM | |||
Forum posts: 0
File comments: 137
Uploads: 0
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Re: Re: Enchantments
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Mandragorane |
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11/18/20, 12:33 PM | ||
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Re: Enchantments
When you say they don't sync with the dailies, what do you mean? Are the wrong glyphs being created, or are they just not crafted at all? |
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Aldanga |
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11/18/20, 12:22 PM | |
Forum posts: 0
File comments: 137
Uploads: 0
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Enchantments
Hi there,
what a cool addon. Took me a little to calibrate the quantities and settings for my usage but what at timesaver !!!! I love it. Ones I have all the bugs out I will time it properly but I think it can save me 15+ min on 18 alts.... ;-) One thing my enchantments (glyphs) don't always sync with the dailies. Some characters do some don't. Is there something I'm missing? TX !!
Last edited by Mandragorane : 11/18/20 at 12:23 PM.
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Mandragorane |
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06/17/20, 05:03 AM | ||
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Please don't take my posts as an attack on your coding! It was not meant to harm you or your experience I don't know you or your experience and actually I don't even care (sounds more rude than it's meant I guess). It just makes no difference for me at all. Please take my post "as information". If you knew this info already, ignore it. I'm totally fine with that and do not expect any positive feedback or thank you at all. And most probably I wont ignore other feedback, to clear things up. As one does not get an notification here about posts in addo comments etc. it might be better to personally write me a PM, so I'm able to notice and answer. If you din't know the info yet: Either use it, maybe even improve it with your experience, or ignore it I just saw your "Caveats" entry and thought this might be a valuable info for you, without knowing if you did already or not (about the SavedVariables). btw: My time is limited as well and this is also a reason I do not check whom I'm writing the information to in advance. Some names are known to me, others aren't/weren't yet. Nor am I able to know, from the amounts or addons e.g., if a developer is experienced, and experienced within ESO lua especially. I'm not scanning the whole code (exception: see below at LibStub), nor do I expect this to happen with my addons (as the code is awfull , and I'm no experienced developer myself, just a hobby developer). Checking code for "LibStub" My "windmills I'm fighting against" are old addon templates and LibStub usages. So all I do is check the txt file and the library calls in the addons, to hint the authors about the obsolete library LibStub. And sometimes I find such missing lines like LibAddonMenu etc. while checking for LibStub.
Last edited by Baertram : 06/17/20 at 06:20 AM.
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Baertram |
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06/16/20, 09:40 PM | |
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Baertram never tries to be insulting to other devs; he just tends to look at how things could be better and strives to steer it towards happening. I doubt he checks what people have been involved with before giving advice on the specific addon at hand.
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Rhyono |
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06/16/20, 08:15 PM | ||
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While I appreciate your good intentions and thorough explanations, I'm well aware of how dependencies and the global table work. Given I have written or maintain relatively popular addons, I'd hope you'd give me the benefit of the doubt before spending time writing a rudimentary explanation of how to navigate through saved variables and modify them. Sometimes other factors come into play when choosing features to include, like having a family with young children, a job, a farm, and other responsibilities. I decided, rather than to ignore the potential problems people might face or not release the addon, to simply let them know how they can work around them as my time is a very limited and precious resource, particularly during the summer months. I appreciate all that you do on ESOUI, your libs, and how you respond to so many (sometimes ridiculous) posts on the forums here. You've been an invaluable resource to addon authors. Maybe just take your foot off the pedal a bit when dealing with experienced developers.
Last edited by Aldanga : 06/16/20 at 08:16 PM.
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Aldanga |
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06/16/20, 06:15 AM | ||
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You say
It is referenced though inside your settings.lua file via the global library variable LibAddonMenu2. This way it will fail to load properly as you do not assure the library, even IF present, was loaded BEFORE your addon was loaded! To solve this you must add libraries, which CAN be loaded but MUSTN't, to the ## OptionalDependsOn: tag : Code:
## DependsOn: LibLazyCrafting>=2996 ## OptionalDependsOn: LibAddonMenu-2.0>=28
Last edited by Baertram : 06/16/20 at 06:17 AM.
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Baertram |
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06/16/20, 06:11 AM | ||
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Hey thanks for the addon!
A hint:
So maybe check the global table mentioned in DolgubonsLazyWritCrafter.txt at the ## SavedVariables: entry. You are to inspect it via mer Torchbug ingame e.g. and see what entries are in there. Depending on if they are characater settings, global account wide settings, settings for each server, etc. there are some subtables in the SV table, like --Non server dependent ["default"] = { --subtables here } --Server dependent ["NA Megaserver"] = { --subtables here } and at the --subtables here entry there are tables for the current accountName e.g. ["@AccountName"] and below something like ["$AccoutnWide"] settings, or maybe something like ["81231312312321"] which is the unique character name, or if an old way of storing characters via their name is still used, you'll see ["Your character name"] there. Below this there are stored the settings then where one would be the "Auto craft" setting. You can lookup the name of this var in Dolgubons LAM settings setFunc of this "Auto craft" entry e.g. You would be able to use GetWorldName() for the server name, GetDisplayName() for the @AccountName, GetCurrentCharacterId() for the logged in characterId or GetUnitName("player") for your current character name (maybe you need to remove the gender specific stuff at the end of the character name! There sometimes exists a suffix like ^m or ^f for masculin or feminin. So use ZO_CachedStrFormat("<C:1>", GetUnitName("player")) to clean those up! Maybe ask Dolgubon if this is allowed or if he provides an easy way to change the settings from your addon. Else, if this is allowed, read the value, change it to false if true, do your addon stuff and rechange it back to true afterwards |
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Baertram |
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