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Updated:11/24/14 11:39 PM
Created:04/16/14 11:23 PM
Monthly downloads:243
Total downloads:76,956
Favorites:189
MD5:
ggFrames  Popular! (More than 5000 hits)
Version: 0.9.4
by: gamegenius86, Corodius
ggFrames is a lightweight fully customizable add-on that replaces the default unit frames provided by Elder Scrolls Online. ggFrames currently supports: Player, Group, Raid, and Target Frames.

Language support: English, French, & German

Features
  • Player Unit Frame
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health, Magicka, Stamina, Experience, Mount
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Optionally Hide Experience Bar
      • Optionally Hide Player Information
      • Optionally Attach / Detache Mount Stamina Bar
      • Health, Magicka, and Stamina Heal/Damage over Time Animated Textures
      • Fade when Out of Combat
  • Group Unit Frames
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Members fade out when no within support range
      • Health Heal/Damage over Time Animated Textures
      • Optionally Include/Exclude Player from Group
  • Large Group Unit Frames
    • Info: Name, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Custom Number of members per group
      • Health Heal/Damage over Time Animated Textures
  • Target Unit Frame
    • Info: Name, Level, Class Icon, Caption / Title, Alliance Rank & Level
    • Bars: Health
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Unit Name Reaction Colors (Friendly, Hostile, Interactable, Default)
      • Monster Difficulty (Display Stars to show difficulty: Easy = 0, Normal = 1, Hard = 2, Deadly = 3)
      • Health Heal/Damage over Time Animated Textures
  • Global Frame Settings:
    • Localization (French & German)
    • All Bars:
      • Over 15 Additonal Fonts (And use fonts shared by other addons)
      • 6 Font Styles (normal, outline, shadow, etc)
      • Two Customizable Numerical Representation of Values on Bars
        • Values: "nothing", "current", "max", "percent", "current / max", and "current / max (percentage)"
        • Healthbar Labels can also contain shield value (aka: "Current + Shield")
        • Locations: Left, Right, and Center
    • Over 100 Customizable Settings
    • Movable Frames (Type '/ggf' or unlock/lock from menu)
    • All Frames have a standard opacity value (setting) by default and transition to full
    • All Frames Hide whenever in Menus (Backpack, Friends, Guild, etc)
    • Optionally Hide All Addon Frames: Player / Group / Raid / Target
    • Optionally Hide All Default Frames: Player / Group / Raid / Target

Coming Soon / Planned Updates
  • Buff / Debuffs Alternative View: List Views
  • Sound Alerts when player / group members are low on life (Optional, default off, 50% 30% dead)
  • Massive overhaul on settings, preview frames while editing (provide fake data and allow frame to always be visible)
  • Optionally Set RGBA of Bar Backdrops
  • Health Bar Color Options: Reaction Color / Health Color (80/60/40/20)
  • Low Health Alert (Player / Target)
  • Right Click on Player / Group Frame to "Leave Party", "Add / Remove Friend", etc
  • Rethink and find a better way to display the targets difficulty
  • Display Friend / Guildmate Status
  • Not Supported By Event API: Display Combat State Icon on Raid Frame (No Event Exists ~ Rather event doesn't include other units, only self)
  • Not Supported By API: Display Castbar for Player and Target (provide textual feedback telling you when to block, interupt, etc)
  • Not Supported By API: Display Group Members Magicka and Stamina

Community Suggestions
  • Build Raid from Left to Right / Right to Left ..and.. Top to Bottom / Bottom to Top[Suggested By: FourOne]
  • Option to place labels on any status bar[Suggested By: Tonyleila]
  • Option to Remove class icon and use class colors instead. [Suggested By: Tonyleila]
  • Option to Unstack Players Health / Magicka / Stamina and instead display side by side [Suggest By: pinstripesc]
  • Reorder the Bars within Player Frame
  • Placement of Absorb Shield

Comment!
I love feedback! Tell Me via Addon Comments!

Feature Request?
Have a feature you want but dont see it listed above? Add a Feature Request

Known Bugs:
  • No Known Bugs

The Error Too Many Anchors Process is not due to ggFrames however its a bug within the ESO Game whenever too many addons that draw on the screen are active at one time. Until ZeniMax gets around to fixing it, you can use Zolan's Anchors Away add-on to suppress this error.

Found a Bug?
If you notice any wrong translations, please send me a private message with what the text should say. Thanks
Report Bugs Here

LICENSE

This Addon, and all code contained Here-in, is under an All Rights Reserved License.

This means no code, nor licensed assets, from this Addon may be re-used, modified, or re-uploaded under *ANY* Condition.

Donate!
Donations are NOT required, just greatly appreciated. If you are generous enough to do so, I will list the amount and your name below.
  • $10.00 Travin A.
  • $5.00 Rashaverik
  • $1.00 Michal R.


v.0.9.4
- Fixed Mouseover Tooltip for Buffs
- Changed Default Font to Univers 67, to avoid issues with Removed Fonts on First Use.
- Removed Font Registers for Removed Fonts. To use the old fonts, please see LMP Removed Fonts by Garkin.

v.0.9.3
- Updated API Version to 100010
- Updated LibMediaProvider to 1.0r7
- Updated LibAddonMenu1.0 to 10r10
- Re-Registered Fonts Removed by Zenimax
- Small Bugfixes

v.0.9.2
- Updated API Version to 100007

v.0.9.1
- Fixed Title and Difficulty Target Display
- First Update by Corodius

v.0.9.0
- Added Long Term Buff Tracking

v.0.8.4
- Removed debug states accidently left in
- Updated API Version to work with new v1.1 patch

v.0.8.3
- Improved functionality for displaying Addon Loaded Message
- Improved functionality for deciding when to Show and Hide Frames
- Updated French Localization
- Added ability to adjust the out of combat transparency of player and target frames
- Fix enabling / disabling of add-on frames
- Fix bug where target frame doesn't work without player

v.0.8.2
- Fix German Translation (Still Need Help with French)
- Fix Add-on Loaded Message from displaying after every loading screen. Now only displays upon first game load.

v.0.8.1
- Display Stealth State Icon on Raid Frame
- Add Optional Padding to Raid Frame [Feature Req #316]
- Add More Layout Customizations to Raid Frame. You can now pick exactly how many members you want per group (column)
- Add Heal-Over-Time and Damage-Over-Time Animations to Raid Frame
- Optionally Include / Exclude full Resources in Out of Combat State [Bug #680]
- Optionally Add Player to Group Frame
- Added chat message saying addon was successfully loaded
- Added new /ggf help command
- Optionally display Heal over Time and Damage over Time Animations

v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )

v.0.7.3
- Fix Group Member Issue (When leaving or joining)
- Fix Player stats from no updating when reticle is hidden.
- Fix Shields persisting through death.

v.0.7.2
- Added Shield Indicator to Large Group Frames
- Added New Bar Labels for "+ Shield". (Example: "Current + Shield" allows you to see your life and the value left on your shield, "2345 + 734")

v.0.7.1
- Added a few new German Translations

v.0.7.0
- Added optional ability to show or hide all default frames and frames added by this addon
- Added additional length to the Player, Group, and Target names. Longer names now appear.
- Added condensed group setting (display raid view while in smaller group)
- Update default settings to what appears to be the most popular configurations
- Note: Lacking Translations for New Settings. If you can translate and comment i will quickly patch it.

v0.6.3
- Fixed Player frame shows dead after revival
- Hide Bars when talking to NPCs
- Player & Target Frames now show "In Combat Opacity" whenever stats aren't 100%
- Group Frames are no longer affected by Out of Combat Transparency, however now have a Master Transparency Setting

v0.6.2
- Fix error for mount / experience position when one or both is off

v0.6.1
- Fix error on reloading ui for certain mount configurations

v0.6.0
- Fix Experience Bug where sometimes the experience bar went to 0
- Fix Class Icon Localization
- Damage Shield
- Mount frame can optionally now be attached to the player frame
- Lowered Minimum Out of Combat Opacity to 0

v0.5.1
- Fix wording within German Localization
- Added Localization to Raid Layout Types (EN, FR, DE)
- Fix bug where target could have leader icon

v0.5.0
- Localization
- Optional padding between bars [Suggested By: shudaoxin]
- Optionally Set X & Y Coordinates for Frames (Instead of Drag and Drop)
- Optionally Configure Raid Frame Layout (1x6 & 2x3)
- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)

v0.4.4
- Option to Hide Players Info (Name, Level, Class) [Suggest By: pinstripesc]
- Combative Alpha [Suggested by Many]
- Bug Fix: Raid Frame Name / Status Positions
- Target Title & Captions
- Player Name Length: Issues with smaller frames
- All NPC Allys now appear "friendly" and Captions show appropriately

v0.4.3
- Add support for addition labels of various types to statusbars
- Add ability to position label for status bar
- Add Font Styles (outline, shadow, etc)
- Consolidated Textures / Fonts in Settings

v0.4.2
- Fix Frame Moving Usability Issues
- /ggf -> Toggle Lock / Unlock. [Suggested By: SkyfireTESO]

v0.4.1
- Fix for clearing anchors

v0.4.0
- Added Target Unit Frame
- Target Frames: Name, Level, Class Icon, Health Bar, and Caption
- Target Frames: Reaction Colors (Friendly, Hostile, Interactable, Default)
- Fix Setting Reset Defaults

v0.3.2:
- Added Option to display experience numbers (current/max) to experience bar

v0.3.1:
- Added Reset Default Functionality

v0.3:
- Customizable Setting Menu
- Moveable Frames
- Option to Disable Player Experience Bar. [Suggested By: Tonyleila]

v0.2.1:
- Fix Removing leader from player frame whenever group is disbanded

v0.2.0:
- Added Group Frames
- Added Raid Frames
- Hide Horse Stamina Bar
- Hide Frames whenever in menus

v0.1.8:
- Minion Client Compatible

v0.1.7:
- Fix Random Experience Errors (For real this time!)

v0.1.6:
- Fix Random Experience Errors
- Fix Experience Bar for Non-Veteran Level Characters

v0.1.5:
- Fix API Version. No longer get "This add-on is out of date"
Archived Files (29)
File Name
Version
Size
Uploader
Date
0.9.3
1MB
Corodius
11/13/14 08:03 PM
0.9.2
1MB
Corodius
06/24/14 09:59 PM
0.9.1
1MB
Corodius
06/07/14 01:21 AM
0.9.0
1MB
gamegenius86
05/29/14 09:56 PM
0.8.4
1MB
gamegenius86
05/22/14 04:22 PM
0.8.3
1MB
gamegenius86
05/19/14 09:59 PM
0.8.2
1MB
gamegenius86
05/18/14 05:01 PM
0.8.1
1MB
gamegenius86
05/17/14 02:19 PM
0.8.0
1MB
gamegenius86
05/15/14 11:31 PM
0.7.3
1MB
gamegenius86
05/13/14 08:36 AM
0.7.2
1MB
gamegenius86
05/11/14 12:58 PM
0.7.1
1MB
gamegenius86
05/10/14 03:16 PM
0.7.0
1MB
gamegenius86
05/10/14 01:51 PM
0.6.3
1MB
gamegenius86
05/06/14 10:22 PM
0.6.2
1MB
gamegenius86
05/05/14 01:57 PM
0.6.1
1MB
gamegenius86
05/05/14 09:17 AM
0.6.0
1MB
gamegenius86
05/04/14 10:59 PM
0.5.1
1MB
gamegenius86
05/03/14 11:03 PM
0.5.0
1MB
gamegenius86
05/02/14 11:51 PM
0.4.4
1MB
gamegenius86
04/30/14 09:10 PM
0.4.3
1MB
gamegenius86
04/29/14 07:36 PM
0.4.2
1MB
gamegenius86
04/29/14 12:32 AM
0.4.1
1MB
gamegenius86
04/28/14 01:26 AM
0.4.0
1MB
gamegenius86
04/27/14 06:05 PM
0.3.2
1MB
gamegenius86
04/26/14 07:24 PM
0.3.1
1MB
gamegenius86
04/26/14 05:39 PM
0.3.0
1MB
gamegenius86
04/26/14 04:14 PM
0.2.1
753kB
gamegenius86
04/24/14 09:50 AM
0.2.0
753kB
gamegenius86
04/24/14 01:10 AM


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Unread 05/19/14, 09:37 AM  
gamegenius86
 
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Re: Re: Re: An idea...

Originally Posted by exhuman79
its easier to know with what class you are dealing. i havent memorize the icons yet :P
For various UI Reasons im not a fan of doing this (Display "Dragonknight" instead of the Icon). I would suggest to try and memorize the icons, there are only 4 :P

(Sorry to be a buzzkill, lol)
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Unread 05/19/14, 09:33 AM  
gamegenius86
 
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Originally Posted by UnlitPhoenix
Holy.. didn't expect a reply so quick! Thanks a ton
Would have been faster but got sidetracked and forgot to hit "submit reply" :P
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Unread 05/19/14, 09:32 AM  
UnlitPhoenix

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Holy.. didn't expect a reply so quick! Thanks a ton
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Unread 05/19/14, 09:27 AM  
gamegenius86
 
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Originally Posted by UnlitPhoenix
Loving your addon!

One small question: Is there a way to adjust the in-combat transparency of the frames via the code? I like having a permanent 75% transparency.
I can make that configurable. Typically, i would not suggest changing the add-on files as they will be overwritten when its updated. So, this feature will probably be released tonight :P.

Till then: /ggFrames/UnitManager/Functions.lua on Line 318 you should see:

Lua Code:
  1. GGF.UnitManager.frames.player:SetAlpha( showFully and 1 or GGF.SavedVars['Player_Combat_Alpha']/100 )

Just change it to

Lua Code:
  1. GGF.UnitManager.frames.player:SetAlpha( showFully and 0.75 or GGF.SavedVars['Player_Combat_Alpha']/100 )
Last edited by gamegenius86 : 05/19/14 at 09:29 AM.
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Unread 05/19/14, 09:09 AM  
exhuman79
 
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Re: Re: An idea...

Originally Posted by gamegenius86
Regarding the Target Frame, Monsters do not have classes. Current Functionality: If the type of unit is a player then the class icon is displayed. If the type of unit is a monster, the monster difficulty is displayed.
Ah yes, you are right. can you make an option instead of icon to be a full world? its easiest :P

the thing is that is not important to bother you with this but would be nice. its easier to know with what class you are dealing. i havent memorize the icons yet :P
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Unread 05/19/14, 09:07 AM  
UnlitPhoenix

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Loving your addon!

One small question: Is there a way to adjust the in-combat transparency of the frames via the code? I like having a permanent 75% transparency.
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Unread 05/19/14, 08:11 AM  
gamegenius86
 
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Re: An idea...

Originally Posted by exhuman79
First of all this is the best frames addon and if you can manage the buffs debuffs (i know about the api restrictions but its better guessing the timings of short buffs from websites and skill trees rather not have it at all), it will be the most essential addon ever
Should be in by the end of the week

Originally Posted by exhuman79
Is it easy to add what class is the target player or mob in the target frame? i know that it can be done for player i am not sure about mobs. its implemented in LUI frames for the player class

you can add setting to choose if we want to see the ranking of the target or the class or both according to everyones needs
Regarding the Target Frame, Monsters do not have classes. Current Functionality: If the type of unit is a player then the class icon is displayed. If the type of unit is a monster, the monster difficulty is displayed.
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Unread 05/19/14, 07:49 AM  
exhuman79
 
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An idea...

First of all this is the best frames addon and if you can manage the buffs debuffs (i know about the api restrictions but its better guessing the timings of short buffs from websites and skill trees rather not have it at all), it will be the most essential addon ever

Is it easy to add what class is the target player or mob in the target frame? i know that it can be done for player i am not sure about mobs. its implemented in LUI frames for the player class

you can add setting to choose if we want to see the ranking of the target or the class or both according to everyones needs
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Unread 05/19/14, 07:26 AM  
gamegenius86
 
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Originally Posted by ochtartak
Hey Gamegenius86.

I send you a pm with the FR localisation.

Hope i help you.
You most certainly have. I appreciate the assistance.
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Unread 05/19/14, 07:20 AM  
ochtartak

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Hey Gamegenius86.

I send you a pm with the FR localisation.


Hope i help you.
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Unread 05/19/14, 06:28 AM  
gamegenius86
 
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Originally Posted by SektaNZ
Any chance for Warlock set bonus animation? It's been done for the default frame: http://www.esoui.com/downloads/info4...ksetbonus.html
Great idea. It might fall outside the scope of this add-on so I'll have to think of it. From the looks of it, it appears the author of that add-on is aware not many still use the default frame and might be thinking of a new / another way of displaying it. I'll definitely keep it in mind tho.
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Unread 05/19/14, 06:20 AM  
gamegenius86
 
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Originally Posted by delta9
please make sounds a toggle option, as i find them very annoying!
Originally Posted by DonKiller
Sound alert make me crazy, for example... like Scrolling Text of Pawkette (uninstalled after 2 sounds alert of low Stamina )
It will of course be togglable option. One that might be turned off by default tbh.
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Unread 05/19/14, 06:12 AM  
nixpix76

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Just dropping in to say, this is the best unit frame addon out there!

Also, the community suggestion on the main page to unstack hp/magica/stamina would be absolutely wonderful! I find it a lot easier to keep track of my resources at a quick glance when they are clearly separated. Having them bunched up together makes it, to me atleast, harder. So having an option for it would be awesome.
Last edited by nixpix76 : 05/19/14 at 06:15 AM.
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Unread 05/19/14, 05:44 AM  
delta9

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Originally Posted by gamegenius86
Originally Posted by Saftsuse
Is it possible to make an option to play a sound when a party member is below a certain amount of health? Or even 3 options, for example below 50%, below 10% and dead?
Most definitely possible. I'll toss it on the to do list (will probably implement very soon)

Might want to limit it to self and small group tho, Sounds would be going off like crazy in larger groups when running into battle.
please make sounds a toggle option, as i find them very annoying!

btw i find your addon the best ui by far, adding buffs and other goodies will mean i can get rid of other addons - but thanks for making such a nice unit frame!
Last edited by delta9 : 05/19/14 at 05:45 AM.
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Unread 05/19/14, 05:11 AM  
DonKiller
 
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Originally Posted by Saftsuse
Is it possible to make an option to play a sound when a party member is below a certain amount of health? Or even 3 options, for example below 50%, below 10% and dead?
Sound alert make me crazy, for example... like Scrolling Text of Pawkette (uninstalled after 2 sounds alert of low Stamina )
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