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Updated: | 11/24/14 11:39 PM |
Created: | 04/16/14 11:23 PM |
Monthly downloads: | 157 |
Total downloads: | 76,385 |
Favorites: | 189 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
0.9.3 |
1MB |
Corodius |
11/13/14 08:03 PM |
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0.9.2 |
1MB |
Corodius |
06/24/14 09:59 PM |
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0.9.1 |
1MB |
Corodius |
06/07/14 01:21 AM |
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0.9.0 |
1MB |
gamegenius86 |
05/29/14 09:56 PM |
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0.8.4 |
1MB |
gamegenius86 |
05/22/14 04:22 PM |
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0.8.3 |
1MB |
gamegenius86 |
05/19/14 09:59 PM |
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0.8.2 |
1MB |
gamegenius86 |
05/18/14 05:01 PM |
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0.8.1 |
1MB |
gamegenius86 |
05/17/14 02:19 PM |
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0.8.0 |
1MB |
gamegenius86 |
05/15/14 11:31 PM |
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0.7.3 |
1MB |
gamegenius86 |
05/13/14 08:36 AM |
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0.7.2 |
1MB |
gamegenius86 |
05/11/14 12:58 PM |
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0.7.1 |
1MB |
gamegenius86 |
05/10/14 03:16 PM |
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0.7.0 |
1MB |
gamegenius86 |
05/10/14 01:51 PM |
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0.6.3 |
1MB |
gamegenius86 |
05/06/14 10:22 PM |
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0.6.2 |
1MB |
gamegenius86 |
05/05/14 01:57 PM |
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0.6.1 |
1MB |
gamegenius86 |
05/05/14 09:17 AM |
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0.6.0 |
1MB |
gamegenius86 |
05/04/14 10:59 PM |
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0.5.1 |
1MB |
gamegenius86 |
05/03/14 11:03 PM |
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0.5.0 |
1MB |
gamegenius86 |
05/02/14 11:51 PM |
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0.4.4 |
1MB |
gamegenius86 |
04/30/14 09:10 PM |
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0.4.3 |
1MB |
gamegenius86 |
04/29/14 07:36 PM |
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0.4.2 |
1MB |
gamegenius86 |
04/29/14 12:32 AM |
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0.4.1 |
1MB |
gamegenius86 |
04/28/14 01:26 AM |
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0.4.0 |
1MB |
gamegenius86 |
04/27/14 06:05 PM |
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0.3.2 |
1MB |
gamegenius86 |
04/26/14 07:24 PM |
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0.3.1 |
1MB |
gamegenius86 |
04/26/14 05:39 PM |
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0.3.0 |
1MB |
gamegenius86 |
04/26/14 04:14 PM |
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0.2.1 |
753kB |
gamegenius86 |
04/24/14 09:50 AM |
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0.2.0 |
753kB |
gamegenius86 |
04/24/14 01:10 AM |
Comment Options |
12/30/14, 04:59 PM | ||
Forum posts: 0
File comments: 3
Uploads: 0
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Merrak |
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SpellBuilder |
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12/23/14, 05:14 AM | |||
Forum posts: 0
File comments: 2
Uploads: 0
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Or at least that you can see the duration on Conjured Ward left?
Last edited by Othergamers : 12/23/14 at 01:23 PM.
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Othergamers |
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12/22/14, 08:16 PM | ||
Let's hope that API in patch 1.6 will add new functions that we can use. |
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Garkin |
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12/22/14, 07:32 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Could you PLEASE make an option to show your minion HP?
Or make a seperate addon for it? In 1.6 summoners will get big and much people need this! I hope you can do this for all the sorcs out there |
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Othergamers |
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12/13/14, 11:40 PM | ||
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Yep, I actually have these both adjusted ready for the new version. I am just testing a possible workaround for some other issues before posting the update. If this testing goes well among the group I will post this update tonight, if not I will revert the changes and post the API Changes tonight. Thanks Corodius |
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Corodius |
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12/13/14, 11:38 PM | |
Hey Corodius!
Please take a look into the following issue: unitManager/Functions.lua:166 - I think that EVENT_GROUP_DISBANDED is deprecated and not issued by the game anymore. This leads to the effect, that if leader has disbanded the group, visual elements for the group remain on the screen, and one can 'refresh' then only by joining new group or /reloadui. I think it is possible to replace this event with EVENT_GROUP_UPDATE or subroutine of EVENT_GROUP_MEMBER_LEFT with correct 'reason' passed. Also you can adjust .OnExpUpdate callback and drop EVENT_VETERAN_POINTS_UPDATE, because it was deprecated in last update. |
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SpellBuilder |
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12/09/14, 01:01 PM | |
Forum posts: 0
File comments: 14
Uploads: 0
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Hi,
Is it possible to make unit frames with their own separate transparency settings for when the resource deplete? Health Mana Stamina For example: Only display unit health when not 100% - transparency depend on a certain percentage of health - 100% = Not display at all, completely hidden - 60% = Slightly display - 50% = A little more display - 30% = Very display - 20% = Full Display. Also can it be possible to make shape of health, mana and stamina bars with the design of default, but keep their placement? Health Mana Stamina But... keep the pointy left and right like default, while still use same artwork you have? It look better in my opinion, an maybe have semi-transparent black shape behind elements that are not on that artwork (like the little icons). That suggestion, and question. Sorry if I am not very clear, i can try to make graphic in photoshop explain what I mean. |
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Rhamm |
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12/08/14, 06:07 AM | |||
Forum posts: 3
File comments: 17
Uploads: 0
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your frames are the only one creating that issue. (warlegends has its own issues though its not keeping the location of the grp-frame - maybe you can find some differences to your code their...) http://i.imgur.com/Y4L00eM.jpg thats a pic where it occurs in cyrodiil. even though i´m allive my group slot is marked as dead but that happens to all group and raid members occasionally.
Last edited by Tankqull : 12/08/14 at 06:10 AM.
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Tankqull |
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12/04/14, 04:24 PM | |||||
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Is it the Group Frame aswell or Only the Raid Frame having the Issues? Do these issues occur when NOT using ggFrames aswell? (I know it sucks to test with default UI, but I kind of need to know that, as I cannot reproduce myself). Have you got any other unit frames addons installed and active? As for the whole UI Moving thing, that is definitely well outside the scope of ggFrames itself, if I *was* to do this it would be as a separate addon. However, I believe Azurah does this extremely well and anything I did would be simply reinventing the wheel. Make sure that all Unit Frame affecting parts of Azurah are Disabled in the options menu if you are using ggFrames however, as this could possibly cause issues. Thanks for the reports guys, and any help tracking this down will be greatly appreciated.
Last edited by Corodius : 12/04/14 at 04:31 PM.
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Corodius |
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12/02/14, 09:03 AM | ||
Re: Problem
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Garkin |
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12/02/14, 08:41 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Problem
Could someone help me. ggframes worked fine. i closed combat cloud and now i have this error and ggframes dont work anymore. deleted all other addons and used only ggframes. nothing worked.
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julianjue |
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11/29/14, 04:09 PM | |
Forum posts: 3
File comments: 17
Uploads: 0
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juhu an update thx alot!
sth that is bugged for ages (at least in cyrodiil) is the refreshment of the group/raid-frame after some one has released or was rezzed after he died, his healthbar remains empty wich for me as a healer is horrible it is fixed by /reloadui untill someone else has to cease to be (wich can be quite often and then starts to be anoying). what i would like as well would be the option to move the other HUD elements like synergy notification, action-key notification (for rezzes etc) or the compass aswell. currently i have to use azurahs addon to be able to do so wich creates alot of redundant hud calculation and error notifications
Last edited by Tankqull : 11/29/14 at 04:20 PM.
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Tankqull |
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11/25/14, 02:44 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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thx for the addon
I have a bug, I dont know if only in cyrodil, each time I died, when I release the addon see me dead, except that, nothing else
Last edited by Melt : 11/25/14 at 04:16 PM.
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Melt |
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11/25/14, 01:40 PM | |
Forum posts: 0
File comments: 15
Uploads: 0
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Excellent addon. I'm glad it got updated. It's the number one group bar addon around at the moment. It is visually stunning and heavily customizable. However, the reason I don't use it is because as a healer, I feel it needs a health slide effect when health is lost. For instance, take a look at WarLegend or the native 12 person raid frame and how it slides health up and down. They visually represent the loss of health as a 100, 99, 98 down to the current hp in a rapid sliding motion. ggFrames at this time just takes a chunk of health out of the bar. Health is there a sec, and not the next. Make sense? If this gets added I will be using it on all my characters and on all my builds.
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Addihul |
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