Download
(1 MB)
Download
Updated: 11/24/14 11:39 PM
Pictures
File Info
Updated:11/24/14 11:39 PM
Created:04/16/14 11:23 PM
Monthly downloads:121
Total downloads:76,449
Favorites:189
MD5:
ggFrames  Popular! (More than 5000 hits)
Version: 0.9.4
by: gamegenius86, Corodius
ggFrames is a lightweight fully customizable add-on that replaces the default unit frames provided by Elder Scrolls Online. ggFrames currently supports: Player, Group, Raid, and Target Frames.

Language support: English, French, & German

Features
  • Player Unit Frame
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health, Magicka, Stamina, Experience, Mount
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Optionally Hide Experience Bar
      • Optionally Hide Player Information
      • Optionally Attach / Detache Mount Stamina Bar
      • Health, Magicka, and Stamina Heal/Damage over Time Animated Textures
      • Fade when Out of Combat
  • Group Unit Frames
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Members fade out when no within support range
      • Health Heal/Damage over Time Animated Textures
      • Optionally Include/Exclude Player from Group
  • Large Group Unit Frames
    • Info: Name, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Custom Number of members per group
      • Health Heal/Damage over Time Animated Textures
  • Target Unit Frame
    • Info: Name, Level, Class Icon, Caption / Title, Alliance Rank & Level
    • Bars: Health
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Unit Name Reaction Colors (Friendly, Hostile, Interactable, Default)
      • Monster Difficulty (Display Stars to show difficulty: Easy = 0, Normal = 1, Hard = 2, Deadly = 3)
      • Health Heal/Damage over Time Animated Textures
  • Global Frame Settings:
    • Localization (French & German)
    • All Bars:
      • Over 15 Additonal Fonts (And use fonts shared by other addons)
      • 6 Font Styles (normal, outline, shadow, etc)
      • Two Customizable Numerical Representation of Values on Bars
        • Values: "nothing", "current", "max", "percent", "current / max", and "current / max (percentage)"
        • Healthbar Labels can also contain shield value (aka: "Current + Shield")
        • Locations: Left, Right, and Center
    • Over 100 Customizable Settings
    • Movable Frames (Type '/ggf' or unlock/lock from menu)
    • All Frames have a standard opacity value (setting) by default and transition to full
    • All Frames Hide whenever in Menus (Backpack, Friends, Guild, etc)
    • Optionally Hide All Addon Frames: Player / Group / Raid / Target
    • Optionally Hide All Default Frames: Player / Group / Raid / Target

Coming Soon / Planned Updates
  • Buff / Debuffs Alternative View: List Views
  • Sound Alerts when player / group members are low on life (Optional, default off, 50% 30% dead)
  • Massive overhaul on settings, preview frames while editing (provide fake data and allow frame to always be visible)
  • Optionally Set RGBA of Bar Backdrops
  • Health Bar Color Options: Reaction Color / Health Color (80/60/40/20)
  • Low Health Alert (Player / Target)
  • Right Click on Player / Group Frame to "Leave Party", "Add / Remove Friend", etc
  • Rethink and find a better way to display the targets difficulty
  • Display Friend / Guildmate Status
  • Not Supported By Event API: Display Combat State Icon on Raid Frame (No Event Exists ~ Rather event doesn't include other units, only self)
  • Not Supported By API: Display Castbar for Player and Target (provide textual feedback telling you when to block, interupt, etc)
  • Not Supported By API: Display Group Members Magicka and Stamina

Community Suggestions
  • Build Raid from Left to Right / Right to Left ..and.. Top to Bottom / Bottom to Top[Suggested By: FourOne]
  • Option to place labels on any status bar[Suggested By: Tonyleila]
  • Option to Remove class icon and use class colors instead. [Suggested By: Tonyleila]
  • Option to Unstack Players Health / Magicka / Stamina and instead display side by side [Suggest By: pinstripesc]
  • Reorder the Bars within Player Frame
  • Placement of Absorb Shield

Comment!
I love feedback! Tell Me via Addon Comments!

Feature Request?
Have a feature you want but dont see it listed above? Add a Feature Request

Known Bugs:
  • No Known Bugs

The Error Too Many Anchors Process is not due to ggFrames however its a bug within the ESO Game whenever too many addons that draw on the screen are active at one time. Until ZeniMax gets around to fixing it, you can use Zolan's Anchors Away add-on to suppress this error.

Found a Bug?
If you notice any wrong translations, please send me a private message with what the text should say. Thanks
Report Bugs Here

LICENSE

This Addon, and all code contained Here-in, is under an All Rights Reserved License.

This means no code, nor licensed assets, from this Addon may be re-used, modified, or re-uploaded under *ANY* Condition.

Donate!
Donations are NOT required, just greatly appreciated. If you are generous enough to do so, I will list the amount and your name below.
  • $10.00 Travin A.
  • $5.00 Rashaverik
  • $1.00 Michal R.


v.0.9.4
- Fixed Mouseover Tooltip for Buffs
- Changed Default Font to Univers 67, to avoid issues with Removed Fonts on First Use.
- Removed Font Registers for Removed Fonts. To use the old fonts, please see LMP Removed Fonts by Garkin.

v.0.9.3
- Updated API Version to 100010
- Updated LibMediaProvider to 1.0r7
- Updated LibAddonMenu1.0 to 10r10
- Re-Registered Fonts Removed by Zenimax
- Small Bugfixes

v.0.9.2
- Updated API Version to 100007

v.0.9.1
- Fixed Title and Difficulty Target Display
- First Update by Corodius

v.0.9.0
- Added Long Term Buff Tracking

v.0.8.4
- Removed debug states accidently left in
- Updated API Version to work with new v1.1 patch

v.0.8.3
- Improved functionality for displaying Addon Loaded Message
- Improved functionality for deciding when to Show and Hide Frames
- Updated French Localization
- Added ability to adjust the out of combat transparency of player and target frames
- Fix enabling / disabling of add-on frames
- Fix bug where target frame doesn't work without player

v.0.8.2
- Fix German Translation (Still Need Help with French)
- Fix Add-on Loaded Message from displaying after every loading screen. Now only displays upon first game load.

v.0.8.1
- Display Stealth State Icon on Raid Frame
- Add Optional Padding to Raid Frame [Feature Req #316]
- Add More Layout Customizations to Raid Frame. You can now pick exactly how many members you want per group (column)
- Add Heal-Over-Time and Damage-Over-Time Animations to Raid Frame
- Optionally Include / Exclude full Resources in Out of Combat State [Bug #680]
- Optionally Add Player to Group Frame
- Added chat message saying addon was successfully loaded
- Added new /ggf help command
- Optionally display Heal over Time and Damage over Time Animations

v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )

v.0.7.3
- Fix Group Member Issue (When leaving or joining)
- Fix Player stats from no updating when reticle is hidden.
- Fix Shields persisting through death.

v.0.7.2
- Added Shield Indicator to Large Group Frames
- Added New Bar Labels for "+ Shield". (Example: "Current + Shield" allows you to see your life and the value left on your shield, "2345 + 734")

v.0.7.1
- Added a few new German Translations

v.0.7.0
- Added optional ability to show or hide all default frames and frames added by this addon
- Added additional length to the Player, Group, and Target names. Longer names now appear.
- Added condensed group setting (display raid view while in smaller group)
- Update default settings to what appears to be the most popular configurations
- Note: Lacking Translations for New Settings. If you can translate and comment i will quickly patch it.

v0.6.3
- Fixed Player frame shows dead after revival
- Hide Bars when talking to NPCs
- Player & Target Frames now show "In Combat Opacity" whenever stats aren't 100%
- Group Frames are no longer affected by Out of Combat Transparency, however now have a Master Transparency Setting

v0.6.2
- Fix error for mount / experience position when one or both is off

v0.6.1
- Fix error on reloading ui for certain mount configurations

v0.6.0
- Fix Experience Bug where sometimes the experience bar went to 0
- Fix Class Icon Localization
- Damage Shield
- Mount frame can optionally now be attached to the player frame
- Lowered Minimum Out of Combat Opacity to 0

v0.5.1
- Fix wording within German Localization
- Added Localization to Raid Layout Types (EN, FR, DE)
- Fix bug where target could have leader icon

v0.5.0
- Localization
- Optional padding between bars [Suggested By: shudaoxin]
- Optionally Set X & Y Coordinates for Frames (Instead of Drag and Drop)
- Optionally Configure Raid Frame Layout (1x6 & 2x3)
- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)

v0.4.4
- Option to Hide Players Info (Name, Level, Class) [Suggest By: pinstripesc]
- Combative Alpha [Suggested by Many]
- Bug Fix: Raid Frame Name / Status Positions
- Target Title & Captions
- Player Name Length: Issues with smaller frames
- All NPC Allys now appear "friendly" and Captions show appropriately

v0.4.3
- Add support for addition labels of various types to statusbars
- Add ability to position label for status bar
- Add Font Styles (outline, shadow, etc)
- Consolidated Textures / Fonts in Settings

v0.4.2
- Fix Frame Moving Usability Issues
- /ggf -> Toggle Lock / Unlock. [Suggested By: SkyfireTESO]

v0.4.1
- Fix for clearing anchors

v0.4.0
- Added Target Unit Frame
- Target Frames: Name, Level, Class Icon, Health Bar, and Caption
- Target Frames: Reaction Colors (Friendly, Hostile, Interactable, Default)
- Fix Setting Reset Defaults

v0.3.2:
- Added Option to display experience numbers (current/max) to experience bar

v0.3.1:
- Added Reset Default Functionality

v0.3:
- Customizable Setting Menu
- Moveable Frames
- Option to Disable Player Experience Bar. [Suggested By: Tonyleila]

v0.2.1:
- Fix Removing leader from player frame whenever group is disbanded

v0.2.0:
- Added Group Frames
- Added Raid Frames
- Hide Horse Stamina Bar
- Hide Frames whenever in menus

v0.1.8:
- Minion Client Compatible

v0.1.7:
- Fix Random Experience Errors (For real this time!)

v0.1.6:
- Fix Random Experience Errors
- Fix Experience Bar for Non-Veteran Level Characters

v0.1.5:
- Fix API Version. No longer get "This add-on is out of date"
Archived Files (29)
File Name
Version
Size
Uploader
Date
0.9.3
1MB
Corodius
11/13/14 08:03 PM
0.9.2
1MB
Corodius
06/24/14 09:59 PM
0.9.1
1MB
Corodius
06/07/14 01:21 AM
0.9.0
1MB
gamegenius86
05/29/14 09:56 PM
0.8.4
1MB
gamegenius86
05/22/14 04:22 PM
0.8.3
1MB
gamegenius86
05/19/14 09:59 PM
0.8.2
1MB
gamegenius86
05/18/14 05:01 PM
0.8.1
1MB
gamegenius86
05/17/14 02:19 PM
0.8.0
1MB
gamegenius86
05/15/14 11:31 PM
0.7.3
1MB
gamegenius86
05/13/14 08:36 AM
0.7.2
1MB
gamegenius86
05/11/14 12:58 PM
0.7.1
1MB
gamegenius86
05/10/14 03:16 PM
0.7.0
1MB
gamegenius86
05/10/14 01:51 PM
0.6.3
1MB
gamegenius86
05/06/14 10:22 PM
0.6.2
1MB
gamegenius86
05/05/14 01:57 PM
0.6.1
1MB
gamegenius86
05/05/14 09:17 AM
0.6.0
1MB
gamegenius86
05/04/14 10:59 PM
0.5.1
1MB
gamegenius86
05/03/14 11:03 PM
0.5.0
1MB
gamegenius86
05/02/14 11:51 PM
0.4.4
1MB
gamegenius86
04/30/14 09:10 PM
0.4.3
1MB
gamegenius86
04/29/14 07:36 PM
0.4.2
1MB
gamegenius86
04/29/14 12:32 AM
0.4.1
1MB
gamegenius86
04/28/14 01:26 AM
0.4.0
1MB
gamegenius86
04/27/14 06:05 PM
0.3.2
1MB
gamegenius86
04/26/14 07:24 PM
0.3.1
1MB
gamegenius86
04/26/14 05:39 PM
0.3.0
1MB
gamegenius86
04/26/14 04:14 PM
0.2.1
753kB
gamegenius86
04/24/14 09:50 AM
0.2.0
753kB
gamegenius86
04/24/14 01:10 AM


Post A Reply Comment Options
Unread 11/03/14, 04:03 PM  
Cerulean2013

Forum posts: 25
File comments: 57
Uploads: 0
Originally Posted by katkat42
Originally Posted by Cerulean2013
So it seems as though this addon is not being supported anymore. So getting an update for patch 1.5.2 is out of the question?
If you look at this thread, there's a guy working on a replacement.
Thank you Katkat, maybe something can be put on the front page about it being worked on by another person and the link you provided.
Report comment to moderator  
Reply With Quote
Unread 11/03/14, 03:47 PM  
katkat42
AddOn Author - Click to view AddOns

Forum posts: 155
File comments: 142
Uploads: 7
Originally Posted by Cerulean2013
So it seems as though this addon is not being supported anymore. So getting an update for patch 1.5.2 is out of the question?
If you look at this thread, there's a guy working on a replacement.
Report comment to moderator  
Reply With Quote
Unread 11/03/14, 03:30 PM  
Cerulean2013

Forum posts: 25
File comments: 57
Uploads: 0
So it seems as though this addon is not being supported anymore. So getting an update for patch 1.5.2 is out of the question?
Report comment to moderator  
Reply With Quote
Unread 10/28/14, 07:28 AM  
Killcano

Forum posts: 0
File comments: 8
Uploads: 0
Health Bars in Cyrodiil

Right now this addon will sometimes cause a player's health in the raid frame to show as dead when they are not while in Cyrodiil. Some have stated a reloadui resolves this issue. My work around is that I open the settings and toggle on and off the default raid frame which then forces an update to the ggframes raid frame. I find it quicker than reloadui.

I'm wondering if anyone could write a patch so that toggling the default frame to refresh ggframes could be automatic after the player's death or alternatively bound to a key.

Thanks!
Report comment to moderator  
Reply With Quote
Unread 10/16/14, 09:37 PM  
Lizelle
 
Lizelle's Avatar

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Garkin
Originally Posted by Kraeius
Garkin
I don't use this addon, so there should be someone else.

To make it work you will need at least updated LibAddonMenu-1.0 or update menus for LibAddonMenu-2.0 (and updated version of LAM2).

EDIT:
CompatibilityTool for Update 5 should be able to fix LAM1 errors without actual library update.
Thanks So much Garkin, the CompatibilityTool did the trick! I was able to run ggFrames on PTS with it loaded.
Report comment to moderator  
Reply With Quote
Unread 10/16/14, 07:15 AM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Originally Posted by Kraeius
Garkin
I don't use this addon, so there should be someone else.

To make it work you will need at least updated LibAddonMenu-1.0 or update menus for LibAddonMenu-2.0 (and updated version of LAM2).

EDIT:
CompatibilityTool for Update 5 should be able to fix LAM1 errors without actual library update.
Last edited by Garkin : 10/16/14 at 09:39 AM.
Report comment to moderator  
Reply With Quote
Unread 10/16/14, 05:35 AM  
Kraeius
 
Kraeius's Avatar
AddOn Author - Click to view AddOns

Forum posts: 25
File comments: 249
Uploads: 3
Garkin
Report comment to moderator  
Reply With Quote
Unread 10/16/14, 03:37 AM  
Lizelle
 
Lizelle's Avatar

Forum posts: 0
File comments: 3
Uploads: 0
I just tried to load this version of ggFrames on the PTS and it doesn't work at all. Hopefully someone can pick it up before the next patch. I'd really hate to have to live with out this one
Report comment to moderator  
Reply With Quote
Unread 10/14/14, 04:38 PM  
Dingodan
 
Dingodan's Avatar

Forum posts: 50
File comments: 276
Uploads: 0
Is anyone here who could re-animate this addon or make a new one with the same features?
Report comment to moderator  
Reply With Quote
Unread 10/14/14, 12:32 AM  
Kraeius
 
Kraeius's Avatar
AddOn Author - Click to view AddOns

Forum posts: 25
File comments: 249
Uploads: 3
Corodius is the author of ggFrames now but also he does seem away. It's been a month since last hes been online. You may say that, its abandoned.
Last edited by Kraeius : 10/14/14 at 12:33 AM.
Report comment to moderator  
Reply With Quote
Unread 10/13/14, 02:49 PM  
Rashy

Forum posts: 1
File comments: 34
Uploads: 0
Anyone know if its abandoned?

We haven't heard anything from the author/maintainer in close to two months now.
Report comment to moderator  
Reply With Quote
Unread 09/04/14, 03:41 AM  
Krysstof
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 1
movable unitframe in raid

Hi
I was bothered with the impossibility to reorganise raid unit frame during trials, so here is my modification to your addon.

before the code snippets, I tried to respect your coding philosophy and not to modify core functions
I had to create a new array for ordering numbers
I had too much problem trying to get the unitFrame number in the unit control, so I took a quick and dirty way and added the number numerically

the drag'n'drop function work in mouse ui mode, I added a call to the show mouse after each move to prevent having to enter the mouse ui mode each time
the drop anchor is the top left of the unit frame, couldn't get the mouse cursor postion but that should be an easy fix
droping outside the raid frame cancel the ordering and the unitframe goes back to its position

feel free to include this in you addon as is, my guild is starting trials and we will use this temporary version in the meantime

----- all this based on 0.9.2 (didn't make a diff file, sorry)
in the theme/functions.lua : new function to find where the unit was dropped
Code:
function GGF.Theme.GetLargeGroupFramePosition(x,y,currentpos)
	pos = 1
	pos = pos + math.floor( x / (GGF.Theme.themes['LargeGroup']['Width'] + GGF.SavedVars['LargeGroup_Padding']) ) * GGF.SavedVars['LargeGroup_Units_Per_Column']
	pos = pos + math.floor( y / (GGF.Theme.themes['LargeGroup']['Height'] + GGF.SavedVars['LargeGroup_Padding']) )
	
	if x < -20 or x > GGF.Theme.themes['LargeGroupContainer']['Width']+20 then pos = currentpos end 
	if y < -20 or y > GGF.Theme.themes['LargeGroupContainer']['Height']+20 then pos = currentpos end
	if pos < 1 then pos = 1 end
	if pos > GGF.UnitManager.groupSize then pos = GGF.UnitManager.groupSize end
	return pos
end
(just add at the end of the file)

in the unit/control.lua, added handlers for mouse and drag, and a function to refresh the offset after reodering
Code:
  self.frames.main.baseTemplate = self.baseTemplate --added for Raid Reorganize
  self.frames.main.number = self.number  --added for Raid Reorganize - couldn't work with all the name concatenations in the arrays :/
  -- ^removable if the unitName + a substr can be done in the handler for which self self.frames.main which doesn't heritate the unitName property
  
	  -- Click Handler for Raid reodering
	if self.baseTemplate == "LargeGroupBase" then
		self.frames.main:SetMovable(true)
		self.frames.main:SetMouseEnabled(true)

		-- mouse click (release/up) handler
		self.frames.main:SetHandler("OnMouseUp", function(self, btn, upInside)
			if (self.isMoving) then 										-- only if there was dragging
				self:StopMovingOrResizing()
				local relY = self:GetTop() - self:GetParent():GetTop()  	--calculate relative Y position
				local relX = self:GetLeft() - self:GetParent():GetLeft()	--calculate relative X position
				local currentOrder = GGF.UnitManager.unit['LargeGroup'..self.number].order
				newOrder = GGF.Theme.GetLargeGroupFramePosition(relX, relY, currentOrder) -- get the information from the Theme Module
				GGF.UnitManager.ReOrder(self.number, newOrder) 				-- Reorder the raid unit in the UnitManager and redraw
				self.isMoving=false											-- reset the flag				
				SetGameCameraUIMode(true)
			end
		end )
		
		self.frames.main:SetHandler("OnReceiveDrag", function(self)
			self.isMoving = true 	--just a flag for the raid unit frame dragging when releasing mouseclick
			--self:StartMoving() --unnecessary and causing underlying problem at click release (other frame get stickied to the mouse)
		end )
		
		self.frames.main:SetHandler("OnDragStart", function(self)
			self.isMoving = true 	-- needed as there was issues with releasing the drag while still clicking, maybe unnessary
		end )
	end
end

function GGF.Unit:RefreshPosition() --gave up trying to update the template and reload controls, never worked, this is much simpler, and less modification from original
-- code from the theme manager :
  local groupSize = GGF.SavedVars['LargeGroup_Units_Per_Column']
  local OffsetX = GGF.Theme.themes['LargeGroup']['Width'] * math.floor((self.order-1)/groupSize) + (math.floor((self.order-1)/groupSize)*GGF.SavedVars['LargeGroup_Padding'])
  local OffsetY = GGF.Theme.themes['LargeGroup']['Height'] * ((self.order-1) % groupSize) + (((self.order-1)%groupSize)*GGF.SavedVars['LargeGroup_Padding'])
-- code from the windows creation function  
  self.frames.main:ClearAnchors()
  self.frames.main:SetAnchor((self.template.MyAnchor or TOPLEFT), self.parent, (self.template.ParentAnchor or TOPLEFT), OffsetX, OffsetY)
-- voila, offsetting correctly based on the windows position
end
(just add at the end of the file) <<EDIT : Oops : remove the last "end" of the file before adding this block!


in the file unit/function.lua replace the function New
Code:
function GGF.Unit:New(unitName, baseTemplate, parent, unitNumber, order)
  local self = ZO_Object.New( self )
  self.unitName = unitName
  self.baseTemplate = baseTemplate
  self.parent = parent
  self.frames = {}
  self.order = order
  self.number = unitNumber  
  self:Controls()
  return self
end
(added variables for ordering)

and the last file
UnitManager/functions.lua :
a new global variable
Code:
GGF.UnitManager.LargeGroupOrder = {}
a new function for reordering the arrays after drag/drop
Code:
function GGF.UnitManager.ReOrder(unitNumber, newPosition)
--meh... probably a better way to do a reodering exists, cann't think straight this late !
	--d("reorder")
	oldPosition = GGF.UnitManager.unit['LargeGroup'..unitNumber].order
	if oldPosition ~= newPosition then
		tmpOrder={}
		for i = 1, GGF.UnitManager.groupSize do			
			if newPosition < oldPosition then --move up
				if GGF.UnitManager.LargeGroupOrder[i] < newPosition then 
					tmpOrder[i] = GGF.UnitManager.LargeGroupOrder[i] --nothing to do
				else
					if GGF.UnitManager.LargeGroupOrder[i] <= oldPosition then
						tmpOrder[i] = GGF.UnitManager.LargeGroupOrder[i] + 1 -- moving down until old position
					else
						tmpOrder[i] = GGF.UnitManager.LargeGroupOrder[i]  --nothing to do
					end
				end
			else	--moving down
				if GGF.UnitManager.LargeGroupOrder[i] < oldPosition then 
					tmpOrder[i] = GGF.UnitManager.LargeGroupOrder[i] --nothing to do before 
				else
					if GGF.UnitManager.LargeGroupOrder[i] <= newPosition then
						tmpOrder[i] = GGF.UnitManager.LargeGroupOrder[i] - 1 -- moving up until new position
					else
						tmpOrder[i] = GGF.UnitManager.LargeGroupOrder[i]  --nothing to do
					end
				end
			end			
		end
		tmpOrder[unitNumber] = newPosition -- just setting the new position

		for i = 1, GGF.UnitManager.groupSize do	
			GGF.UnitManager.LargeGroupOrder[i] = tmpOrder[i] --recopy the array...
			GGF.UnitManager.unit['LargeGroup'..i].order = tmpOrder[i] -- update the object
		end
	end
	--GGF.UnitManager.RefreshControls()	
	for i = 1, GGF.UnitManager.groupSize do		
		GGF.UnitManager.unit['LargeGroup'..i]:RefreshPosition()
	end
end
and a few modification at the begining of the initialize function (from the function... to the comment --route & load player
Code:
function GGF.UnitManager.Initialize()
  GGF.UnitManager.frames = {}
  GGF.UnitManager.Controls()

  -- Create Unit Frames
  GGF.UnitManager.unit['Player'] = GGF.Unit:New('Player', nil, GGF.UnitManager.frames.player,1,1)
  GGF.UnitManager.unit['Target'] = GGF.Unit:New('Target', nil, GGF.UnitManager.frames.target,1,1)
  for i = 1, 4 do 
    GGF.UnitManager.unit['Group'..i] = GGF.Unit:New('Group'..i, nil, GGF.UnitManager.frames.group,i,i) 
  end
  for i = 1, 24 do 
	GGF.UnitManager.LargeGroupOrder[i] = i -- for raid reordering
    GGF.UnitManager.unit['LargeGroup'..i] = GGF.Unit:New('LargeGroup'..i, "LargeGroupBase", GGF.UnitManager.frames.largeGroup, i, i) 
  end

  -- Route & Load Player
have fun
Last edited by Krysstof : 09/04/14 at 04:19 PM.
Report comment to moderator  
Reply With Quote
Unread 09/02/14, 06:30 AM  
Sleepy

Forum posts: 0
File comments: 4
Uploads: 0
Is it only me or does the addon show no short term buffs at the moment?
And no debuffs are shown either.

Then i saw in a video that it should be possible to arrange your buffs on the left side of your frame in a single column being filled from bottom to top. I could not figure out with the current options how to do that. Can anyone please explain to me how?

I also use the addon combat cloud. Is ggframes and combat cloud compatible? I mean can ggframes display output from combat cloud? For example when crystal shard procs and stuff like that?

With combination of ggframes and combat cloud i removed FTC a few days ago. I like the style and the functionality better. At the moment i only miss one thing: FTC was showing me my ultimate status in total number and in percent directly on top of my ultimate icon in the hotbar. That helped me lot with timing issues. Would that be possible to include in ggframes too?
Report comment to moderator  
Reply With Quote
Unread 08/26/14, 10:31 AM  
Corodius
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 36
Uploads: 1
Originally Posted by Rashy
Originally Posted by Dingodan
Originally Posted by Dahoopsta
Assuming this add-on is not supported any longer?
I think the author has stopped supporting this addon. it is nearly one month ago that the Update 3 has been come and nothing happend to this addon.
Yeah, I've been suspecting this is dead.

I just wish we'd get some word from the Corodius (current 'author') that picked it up after GameGenius (original author) left ESO. I've seen this happen before when someone with good intentions picks up a mod/addon but either doesn't have the time to commit, possibly leave the game, and/or don't realize that they don't have the ability to perform the work.

Would be nice to simply get a reply of some sort. Better to just be honest if there's nothing in the works.
I left word when it happened, and since not much has changed I did not figure there was much point in me updating, but here it is again:

Since The latest update (1.3) I have been unable to play. Something is very wrong with my ESO, and no amount of reinstalls or troubleshooting have fixed it.

As such, it is extremely hard to update the addon, without being able to test it at all, and I am not willing to push out completely untested code. I have been working with Zenimax Customer Support to try and sort out the problem, but it is not an easy one.

I do very much apologise for the inconvenience, and I truly wish I could be updating the addon right now. I have, however, been talking to a few of my fellow addon devs about possibly getting an interim update, but they do have a lot of work of their own and I do not want to just dump this in someones lap.

I should have been more clear, and let you guys know what is going on, and I apologise for that. As I am sure you can understand, it is extremely frustrating.

Thank you for your Support guys, and I *will* get it updating as soon as I am able.

Sorry again for the Delays.
Corodius
Report comment to moderator  
Reply With Quote
Unread 08/26/14, 07:54 AM  
Rashy

Forum posts: 1
File comments: 34
Uploads: 0
Also...

I'd be willing to look the code over and TRY to fix any existing bugs and/or make modifications to keep it up-to-date with the current API.

My specialty is in other programming languages and haven't ever worked with LUA code is the issue though.


Can anyone suggest issues with the addon that need fixing? bugs?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: