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Updated: 11/24/14 11:39 PM
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Updated:11/24/14 11:39 PM
Created:04/16/14 11:23 PM
Monthly downloads:99
Total downloads:76,214
Favorites:189
MD5:
ggFrames  Popular! (More than 5000 hits)
Version: 0.9.4
by: gamegenius86, Corodius
ggFrames is a lightweight fully customizable add-on that replaces the default unit frames provided by Elder Scrolls Online. ggFrames currently supports: Player, Group, Raid, and Target Frames.

Language support: English, French, & German

Features
  • Player Unit Frame
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health, Magicka, Stamina, Experience, Mount
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Optionally Hide Experience Bar
      • Optionally Hide Player Information
      • Optionally Attach / Detache Mount Stamina Bar
      • Health, Magicka, and Stamina Heal/Damage over Time Animated Textures
      • Fade when Out of Combat
  • Group Unit Frames
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Members fade out when no within support range
      • Health Heal/Damage over Time Animated Textures
      • Optionally Include/Exclude Player from Group
  • Large Group Unit Frames
    • Info: Name, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Custom Number of members per group
      • Health Heal/Damage over Time Animated Textures
  • Target Unit Frame
    • Info: Name, Level, Class Icon, Caption / Title, Alliance Rank & Level
    • Bars: Health
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Unit Name Reaction Colors (Friendly, Hostile, Interactable, Default)
      • Monster Difficulty (Display Stars to show difficulty: Easy = 0, Normal = 1, Hard = 2, Deadly = 3)
      • Health Heal/Damage over Time Animated Textures
  • Global Frame Settings:
    • Localization (French & German)
    • All Bars:
      • Over 15 Additonal Fonts (And use fonts shared by other addons)
      • 6 Font Styles (normal, outline, shadow, etc)
      • Two Customizable Numerical Representation of Values on Bars
        • Values: "nothing", "current", "max", "percent", "current / max", and "current / max (percentage)"
        • Healthbar Labels can also contain shield value (aka: "Current + Shield")
        • Locations: Left, Right, and Center
    • Over 100 Customizable Settings
    • Movable Frames (Type '/ggf' or unlock/lock from menu)
    • All Frames have a standard opacity value (setting) by default and transition to full
    • All Frames Hide whenever in Menus (Backpack, Friends, Guild, etc)
    • Optionally Hide All Addon Frames: Player / Group / Raid / Target
    • Optionally Hide All Default Frames: Player / Group / Raid / Target

Coming Soon / Planned Updates
  • Buff / Debuffs Alternative View: List Views
  • Sound Alerts when player / group members are low on life (Optional, default off, 50% 30% dead)
  • Massive overhaul on settings, preview frames while editing (provide fake data and allow frame to always be visible)
  • Optionally Set RGBA of Bar Backdrops
  • Health Bar Color Options: Reaction Color / Health Color (80/60/40/20)
  • Low Health Alert (Player / Target)
  • Right Click on Player / Group Frame to "Leave Party", "Add / Remove Friend", etc
  • Rethink and find a better way to display the targets difficulty
  • Display Friend / Guildmate Status
  • Not Supported By Event API: Display Combat State Icon on Raid Frame (No Event Exists ~ Rather event doesn't include other units, only self)
  • Not Supported By API: Display Castbar for Player and Target (provide textual feedback telling you when to block, interupt, etc)
  • Not Supported By API: Display Group Members Magicka and Stamina

Community Suggestions
  • Build Raid from Left to Right / Right to Left ..and.. Top to Bottom / Bottom to Top[Suggested By: FourOne]
  • Option to place labels on any status bar[Suggested By: Tonyleila]
  • Option to Remove class icon and use class colors instead. [Suggested By: Tonyleila]
  • Option to Unstack Players Health / Magicka / Stamina and instead display side by side [Suggest By: pinstripesc]
  • Reorder the Bars within Player Frame
  • Placement of Absorb Shield

Comment!
I love feedback! Tell Me via Addon Comments!

Feature Request?
Have a feature you want but dont see it listed above? Add a Feature Request

Known Bugs:
  • No Known Bugs

The Error Too Many Anchors Process is not due to ggFrames however its a bug within the ESO Game whenever too many addons that draw on the screen are active at one time. Until ZeniMax gets around to fixing it, you can use Zolan's Anchors Away add-on to suppress this error.

Found a Bug?
If you notice any wrong translations, please send me a private message with what the text should say. Thanks
Report Bugs Here

LICENSE

This Addon, and all code contained Here-in, is under an All Rights Reserved License.

This means no code, nor licensed assets, from this Addon may be re-used, modified, or re-uploaded under *ANY* Condition.

Donate!
Donations are NOT required, just greatly appreciated. If you are generous enough to do so, I will list the amount and your name below.
  • $10.00 Travin A.
  • $5.00 Rashaverik
  • $1.00 Michal R.


v.0.9.4
- Fixed Mouseover Tooltip for Buffs
- Changed Default Font to Univers 67, to avoid issues with Removed Fonts on First Use.
- Removed Font Registers for Removed Fonts. To use the old fonts, please see LMP Removed Fonts by Garkin.

v.0.9.3
- Updated API Version to 100010
- Updated LibMediaProvider to 1.0r7
- Updated LibAddonMenu1.0 to 10r10
- Re-Registered Fonts Removed by Zenimax
- Small Bugfixes

v.0.9.2
- Updated API Version to 100007

v.0.9.1
- Fixed Title and Difficulty Target Display
- First Update by Corodius

v.0.9.0
- Added Long Term Buff Tracking

v.0.8.4
- Removed debug states accidently left in
- Updated API Version to work with new v1.1 patch

v.0.8.3
- Improved functionality for displaying Addon Loaded Message
- Improved functionality for deciding when to Show and Hide Frames
- Updated French Localization
- Added ability to adjust the out of combat transparency of player and target frames
- Fix enabling / disabling of add-on frames
- Fix bug where target frame doesn't work without player

v.0.8.2
- Fix German Translation (Still Need Help with French)
- Fix Add-on Loaded Message from displaying after every loading screen. Now only displays upon first game load.

v.0.8.1
- Display Stealth State Icon on Raid Frame
- Add Optional Padding to Raid Frame [Feature Req #316]
- Add More Layout Customizations to Raid Frame. You can now pick exactly how many members you want per group (column)
- Add Heal-Over-Time and Damage-Over-Time Animations to Raid Frame
- Optionally Include / Exclude full Resources in Out of Combat State [Bug #680]
- Optionally Add Player to Group Frame
- Added chat message saying addon was successfully loaded
- Added new /ggf help command
- Optionally display Heal over Time and Damage over Time Animations

v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )

v.0.7.3
- Fix Group Member Issue (When leaving or joining)
- Fix Player stats from no updating when reticle is hidden.
- Fix Shields persisting through death.

v.0.7.2
- Added Shield Indicator to Large Group Frames
- Added New Bar Labels for "+ Shield". (Example: "Current + Shield" allows you to see your life and the value left on your shield, "2345 + 734")

v.0.7.1
- Added a few new German Translations

v.0.7.0
- Added optional ability to show or hide all default frames and frames added by this addon
- Added additional length to the Player, Group, and Target names. Longer names now appear.
- Added condensed group setting (display raid view while in smaller group)
- Update default settings to what appears to be the most popular configurations
- Note: Lacking Translations for New Settings. If you can translate and comment i will quickly patch it.

v0.6.3
- Fixed Player frame shows dead after revival
- Hide Bars when talking to NPCs
- Player & Target Frames now show "In Combat Opacity" whenever stats aren't 100%
- Group Frames are no longer affected by Out of Combat Transparency, however now have a Master Transparency Setting

v0.6.2
- Fix error for mount / experience position when one or both is off

v0.6.1
- Fix error on reloading ui for certain mount configurations

v0.6.0
- Fix Experience Bug where sometimes the experience bar went to 0
- Fix Class Icon Localization
- Damage Shield
- Mount frame can optionally now be attached to the player frame
- Lowered Minimum Out of Combat Opacity to 0

v0.5.1
- Fix wording within German Localization
- Added Localization to Raid Layout Types (EN, FR, DE)
- Fix bug where target could have leader icon

v0.5.0
- Localization
- Optional padding between bars [Suggested By: shudaoxin]
- Optionally Set X & Y Coordinates for Frames (Instead of Drag and Drop)
- Optionally Configure Raid Frame Layout (1x6 & 2x3)
- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)

v0.4.4
- Option to Hide Players Info (Name, Level, Class) [Suggest By: pinstripesc]
- Combative Alpha [Suggested by Many]
- Bug Fix: Raid Frame Name / Status Positions
- Target Title & Captions
- Player Name Length: Issues with smaller frames
- All NPC Allys now appear "friendly" and Captions show appropriately

v0.4.3
- Add support for addition labels of various types to statusbars
- Add ability to position label for status bar
- Add Font Styles (outline, shadow, etc)
- Consolidated Textures / Fonts in Settings

v0.4.2
- Fix Frame Moving Usability Issues
- /ggf -> Toggle Lock / Unlock. [Suggested By: SkyfireTESO]

v0.4.1
- Fix for clearing anchors

v0.4.0
- Added Target Unit Frame
- Target Frames: Name, Level, Class Icon, Health Bar, and Caption
- Target Frames: Reaction Colors (Friendly, Hostile, Interactable, Default)
- Fix Setting Reset Defaults

v0.3.2:
- Added Option to display experience numbers (current/max) to experience bar

v0.3.1:
- Added Reset Default Functionality

v0.3:
- Customizable Setting Menu
- Moveable Frames
- Option to Disable Player Experience Bar. [Suggested By: Tonyleila]

v0.2.1:
- Fix Removing leader from player frame whenever group is disbanded

v0.2.0:
- Added Group Frames
- Added Raid Frames
- Hide Horse Stamina Bar
- Hide Frames whenever in menus

v0.1.8:
- Minion Client Compatible

v0.1.7:
- Fix Random Experience Errors (For real this time!)

v0.1.6:
- Fix Random Experience Errors
- Fix Experience Bar for Non-Veteran Level Characters

v0.1.5:
- Fix API Version. No longer get "This add-on is out of date"
Archived Files (29)
File Name
Version
Size
Uploader
Date
0.9.3
1MB
Corodius
11/13/14 08:03 PM
0.9.2
1MB
Corodius
06/24/14 09:59 PM
0.9.1
1MB
Corodius
06/07/14 01:21 AM
0.9.0
1MB
gamegenius86
05/29/14 09:56 PM
0.8.4
1MB
gamegenius86
05/22/14 04:22 PM
0.8.3
1MB
gamegenius86
05/19/14 09:59 PM
0.8.2
1MB
gamegenius86
05/18/14 05:01 PM
0.8.1
1MB
gamegenius86
05/17/14 02:19 PM
0.8.0
1MB
gamegenius86
05/15/14 11:31 PM
0.7.3
1MB
gamegenius86
05/13/14 08:36 AM
0.7.2
1MB
gamegenius86
05/11/14 12:58 PM
0.7.1
1MB
gamegenius86
05/10/14 03:16 PM
0.7.0
1MB
gamegenius86
05/10/14 01:51 PM
0.6.3
1MB
gamegenius86
05/06/14 10:22 PM
0.6.2
1MB
gamegenius86
05/05/14 01:57 PM
0.6.1
1MB
gamegenius86
05/05/14 09:17 AM
0.6.0
1MB
gamegenius86
05/04/14 10:59 PM
0.5.1
1MB
gamegenius86
05/03/14 11:03 PM
0.5.0
1MB
gamegenius86
05/02/14 11:51 PM
0.4.4
1MB
gamegenius86
04/30/14 09:10 PM
0.4.3
1MB
gamegenius86
04/29/14 07:36 PM
0.4.2
1MB
gamegenius86
04/29/14 12:32 AM
0.4.1
1MB
gamegenius86
04/28/14 01:26 AM
0.4.0
1MB
gamegenius86
04/27/14 06:05 PM
0.3.2
1MB
gamegenius86
04/26/14 07:24 PM
0.3.1
1MB
gamegenius86
04/26/14 05:39 PM
0.3.0
1MB
gamegenius86
04/26/14 04:14 PM
0.2.1
753kB
gamegenius86
04/24/14 09:50 AM
0.2.0
753kB
gamegenius86
04/24/14 01:10 AM


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Unread 05/01/14, 10:53 AM  
gamegenius86
 
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Forum posts: 27
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Originally Posted by rideh
Would be interested in some more controls for the group layout to condense it more vertically . Can we hide or relocate the player names?
You can Hide the character information for YOUR character (player only).
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Unread 05/01/14, 10:24 AM  
SilverWF
 
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Originally Posted by rideh
Would be interested in some more controls for the group layout to condense it more vertically . Can we hide or relocate the player names?
What a reason to hide names? ><
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Unread 05/01/14, 10:21 AM  
rideh

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Would be interested in some more controls for the group layout to condense it more vertically . Can we hide or relocate the player names?
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Unread 05/01/14, 09:31 AM  
SilverWF
 
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Originally Posted by gamegenius86
Class colors is a very popular request, it appears most people want this. However... It will definitely be an optional feature.
Never seen that. But I seen the allegiance color request: if hostile - red, if ally - green
Originally Posted by gamegenius86
Again Optional Feature. However in your design, you put class icon to the left of the name, whenever you're in a party it will look weird / bad to have the leader icon and the class icon next to each other.
Agree, but there is no another ways...

Originally Posted by gamegenius86
250 is actually small. In your image it looks alright although "Master Wizard" takes up about 50% of the width, and it is a smaller title. Consider "Fighters Guild Victor" next to Alliance Rank Icon / Level / Title. There is no way that would all fit.


if you move title to the left, at the right side will be enough space for alliance icon and two digits of alliance rank
Also, so long titles are very rare. At least, it can be truncated...
Last edited by SilverWF : 05/01/14 at 09:33 AM.
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Unread 05/01/14, 09:20 AM  
gamegenius86
 
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Originally Posted by SilverWF
Originally Posted by gamegenius86
Well i just implemented Title / Caption bottom center of target. (Last Nights Release)
Yeah, I seen that. But it placed at center - doesn't looks good... Left side will be better
Personal Preference really. I can easily add option for its positioning.

Originally Posted by SilverWF
Originally Posted by gamegenius86
Soon i'll be implementing Class Colors (Different Color Health Bars based on unit class)
Hope, it will be optional, coz I will never put it on...
Class colors is a very popular request, it appears most people want this. However... It will definitely be an optional feature.

Originally Posted by SilverWF
Originally Posted by gamegenius86
and once that gets implemented the class icon in the top right will go away and the units level will go top right.
God, no!
Again Optional Feature. However in your design, you put class icon to the left of the name, whenever you're in a party it will look weird / bad to have the leader icon and the class icon next to each other.

Originally Posted by SilverWF
Originally Posted by gamegenius86
I'll be adding Alliance Rank Icon / Title underneath the Targets Title / Caption. (Similar to base ESO ui). The reason i'm not a fan of putting the alliance rank / title on the same line as the units title / caption is because that only works well for LARGE frames with smaller titles. So sadly that wont work most of the time.
Dunno, my panel's width is 250, so it has enough space...
250 is actually small. In your image it looks alright although "Master Wizard" takes up about 50% of the width, and it is a smaller title. Consider "Fighters Guild Victor" next to Alliance Rank Icon / Level / Title. There is no way that would all fit.

-----

I'll definitely do what i can to continue adding functionality that people are very interested, however for those that cause major changes or ones that everyone might not like, they will be optional.
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Unread 05/01/14, 09:08 AM  
gamegenius86
 
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Originally Posted by SilverWF
There is a lot of great minimalistic addons for that: Azurah, Wykkyd framework, etc.
But we have a lack of good and informative addons.
Please, stop ruin this addon!
This is one feature that i am not sure if i will implement or not. If i ever do it will most definitely be an optional setting that is off by default.
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Unread 05/01/14, 08:55 AM  
SilverWF
 
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Originally Posted by rotatorkuf
Originally Posted by gamegenius86
Originally Posted by rotatorkuf
is it possible to unbind the health/stamina/magicka bars and move them around separately?
Not at the moment, may i ask how you'd like to lay them out (just curious).
i like to have the hp bar on top of the screen, next to the target hp bar

and the magicka/stamin bar on the bottom of the screen
There is a lot of great minimalistic addons for that: Azurah, Wykkyd framework, etc.
But we have a lack of good and informative addons.
Please, stop ruin this addon!
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Unread 05/01/14, 08:51 AM  
SilverWF
 
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Originally Posted by gamegenius86
Well i just implemented Title / Caption bottom center of target. (Last Nights Release)
Yeah, I seen that. But it placed at center - doesn't looks good... Left side will be better
Originally Posted by gamegenius86
Soon i'll be implementing Class Colors (Different Color Health Bars based on unit class)
Hope, it will be optional, coz I will never put it on...
Originally Posted by gamegenius86
and once that gets implemented the class icon in the top right will go away and the units level will go top right.
God, no!

Originally Posted by gamegenius86
I'll be adding Alliance Rank Icon / Title underneath the Targets Title / Caption. (Similar to base ESO ui). The reason i'm not a fan of putting the alliance rank / title on the same line as the units title / caption is because that only works well for LARGE frames with smaller titles. So sadly that wont work most of the time.
Dunno, my panel's width is 250, so it has enough space...



Originally Posted by gamegenius86
I'm always looking for a new and interesting ways to display the regen rates. I'll definitely consider that. Appreciate the ideas
You welcome, I hope you will be able to make my idea without changing, at least - optional.
Last edited by SilverWF : 05/01/14 at 09:00 AM.
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Unread 05/01/14, 08:43 AM  
gamegenius86
 
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Originally Posted by SilverWF
My suggestion about bars (top - player bar, bottom - target bar):
Also, you can put regen/degen icons at the middle of the bars
Well i just implemented Title / Caption bottom center of target. (Last Nights Release)

Soon i'll be implementing Class Colors (Different Color Health Bars based on unit class), and once that gets implemented the class icon in the top right will go away and the units level will go top right.

I'll be adding Alliance Rank Icon / Title underneath the Targets Title / Caption. (Similar to base ESO ui). The reason i'm not a fan of putting the alliance rank / title on the same line as the units title / caption is because that only works well for LARGE frames with smaller titles. So sadly that wont work most of the time.

I'm always looking for a new and interesting ways to display the regen rates. I'll definitely consider that. Appreciate the ideas
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Unread 05/01/14, 08:30 AM  
SilverWF
 
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My suggestion about bars (top - player bar, bottom - target bar):



Also, you can put regen/degen icons at the middle of the bars
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Unread 05/01/14, 12:41 AM  
shudaoxin
 
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Originally Posted by gamegenius86
Originally Posted by shudaoxin
Yeah, I'm running the minimalism texture as it felt like the most non-squished texture. But great you're working on it right away, didn't expect it that soon.
Yea i run Minimalism and Fontin Small Caps. Love it.

Also i may be working on it, but you wont be getting it like right now. I'll most likely include in my next release, which if i follow my past releases, will be sometime tmrw night (US)
No, I didn't expect it like right now, but thought you'd put it into the To-Do queue. Anyway thanks for this great piece of work. Absolutely love the lightweight and yet flexible design of these UFs!
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Unread 04/30/14, 11:46 PM  
gamegenius86
 
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Originally Posted by shudaoxin
Yeah, I'm running the minimalism texture as it felt like the most non-squished texture. But great you're working on it right away, didn't expect it that soon.
Yea i run Minimalism and Fontin Small Caps. Love it.

Also i may be working on it, but you wont be getting it like right now. I'll most likely include in my next release, which if i follow my past releases, will be sometime tmrw night (US)
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Unread 04/30/14, 11:41 PM  
shudaoxin
 
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Originally Posted by gamegenius86
Originally Posted by shudaoxin
A default padding of 1-2px for the different ressource bars of the player frame would be nice (option to customize it yourself even better). IMO the bars look a bit too compressed, like almost overlapping each other (probably depending on your resolution too).
I have thought about adding this field myself. Guess i'll go ahead and do it now that someone has asked :P

Also some of the bar textures (like the default) give that illusion as they're being squished, have you tried changing to others?
Yeah, I'm running the minimalism texture as it felt like the most non-squished texture. But great you're working on it right away, didn't expect it that soon.
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Unread 04/30/14, 10:36 PM  
gamegenius86
 
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Originally Posted by shudaoxin
A default padding of 1-2px for the different ressource bars of the player frame would be nice (option to customize it yourself even better). IMO the bars look a bit too compressed, like almost overlapping each other (probably depending on your resolution too).
I have thought about adding this field myself. Guess i'll go ahead and do it now that someone has asked :P

Also some of the bar textures (like the default) give that illusion as they're being squished, have you tried changing to others?
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Unread 04/30/14, 10:31 PM  
shudaoxin
 
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A default padding of 1-2px for the different ressource bars of the player frame would be nice (option to customize it yourself even better). IMO the bars look a bit too compressed, like almost overlapping each other (probably depending on your resolution too).
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