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Compatibility: | Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 05/10/23 03:17 PM |
Created: | 08/03/20 05:25 AM |
Monthly downloads: | 172 |
Total downloads: | 12,916 |
Favorites: | 20 |
MD5: | |
Categories: | Bags, Bank, Inventory, Data Mods, Info, Plug-in Bars, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
3.1 |
10kB |
UnDead 0rbit |
04/20/23 09:03 AM |
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3.0 |
10kB |
UnDead 0rbit |
04/15/23 12:53 AM |
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2.2.5 |
8kB |
UnDead 0rbit |
04/02/23 03:10 PM |
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2.2.4 |
15kB |
UnDead 0rbit |
11/03/21 11:01 AM |
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2.2.3 |
8kB |
UnDead 0rbit |
03/24/21 12:09 PM |
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2.2.2 |
8kB |
UnDead 0rbit |
08/30/20 12:09 AM |
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2.2.1 |
8kB |
UnDead 0rbit |
08/29/20 06:45 PM |
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2.2.0 |
8kB |
UnDead 0rbit |
08/29/20 01:11 PM |
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2.1.1 |
7kB |
UnDead 0rbit |
08/24/20 12:58 PM |
|
2.1 |
7kB |
UnDead 0rbit |
08/16/20 10:18 AM |
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2.0 |
7kB |
UnDead 0rbit |
08/14/20 09:43 PM |
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1.7.1 |
7kB |
UnDead 0rbit |
08/07/20 08:45 AM |
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1.7 |
7kB |
UnDead 0rbit |
08/06/20 10:30 AM |
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1.6 |
7kB |
UnDead 0rbit |
08/05/20 09:48 PM |
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1.5 |
6kB |
UnDead 0rbit |
08/05/20 04:57 PM |
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1.4 |
6kB |
UnDead 0rbit |
08/05/20 01:23 PM |
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1.3 |
3kB |
UnDead 0rbit |
08/04/20 03:14 PM |
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1.2 |
3kB |
UnDead 0rbit |
08/03/20 08:21 PM |
|
1.1 |
3kB |
UnDead 0rbit |
08/03/20 06:38 PM |
|
1.0 |
3kB |
08/03/20 05:25 AM |
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Tikakatin |
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KingSirMrCaptain |
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UnDead 0rbit |
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Re: Removing a custom item
let me know if the recent update helps the following issues you had
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UnDead 0rbit |
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Re: Re: Re: Re: Custom Items Not Working Correctly
let me know if the recent update fixes this issue
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UnDead 0rbit |
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Re: Removing a custom item
main: Will note for future updates.
1: color option "should" be required, white is an option... will verify that/update if not 2: something seems to be going on with custom items not tracking, havent been able to replicate issue yet 3: havent used the item log in a long while, will look at this 4: um, hmm i use similar inventory methods as others, it should add your backpack and craft bag together, mine does... reasons for most issues are the code rewrite, i am currently working intently on some other mods, and will loop back to this one shortly Also, for editing items, you can pull up your saved variables and are rather easy to edit or remove from there, for now if need be. be sure your logged out before messing with variables though or the game will overwrite your changes
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UnDead 0rbit |
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Forum posts: 0
File comments: 2
Uploads: 0
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Removing a custom item
May I suggest to separate custom itens on their own group and adding a button to remove/exclude that item? That would be really useful in case you entered a wrong code or the code for another item instead of the one registered and you want to Edit/Correct it, even if it means removing and registering it again.
EDIT 1: Notice that when not selecting a colour from the dropdown for a custom item with more than one word (only time I noticed this was with Scrib Jelly, but I didn't try to replicate it on other items) the fisrt word was dropped, possibly considered as a colour code to define colour, since |c was still added at the begining of the name even with no colour code after. EDIT 2: Also noticed that when using a custom item with all correct information, it shows accurately how many of that item I current have, but when I get a new one it only updates how many I have and keeps showing 0 on the "current harvest" counter. EDIT 3: Also noticed that when Iten ID Log is on it shows the Id but the Item Name always shows as an Empty Array, not sure if it's a problem with the tool or the AddOn. And the Item Id shown on the Log is not the actual item ID, it's the stack ID, so when the stacks maxes the Id changes and the amount gets fixed at 200. EDIT 4: Default itens use the actual item ID but since the AddOn tracks amount by stack ID (not sure it's the stack ID but it does change when a stack maxes and a new one is created) it doen't show how many you've got. Probabbly should rework how to keep track of itens using the actual Item ID and not the stack ID shown by ItemIdLog. Works perfectly with currency though. PS: I don't mean to put you down with this comments, not at all, quite the opposite, this is a great tool that I'd love to see improved, they're just to point out some details that can be improved to make the tool even better. Let me know if any of the topics I raisd is actually result of some kind of misuse.
Last edited by lpelajo : 05/02/23 at 02:27 PM.
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lpelajo |
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Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Re: Custom Items Not Working Correctly
{ [1] = "|cf7e98eMudcrab Chitin|r", [2] = "77591", [3] = 0, [4] = "Raw", [5] = true, }, ["Potent Nirncrux"] = { [1] = "|cd71868Potent Nirncrux|r", [2] = "56863", [3] = 0, [4] = "Raw", [5] = true, ["Violet Coprinus"] = { [1] = "|c9400d3Violet Coprinus|r", [2] = "30152", [3] = 0, [4] = "Raw", [5] = true, ["Fortified Nirncrux"] = { [1] = "|cd71868Fortified Nirncrux|r", [2] = "56862", [3] = 0, [4] = "Raw", [5] = true, |
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Avaida |
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Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Custom Items Not Working Correctly
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Avaida |
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Re: Custom Items Not Working Correctly
i will experiment with those items and find the issue, but as far as the reordering goes, .. that may be here for a while, in the new coding i named the keys instead of numbering them and lua doesnt retain order in non numbered keys. i just noticed the order issue today myself. i could fix this, but the recent changes are already converting the old methods to these and it would be a bug feast with doing it again with people updating from different versions.. i have an idea for an easy workaround, it will still reorder them but i will try to have that reorder constrained to the categories.
also, send me your saved variables, just the section of those specific items
Last edited by UnDead 0rbit : 04/26/23 at 11:04 PM.
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UnDead 0rbit |
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Forum posts: 0
File comments: 3
Uploads: 0
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Custom Items Not Working Correctly
I use 4 custom items, Fortified Nirncrux (56862), Potent Nirncrux (56863), Mudcrab Chitin (77591) and, Violet Coprinus (30152). The totals work correctly. But, it does not register if I pickup the item (so I know how many I got on my crafting run). And, when I use the custom items, things are in a different order. Gold will no longer be on top and my custom items are blended in with everything else. I hope this can be fixed. Thank you.
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Avaida |
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Issue Should be fixed in update
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UnDead 0rbit |
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Issue Should be fixed in update
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UnDead 0rbit |
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Re: Re: Re: error on login
Thanks, I will look into it, the issue is in a function that imports the data for old users before the changes, so they dont have to re enter items they added, i failed to test a new user scenario, will do now
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UnDead 0rbit |
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Re: Re: error on login
Lua Code:
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DakJaniels |
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