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Lost Depths (8.1.5)
Updated:01/24/23 11:08 AM
Created:09/17/20 06:56 AM
Monthly downloads:1,453
Total downloads:119,283
Favorites:60
MD5:
ExoYs ProcSet Timer  Popular! (More than 5000 hits)
Version: 2.11.3
by: ExoY [More]
Version 2.11.1 added AegisCaller and FlameBlossom


Version 2.10.0 added U35 Dungeon Sets and Alkosh



Provides usefull information for various sets with active effects!
This addon creates an icon on your screen to indicate the status of your proc sets, cooldown remaining and other usefull information.
The graphical user interface is fully customizable. Icons will only be created automatically when the set is complete. No worries, the addon takes your backbar into account.

Supported languages are english and german, Spanish and russia

Thank you very much GJSmoker for the russian translation.

Dependencies:
  • LibAddonMenu-2.0 (link)
  • LibCustomMenu (link)

Supported Sets:
Arena
  • Destructive Impact (normal/perfect)
  • Wrath of Elements (normal/ perfect)
  • Void Bash (normal/ perfect)
  • Force Overflow (normal/ perfect)
  • Winterborn

Craftable
  • Clever Alchemist
  • Mechanical Acuity (atm the green countdown will indicate the time until stacks can be gained again)
  • Spectre's Eye

Dungeon
  • Bani's Tornment
  • Burning Spellweave
  • Crimson Twilight
  • Drake's Rush
  • Hiti's Hearth
  • Hollowfang
  • Icy Conjuror
  • Kinras Wrath
  • Plague Slinger
  • Scathing Mage
  • Tzogvin Warband
  • Z'en's Redress

Overland
  • Briarheart
  • Mad Tinkerer
  • Martial Knowledge
  • Shadow of the Red Mountain
  • Venomous Smite
  • Winter's Respite

PvP
  • Meritorious Service
  • Powerful Assault

Trial
  • Bahsei's Mania (normal / perfect)
  • Berserking Warrior (aka advancing Yokeda)
  • Kyne's Wind (normal / perfect)
  • Lunar Bastion
  • Mantel of Siroria (normal/ perfect)
  • Olorime (normal / perfect)
  • Roaring Opportunist (normal/ perfect)
  • Stone-Talker's Oath (normal / perfect)
  • Sun-Xal Tormenter (normal / perfect)
  • Vrol's Command (normal/perfect)
  • Yolnahkriin (normal / perfect)
  • moondancer (currently disabled)

Undaunted
  • Earthgore
  • Encratis's Behemoth
  • Iceheart
  • Grothdarr
  • Lady Thorn
  • Nightflame
  • Sellistrix
  • Sentinal of Rkugamz
  • Tremorscale
  • Vykosa
  • Zaan

Mystical
  • Death Dealer's Fete
  • Harpooner's Wading Kilt
  • Thrassian Stranglers
  • Spaulder of Ruins
  • Bloodlord's Embrace


Icon:
The Addon uses the icon associated with the ability by the client on default. Some icons are used for multiple effects and are not really fitting.

The Addon Lui Extented provides a set of custom icons, which are looking great in my opinion. I recommend checking it out!
Note: The icons will be available as long as Lui Extented is enabled, regardless which modules are used.


Whitelist/ Blacklist

To increase customizability a black- or whitelist can be used to control which sets are tracked.
The lists can currently be managed using the addon menu or by right-clicking an item in the inventory.


Credits:
Special Thanks to @Lamierina7, as this addon is inspired and based on his work.
Thank you to @BloodStainChild666 for adding the mystical Items.
Thankyou to @MumuQ for adding the dungeon sets of U35.

Recently Fixed
  • the shoulder will now be seen correctly when initializing (login or reloadui) while on backbar
  • ro indicator for affected people now also knows when player use the affect while somewhere else (e.g portal in Cloudrest or Sunspire)


Known Issues:
  • With the Flames of Ambition DLC there seems to be a change in how the game handels jorvuld. So currently buff's duration effected by it (minor and major buffs) are not display correctly.
    For Roaring Opportunist a hotfix was put into place.
  • A wrong indication for Bloodlords Embrace can occur, when multiple player put the debuff on the same enemy and then one of those players puts the debuff on a different enemy
Version 2.11.3
* fixed a type in the setId of flameBlossom, causing the icon not to display

Version 2.11.2
* fixed minor syntax error

Version 2.11.1
* added aegiscaller
* added flameBlossom
* API bumb to U36

Version 2.10.2
* added pillar of nirn
* fixed zaan-id
* fixed siroria max stack
* fixed dark convergenc cd

Version 2.10.1
* added alkosh
* hotfix for lua error occuring when right clicking items

Version 2.10.0
* fixed to long menu for set filter selction in addon settings
* api bump for Lost Depth DLC
* added dungeons sets from new DLC

Version 2.9.4
* hotfix for ui error popping up when right clicking an item in the inventory
(temporarly deactivated the feature to add/remove sets from filter libs through context menu)

Version 2.9.3
* api bumb to high isle chapter
* adjusted cd of zaan and tremorscale
* added pillager, whorl of depth and sea-serpent

Version 2.9.2
* introduced potential hotfix for icons sometimes not showing up

Version 2.9.1
*adjusted Bahsei percentages for uptade 33

Version 2.9.0
*added frensh translation
*added ascending tide (u33) dungeon sets and nunatak

Version 2.8.0
* added Infernal Guardian and Turning Tide
* potentially fixed timers getting stucked (it is only a guess as I havent been able to pinpoint the problem)

Version 2.7.0
* added On/Off Display for Bloodlords Embrace

Version 2.6.2
* changed, how mechanical acuity is displayed

Version 2.6.1
* correctly indicates spaulder as off when equipping
* correctly indicates spaulder as off when changing zone

Version 2.6.0
* added spanish - thanks to Inval1d
* adapted mechanical acuity (atm the green countdown will indicate the time until stacks can be gained again)
* Increased delay to check for sets after a loadingscreen to reduce the situation where sets are not properly detected and need to be reequipped
* Added Spaulder of Ruins, Kinras, Tzogvin, advancing Yokeda (aka Berserking Warrior)

Version 2.5.3
*Fixed an issue while tracking how many people are affected by ro

Version 2.5.2
*Hotfix for perfectedOlo
*Potential Hotfix for timers getting stuck when leaving combat

Version 2.5.1
*Hotfix for RO

Version 2.5.0
*Update 31 (API 101031)
*Added new sets for waking flame

Version 2.4.7
* removed having the stackout beeing printed in chat

Version 2.4.6
* added siroria and bani's tornment

Version 2.4.5
* fixed tracking perfected version of kynes wind
* added lunar bastion

Version 2.4.4
* contains a workaround which allows to track set when using a combination of normal and perfected pieces

Version 2.4.3
* fixed bahsei mania to work with other languages besides english
* added sun-xal tormenter

Version 2.4.2
* added mystic itmes (strangler, kilt, and death dealer)

Version 2.4.1
* removed some forgotten chat debug for the new new mania set
* fixed vateshran destro tracking
* added iceheart

Version 2.4.0
* Updated API for Blackwood
* Added Bahsei's Mania, Stone-Talker's Oath, Caluurion, Vykosa
* Fixed some errors with the rusian translation

Version 2.3.1
* Hotfix for the set name display changing loyalty and anchoring to srendar castbar

Version 2.3.0
* Added russian translation done by GJSmoker
* Added a delay for the inital equipment check to prevent errors

Version 2.2.0
*Added Vrol's Command normal and perfected Version
*introduced hotfix for the "shoulder paradox" (does not recognize the set on shoulder pieces when initializing while on backbar
*the ro-indicator for effected people now also counts down, if the player is somewhere else e.g portal in cloudrest


Version 2.1.8
*Added Zaan and Scathing Mage
*Fixed Roaring Opportunist-Timer in combination with Jorvuld

Version 2.1.7
*Updated for FlamesOfAmbition DLC
*Added Crimson Twilight, Winterborn, Plague Slinger, SpectresEye, DrakesRush, EncratisBehemoth
*Updated Cooldown for Mechanical Acuity

Version 2.1.6
*Sets can now be added/ removed by right clicking on the items in the inventory

Version 2.1.5
*Updated the filterlist manage section in the menu to be easier to understand
*Added Red Mountain, Mad Tinkerer and IcyConjuror

Version 2.1.4
*Fixed an Issue when gaining effects while in a group

Version 2.1.3
*Several small hotfixes
*changed the Filtermenu
*List will now be sorted alphabetically

Version 2.1.2
*Hotixed a lua error occuring when moving a gui and resulting in not properly saving the new position.

Version 2.1.1
*Hotfixed a lua error occuring when additional indicators (ro, zen, mk) are created or used

Version 2.1.0
* performance improvements for creating graphical user interface
* fixed buggs not properly recognizing jorvuld buff before first bar swap after relog/reload
* added two experimental features
* Hiding the gui when not in combat (requested by SIDMAY )
* Whitelist and Blacklist as filter options

Version 2.0.4
* Hotfixed an Issue, caused by normal and perfected yolnahkriin applying the same buff


Version 2.0.3
*added Tremorscale, Yolnahkriin and Void Bash
*changed some typing

Version 2.0.2
*updated to markarth
*added "Force Overflow" and "Wrath of Elements"


Version 2.0.1
*added more Sets (Lady Thorn, Sellistrix, Briarheart, Venomous Smite, clever Alchemist)

Version 2.0.0
*Completely reworked the addon
*Design overhaul
*Included Zen, Martial Knowledge and Roaring opportunist with additional features to suit the specific needs of those sets.



Version 1.8
*Fixed display of setnames in languages other than english

Version 1.7
*Fixed an issue, where other people wearing the same set could also trigger the cooldown

Version 1.6
*Added "Show Decimal" option for timer
*Added grafic cooldown animation
*Added option for timer size
*Fixed an issue, where it needed to re-equip a two hand weapon before it was properly counted as two boni

Version 1.5
*Fixed an issue, where two handed weapons are only counted as one set boni
*Added option for font color to match edge color

Version 1.4
*Removed a rogue black line from GUI
*Fixed properly noticing effect updates when effect is already active
*Added that cooldown fontsize adapts to iconsize
*Update addon infrasturcture to prepare for upcoming features

Version 1.3
*Added new Sets (Burning Spellweave, Earthgore, Meritorious Service, Powerful Assault)

Version 1.2
*Hotfixes

Version 1.1
*Hotfixes

Version 1.0
*Addon Release
Archived Files (45)
File Name
Version
Size
Uploader
Date
2.11.2
40kB
ExoY
01/21/23 09:04 AM
2.11.1
40kB
ExoY
01/21/23 04:20 AM
2.10.2
40kB
ExoY
08/26/22 06:57 PM
2.10.1
40kB
ExoY
08/23/22 11:03 AM
2.10.0
40kB
ExoY
08/22/22 02:25 PM
2.9.4
39kB
ExoY
06/23/22 10:51 AM
2.9.3
39kB
ExoY
06/22/22 05:45 PM
2.9.2
39kB
ExoY
03/24/22 12:58 PM
2.9.1
39kB
ExoY
03/14/22 12:50 PM
2.9.0
39kB
ExoY
03/13/22 08:24 AM
2.8.0
36kB
ExoY
02/06/22 05:10 AM
2.8.0
36kB
ExoY
12/18/21 09:53 AM
2.6.2
35kB
ExoY
12/01/21 09:40 AM
2.6.1
35kB
ExoY
11/30/21 05:40 AM
2.6.0
35kB
ExoY
11/27/21 08:07 AM
2.6.0
32kB
ExoY
09/04/21 12:31 PM
2.5.2
32kB
ExoY
09/04/21 04:58 AM
2.5.2
32kB
ExoY
08/23/21 03:59 PM
2.5.0
32kB
ExoY
08/23/21 05:40 AM
2.4.7
31kB
ExoY
07/15/21 02:49 AM
2.4.6
31kB
ExoY
07/14/21 03:34 PM
2.4.5
31kB
ExoY
06/27/21 09:01 AM
2.4.4
31kB
ExoY
06/15/21 09:44 AM
2.4.3
31kB
ExoY
06/12/21 06:15 AM
2.4.2
31kB
ExoY
06/08/21 03:35 PM
2.4.1
30kB
ExoY
06/05/21 03:10 AM
2.4.0
30kB
ExoY
06/01/21 02:27 AM
2.3.1
29kB
ExoY
04/25/21 09:43 AM
2.3.0
29kB
ExoY
04/21/21 10:44 AM
2.2.0
26kB
ExoY
04/05/21 06:25 PM
2.1.8
26kB
ExoY
03/20/21 03:52 AM
2.1.7
26kB
ExoY
03/13/21 11:54 AM
2.1.6
25kB
ExoY
02/20/21 02:43 PM
2.1.5
25kB
ExoY
01/23/21 06:18 PM
2.1.4
24kB
ExoY
01/13/21 04:07 AM
2.1.3
24kB
ExoY
01/12/21 03:06 PM
2.1.2
23kB
ExoY
12/18/20 07:37 AM
2.1.1
23kB
ExoY
12/17/20 03:49 PM
2.1.0
23kB
ExoY
12/16/20 04:49 PM
2.0.4
20kB
ExoY
11/21/20 12:21 PM
2.0.3
20kB
ExoY
11/19/20 12:23 PM
2.0.2
19kB
ExoY
11/07/20 05:33 PM
2.0.1
19kB
ExoY
10/14/20 10:42 AM
2.0.0
19kB
ExoY
10/08/20 04:17 AM
1.8
11kB
ExoY
10/02/20 05:58 AM


Post A Reply Comment Options
Unread 05/28/22, 05:45 AM  
Honestaly

Forum posts: 3
File comments: 59
Uploads: 0
Spell Power Cure / Major Courage?

Does this addon pick up the Major Courage buff from SPC?
Or does it find it via the Olorime timer?
Last edited by Honestaly : 05/28/22 at 05:46 AM.
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Unread 05/19/22, 10:17 PM  
PlagueSD
 
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Forum posts: 0
File comments: 10
Uploads: 0
Re: Re: Re: UI problem

Originally Posted by Yippie37
Originally Posted by ExoY
Originally Posted by Yippie37
Hi! I love your add-on, and I wanted to use it to track Kinras, Tzogvin, and Kilt. I have a question on how to modify these light blue numbers that appear to the right of the squares. I think they're stacks, which would be useful but rn I can't move them or change their color or size in order to see them properly. Am I missing something in the menus or is it not possible right now? If not, I'd appreciate it if you could point me to the place in the lua file where I could modify it!


There is currently no option to change the position of the stack indicator.

If you manually want to change it, you need to open:
/special/mythic.lua

and adapt line 33:
Lua Code:
  1. ctrl:SetAnchor(LEFT, win, TOPRIGHT, offSet-5, offSet+5 )

It sets the relative position of the stack indicator to the main icon.
For more help check out https://wiki.esoui.com/Control:SetAnchor

Note: This will effect all stack indicators.
If you want do change it for each set individually it would get more complicated as additional code is required.


As soon as I have more time to work on addons again, I will see to it to add more options for customization.
Tyvm! I was able to modify it and I love how it looks now. I'll paste my modifications here in case you wanna incorporate them or if anyone else wants to use them:

line 33, changed the anchor point from LEFT to CENTER, and modified the offsets a bit:
from: ctrl:SetAnchor(LEFT, win, TOPRIGHT, offSet-5, offSet+5 )
to: ctrl:SetAnchor(CENTER, win, TOPRIGHT, offSet-10, offSet)

line 44, changed the 4 to a 0:
label:SetAnchor(CENTER, ctrl, CENTER, 4, 0)

line 46, changed the 0.7 to 0.5:
label:SetFont(self:GetFont(data.design.indicator.font).."|"..math.floor(data.iconSize * 0.7 ).."|soft-shadow-thick")

line 49, changed the "0.00" to "":
label:SetText("")

my in-game settings are:
- icon size: 55
- indicator font-size: 5
- indicator offset-Y: 10



OMG thank you!! I was looking for a way to move the stack counter. That's perfect for me..
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Unread 05/07/22, 11:52 AM  
savy

Forum posts: 1
File comments: 11
Uploads: 0
Hey, thanks for this great addon.

One addition I would love is the ability to customize the position of the stack counter. What I have in mind is something like the seething fury or bow proc stacks, etc. on the ability bar. Just a small number on the inside edge of the icon. For me that would be perfect, but that's just my personal preference.

Cheers.
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Unread 04/29/22, 09:44 AM  
ExoY
 
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AddOn Author - Click to view AddOns

Forum posts: 88
File comments: 135
Uploads: 12
Originally Posted by MarcusUK
The "poison" icon will not hide when not in combat with the Venomous Spite armour set applied.

Also, could you please add:

ExoYsProcSetTimerGUI.lua


ExoYsProcSetTimerMenu.lua
Code:
  [6] = "FuturaBold",
Which allows for the FuturaBold font to be used for those of us using Gamepad mode and wanting a consistent font across our UI, although there are two more weights if you want to cover the full range. Thanks.
The "hide outside combat" feature is a know issue and will be addressed in a future update.

I also added your font request to my to-do list.



Originally Posted by drkm
Hi, could you add support for overland set stygian next update?
also added to my todo-list
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Unread 04/28/22, 04:26 PM  
MarcusUK

Forum posts: 15
File comments: 162
Uploads: 0
The "poison" icon will not hide when not in combat with the Venomous Spite armour set applied.

Also, could you please add:

ExoYsProcSetTimerGUI.lua
[6] = "EsoUI/Common/Fonts/FTN87.otf",
ExoYsProcSetTimerMenu.lua
Code:
  [6] = "FuturaBold",
Which allows for the FuturaBold font to be used for those of us using Gamepad mode and wanting a consistent font across our UI, although there are two more weights if you want to cover the full range. Thanks.
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Unread 04/04/22, 03:17 AM  
ExoY
 
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Forum posts: 88
File comments: 135
Uploads: 12
Originally Posted by yphan
I use the auto-hide option, but it doesn't hide the icons when I first load into the game or when I reload the UI. I need to enter and then exit combat for the auto-hide to work.

This might have something to do with CheckEquippedSets() and SetVisibility() both being async functions. When they are called in Initialize(), SetVisibility() isn't waiting until CheckEquippedSets() is done before it starts running.

Possible solutions may be to:
make CheckedEquippedSets() not asynchronous,
or increase the delay before SetVisibility() is called in Initialize(),
or to call SetVisibility() inside CheckEquippedSets() after it's done the EquipChange() loop.

The icons also reappear after closing any menu. This can be fixed by registering a callback function for when the HUD's state changes. If the HUD is shown, run SetVisibility().

I added this to the bottom of Initialize():
Lua Code:
  1. local hud = SCENE_MANAGER:GetScene("hud")
  2.   hud:RegisterCallback("StateChange", function(_, newState)
  3.     if newState == SCENE_SHOWN then
  4.       self.SetVisibility()
  5.     end
  6.   end
  7.   )
hi,
thanks for for bringing it to my attention and the provided insight.
I wont really change anything in the current version as I am rewriting the entire addon at the moment. But I will make sure it is handled better in the new version.
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Unread 04/04/22, 03:15 AM  
ExoY
 
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Forum posts: 88
File comments: 135
Uploads: 12
Re: Meta pvp sets

Originally Posted by RedSorceress
Hello, I love using the addon. If it's easy for you, can you add some meta pvp sets to the addon, please. For example rallying cry, caluurion legacy etc.
Hi,
I added them to my to-do list for new sets.

PvP is always a little behind because I mainly play PvE in Eso and always rely on other people to tell me the current PvP meta sets.
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Unread 04/03/22, 12:24 PM  
yphan
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 15
Uploads: 1
I use the auto-hide option, but it doesn't hide the icons when I first load into the game or when I reload the UI. I need to enter and then exit combat for the auto-hide to work.

This might have something to do with CheckEquippedSets() and SetVisibility() both being async functions. When they are called in Initialize(), SetVisibility() isn't waiting until CheckEquippedSets() is done before it starts running.

Possible solutions may be to:
make CheckedEquippedSets() not asynchronous,
or increase the delay before SetVisibility() is called in Initialize(),
or to call SetVisibility() inside CheckEquippedSets() after it's done the EquipChange() loop.

The icons also reappear after closing any menu. This can be fixed by registering a callback function for when the HUD's state changes. If the HUD is shown, run SetVisibility().

I added this to the bottom of Initialize():
Lua Code:
  1. local hud = SCENE_MANAGER:GetScene("hud")
  2.   hud:RegisterCallback("StateChange", function(_, newState)
  3.     if newState == SCENE_SHOWN then
  4.       self.SetVisibility()
  5.     end
  6.   end
  7.   )
Last edited by yphan : 04/03/22 at 01:00 PM.
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Unread 03/31/22, 05:24 PM  
RedSorceress

Forum posts: 0
File comments: 1
Uploads: 0
Meta pvp sets

Hello, I love using the addon. If it's easy for you, can you add some meta pvp sets to the addon, please. For example rallying cry, caluurion legacy etc.
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Unread 02/03/22, 02:22 PM  
ExoY
 
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Forum posts: 88
File comments: 135
Uploads: 12
Re: PTS: Turning Tide

Originally Posted by Troodon80
Just for anyone who wants it:

Code:
local turningTide = { --622
  ["setName"] = GetSetName("|H0:item:181739:364:50:68343:370:50:11:0:0:0:0:0:0:0:1:128:0:1:0:10000:0|h|h"),
  ["abilityId"] = 167350,
  ["cooldown"] = 15000,
  ["origin"] = EPT_ORIGIN_DUNGEON,
}
Code:
    [622] = turningTide,
Bearing in mind, it's still only the first week of the PTS and the cooldown (or set in general) may be subject to change.

Thanks a lot, i will add it with the next update.
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Unread 02/03/22, 09:49 AM  
Troodon80

Forum posts: 0
File comments: 81
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PTS: Turning Tide

Just for anyone who wants it:

Code:
local turningTide = { --622
  ["setName"] = GetSetName("|H0:item:181739:364:50:68343:370:50:11:0:0:0:0:0:0:0:1:128:0:1:0:10000:0|h|h"),
  ["abilityId"] = 167350,
  ["cooldown"] = 15000,
  ["origin"] = EPT_ORIGIN_DUNGEON,
}
Code:
    [622] = turningTide,
Bearing in mind, it's still only the first week of the PTS and the cooldown (or set in general) may be subject to change.
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Unread 01/19/22, 09:22 AM  
rufusredbeard
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 50
Uploads: 1
Question A couple issues

I have a heavy earthgore helm and light earthgore shoulders IsSetFullyEquipped() does not handle this and earthgore indicator is not shown. Since I know my sets are all fully equpiied I just made this return true and now earthgore indicator shows correctly.

Sometimes the timer text stops counting down and so the icon is shown with a static red or green number in it.
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Unread 01/06/22, 02:45 PM  
Yippie37

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: UI problem

Originally Posted by ExoY
Originally Posted by Yippie37
Hi! I love your add-on, and I wanted to use it to track Kinras, Tzogvin, and Kilt. I have a question on how to modify these light blue numbers that appear to the right of the squares. I think they're stacks, which would be useful but rn I can't move them or change their color or size in order to see them properly. Am I missing something in the menus or is it not possible right now? If not, I'd appreciate it if you could point me to the place in the lua file where I could modify it!


There is currently no option to change the position of the stack indicator.

If you manually want to change it, you need to open:
/special/mythic.lua

and adapt line 33:
Lua Code:
  1. ctrl:SetAnchor(LEFT, win, TOPRIGHT, offSet-5, offSet+5 )

It sets the relative position of the stack indicator to the main icon.
For more help check out https://wiki.esoui.com/Control:SetAnchor

Note: This will effect all stack indicators.
If you want do change it for each set individually it would get more complicated as additional code is required.


As soon as I have more time to work on addons again, I will see to it to add more options for customization.
Tyvm! I was able to modify it and I love how it looks now. I'll paste my modifications here in case you wanna incorporate them or if anyone else wants to use them:

line 33, changed the anchor point from LEFT to CENTER, and modified the offsets a bit:
from: ctrl:SetAnchor(LEFT, win, TOPRIGHT, offSet-5, offSet+5 )
to: ctrl:SetAnchor(CENTER, win, TOPRIGHT, offSet-10, offSet)

line 44, changed the 4 to a 0:
label:SetAnchor(CENTER, ctrl, CENTER, 4, 0)

line 46, changed the 0.7 to 0.5:
label:SetFont(self:GetFont(data.design.indicator.font).."|"..math.floor(data.iconSize * 0.7 ).."|soft-shadow-thick")

line 49, changed the "0.00" to "":
label:SetText("")

my in-game settings are:
- icon size: 55
- indicator font-size: 5
- indicator offset-Y: 10

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Unread 01/06/22, 06:08 AM  
ExoY
 
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Re: UI problem

Originally Posted by Yippie37
Hi! I love your add-on, and I wanted to use it to track Kinras, Tzogvin, and Kilt. I have a question on how to modify these light blue numbers that appear to the right of the squares. I think they're stacks, which would be useful but rn I can't move them or change their color or size in order to see them properly. Am I missing something in the menus or is it not possible right now? If not, I'd appreciate it if you could point me to the place in the lua file where I could modify it!


There is currently no option to change the position of the stack indicator.

If you manually want to change it, you need to open:
/special/mythic.lua

and adapt line 33:
Lua Code:
  1. ctrl:SetAnchor(LEFT, win, TOPRIGHT, offSet-5, offSet+5 )

It sets the relative position of the stack indicator to the main icon.
For more help check out https://wiki.esoui.com/Control:SetAnchor

Note: This will effect all stack indicators.
If you want do change it for each set individually it would get more complicated as additional code is required.


As soon as I have more time to work on addons again, I will see to it to add more options for customization.
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Unread 01/05/22, 04:32 PM  
Yippie37

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UI problem

Hi! I love your add-on, and I wanted to use it to track Kinras, Tzogvin, and Kilt. I have a question on how to modify these light blue numbers that appear to the right of the squares. I think they're stacks, which would be useful but rn I can't move them or change their color or size in order to see them properly. Am I missing something in the menus or is it not possible right now? If not, I'd appreciate it if you could point me to the place in the lua file where I could modify it!

Last edited by Yippie37 : 01/05/22 at 04:32 PM.
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