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Thieves Guild (2.3)
Updated:03/13/16 12:11 PM
Created:02/28/14 01:31 AM
Monthly downloads:740
Total downloads:1,609,999
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Categories:Discontinued & Outdated, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
Foundry Tactical Combat (FTC)  Popular! (More than 5000 hits)
Version: 0.72
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The multiple components of the FTC addon are designed to restore certain information to the game interface which many gamers may feel is missing from the default minimalistic UI.

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to ensure you always have the latest version.

FTC Components

Foundry Tactical Combat has six primary components which are each optionally configurable. All UI elements added by FTC can be disabled or repositioned to suit your preferences. Additionally, Foundry Tactical Combat is fully localized for French and German client versions!

Unit Frames – FTC Unit Frames refers to the display of attribute bars and other information pertaining to yourself, your target, and your group members. The FTC frames are designed to be lightweight and informative. The frames show numerical values for your resources and damage shielding, as well as visual indicators for active HoT and DoT effects, your target’s exceute threshold, and more. The unit frames can have a rich set of aesthetic customization options allowing you to achieve the exact look that fits your UI style.

Active Buff Tracking – The Buff Tracking component of FTC displays a configurable list of icons representing the known buff and debuff effects that are currently affecting your character. The ESO addon API does not provide this information for buffs with durations shorter than 30 seconds, but FTC uses an intelligent combination of detection mechanisms to carefully approximate your inventory of active effects. This knowledge can help you make more informed combat decisions, improve your resource management, and optimize your ability rotation.

Combat Log – Foundry Tactical Combat incorporates a text-based combat log which records a history of combat events so that you can review the details of recent encounters. The combat log by default alternates visibility with the ESO chat tab, but can be detached and positioned wherever you desire on-screen. An optional keybinding can be used to quickly toggle the visibility of the combat log.

Scrolling Combat Text – The FTC Scrolling Combat Text component enables real-time display of damage and healing values as they occur in combat as well as a helpful Combat Alerts component that warns your character immediately when significant combat events occur. FTC’s combat text displays the name and icon (when possible) for known sources of damage as well as useful indicators for damage avoidance through shielding, blocking, or dodging. The display style and format of scrolling combat text events can be customized in the settings menu.

Damage Statistics – The Damage Statistics component adds analytical tools to help you examine and improve your combat performance. While in-combat a small DPS meter tracks the length of your current encounter, your cumulative damage-per-second, and your cumulative healing-per-second throughout the fight. After combat has concluded, you can open a full Damage Report which details the composition of your damage and healing by target. These statitics can be linked to your party members in chat using a configurable keybinding or by clicking on the chat icons in the damage report.

Advanced Hotbar – The Advanced Hotbar component improves the default ESO action bar by adding some additional information that is useful in combat. Your current Ultimate pool and your percentage towards the next Ultimate activation is displayed as well as a visual glow indicator behind the ultimate itself which indicates that you are currently generating additional Ultimate in combat. The Advanced Hotbar component also adds an explicit potion cooldown timer so you can know exactly when you will be able to use your next consumable item.

Installation Instructions
To install Foundry Tactical Combat follow these steps. FTC is also supported by Minion, an automated ESO addon management utility.

1) Download FTC_Current.zip to a location of your choosing.
2) Extract the .zip archive into your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/ for Windows users, or Documents/Elder Scrolls Online/live/Addons. for OS X.
3) You should now have a folder inside Addons named “FoundryTacticalCombat” which contains the addon files.
4) Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.
5) Access the FTC configuration settings by navigating in-game to Settings -> Add-Ons -> FTC, or by simply typing “/ftc” into chat.
Version 0.72 - Bug fixes and ESO 2.3 compatibility. See http://tamrielfoundry.com/2016/03/foundry-tactical-combat-0-72/

Version 0.71 - Fix some bugs related to 0.70. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.70 - Update FTC for ESO 2.1 live. Refactor of buff tracking component. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.68-0.69 - Internal testing on ESO 2.1 PTS.

Version 0.67 - Update LAM version, bug fixes.

Version 0.66 - Bug fixes, tweaks, performance improvements. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.65 - Many bug-fixes, introduce group DPS sharing. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.64 - Fix several issues with unit frames. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.63 - Fix issues and respond to user feedback. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.62 - Fix miscellaneous bugs and a combat-impacting performance issue related to weapon swap.

Version 0.61 - Fix minor issue with menu settings

Version 0.60 - Major public release, complete overhaul of FTC components. See http://tamrielfoundry.com/2015/05/foundry-tactical-combat-060/

Version 0.39 - 0.59 - Private internal testing

Version 0.38 - Duplicate combat event bugfix, werewolf bugfix, crystal fragments tracking, update LAM

Version 0.37b - Fix champion XP tracking, fix for some buff durations.

Version 0.37a - Fix several UI errors with 1.6 release.

Version 0.37 - Supports API Version 100011, updates buff tracking, unit frames, new abilities, champion experience, potion alerts, and more.

Version 0.36 - Supports API Version 100010, Updates LibAddonMenu-2.0, Bugfixes, New abilities added to effects tracking, post total healing to chat

Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Uploader
Date
0.71
171kB
Atropos
09/13/15 01:07 PM
0.70
170kB
Atropos
09/07/15 12:18 PM
0.67
176kB
Atropos
07/04/15 04:13 PM
0.66
171kB
Atropos
06/16/15 10:23 AM
0.65
171kB
Atropos
06/07/15 09:53 PM
0.64
168kB
Atropos
06/03/15 10:02 PM
0.63
168kB
Atropos
06/03/15 12:23 AM
0.62
167kB
Atropos
05/31/15 06:40 PM
0.61
167kB
Atropos
05/31/15 02:13 PM
0.38a
125kB
Atropos
03/26/15 10:16 AM
0.37b
120kB
Atropos
03/04/15 12:40 AM
0.37a
120kB
Atropos
03/03/15 08:40 PM
0.37
121kB
Dolby
03/03/15 02:08 AM
0.36
121kB
Atropos
11/09/14 10:26 PM
0.35
124kB
Dolby
09/14/14 11:07 PM
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


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Unread 06/02/15, 03:17 AM  
QuadroTony
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old version


new version



can you fix this opacity pls?
very annoying
why you think its better by design?
Last edited by QuadroTony : 06/02/15 at 03:18 AM.
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Unread 06/02/15, 12:33 AM  
Hexpecial

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Originally Posted by Atropos
Originally Posted by Hexpecial
Hastily taken screenshot but you get the picture


It may be a bug considering I've changed the font for it to ESO Standard
Whoops, you are correct. That alert is set up to use the same color as the color you have set for your magicka/stamina frame if you are using hte FTC unit frames. But I defined a fallback default color if you have frames disabled and I reversed them in the fallback by accident. Thanks for confirming, I have it fixed for the next version.
Awesome, I'm glad I could help
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Unread 06/01/15, 11:58 PM  
timidobserver

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Originally Posted by Mujuro
Hello, I'm running into issues with the Raid Frame where my screen freezes for a few seconds (in Cyrodiil) each time a person is added to the group. Upon turning off Raid Frames, I'm getting an error 409. Please let me know if I'm doing something wrong in my configuration.
Hmm, I thought this was just my client that was causing the short freeze when a person is added to a large raid group. It is FTC?
Last edited by timidobserver : 06/01/15 at 11:58 PM.
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Unread 06/01/15, 11:47 PM  
Atropos
 
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Originally Posted by Hexpecial
Hastily taken screenshot but you get the picture


It may be a bug considering I've changed the font for it to ESO Standard
Whoops, you are correct. That alert is set up to use the same color as the color you have set for your magicka/stamina frame if you are using hte FTC unit frames. But I defined a fallback default color if you have frames disabled and I reversed them in the fallback by accident. Thanks for confirming, I have it fixed for the next version.
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Unread 06/01/15, 11:43 PM  
Hexpecial

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Hastily taken screenshot but you get the picture


It may be a bug considering I've changed the font for it to ESO Standard

EDIT: No, I checked that, happens regardless of the font. The only thing I have turned on is the floating combat text.
Last edited by Hexpecial : 06/01/15 at 11:46 PM.
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Unread 06/01/15, 10:50 PM  
Mujuro

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Hello, I'm running into issues with the Raid Frame where my screen freezes for a few seconds (in Cyrodiil) each time a person is added to the group. Upon turning off Raid Frames, I'm getting an error 409. Please let me know if I'm doing something wrong in my configuration.
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Unread 06/01/15, 10:08 PM  
architekt

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Different target color for NPC?

Is it possible to change the color of the target HP bar if it's an NPC as opposed to a player? Or barring that, any way to add like a symbol or any other kind of indicator (I'd even settle for a text prepend like [NPC])? Thanks.
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Unread 06/01/15, 09:28 PM  
Misuor

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Any word on this?

Originally Posted by Misuor
Thanks for the great mod and update, really liking the custom group window especially!

Some minor things:
-the fonts in the damage statistics page are a little too big for my taste, would be nice to be able to customize that too
-fontsizes of the combat alerts seem a bit inconsistent, e.g. entering/leaving combat messages [EDIT: and experience gain] are really small, while CC or ultimate alerts are huge in comparison (I suppose some difference makes sense based on the importance of the messages, but it's a bit too much currently imho)
-mount stamina is not shown when mini experience bar is disabled
-with most people picking multiple roles in group finder the coloring of the group window frames can end up being wrong more often than not - maybe add a little toggable icon to change their roles manually?

And last but not least:
I hope this doesn't require much effort since it is pretty specific and hardly more than a handful of people would use this feature - Would it be possible to change the language of the damage statistics page and the paste to chat function (or, if that's easier, FTC's language in general)?
I use a non-english client simply because it makes questing a little more enjoyable if you don't run into the odd word you don't know and have to look up, but sharing FTC statistics in chat or via screenshots is a bit crippled if only a handful (if at all) people you want to show it to can actually decipher the ability names etc. if they aren't in English.


Thanks again and have a great day, I doubt I'd still be playing this game without awesome addons like FTC!
Plus little update: noticed 2 more minor glitches; 2-3 times by now the custom player frame opacity would get stuck in it's out-of-combat setting (e.g. for me, it would remain at 50% even in combat), and durations of long buffs on other targets would sometimes "get stuck" on screen and keeping showing no matter what I look at, even with no target in sight.
Both of these were fixed quick and easy by /reloadui though.


Thanks for all the work you put into this amazing addon.
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Unread 06/01/15, 09:03 PM  
starr_stealer

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I may be over looking the setting somewhere, but I cant seem to find how to hide xp earned.
Also, would it be possible to have the "damage received per sec" value on the statistics bar again.
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Unread 06/01/15, 07:50 PM  
QuadroTony
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1) This is by design.
why you change desing? in old version opacity for both target and hero bars was the same

right not its not good i cannot play when i mouseover a corpse of a critter animal and see this black bars
we need this opacity
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Unread 06/01/15, 07:07 PM  
Atropos
 
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Hey everyone, thanks for the feedback. I'll try to respond to everything!

Originally Posted by ottobot

This update has caused player frames, player buff and player debuff, and the target frames, as well as the chat window, to relocate to the X Y coordinants on a different monitor for eyefinity (5760x1080) resolution whenever the UI is reloaded. It never used to do this.

It may help to know I am using Wykkyd's Multi-Screen addon as well, as the game is nearly unplayable without it.
Hey ottobot. I haven't had any experience testing with multi-monitor setups. I'm curious, were you unable to resolve the issue by simply re-positioning the frames where you would like them to reside?

Originally Posted by g3rcyz
i'll just post all my issue with the current new version of the mod:

1) horse stamina disappears after i disable either buff tracking or advanced hotbar, not sure which
2) i use another addon for group frames. i cant disable custom group frames and default group frames with this version. if i disable the custom ones, the default ones are on and vice versa
3) i can no longer turn off combat alerts, i don't use them

other than that thanks for maintaining the mod and great job with the cleaner interface post-overhaul
1) I'm already aware of some bad behavior with horse stamina / xp bar / etc. I'll get that fixed in the next update.

2) Yeah, I had not considered the possibility of wanting to keep default frames hidden if you aren't using FTC frames. I'll resolve that issue.

3) I can add an option for disabling combat alerts specifically.


Originally Posted by QuadroTony

1) another bug - out of combat opacity not applied to the target frame

2) need colorpicker for floating text esepcially for Leave combat/enter combat/potion ready/exp gained
to make it like it was before

3) and text settings - looks like there is no font like it was before
can you add those font too? for floating text (default font in old FTC)

4) combat log works only if damage statistic enabled too(need to note dependency in tooltip)

5) need settings to change text size on the damage numbers in the floating text, for now when i change size it applied to the text only, not to the numbers i guess
1) This is by design.

2) I probably won't be doing this, sorry. The new colors aren't worse than the old colors.

3) There is the same font that was used before, it is "Metamorphous" in the dropdown menu.

4) This is not the case (or at least not intended to be the case). I'll look into it.

5) The font size option in scrolling combat text DOES affect the numbers as well as the text. It seems like with some of these points of feedback you did not test very carefully before posting.

Originally Posted by Hexpecial
Found a bug:
If you change any of the fonts for the scrolling combat text, the health and group bars reappear on the screen even if you have them turned off. Reload ui fixes it but it's still a bug.

Also, low stamina is blue and low magicka is green, that should be the opposite way around shouldn't it?
Yep, confirmed as a bug. I'll fix the first issue you mention. As for the second issue, the alerts are the correct color for me, and I haven't seen anyone else report this. Can you double check and confirm if this is a bug?

Originally Posted by QuadroTony
first fight in pvp zone
my buff tracker in FTC OFF

I'll look into this, I'm pretty sure this issue was fixed in version 0.62. If it's still a problem I'll add it to the list.

Originally Posted by xMovingTarget
Damage statistics window always resets itself to the side of my screen which makes it unusable. Any fix? Havnt found anything in the luas to manually change the position.
Strange one, I haven't seen that before. Do you use a multiple-monitor display? I can probably just make that window movable as a solution for those cases.

Originally Posted by Synozeer
The FTC Damage Report shows shields as my damage. I will see my usual damage sources, such as Venom Arrow, Razor Caltrops, etc, but also show Hardened Ward, Igneous Shield, etc. as DPS I am putting out.
Whoops, that's definitely a bug if true, I'll look into it.

Originally Posted by dalailama121
Can we get the old enemy hp bar back?

The problem is right now FTC disables the top enemy bar by default and if you re-enable the default ESO enemy bar in the FTC settings the hp and hp% is missing. It's a serious loss of functionality, and I would rather use the old version of FTC with CLS for combat log than lose the bar.
Unfortunately I have no plans to continue supporting enhancements to the default ESO unit frames. If you desire this functionality there are a number of simple addons out there that add this feature. Sorry!

Originally Posted by Sinful Soul
Would it be possible to add an option to have the enemy frame and self frame separated from each other? I use another add-on for my own frame, but I'd love to use FTC's frame for everything else.
I'll think about it, in my mind they definitely come as a set.
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Unread 06/01/15, 06:21 PM  
Sinful Soul

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Enemy and Self frame

Would it be possible to add an option to have the enemy frame and self frame separated from each other? I use another add-on for my own frame, but I'd love to use FTC's frame for everything else.
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Unread 06/01/15, 03:50 PM  
dalailama121

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Can we get the old enemy hp bar back? The one that was on the top part of the screen and showed the enemy's hp and % hp left? Like in this picture:



The problem is right now FTC disables the top enemy bar by default and if you re-enable the default ESO enemy bar in the FTC settings the hp and hp% is missing. It's a serious loss of functionality, and I would rather use the old version of FTC with CLS for combat log than lose the bar.
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Unread 06/01/15, 02:50 PM  
Synozeer

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The FTC Damage Report shows shields as my damage. I will see my usual damage sources, such as Venom Arrow, Razor Caltrops, etc, but also show Hardened Ward, Igneous Shield, etc. as DPS I am putting out.
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Unread 06/01/15, 02:03 PM  
xMovingTarget

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Damage statistics window always resets itself to the side of my screen which makes it unusable. Any fix? Havnt found anything in the luas to manually change the position.

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