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Thieves Guild (2.3)
Updated:03/13/16 12:11 PM
Created:02/28/14 01:31 AM
Monthly downloads:1,524
Total downloads:1,614,288
Favorites:1,712
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Categories:Discontinued & Outdated, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
Foundry Tactical Combat (FTC)  Popular! (More than 5000 hits)
Version: 0.72
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The multiple components of the FTC addon are designed to restore certain information to the game interface which many gamers may feel is missing from the default minimalistic UI.

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to ensure you always have the latest version.

FTC Components

Foundry Tactical Combat has six primary components which are each optionally configurable. All UI elements added by FTC can be disabled or repositioned to suit your preferences. Additionally, Foundry Tactical Combat is fully localized for French and German client versions!

Unit Frames – FTC Unit Frames refers to the display of attribute bars and other information pertaining to yourself, your target, and your group members. The FTC frames are designed to be lightweight and informative. The frames show numerical values for your resources and damage shielding, as well as visual indicators for active HoT and DoT effects, your target’s exceute threshold, and more. The unit frames can have a rich set of aesthetic customization options allowing you to achieve the exact look that fits your UI style.

Active Buff Tracking – The Buff Tracking component of FTC displays a configurable list of icons representing the known buff and debuff effects that are currently affecting your character. The ESO addon API does not provide this information for buffs with durations shorter than 30 seconds, but FTC uses an intelligent combination of detection mechanisms to carefully approximate your inventory of active effects. This knowledge can help you make more informed combat decisions, improve your resource management, and optimize your ability rotation.

Combat Log – Foundry Tactical Combat incorporates a text-based combat log which records a history of combat events so that you can review the details of recent encounters. The combat log by default alternates visibility with the ESO chat tab, but can be detached and positioned wherever you desire on-screen. An optional keybinding can be used to quickly toggle the visibility of the combat log.

Scrolling Combat Text – The FTC Scrolling Combat Text component enables real-time display of damage and healing values as they occur in combat as well as a helpful Combat Alerts component that warns your character immediately when significant combat events occur. FTC’s combat text displays the name and icon (when possible) for known sources of damage as well as useful indicators for damage avoidance through shielding, blocking, or dodging. The display style and format of scrolling combat text events can be customized in the settings menu.

Damage Statistics – The Damage Statistics component adds analytical tools to help you examine and improve your combat performance. While in-combat a small DPS meter tracks the length of your current encounter, your cumulative damage-per-second, and your cumulative healing-per-second throughout the fight. After combat has concluded, you can open a full Damage Report which details the composition of your damage and healing by target. These statitics can be linked to your party members in chat using a configurable keybinding or by clicking on the chat icons in the damage report.

Advanced Hotbar – The Advanced Hotbar component improves the default ESO action bar by adding some additional information that is useful in combat. Your current Ultimate pool and your percentage towards the next Ultimate activation is displayed as well as a visual glow indicator behind the ultimate itself which indicates that you are currently generating additional Ultimate in combat. The Advanced Hotbar component also adds an explicit potion cooldown timer so you can know exactly when you will be able to use your next consumable item.

Installation Instructions
To install Foundry Tactical Combat follow these steps. FTC is also supported by Minion, an automated ESO addon management utility.

1) Download FTC_Current.zip to a location of your choosing.
2) Extract the .zip archive into your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/ for Windows users, or Documents/Elder Scrolls Online/live/Addons. for OS X.
3) You should now have a folder inside Addons named “FoundryTacticalCombat” which contains the addon files.
4) Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.
5) Access the FTC configuration settings by navigating in-game to Settings -> Add-Ons -> FTC, or by simply typing “/ftc” into chat.
Version 0.72 - Bug fixes and ESO 2.3 compatibility. See http://tamrielfoundry.com/2016/03/foundry-tactical-combat-0-72/

Version 0.71 - Fix some bugs related to 0.70. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.70 - Update FTC for ESO 2.1 live. Refactor of buff tracking component. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.68-0.69 - Internal testing on ESO 2.1 PTS.

Version 0.67 - Update LAM version, bug fixes.

Version 0.66 - Bug fixes, tweaks, performance improvements. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.65 - Many bug-fixes, introduce group DPS sharing. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.64 - Fix several issues with unit frames. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.63 - Fix issues and respond to user feedback. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.62 - Fix miscellaneous bugs and a combat-impacting performance issue related to weapon swap.

Version 0.61 - Fix minor issue with menu settings

Version 0.60 - Major public release, complete overhaul of FTC components. See http://tamrielfoundry.com/2015/05/foundry-tactical-combat-060/

Version 0.39 - 0.59 - Private internal testing

Version 0.38 - Duplicate combat event bugfix, werewolf bugfix, crystal fragments tracking, update LAM

Version 0.37b - Fix champion XP tracking, fix for some buff durations.

Version 0.37a - Fix several UI errors with 1.6 release.

Version 0.37 - Supports API Version 100011, updates buff tracking, unit frames, new abilities, champion experience, potion alerts, and more.

Version 0.36 - Supports API Version 100010, Updates LibAddonMenu-2.0, Bugfixes, New abilities added to effects tracking, post total healing to chat

Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Uploader
Date
0.71
171kB
Atropos
09/13/15 01:07 PM
0.70
170kB
Atropos
09/07/15 12:18 PM
0.67
176kB
Atropos
07/04/15 04:13 PM
0.66
171kB
Atropos
06/16/15 10:23 AM
0.65
171kB
Atropos
06/07/15 09:53 PM
0.64
168kB
Atropos
06/03/15 10:02 PM
0.63
168kB
Atropos
06/03/15 12:23 AM
0.62
167kB
Atropos
05/31/15 06:40 PM
0.61
167kB
Atropos
05/31/15 02:13 PM
0.38a
125kB
Atropos
03/26/15 10:16 AM
0.37b
120kB
Atropos
03/04/15 12:40 AM
0.37a
120kB
Atropos
03/03/15 08:40 PM
0.37
121kB
Dolby
03/03/15 02:08 AM
0.36
121kB
Atropos
11/09/14 10:26 PM
0.35
124kB
Dolby
09/14/14 11:07 PM
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


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Unread 04/15/15, 02:27 AM  
Sueisfine

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Hey there, fresh new user of FTC here.

First and above all thanks Atropos for your fantastic work on this addon and for sharing it with the community.

I have a couple of questions/suggestions should you find the time to address them:

1) Regarding the Damage Statistics little summary window that shows up on the upper-left corner of screen. I noticed that window is being hidden when you press your selected hotkey to bring up the damage meter breakdown window (the big one). But I also noticed that when you go into your bags or into your character window or your skill book the little summary window is not being hidden, which makes it overlap with the default character details pane that shows up in these cases (the one also in the upper-left corner of the screen that shows up your level, CP rank bar, etc.). So, any chance of hiding the little summary window in these cases? I know it's just an aesthetic detail but would be nice

2) Regarding the active buff tracking. I noticed that even when you disable the long term buffs in the settings they will still show up under the target frame whenever your target reticle hovers a friendly player. Is this a bug or intended? If it's intended, do you think it's possible for you to add a setting to turn those off as well? Would be great for people (like me) who are not interested in that information.

Besides that, I noticed those long-term buffs showing under the target frame seem to be a bit buggy sometimes. For example, take this example:

- hover a friendly player; long-term buffs will show up under the target frame
- now hover away from the player into the game world; no target frame showing as expected (you're not targetting anything)
- now open your map pressing "M"
- now close your map pressing "M" again; still no target frame showing because you're still not targetting anything BUT the long-term buffs from the last friendly player you hovered are now displayed in the screen again :S

Oh and btw, I'm playing with the custom FTC unit frames turned off (I prefer the game default ones).

Sorry for the wall of text but just trying to be as specific as I can to help you track stuff more easily (being a programmer in RL myself I understand the pains of vague bug reports)

Thank you again for your work and time!
Last edited by Sueisfine : 04/15/15 at 02:31 AM.
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Unread 04/15/15, 02:22 AM  
MarkusFox

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Originally Posted by nhoxx
Thanks for your answer !
Did they change the API concerning the buffs after the release ?
Because on the screenshot I posted before, it seems FTC was able to display your own buffs/debuffs name and duration. I really like that display and hoped there was some king of setting somewhere to change it.
Now I'm mixing Srendarr and FTC to get the display I want.
They changed the API to do this before the game went into "early access" mode, so it was like this in the last "closed beta" test as far as I remember.

FTC worked like this for about one single "public" build before it got changed. The game devs didn't want players to know what skill they were hit with, just the raw damage it dealt. Same with buffs and debuffs, they didn't want you knowing what your enemy had on under their armor because logically you wouldn't know what skills your enemy has in battle or wither they ate food or not. You'd only be able to know they are throwing attacks at you and that they hurt.
Last edited by MarkusFox : 04/15/15 at 02:25 AM.
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Unread 04/12/15, 01:23 AM  
nhoxx

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Originally Posted by MarkusFox
Unfortunately the API won't allow addon to fetch the names of any active buffs or debuffs on a target that is not you yourself. It can display the icons for it, which is what FTC does, but it can't tell you what they are.

There are loopholes to this. Addons can tell you what you are doing to a targetsuch as displaying "1337 Bleeding" in the UI when you land a bleeding proc from a weapon or skill. Same goes for poison damage from skills or enchantments. But it won't do the same for things that hit you. That's about it. It is a limitation of the API. If you try to get around it, you will see Paul Sage's name come up a lot ("Paul Sage hit you with # damage with API Nerf Bat")

I don't know what Srendarr does to pull the names of the buffs, but I imagine that the names of the most common buffs and debuffs were written into the addon's code so it will show them when the skills that have them are used.
Thanks for your answer !
Did they change the API concerning the buffs after the release ?
Because on the screenshot I posted before, it seems FTC was able to display your own buffs/debuffs name and duration. I really like that display and hoped there was some king of setting somewhere to change it.
Now I'm mixing Srendarr and FTC to get the display I want.
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Unread 04/10/15, 09:06 PM  
MarkusFox

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I'm seeing the following error now and then when I try to check my Damage Meter. It is particularly relevant in PvP.

Code:
user:/AddOns/FoundryTacticalCombat/damage/Functions.lua:236: attempt to index a nil value
stack traceback:
	user:/AddOns/FoundryTacticalCombat/damage/Functions.lua:236: in function 'FTC.Damage:Display'
	user:/AddOns/FoundryTacticalCombat/damage/Functions.lua:424: in function 'FTC.Damage:ToggleMeter'
	:1: in function '(main chunk)'
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Unread 04/10/15, 09:11 AM  
Martslyis

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Error

Howdy! I've been using FTC for a week or so now with no problems, and now this error comes up.


user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: in function 'FTC.ProcFragments'
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:16: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:104: in function 'ZO_CallbackObject:FireCallbacks'
user:/AddOns/FoundryTacticalCombat/core/Events.lua:147: in function 'FTC.OnEffectChanged'


I saw the crystal fragments thread, but I have the most current version that's supposed to fix it, and haven't had the problem till just now. Any advice?
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Unread 04/07/15, 10:11 PM  
MarkusFox

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Originally Posted by nhoxx
Sorry to bump my previous question, but no one has an idea about how to get the buff's name like on the screenshot i posted ?
It's from FTC website so I think it was in a previous version of the actual FTC. Does anyone know if it's not available anymore ?

Is there only Srendarr that can display buff names ?
Unfortunately the API won't allow addon to fetch the names of any active buffs or debuffs on a target that is not you yourself. It can display the icons for it, which is what FTC does, but it can't tell you what they are.

There are loopholes to this. Addons can tell you what you are doing to a targetsuch as displaying "1337 Bleeding" in the UI when you land a bleeding proc from a weapon or skill. Same goes for poison damage from skills or enchantments. But it won't do the same for things that hit you. That's about it. It is a limitation of the API. If you try to get around it, you will see Paul Sage's name come up a lot ("Paul Sage hit you with # damage with API Nerf Bat")

I don't know what Srendarr does to pull the names of the buffs, but I imagine that the names of the most common buffs and debuffs were written into the addon's code so it will show them when the skills that have them are used.
-----

That said, I'd like to ask if its possible to add a custom group/raid frame like how AUI and ggframes does it. ggframes has fallen almost a year out-of-date it appears and its slider-based settings are now broken in ESO 1.6. That and I'm tired of having to edit the group/raid frame values in notepad and then write-protect the file. >_> AUI would do the trick if it didn't cause MiniMap to have a fit.
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Unread 04/06/15, 04:05 PM  
snackrat
 
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Re: Lock and Unlock

Can't see a way to copy settings from one character to another. Sad times reorganising layout for each character. *(silent tear)*

Also not sure what each of the meters represent. I got so far as the torch/sword being DPS, but the others are what? Heals done, damage taken? Is this also per sec?


Originally Posted by BLOOBERRY
I cannot re-position my buffs, but I can re-position everything else. Anyone else have this problem?
Buffs are locked to the healthbars. You move the healthbar and they come with.
I do wish they were individual though :c
Last edited by snackrat : 04/07/15 at 06:11 PM.
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Unread 04/04/15, 11:04 AM  
BLOOBERRY

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Lock and Unlock

I cannot re-position my buffs, but I can re-position everything else. Anyone else have this problem?
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Unread 04/03/15, 12:24 AM  
Omenpapa

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Is there a way to remove the percent info from the ultimate icon(1333% with overload) w/o removing the numbers above the icon(1000/75 with overload)?

If not, any chance you could implement this option?
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Unread 04/02/15, 09:33 AM  
QuadroTony
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bug

potions shows wrong buff duration

its 40.3 even with alchemy passive

but addon shows 45
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Unread 04/01/15, 09:21 AM  
EricBLivingston

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Incoming Damage is Incorrect

FTC is registering thousands of hits of incoming damage, during fights with, say, one caster that I approach from behind and take out in about two hits (that's just an example, it's happening all the time). Both Combat Cloud and CLS report no incoming damage at all, and clearly there's no animation of any kind coming from the mob to indicate that it's attacked at all.

I've noticed seemingly very very high incoming damage numbers for a while now, but only today did I really try to test it with other tools, and either FTC is coming up with some invisible damage that has no corresponding anims, can be delivered in seconds, and isn't caught by other tools, or else it's just doing something wrong.

I've noticed this and tested so far on my V3 Sorcerer and my Lvl 10 NB, so it doesn't seem unique to my character, class, build, or level.
Last edited by EricBLivingston : 04/01/15 at 09:23 AM.
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Unread 03/31/15, 05:59 PM  
nhoxx

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Sorry to bump my previous question, but no one has an idea about how to get the buff's name like on the screenshot i posted ?
It's from FTC website so I think it was in a previous version of the actual FTC. Does anyone know if it's not available anymore ?

Is there only Srendarr that can display buff names ?
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Unread 03/31/15, 02:21 PM  
Sidney

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Originally Posted by SpellBuilder
you can try my Lui Extended addon.
It looks good, I'll try it now, thank you!
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Unread 03/31/15, 01:51 PM  
SpellBuilder
 
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Originally Posted by Sidney
I'm switching from ggframes and wondering how I can achieve some of these options on my own.
As far as I remember all the parameters you mention are hard-coded in FTC and there is no option to change them. But if you are switching from ggFrames (which development is somehow stalled) you can try my Lui Extended addon. In recent versions I have added unit frames module: the graphics and visual ideas are very-very similar to ggFrames, but all the coding was done from scratch and a lot of ideas was actually taken from FTC. Many parameters, like colours, sizes and fonts are tunable via settings menu.
I have also implemented basically same Damage Meter in Lui Extended that is present in FTC simply not to install this addon only for this small part of it's functions. I hope Atropos will not be very against that.
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Unread 03/31/15, 04:10 AM  
QuadroTony
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in-combat opacity 100
non-combat - 30


but ihave 30 in combat too
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