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Thieves Guild (2.3)
Updated:03/13/16 12:11 PM
Created:02/28/14 01:31 AM
Monthly downloads:637
Total downloads:1,609,546
Favorites:1,713
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Categories:Discontinued & Outdated, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
Foundry Tactical Combat (FTC)  Popular! (More than 5000 hits)
Version: 0.72
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The multiple components of the FTC addon are designed to restore certain information to the game interface which many gamers may feel is missing from the default minimalistic UI.

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to ensure you always have the latest version.

FTC Components

Foundry Tactical Combat has six primary components which are each optionally configurable. All UI elements added by FTC can be disabled or repositioned to suit your preferences. Additionally, Foundry Tactical Combat is fully localized for French and German client versions!

Unit Frames – FTC Unit Frames refers to the display of attribute bars and other information pertaining to yourself, your target, and your group members. The FTC frames are designed to be lightweight and informative. The frames show numerical values for your resources and damage shielding, as well as visual indicators for active HoT and DoT effects, your target’s exceute threshold, and more. The unit frames can have a rich set of aesthetic customization options allowing you to achieve the exact look that fits your UI style.

Active Buff Tracking – The Buff Tracking component of FTC displays a configurable list of icons representing the known buff and debuff effects that are currently affecting your character. The ESO addon API does not provide this information for buffs with durations shorter than 30 seconds, but FTC uses an intelligent combination of detection mechanisms to carefully approximate your inventory of active effects. This knowledge can help you make more informed combat decisions, improve your resource management, and optimize your ability rotation.

Combat Log – Foundry Tactical Combat incorporates a text-based combat log which records a history of combat events so that you can review the details of recent encounters. The combat log by default alternates visibility with the ESO chat tab, but can be detached and positioned wherever you desire on-screen. An optional keybinding can be used to quickly toggle the visibility of the combat log.

Scrolling Combat Text – The FTC Scrolling Combat Text component enables real-time display of damage and healing values as they occur in combat as well as a helpful Combat Alerts component that warns your character immediately when significant combat events occur. FTC’s combat text displays the name and icon (when possible) for known sources of damage as well as useful indicators for damage avoidance through shielding, blocking, or dodging. The display style and format of scrolling combat text events can be customized in the settings menu.

Damage Statistics – The Damage Statistics component adds analytical tools to help you examine and improve your combat performance. While in-combat a small DPS meter tracks the length of your current encounter, your cumulative damage-per-second, and your cumulative healing-per-second throughout the fight. After combat has concluded, you can open a full Damage Report which details the composition of your damage and healing by target. These statitics can be linked to your party members in chat using a configurable keybinding or by clicking on the chat icons in the damage report.

Advanced Hotbar – The Advanced Hotbar component improves the default ESO action bar by adding some additional information that is useful in combat. Your current Ultimate pool and your percentage towards the next Ultimate activation is displayed as well as a visual glow indicator behind the ultimate itself which indicates that you are currently generating additional Ultimate in combat. The Advanced Hotbar component also adds an explicit potion cooldown timer so you can know exactly when you will be able to use your next consumable item.

Installation Instructions
To install Foundry Tactical Combat follow these steps. FTC is also supported by Minion, an automated ESO addon management utility.

1) Download FTC_Current.zip to a location of your choosing.
2) Extract the .zip archive into your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/ for Windows users, or Documents/Elder Scrolls Online/live/Addons. for OS X.
3) You should now have a folder inside Addons named “FoundryTacticalCombat” which contains the addon files.
4) Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.
5) Access the FTC configuration settings by navigating in-game to Settings -> Add-Ons -> FTC, or by simply typing “/ftc” into chat.
Version 0.72 - Bug fixes and ESO 2.3 compatibility. See http://tamrielfoundry.com/2016/03/foundry-tactical-combat-0-72/

Version 0.71 - Fix some bugs related to 0.70. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.70 - Update FTC for ESO 2.1 live. Refactor of buff tracking component. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.68-0.69 - Internal testing on ESO 2.1 PTS.

Version 0.67 - Update LAM version, bug fixes.

Version 0.66 - Bug fixes, tweaks, performance improvements. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.65 - Many bug-fixes, introduce group DPS sharing. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.64 - Fix several issues with unit frames. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.63 - Fix issues and respond to user feedback. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.62 - Fix miscellaneous bugs and a combat-impacting performance issue related to weapon swap.

Version 0.61 - Fix minor issue with menu settings

Version 0.60 - Major public release, complete overhaul of FTC components. See http://tamrielfoundry.com/2015/05/foundry-tactical-combat-060/

Version 0.39 - 0.59 - Private internal testing

Version 0.38 - Duplicate combat event bugfix, werewolf bugfix, crystal fragments tracking, update LAM

Version 0.37b - Fix champion XP tracking, fix for some buff durations.

Version 0.37a - Fix several UI errors with 1.6 release.

Version 0.37 - Supports API Version 100011, updates buff tracking, unit frames, new abilities, champion experience, potion alerts, and more.

Version 0.36 - Supports API Version 100010, Updates LibAddonMenu-2.0, Bugfixes, New abilities added to effects tracking, post total healing to chat

Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Uploader
Date
0.71
171kB
Atropos
09/13/15 01:07 PM
0.70
170kB
Atropos
09/07/15 12:18 PM
0.67
176kB
Atropos
07/04/15 04:13 PM
0.66
171kB
Atropos
06/16/15 10:23 AM
0.65
171kB
Atropos
06/07/15 09:53 PM
0.64
168kB
Atropos
06/03/15 10:02 PM
0.63
168kB
Atropos
06/03/15 12:23 AM
0.62
167kB
Atropos
05/31/15 06:40 PM
0.61
167kB
Atropos
05/31/15 02:13 PM
0.38a
125kB
Atropos
03/26/15 10:16 AM
0.37b
120kB
Atropos
03/04/15 12:40 AM
0.37a
120kB
Atropos
03/03/15 08:40 PM
0.37
121kB
Dolby
03/03/15 02:08 AM
0.36
121kB
Atropos
11/09/14 10:26 PM
0.35
124kB
Dolby
09/14/14 11:07 PM
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


Post A Reply Comment Options
Unread 04/08/14, 01:17 PM  
silversp0on

Forum posts: 0
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Weapon Charge!

Please bring back the weapon charge you had in the beta! Holding down your weapon until max charged. I loved seeing it, I loved being able to time it with a bow.. please please please bring it back!!!
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Unread 04/08/14, 09:29 AM  
Tueland

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Would be nice if we could chose to have all the buffs in one frame, and maybe chose which buffs to hide and which to show. (e.g show food class buffs, but hide Boon and campaign buffs)


Would also like more toggle options, like turn on/off target buffs/ debuff, the numbers on the ulitmate and health/stamina/magic.
Last edited by Tueland : 04/08/14 at 09:32 AM.
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Unread 04/08/14, 07:53 AM  
sakiboj

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Same issues I have, delay in skills, hope it will be fixed
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Unread 04/08/14, 07:48 AM  
Treadpool
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I noticed the same latency using skills. Also, noticed FTC not updating health/stam/etc values correctly in the bars. Seems to get stuck and I have to /reloadui.

Disabled for now until these issues are resolved.
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Unread 04/08/14, 04:37 AM  
Mõh

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Re: Issues

Originally Posted by Arshness
My wife loves this addon but she had to turn it off because she was getting unresponsiveness in combat (latency between her button press and ability response) and when I had her methodically turn off each addon to be sure it wasn't caused by one of those, it stopped happening when she turned FTC off.

Any idea what may cause that? I have FTC installed and while I turned off the combat text (using the bar tho because it's nice), I'm not having the latency.

Do you happen to know if this would be due to ram issues or graphics card issues or what? Basically, asking if you happen to know what would cause that. TY
I've been having the same issue (and friends using FTC also experienced that) and it's not about ram or graphics issue, it's a problem with the addon. I'm not sure what it is exactly I'll have to do some more tests.

@Atropos : The main problem is massive latency on using skills (and i'm pretty sure it has to do with skills with buff / debuff), and sometimes skills don't even cast on button press. While it was not perceptible during leveling, it's becoming more and more difficult to play while doing veteran content when combat is massively nerfed by skills that don't launch.

I'm sure you're aware of this and hope you'll be able to fix this. I'll try to make a more thoroughly feedback once I had the chance to test some more.
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Unread 04/07/14, 06:00 PM  
Kior

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Hi guys, ths for awesome add-on, if u add Bar for Werewolfs this will be more awesome
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Unread 04/07/14, 08:25 AM  
Atropos
 
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Re: Re: Re: bug

Hi Eleventeen, thank you for the feedback.

Originally Posted by Eleventeen
First: Thanks for the addon.
Feature request: Seperate, buffs only addon. I don't use the other parts of this mod, and several of them conflict with other mods I like, but I do enjoy the buffs display.
Sorry, but not going to happen. I'm sure someone will do a standalone buff tracker soon enough. I'm surprised it hasn't happened already.

Originally Posted by Eleventeen
Bug reports on the buffs display:
-Cleave/Brawler as mentioned display two different icons - the buff and the debuff. Which is correct. However they both also display at 10 seconds each, which is incorrect. Bralwer gives a 10 second damage shield buff, but only applies a 8 second bleed.
So the following is incorrect, and the durations should be reversed? http://www.esohead.com/skills/38754-brawler

Originally Posted by Eleventeen
- In addition: The buff/debuff will display the moment you tap the key, regardless of if the attack actually went off. Not sure if api limits prevent you fixing that.
Yes, API limitations prevent from verifying with 100% certainty that a spell was cast, but I am going to work to improve the accuracy of my own tracking method.

Originally Posted by Eleventeen
- And it's also static.. Icon's don't leave if say the damage shield is destroyed, or the target was immune to bleed.
Actually, damage shield buffs DO go away when the damage shield is destroyed. Try it!

Originally Posted by Eleventeen
- General issue: Icon's don't display any text to tell what they are, and they disappear when you bring up the mouse to mouse over them to determine what they are. Pretty sure this is fixable as I've noticed another addon that allows this functionality. Ideally the mouse overs would include nice tooltips of names and descriptions, tho I realise this may be too much work if has to be done manually, so just names would be good too, and maybe short descriptions for the rare enviromental buffs (EG: Breaking a deadric anchor gives a nice 30 second buff (which the addon does support), but its hard to tell what it does atm, believe it heals all your stats, increases health regen and power and certain amount)
I have no plans to do this at the moment.

Originally Posted by Eleventeen
- General: All/most abilities that having a scalable duration just display at the max/near max duration when you first get them, when the actual duration is generally lower. Guessing this is possibly because you had to do the durations manually? Api doesn't support them? If so, i guess that's the ideal way to do it for now tell the api improves.
You are correct, if you would like to manually edit a duration of an ability, please feel free to do so in FoundryTacticalCombat/buffs/Effects.lua

Originally Posted by Eleventeen
- My ultimates don't display a buff. Templar: Remembrace: This is mainly a heal, buff includes DR buff for 4-5 seconds depending on passives, and Templar: solar prison: This is a mainly a damage ultimate, but includes a 8-9 second debuff that reduces the damage affected enemies deal.
Can you verify 100% that remembrance does not display it's buff correctly?

Originally Posted by Eleventeen
- Fighter guild: Circle of protection doesn't display a buff. It's an obvious thing anyways since it includes an ingame effect, but having a timer would be nice. Though it includes heavily scalable duration, so yea maybe tricky to get that to work well.
Added for next version.
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Unread 04/07/14, 05:50 AM  
Eleventeen

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Re: Re: bug

First: Thanks for the addon.

Feature request: Seperate, buffs only addon. I don't use the other parts of this mod, and several of them conflict with other mods I like, but I do enjoy the buffs display.

Bug reports on the buffs display:
-Cleave/Brawler as mentioned display two different icons - the buff and the debuff. Which is correct. However they both also display at 10 seconds each, which is incorrect. Bralwer gives a 10 second damage shield buff, but only applies a 8 second bleed.

- In addition: The buff/debuff will display the moment you tap the key, regardless of if the attack actually went off. Not sure if api limits prevent you fixing that.

- And it's also static.. Icon's don't leave if say the damage shield is destroyed, or the target was immune to bleed.

- General issue: Icon's don't display any text to tell what they are, and they disappear when you bring up the mouse to mouse over them to determine what they are. Pretty sure this is fixable as I've noticed another addon that allows this functionality. Ideally the mouse overs would include nice tooltips of names and descriptions, tho I realise this may be too much work if has to be done manually, so just names would be good too, and maybe short descriptions for the rare enviromental buffs (EG: Breaking a deadric anchor gives a nice 30 second buff (which the addon does support), but its hard to tell what it does atm, believe it heals all your stats, increases health regen and power and certain amount)

- General: All/most abilities that having a scalable duration just display at the max/near max duration when you first get them, when the actual duration is generally lower. Guessing this is possibly because you had to do the durations manually? Api doesn't support them? If so, i guess that's the ideal way to do it for now tell the api improves.

- Food buffs just display as black boxes. (Game bug too as thats present in the default char sheet, but maybe fixable on your end)

- My ultimates don't display a buff. Templar: Remembrace: This is mainly a heal, buff includes DR buff for 4-5 seconds depending on passives, and Templar: solar prison: This is a mainly a damage ultimate, but includes a 8-9 second debuff that reduces the damage affected enemies deal.

- Fighter guild: Circle of protection doesn't display a buff. It's an obvious thing anyways since it includes an ingame effect, but having a timer would be nice. Though it includes heavily scalable duration, so yea maybe tricky to get that to work well.
Last edited by Eleventeen : 04/07/14 at 05:52 AM.
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Unread 04/07/14, 12:33 AM  
Atropos
 
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Re: bug

Originally Posted by bobby410
I found out that one of the ability's buff of my "Dragon knight" is bugged. the ability is "Cleave" morphed into "Brawler". I get the buff correcly, but i also see it as a buff on the enemy debuff list.
Brawler has 2 effects, one is a self buff (the shield) the other is a bleed on the target for 10 seconds. That's why both effects are triggered.
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Unread 04/06/14, 04:29 PM  
bobby410

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bug

I found out that one of the ability's buff of my "Dragon knight" is bugged. the ability is "Cleave" morphed into "Brawler". I get the buff correcly, but i also see it as a buff on the enemy debuff list.
Last edited by bobby410 : 04/06/14 at 04:36 PM.
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Unread 04/06/14, 02:07 PM  
Cherry-Bittersweet

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Can we have a Toggle option

I love this Add-on!!
However....I also use Wykkyd's Full Immersion. Is there a way to have it all toggle on and off when our weapons are in combat mode?
When I pull my weapon out it shows up and disappears after 1 or 2 seconds after I sheath my weapon?
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Unread 04/06/14, 12:49 PM  
sakiboj

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I have same lattency between press and response, tought it was some lag. Had no idea that FTC cause this.
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Unread 04/06/14, 12:41 PM  
Arshness

Forum posts: 4
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Question Issues

My wife loves this addon but she had to turn it off because she was getting unresponsiveness in combat (latency between her button press and ability response) and when I had her methodically turn off each addon to be sure it wasn't caused by one of those, it stopped happening when she turned FTC off.

Any idea what may cause that? I have FTC installed and while I turned off the combat text (using the bar tho because it's nice), I'm not having the latency.

Do you happen to know if this would be due to ram issues or graphics card issues or what? Basically, asking if you happen to know what would cause that. TY
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Unread 04/06/14, 10:11 AM  
Cleric670

Forum posts: 0
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Love the addon but can you add an option to change the display text on the target to not always show this format

currenthealth / maxhealth %health

I'd love to see ONLY the %health and not have the rest of the clutter, thanks, great work so far.
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Unread 04/06/14, 07:41 AM  
Archongamer

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Re: Combat Alerts

Originally Posted by Mainframe
Hi,

Thanks for the nice add-on. I hope you'll be able to implement combat alerts in the future. (block, dodge, etc)
There is an addon that already does that.

I seem to have lost the casting bar when the game went live, was that removed or a way to turn that on? Thanks
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