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One Tamriel (2.6)
Updated:10/05/16 08:41 PM
Created:04/17/14 04:13 PM
Monthly downloads:202
Total downloads:558,186
Favorites:494
MD5:
Combat Cloud (Discontinued)  Popular! (More than 5000 hits)
Version: 0.92d
by: Sideshow, ArtOfShred, Garkin, Phinix
Description

Combat information, cloud style.
Displays outgoing and incoming combat events, warnings, notifications, ...


Features
  • Original "cloud" animations
  • Seperate toggles for each combat and notification event
  • Combat events are incoming and outgoing events for damage & healing, mitigation and crowd control.
  • Notification events are combat state, alerts, points and resources
  • Event throttling
  • Extensive customization - Font, color, toggles, format (make each event display whatever text you want)

Combat Events

Damage & Healing: Damage, Healing, Energize, DoT, HoT, Criticals
Mitigation: Dodged, Missed, Immune, Parried, Reflected, Damage Shielded, Blocked
Crowd Control: Disoriented, Feared, Off Balanced, Silenced, Stunned


Notification Events

Combat State: Entering and exiting combat
Points: XP & AP Gain
Alerts: Cleanse, Block, Exploit, Interrupt, Dodge
Resources: Low Health, Low Magicka, Low Stamina, Ultimate Ready, Potion Ready


Settings

Combat Cloud uses the new LibAddonMenu-2.0. The settings can be found in "Addon Settings" and can also be accessed by typing "/combatcloud"
0.92d ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

0.92c ~Phinix
- Updated LibAddonMenu to r22.

0.92b ~Phinix
- Updated API to latest.
- Updated libraries to latest.

0.92a ~Phinix
Fixed error with CP/non-CP character EX gain notification.

0.92 ~Phinix
Updated for Dark Brotherhood API.
Replaced all Veteran functions with Champion equivalent. Updated language files.

0.91d
Fixed "Execute now"

0.91c
Fixed combat event viewer

0.91b ~Garkin
Fixed UI error in settings menu.

0.91a ~Garkin
Ability icons are now obtained using the new function introduced in Update 7.

0.91 ~Garkin
Updated API version to 100012 (Update 7)
Updated LibAddonMenu-2.0 (r18)
Updated LibStub (r4)
Updated russian localization. Thanks to KiriX

0.90a ~Garkin
Added optional critical hits throttling (off by default)

0.90
Fixed incorrect color for critical heals.

0.89 ~Garkin
Re-added veteran points module. Low level characters will see experience points, character veteran rank 1-13 will see veteran poins and champion experience points, VR14 characters will see just champion experience points.
Updated russian localization. Thanks to KiriX

0.88b ~Garkin
Fixed champion XP display.

0.88a ~Garkin
Added support for enlightened - if player is veteran, addon will show gained champion XPs instead of regular XPs.

0.88 ~Garkin
Updated API version to 100011 (Update 6)
Updated LibAddonMenu-2.0 (r17)
Updated LibMediaProvider-1.0 (r8)

0.87d ~Garkin
Updated german localization. Thanks to Bommel

0.87c ~Garkin
Added warning threshold for each resource
Added "Potion Ready" notification (experimental)
(both features requested by Arnovich)

0.87b ~Garkin
Disabled Veteran Points module as those points were "banished from the land of Tamriel" in Update 5.

0.87a ~Garkin
Updated LibMediaProvider-1.0 (r7)
Fixed: Experience points for VR characters are shown again.

0.87 ~Garkin
Updated API version to 100010 (Update 5)
Updated LibAddonMenu-2.0 (r16)

0.86 ~Garkin
Added: Ability Icons can be enabled in the Animation Options menu
Added: Ellipse animation (you will need to rearange positions of incoming and outgoing panels)
Added: Ultimate Energize (thanks to Lumber)
Added: Labels can now show resource - useful when you want to show what resurce was restored or drained. Example - "Restored %a (%r)" will display "Restored 20 (Magicka)".
Fixed: Crowd Control labels are now correctly anchored to both incoming and outgoing panels
Changed: Common code in event viewers was moved to the base class.

0.85b ~Garkin
Updated french localization. Thanks to Lumber.
Updated russian localization. Thanks to KiriX

0.85a ~Garkin
Added sliders for adjusting execute alert threshold and frequency

0.85 ~Garkin
Added alerts for successful interrupts. Coded by Lumber.
Added execute alerts for targets below 20% of health (off by default, turn it on in the settings, "Toggle Options [Notifications]" submenu)

0.84d ~Garkin
Updated russian localization (RuESO support). Thanks to KiriX

0.84c ~Garkin
Added russian localization (RuESO support). Thanks to KiriX

0.84b ~Garkin
Updated french localization. Thanks to Jelark
Changed paths to for libraries because possible issues with file path length limits introduced in Update 4.

0.84a ~Garkin
Updated french localization. Thanks to Jelark

0.84 ~Garkin
Updated API version to 100009 (Update 4)
Added french localization. Thanks to Jelark

0.83j ~Garkin
Updated API version to 100008 (Update 3)
Updated LibAddonMenu-2.0 (r14)

0.83i ~Garkin
Fix of UI error when UI is reloaded in combat
Updated LibAddonMenu-2.0 (r13) and LibMediaProvider-1.0 (r6) libraries

0.83h ~Garkin
Now it is possible to show/hide Active Combat Tips window from the addon settings. (fixed issue reported by esothomas)

0.83g ~Garkin
Only updated LibMediaProvider-1.0 library

0.83f ~Garkin
Attempt to fix issue with event viewers. (reported by Morwo)
Fixed error with XPs for VR players.
Updated libraries.

0.83e ~Sekta
Only added german translations. Big thanks to Phidias

0.83d ~Sekta
Only increased API version to 100007

0.83c ~Sekta
Only updated LibAddonMenu-2.0 library to newest version (fixes menu cut-offs)

0.83b ~Sekta
Removed ease-in animation which prevents multiple instantaneous events from overlapping
Fixed test buttons which broke due to adding powerType for drain and energize in 0.83

0.83 ~Sekta
Added drain (will overlap since events happen at exact same time)
Color coded energize and drain for magicka and stamina

0.82c ~Sekta
Changed default colors to better suit the original game's style and made them a little bit more "pastel".
Most noticeable change would be healing is the proper color rather than a bright green.

0.82b ~Sekta
Fixed points
Points panel should now be right next to the default quest tracker

0.82 ~Sekta
Incremented variables version due to major update
Added Active Combat Tips/Alerts (Block, Exploit, Interrupt, Dodge) Requested by Kraeius
Moved Cleanse from Debuffs to Alerts
Replaced Debuff panel with Alerts panel (Debuff was crowd control + cleanse)
Added outgoing crowd control
Crowd control is now anchored to the bottom of the incoming/outgoing panels
Consolidated font sizes into damage, healing, ticks, mitigation, crowd control, alerts, points, resources
Font size limit has been increased from 50 to 72
Alerts and resources font size now 48 by default
DoT & HoT crits now do not use critical font size Requested by Kreicus
Combat state should always work as expected
Fixed colours for "in combat" state
Tweaked animations - smoother transitions, combat state will now fade in/out
Tweaked panel positions
Code tidy up

0.81 ~Sekta
Re-registered Roboto Bold font
Added Roboto Bold Italic font
Added subtle "pop" animation to cloud. Numbers will scale from 0% to 100% in size as they appear.
Fixed off balanced resulting in UI error (sorry!)
Fixed out of combat and stunned colors
Added option to disable Combat State messages. Requested by pinstripesc

0.80b ~Sekta
Added Combat State messages (in/out of combat), both customizable. Requested by Kraeius

0.80 ~Sekta
Added Energized, magicka/stamina return. Requested by Lumber
Changed anchor point from center to top for points, debuffs and resources

0.79b ~Sekta
Some extra stuff I should have done an hour ago in 0.79
Made Cleanse an in-combat only event(reason: Prevent things like "Cleanse 'Slaughterfish' or 'In Lava'")
Added 2 second buffer for unique debuff notifications. It will now play a sound during the buffer instead of displaying another message.
(Usually when CC'd, such as stunned, it will retrigger the stun event every time you fail an action when stunned. So if you were spamming left click, it would flood the screen with "Stunned".)

0.79 ~Sekta
Changed a few tooltips
Fixed Debuffs not showing (reason: In combat state wasn't working)
Added "In Combat Only" toggle for incoming & outgoing
Added Garkin's tweak
Added critical direct heals

0.78
Fixed experience points not showing
Fixed animation type "cloud"

0.77
Fixed menu title for incoming animation direction
Fixed menu dropdown list for font outline
Changed default critical format back to "%a!" instead of "%a Critical!" (reason: seems spammy)
Fixed ultimate ability popping up when not slotted (at least I hope I fixed it)

0.76
Incremented variables version due to major update

0.75 ~Sekta
Sekta's modifications added:
LibAddonMenu 2.0
Split existing panels into incoming, outgoing, points, debuffs, resources
Incoming and outgoing panels now display mitigation values:
- Dodge, Miss, Immune, Parried, Reflected, Damage Shielded, Blocked
Debuff panels show negative effects on your character which include:
- Cleanse when receiving DoTs, Disoriented, Feared, Immobilized, Off Balanced, Silenced, Stunned
Added fall damage
Added Roboto Bold font
Greatly increased the freedom of customization:
-All panels are resizable, reduce minimum possible throttle from 50 to 0, everything can have their format and colour changed

0.74
Updated version number
Small optimization for throttles

0.73
Added options for veteran points

0.72
Updated french localization (Thanks Ykses)
Fixed throttle trailer not showing for cloud animation type
Added test button in settings panel
Minor tweaks and updates

0.71
Fixed alliance points toggle
Added options to choose animation type
Added "poof" effect animation for warnings (e.g. low health)

0.69
Changed animations; is now hybrid "cloud" and scrolling
Added options for throttling
Added options for animation
Added options for ultimate ability
Added options for alliance points
Added Metamorphous font
Removed %u (unit) option from text format
Added option to override critical healing color
Added button to manually load settings panel

0.65
Fixed threshold being nil

0.64
Code refactor
Added option to override critical color
Added animation to Dots/Hots
Minor tweaks

0.631
Fixed default setting for warning threshold

0.62
Fixed trying to use a font before it's even registered

0.61
Added threshold slider for warnings
Updated localization
Healing yourself is now an incoming event

0.6
Added incoming panel and options
Added extra formatting options
Various tweaks

0.52
Fixed problem with animation library

0.51
Fixed warning options not being used

0.5
Code refactor
Added seperate panel for notifications
Added options to show low power warnings
Added format options
Added miscellaneous options
Changed default font settings
Various minor tweaks

0.41
Fixed healing over time not using correct color

0.4
Code refactor
Reworked options panel
Added option to show experience

0.32
German localization (Thanks Mili)

0.31
French localization (Thanks Ykses)
Tweaked coordinates of normal numbers

0.3
French localization (Thanks snowolff)
Added options to toggle damage and healing
Added resizing: number coordinates are now constrained to the frame

0.22
Added healing

0.21
Updated outdated library

0.2
Beta release
Added pools for control creation

0.1
Alpha release
Archived Files (70)
File Name
Version
Size
Uploader
Date
0.92c
615kB
Phinix
08/06/16 09:18 AM
0.92b
613kB
Phinix
08/01/16 02:17 PM
0.92a
578kB
Phinix
06/16/16 12:13 PM
0.92
578kB
Phinix
06/15/16 06:38 PM
0.91d
578kB
Sideshow
09/16/15 10:37 AM
0.91c
578kB
Sideshow
09/10/15 02:10 PM
0.91b
575kB
Garkin
09/07/15 07:01 PM
0.91a
575kB
Garkin
09/07/15 07:52 AM
0.91
575kB
Garkin
09/01/15 05:19 AM
0.90a
569kB
Garkin
04/12/15 11:12 AM
0.90
572kB
Sideshow
04/12/15 07:35 AM
0.89
569kB
Sideshow
03/27/15 08:56 AM
0.88b
568kB
Garkin
03/17/15 04:17 PM
0.88a
568kB
Garkin
03/06/15 03:21 PM
0.88
568kB
Garkin
03/03/15 07:52 AM
0.87d
564kB
Garkin
12/07/14 12:01 PM
0.87c
564kB
Garkin
12/06/14 02:00 PM
0.87b
563kB
Garkin
12/02/14 09:12 AM
0.87a
563kB
Garkin
11/28/14 10:01 PM
0.87
563kB
Garkin
11/03/14 12:08 PM
0.86
559kB
Garkin
10/11/14 08:59 PM
0.85b
556kB
Garkin
10/01/14 05:12 AM
0.85b
556kB
Garkin
10/01/14 05:02 AM
0.85a
556kB
Garkin
09/30/14 02:42 PM
0.85
555kB
Garkin
09/30/14 08:00 AM
0.84d
554kB
Garkin
09/24/14 07:29 AM
0.84c
554kB
Garkin
09/23/14 09:09 AM
0.84b
553kB
Garkin
09/17/14 12:18 PM
0.84a
554kB
Garkin
09/17/14 07:59 AM
0.84
554kB
Garkin
09/16/14 09:21 AM
0.83j
553kB
Garkin
08/05/14 08:23 AM
0.83i
553kB
Garkin
07/21/14 10:55 AM
0.83h
552kB
Garkin
07/19/14 09:07 AM
0.83g
552kB
Sideshow
07/17/14 09:27 PM
0.83f
552kB
Garkin
07/17/14 06:45 AM
0.83e
536kB
SektaNZ
06/26/14 05:55 PM
0.83d
535kB
SektaNZ
06/24/14 04:57 PM
0.83b
536kB
SektaNZ
06/20/14 04:14 PM
0.82c
535kB
SektaNZ
06/17/14 11:16 PM
0.81
532kB
Sideshow
06/15/14 08:26 PM
0.81
458kB
SektaNZ
06/15/14 04:16 PM
0.80
457kB
SektaNZ
06/15/14 05:39 AM
0.79
456kB
SektaNZ
06/15/14 12:45 AM
0.78b
407kB
Sideshow
06/14/14 03:38 PM
0.77
467kB
Sideshow
06/14/14 02:22 PM
0.76
467kB
Sideshow
06/14/14 11:16 AM
0.75
455kB
SektaNZ
06/14/14 04:41 AM
0.74
363kB
Sideshow
06/12/14 08:12 AM
0.73
363kB
Sideshow
05/18/14 11:24 AM
0.72
362kB
Sideshow
05/10/14 01:43 AM
0.71
362kB
Sideshow
05/08/14 12:33 PM
0.69
359kB
Sideshow
05/07/14 03:07 PM
0.65
325kB
Sideshow
05/02/14 12:21 AM
0.64
325kB
Sideshow
05/01/14 03:38 PM
0.631
327kB
Sideshow
04/28/14 11:40 AM
0.62
327kB
Sideshow
04/28/14 11:01 AM
0.61
327kB
Sideshow
04/27/14 03:38 AM
0.6
327kB
Sideshow
04/26/14 10:14 AM
0.52
325kB
Sideshow
04/26/14 01:36 AM
0.51
325kB
Sideshow
04/25/14 02:23 PM
0.5
325kB
Sideshow
04/25/14 12:14 PM
0.41
320kB
Sideshow
04/21/14 02:18 PM
0.4
320kB
Sideshow
04/21/14 12:15 PM
0.32
319kB
Sideshow
04/20/14 07:30 AM
0.31
319kB
Sideshow
04/19/14 05:39 PM
0.3
319kB
Sideshow
04/19/14 05:27 PM
0.22
318kB
Sideshow
04/19/14 05:32 AM
0.21
318kB
Sideshow
04/18/14 01:36 PM
0.2
317kB
Sideshow
04/18/14 07:47 AM
0.1
317kB
Sideshow
04/17/14 04:13 PM


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Unread 09/17/14, 11:34 AM  
Jelark

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Garkin
EDIT: It seems that game has issues with some special characters, most of them are correctly displayed if I replace them with code (eg. é with \195\169) but characters ę (\196\153) and ŕ (\197\149) still don't work for me.
It could be issue with my english client where I have just switched from english to french, so can you please confirm that all characters are correctly displayed?
I may be incorrectly encoded the file in UTF 8.

Here is an update with the latest translation and the correct encoding release (works well with French accents in my client) : http://sharesend.com/452dhd3d

by the way, is there a reason to not show an option for outgoing reflected attacks ?
it miss the variable "tooltipOutgoingReflected" and the option in the pannel

Thank you for your work
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Unread 09/17/14, 09:37 AM  
Sideshow
 
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Forum posts: 36
File comments: 77
Uploads: 1
Muchos gracias for the updates!
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Unread 09/17/14, 07:32 AM  
Garkin
 
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Originally Posted by Jelark
I submit to the community the French translation of this addon version 0.84.

Feel free to implement it and / or improve it

http://sharesend.com/bg5epo33

Could you add a localized variable (eg: L.tooltipUnlock ) for
Code:
tooltip = "Unlock the panels to move them.",
in 'Menu.lua' on line 44

@Jelark

edit: improved translation
Updated french translation and localized variable will be in version 0.84a which should be available in couple of minutes.

EDIT: It seems that game has issues with some special characters, most of them are correctly displayed if I replace them with code (eg. é with \195\169) but characters ę (\196\153) and ŕ (\197\149) still don't work for me.
It could be issue with my english client where I have just switched from english to french, so can you please confirm that all characters are correctly displayed?
Last edited by Garkin : 09/17/14 at 07:55 AM.
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Unread 09/15/14, 06:24 AM  
Jelark

Forum posts: 0
File comments: 2
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I submit to the community the French translation of this addon version 0.84.

Feel free to implement it and / or improve it

http://sharesend.com/bg5epo33

Could you add a localized variable (eg: L.tooltipUnlock ) for
Code:
tooltip = "Unlock the panels to move them.",
in 'Menu.lua' on line 44

@Jelark

edit: improved translation
Last edited by Jelark : 09/17/14 at 04:07 AM.
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Unread 09/04/14, 06:16 PM  
luddev

Forum posts: 0
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This error appeared today in Cyrodiil.

https://drive.google.com/file/d/0BwY...it?usp=sharing



Keep up the good work!
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Unread 08/16/14, 04:26 PM  
Morwo
 
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hi there,
i like to get CombatCloud show me my Magicka and Stamina return of the new effect of Constitution. atm i do not see any energy return.
http://www.esohead.com/skills/29769-constitution
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Unread 08/16/14, 01:42 PM  
Garkin
 
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Re: Target Low health (Execute)

Originally Posted by wolvreen99
I've been keeping my fingers crossed for this with combat cloud. FTC has it, Warlegend has it. Why does combat cloud not have it?

something like this, but with all the customization that combat cloud allows would be awesome:

Lua Code:
  1. local function ExecuteAlert(eventCode, addonName)
  2.    ---load this code after default UI is initialized
  3.    if (addonName):find("^ZO_") then return end
  4.    EVENT_MANAGER:UnregisterForEvent("Execute_Alert", EVENT_ADD_ON_LOADED)
  5.  
  6.    local alertsTable = setmetatable({}, {__index = function() return 0 end})
  7.    ZO_CenterScreenAnnounce_SetEventPriority(EVENT_POWER_UPDATE)
  8.  
  9.    local function OnPowerUpdate(eventCode, unitTag, _, powerType, powerValue, powerMax)
  10.       if unitTag == "reticleover" and powerType == POWERTYPE_HEALTH and IsUnitAttackable("reticleover") and GetUnitReaction("reticleover") ~= UNIT_REACTION_NEUTRAL and not IsUnitDead('reticleover') then
  11.          local unitName = GetUnitName("reticleover")
  12.          --if target has 20% or less health
  13.          if (powerValue / powerMax) <= 0.2 then
  14.             local now = GetFrameTimeSeconds()
  15.             local alertTime = alertsTable[unitName]
  16.             --do not show alert for the target with the same name more than every 5 seconds
  17.             if now - alertTime > 5 then
  18.                CENTER_SCREEN_ANNOUNCE:AddMessage(eventCode, CSA_EVENT_SMALL_TEXT, SOUNDS.MESSAGE_BROADCAST, ZO_ERROR_COLOR:Colorize("Execute!"))
  19.                alertsTable[unitName] = now
  20.             end
  21.          else
  22.             alertsTable[unitName] = nil
  23.          end
  24.       end
  25.    end
  26.    EVENT_MANAGER:RegisterForEvent("Execute_Alert", EVENT_POWER_UPDATE, OnPowerUpdate)
  27. end
  28. EVENT_MANAGER:RegisterForEvent("Execute_Alert", EVENT_ADD_ON_LOADED, ExecuteAlert)
Where I have seen this code? Hm, I believe that I wrote it while back, but I can't remeber where I have posted it.
Last edited by Garkin : 08/16/14 at 01:44 PM.
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Unread 08/16/14, 09:31 AM  
Sideshow
 
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Forum posts: 36
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Uploads: 1
I'm no longer developing this add-on. SektaNZ and Garkin did a wonderful job by respectively expanding and maintaining.
However, I believe SektaNZ is no longer active and Garkin is not planing on taking this add-on under his wings.

If you are a developer and willing to take up this job, feel free to contact me. (PM preferred)
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Unread 08/12/14, 12:49 PM  
spo

Forum posts: 1
File comments: 9
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Combat Icons instead of skillname

can u migrate the code from LUI to adding icons for skills instead of text ? This would be really great
http://www.esoui.com/downloads/info413-LUI.html
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Unread 08/10/14, 10:23 PM  
wolvreen99

Forum posts: 0
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Target Low health (Execute)

I've been keeping my fingers crossed for this with combat cloud. FTC has it, Warlegend has it. Why does combat cloud not have it?

something like this, but with all the customization that combat cloud allows would be awesome:

local function ExecuteAlert(eventCode, addonName)

if (addonName):find("^ZO_") then return end
EVENT_MANAGER:UnregisterForEvent("Execute_Alert", EVENT_ADD_ON_LOADED)

local alertsTable = setmetatable({}, {__index = function() return 0 end})
ZO_CenterScreenAnnounce_SetEventPriority(EVENT_POWER_UPDATE)

local function OnPowerUpdate(eventCode, unitTag, _, powerType, powerValue, powerMax)
if unitTag == "reticleover" and powerType == POWERTYPE_HEALTH and IsUnitAttackable("reticleover") and GetUnitReaction("reticleover") ~= UNIT_REACTION_NEUTRAL and not IsUnitDead('reticleover') then
local unitName = GetUnitName("reticleover")
--if target has 25% or less health
if (powerValue / powerMax) <= 0.25 then
local now = GetFrameTimeSeconds()
local alertTime = alertsTable[unitName]

if now - alertTime > 8 then
CENTER_SCREEN_ANNOUNCE:AddMessage(eventCode, CSA_EVENT_SMALL_TEXT, SOUNDS.MESSAGE_BROADCAST, ZO_ERROR_COLOR:Colorize("Execute!"))
alertsTable[unitName] = now
end
else
alertsTable[unitName] = nil
end
end
end yadda yadda.

yadda yadda
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Unread 08/05/14, 10:56 PM  
oNeDISCIPLEoNe

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think we could get some more combat event box's? i would like to separate diff heals/heal crits and dmg dmg/crits and move the boxes around more. and anyways to get skill icons also
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Unread 07/22/14, 10:29 AM  
luddev

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I know this is silly to ask of you, but i'll just do it anyway

When repairing walls and doors in Cyrodiil, could you perhaps change the text popup from "Healed" to something in the lines of what FTC shows, which is something like "repair kit"


Just bugs me a Little bit healing the walls and doors


Great addon, keep up the good work!
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Unread 07/21/14, 12:12 PM  
spo

Forum posts: 1
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icons

if it possible to add an option to add the icon from the used skills in combat text?
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Unread 07/18/14, 11:41 AM  
Pureskills101
 
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nice mod, great work
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Unread 07/18/14, 10:59 AM  
N0madS0uL

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Question

First off really nice addon, sadly I don't use it because of some things that I feel are missing, now before I list them please bare with me, I may just be completely noob and missed some feature.

Firstly I use FTC and what it does for me that I find handy is it has the small dps meter, recount is nice but its big and takes a bit of space up I rather would like to have. Also I get my info bars on FTC and I am not sure but seems this addon doesnt support that? I saw from the pic posted you used ggFrames? That is also nice and I tried to use this and that plus recount but I get the too many anchors error when using ggFrames.

I cant seem to remove the combat text from FTC and use this addon either, the combat cues seem to be suppressed, this is due so some clash between the 2 addons? otherwise I think it could work, I also like to have the buffs available to me on screen which FTC does.

If you folks have some ideas how and what I can use if its a setting between FTC and this addon that could work please let me know.

Alternatively, if you build in the ggframes addon or FTC into this with the buff, mini dps meter and info bars you would be looking at an addon MANY would support & download imo.

But thanks for hearing me out, keep up the great work
Last edited by N0madS0uL : 07/18/14 at 11:02 AM.
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